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Magias Do Naruto


Akatsuki0

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primeiro copie e cole 6 arquivos no data/spell/scripts e renomeie eles para :

 

JUTSU BOLA DE FOGO

 

area = {
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

attackType = 3
needDirection = false
areaEffect = 6
animationEffect = 3

hitEffect = 15
damageEffect = 6
animationColor = 198
offensive = true
drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,
animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 500
UltimateExplosionObject.maxDmg = 1000
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end

 

jutsu dragao de fogo

 

area = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}

attackType = 2
needDirection = false
areaEffect = 5
animationEffect = 3

hitEffect = 15
damageEffect = 5
animationColor = 198
offensive = true
drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,
animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 5000
UltimateExplosionObject.maxDmg = 10000
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end

 

ENERGIA DEVASTADORA

 

area = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}

attackType = 1
needDirection = true
areaEffect = 10
animationEffect = 4

hitEffect = 12
damageEffect = 10
animationColor = 35
offensive = true
drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,
animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 1000
UltimateExplosionObject.maxDmg = 10000
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end

 

jutsu cobra de sombras

 

 

area = {
{0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

attackType = 5
needDirection = false
areaEffect = 8
animationEffect = 1

hitEffect = 14
damageEffect = 8
animationColor = 30
offensive = true
drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,
animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 1000
UltimateExplosionObject.maxDmg = 2000
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end

 

jutsu fenix de fogo

 

 

area = {
{0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

attackType = 3
needDirection = true
areaEffect = 5
animationEffect = 3

hitEffect = 15
damageEffect = 5
animationColor = 198
offensive = true
drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,
animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 500
UltimateExplosionObject.maxDmg = 1000
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end

 

 

CHIDORI

 

area = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

attackType = 1
needDirection = false
areaEffect = 10
animationEffect = 4

hitEffect = 17
damageEffect = 10
animationColor = -246
offensive = true
drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,
animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 50000
UltimateExplosionObject.maxDmg = 100000
else
UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30
UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end

 

ABRA O SPELLS.XML E ADICIONE:

 

<spell name="jutsu dragao de fogo" words="jutsu dragao de fogo" maglv="1000" mana="1000" enabled="1"><vocation id="1" /></spell>

 

<spell name="jutsu cobra de sombras" words="jutsu cobra de sombras" maglv="100" mana="1000" enabled="1"><vocation id="2" /></spell>

 

<spell name="jutsu energia devastadora" words="jutsu energia devastadora" maglv="100" mana="100" enabled="1"><vocation id="2"/></spell>

 

<spell name="jutsu fenix de fogo" words="jutsu fenix de fogo" maglv="1000" mana="1000" enabled="1"><vocation id="1" /></spell>

 

<spell name="jutsu bola de fogo" words="jutsu bola de fogo" maglv="100" mana="100" enabled="1"><vocation id="1" /></spell>

 

<spell name="chindori" words="chidori" maglv="80" mana="150" enabled="1"><vocation id="1" /></spell>

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  • 2 years later...

Muito Boas!

Se quiser uma tradução eu coloco ! aí fica mais parecido com o ANIME/MANGÁ ;D

Editado por groku
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  • 5 months later...
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