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GoBack Laranja


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  Em 22/03/2016 em 02:54, luizmachado1 disse:
No seu Goback.lua troca 

TALKTYPE_SAY

POR

TALKTYPE_MONSTER

Não foi :/

function onLogout(cid)
    if not isCreature(cid) then return true end    
local thisitem = getPlayerSlotItem(cid, 8)


if thisitem.uid <= 0 then return true end


local ballName = getItemAttribute(thisitem.uid, "poke")
    local btype = getPokeballType(thisitem.itemid)
    
    ---------------------------------------------------------------
    if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then    --alterado v1.6
       if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then  
          BackTeam(cid)       
       end
    end
    --////////////////////////////////////////////////////////////////////////////////////////--
    if getPlayerStorageValue(cid, 52480) >= 1 and getPlayerStorageValue(cid, 52481) >= 0 then 
       doEndDuel(cid)
    end
    --////////////////////////////////////////////////////////////////////////////////////////--
    if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then
       local cmed2 = getCreatureSummons(cid)[1]
  local poscmed = getThingPos(cmed2)
  local cmeddir = getCreatureLookDir(cmed2)
  local namecmed = getCreatureName(cmed2)
  local hp, maxHp = getCreatureHealth(getCreatureSummons(cid)[1]), getCreatureMaxHealth(getCreatureSummons(cid)[1])
  local gender = getPokemonGender(cmed2) 
       doRemoveCreature(getCreatureSummons(cid)[1])
  local back = doCreateMonster(namecmed, poscmed)
  addEvent(doCreatureSetSkullType, 150, back, gender)
  doCreatureSetLookDir(back, cmeddir)
  addEvent(doCreatureAddHealth, 100, back, hp-maxHp)
                                                                            
       -- pokemon controlador 
       local ball2 = getPlayerSlotItem(cid, 8)
       local mynewpos = getThingPos(getCreatureSummons(cid)[1])
       doRemoveCreature(getCreatureSummons(cid)[1])
       local pk2 = doSummonCreature(getItemAttribute(ball2.uid, "poke"), mynewpos) 
       doConvinceCreature(cid, pk2)
       addEvent(doAdjustWithDelay, 100, cid, pk2, true, true, false)
       setPlayerStorageValue(cid, 888, -1)    
       cleanCMcds(ball2.uid)
       doCreatureSetLookDir(getCreatureSummons(cid)[1], 2)
       registerCreatureEvent(pk2, "SummonDeath")   
    end
    
    ----------------------------------------------------------------------
    local summon = getCreatureSummons(cid)[1]      
      
if #getCreatureSummons(cid) >= 1 and thisitem.uid > 1 then
   if getPlayerStorageValue(cid, 212124) <= 0 then
  doItemSetAttribute(thisitem.uid, "hp", (getCreatureHealth(summon) / getCreatureMaxHealth(summon)))
        end                                                          
        setPlayerStorageValue(cid, 212124, 0)
        doTransformItem(thisitem.uid, pokeballs[btype].on)
doSendMagicEffect(getThingPos(summon), pokeballs[btype].effect)
doRemoveCreature(summon)
end


if getCreatureOutfit(cid).lookType == 814 then
doPlayerStopWatching(cid)
end


if tonumber(getPlayerStorageValue(cid, 17000)) and getPlayerStorageValue(cid, 17000) >= 1 then  
markFlyingPos(cid, getThingPos(cid))
end


if getPlayerStorageValue(cid, 22545) == 1 then     
  setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1)
  if getGlobalStorageValue(22550) <= 0 then
          endGoldenArena()          
       end 
    end


return TRUE
end


local deathtexts = {"Oh no! POKENAME, come back!", "Come back, POKENAME!", "That's enough, POKENAME!", "You did well, POKENAME!",
   "You need to rest, POKENAME!", "Nice job, POKENAME!", "POKENAME, you are too hurt!"}


function onDeath(cid, deathList)


local owner = getCreatureMaster(cid)


        if getPlayerStorageValue(cid, 637500) >= 1 then
           doSendMagicEffect(getThingPos(cid), 211)
           doRemoveCreature(cid)
           return true
        end
        
        if getPlayerStorageValue(cid, 212123) >= 1 then
           return true
        end
        
        --////////////////////////////////////////////////////////////////////////////////////////--
        checkDuel(owner)                                                                          
        --////////////////////////////////////////////////////////////////////////////////////////--
        
local thisball = getPlayerSlotItem(owner, 8)
local ballName = getItemAttribute(thisball.uid, "poke")


    btype = getPokeballType(thisball.itemid)


        if #getCreatureSummons(owner) > 1 then
           BackTeam(owner, getCreatureSummons(owner))      
        end


doSendMagicEffect(getThingPos(cid), pokeballs[btype].effect)
        doTransformItem(thisball.uid, pokeballs[btype].off)


doPlayerSendTextMessage(owner, 22, "Your pokemon fainted.")


