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[2 Monsters] Chuck Norris / Monstro De Loch Ness


DragoR

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Chuck Norris

 

Primeiro va em data/monster e copie algum arquivo XML e cole e renomeio de Chuck Norris.

 

Agora clique com o botão e vá em Editar ou Abrir Com... Bloco de Notas (Ou qualquer editor de texto), apague tudo que tem dentro e copie isso aqui:

 

-->Script<--

 

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Chuck Norris" tp="1" nameDescription="a cowboy" race="blood" experience="12000" speed="800" manacost="0">

<health now="14000" max="14000"/>

<look type="143" head="145" body="0" legs="95" feet="94" corpse="3128"/>

<targetchange interval="60000" chance="0"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag staticattack="50"/>

<flag lightlevel="0"/>

<flag lightcolor="0"/>

<flag targetdistance="1"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="melee" interval="1300" min="-700" max="-1700"/>

<attack name="power bolt" interval="1400" chance="100" min="-500" max="-1500"/>

<attack name="lost_drain" interval="1700" chance="100" min="-1000" max="-3000"/>

</attacks>

<defenses armor="80" defense="100">

<defense name="light healing" interval="1500" chance="100" min="1500" max="1800"/>

</defenses>

<immunities>

<immunity physical="0"/>

<immunity energy="1"/>

<immunity fire="1"/>

<immunity poison="1"/>

<immunity lifedrain="0"/>

<immunity paralyze="1"/>

<immunity outfit="1"/>

<immunity drunk="1"/>

<immunity invisible="1"/>

</immunities>

<voices interval="2000" chance="5">

<voice sentence="Vamos la CowBoy!"/>

<voice sentence="Vem pra porrada!"/>

<voice sentence="Ateh o Rambo tem medo de mim!"/>

</voices>

<loot>

<item id="2498" chance="1750"/> <!-- royal helmet -->

<item id="2497" chance="2000"/> <!-- crusader helmet -->

<item id="2514" chance="1800"/> <!-- mastermind shield -->

<item id="6391" chance="150"/> <!--nightmare shield -->

<item id="2141" chance="300"/> <!-- holy falcon -->

<item id="1999" chance="100000"> <!-- backpack -->

<inside>

<item id="2466" chance="3000"/> <!-- golden armor -->

<item id="2470" chance="800"/> <!-- golden legs -->

<item id="5808" chance="300"/> <!-- orshabaal's brain -->

<item id="7382" chance="600"/> <!-- demonrage sword -->

<item id="2357" chance="450"/> <!-- ring of wishes -->

</inside>

</item>

</loot>

</monster>

 

 

 

 

Monstro de Loch Ness

 

Vá em data/monster e copie algum arquivo XML e cole e renomeio de Loch Ness Monster.

 

Abra com bloco de Notas (Ou qualquer editor de texto), apague tudo que tem dentro e copie isso aqui:

 

-->Script<--

 

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Loch Ness Monster" nameDescription="a Loch Ness Monster" race="venom" experience="2350" speed="260" manacost="0">

<health now="2150" max="2150"/>

<look type="20" head="0" body="0" legs="0" feet="0" corpse="6067"/>

<targetchange interval="5000" chance="20"/>

<strategy attack="70" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="1"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag canpushcreatures="1"/>

<flag staticattack="90"/>

<flag targetdistance="1"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="melee" interval="2300" min="-10" max="-260"/>

<attack name="energy" interval="3000" chance="50" range="7" radius="3" target="1" min="-70" max="-190">

<attribute key="shootEffect" value="energy"/>

<attribute key="areaEffect" value="bluebubble"/>

</attack>

<attack name="physical" interval="3000" chance="30" length="5" spread="3" min="-190" max="-330">

<attribute key="areaEffect" value="yellowbubble"/>

</attack>

<attack name="speed" interval="7000" chance="30" range="7" speedchange="-650" duration="8000">

<attribute key="areaEffect" value="redshimmer"/>

</attack>

<attack name="outfit" interval="5000" chance="30" range="7" item="5417" duration="16000">

<attribute key="areaEffect" value="greenshimmer"/>

</attack>

</attacks>

<defenses armor="45" defense="60">

<defense name="healing" interval="3000" chance="15" min="80" max="165">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

</defenses>

<immunities>

<immunity physical="0"/>

<immunity energy="0"/>

<immunity fire="1"/>

<immunity poison="1"/>

<immunity lifedrain="1"/>

<immunity paralyze="1"/>

<immunity outfit="1"/>

<immunity drunk="1"/>

<immunity invisible="1"/>

</immunities>

<voices interval="5000" chance="10">

<voice sentence="I will turn you into a sea star!" yell="0"/>

<voice sentence="UMHHHHHH" yell="1"/>

<voice sentence="LEAVE THE LOCH NESS!" yell="1"/>

<voice sentence="You can not survive on me!"/>

<voice sentence="Long life to pirates!" yell="0"/>

</voices>

<loot>

<item id="2670" chance="20000" countmax="5" /> -- shrimp

<item id="2148" chance="100000" countmax="100" /> -- gold coin

<item id="2656" chance="2000"/> -- blue robe (semi-rare loot)

<item id="2445" chance="1200"/> -- crystal mace (rare loot)

<item id="1987" chance="100000" > -- bag

<inside>

<item id="2146" chance="1429" countmax="7" /> -- small saphire

<item id="2542" chance="333" /> -- tempest shield (rare loot)

<item id="5912" chance="3333"/> -- blue piece of cloth

<item id="5741" chance="555" /> -- skull helmet (rare loot)

</inside>

</item>

</loot>

</monster>

 

 

 

Feixe e Salve.

Pronto, o monstro ta criado, mas ainda não acabou ainda na pasta data/monsters, Abra o arquivo monsters (com a opção "Editar") e cole isso:

<monster name="Loch Ness Monster" file="Loch Ness Monster.xml"/>
<monster name="Chuck Norris" file="Chuck Norris.xml" />

PS: Não tou conseguindo ligar ots por isso não tem Ss :\

 

Créditos:

Chuck Norris - Devo Jeff

Monstro do Loch Ness - Dark

Editado por DragoR
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  • 1 year later...

Muito bom o script.

 

Vou pôr no meu Ot.

 

;D

Se gosto colaco Rep ++ ;p

 

Atenção galera, esse script era para 8.10, se não funcionar é devido a isso.

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