local say = deathtexts[math.random(#deathtexts)]
say = string.gsub(say, "POKENAME", getCreatureName(cid))


if getPlayerStorageValue(cid, 33) <= 0 then
doCreatureSay(owner, say, TALKTYPE_MONSTER)
end


doItemSetAttribute(thisball.uid, "hp", 0)
if ehMonstro(deathList[1]) then
  doItemSetAttribute(thisball.uid, "happy", getPlayerStorageValue(cid, 1008) - happyLostOnDeath)
    end
doItemSetAttribute(thisball.uid, "hunger", getPlayerStorageValue(cid, 1009))


    if useOTClient then
       doPlayerSendCancel(owner, '12//,hide')      --alterado v1.7
    end


doRemoveCreature(cid)


return false
end

Script /\

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  Em 22/03/2016 em 04:09, Bluester disse:

 

Em goback.lua na actions e em creaturescripts, troque:

 

 

 

 

 

 

onde muda para colocar tb quando ele volta pra a ball? esta funfando mas somente para quando coloca mas nao quando tira

6974dbc06d9133bdae666f22d077baab.gif

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  Em 28/03/2016 em 16:31, josegvb disse:

 

onde muda para colocar tb quando ele volta pra a ball? esta funfando mas somente para quando coloca mas nao quando tira

6974dbc06d9133bdae666f22d077baab.gif

 

Em some functions.lua procura por

doPlayerSay(cid, mbk, TALKTYPE_SAY)

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  Em 28/03/2016 em 17:04, drakopoulos disse:

 

Em some functions.lua procura por

doPlayerSay(cid, mbk, TALKTYPE_SAY)

rp+

alguem sabe como colocar esses pra sair em laranja? sao as funçoes quando voce usa order pra mover o pokemon de 1 sqm pra outro, ou pra dar fly etc

local txt = {
["rock smash"] = {"break that rock!", "smash that rock!", "destroy that rock!", "smash it!", "break it!", "destroy it!"},
["cut"] = {"cut that bush!", "cut it down!", "cut it off!", "cut off that bush!", "cut down that bush!", "cut that bush down!"},
["move"] = {"move!", "move there!", "go there!", "walk there!"},
["light"] = {"flash!", "light!", "flash this place!", "light up this place!"},
["dig"] = {"open that hole!", "dig that hole!", "open it!", "dig it!"},
["blink"] = {"teleport there!", "blink there!", "blink!", "teleport!"},
["ride"] = {"let me ride you!", "let's ride!", "let me mount you!", "let me get on you!"},
["fly"] = {"let's fly!", "let me get on you!"} ,
["untransform"] = {"go back to normal!", "transform into yourself again!", "stop transformation!"},
["headbutt"] = {"headbutt on three", "headbutt that three!", "headbutt it off"}, 
["levitate_fly"] = {"let's levitate!", "let me get on you!", "let's scary someone!"},  --alterado v1.8
}

tb da pra trocar o TALKTYPE_MONSTER pelo TALKTYPE_ORANGE_1 ?

 

mas acho q iria ficar com erro, tipo sem falar o nome do pokemon ne?

 

actions/order:

  Mostrar conteúdo oculto

Editado por josegvb
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  Em 28/03/2016 em 17:34, josegvb disse:

 

rp+

alguem sabe como colocar esses pra sair em laranja? sao as funçoes quando voce usa order pra mover o pokemon de 1 sqm pra outro, ou pra dar fly etc

local txt = {
["rock smash"] = {"break that rock!", "smash that rock!", "destroy that rock!", "smash it!", "break it!", "destroy it!"},
["cut"] = {"cut that bush!", "cut it down!", "cut it off!", "cut off that bush!", "cut down that bush!", "cut that bush down!"},
["move"] = {"move!", "move there!", "go there!", "walk there!"},
["light"] = {"flash!", "light!", "flash this place!", "light up this place!"},
["dig"] = {"open that hole!", "dig that hole!", "open it!", "dig it!"},
["blink"] = {"teleport there!", "blink there!", "blink!", "teleport!"},
["ride"] = {"let me ride you!", "let's ride!", "let me mount you!", "let me get on you!"},
["fly"] = {"let's fly!", "let me get on you!"} ,
["untransform"] = {"go back to normal!", "transform into yourself again!", "stop transformation!"},
["headbutt"] = {"headbutt on three", "headbutt that three!", "headbutt it off"}, 
["levitate_fly"] = {"let's levitate!", "let me get on you!", "let's scary someone!"},  --alterado v1.8
}
tb da pra trocar o TALKTYPE_MONSTER pelo TALKTYPE_ORANGE_1 ?

 

mas acho q iria ficar com erro, tipo sem falar o nome do pokemon ne?

 

actions/order:

  Mostrar conteúdo oculto

Não dá erro, só trocar os TALKTYPE_SAY por TALKTYPE_ORANGE_1
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  Em 28/03/2016 em 17:34, josegvb disse:

 

rp+

alguem sabe como colocar esses pra sair em laranja? sao as funçoes quando voce usa order pra mover o pokemon de 1 sqm pra outro, ou pra dar fly etc

local txt = {
["rock smash"] = {"break that rock!", "smash that rock!", "destroy that rock!", "smash it!", "break it!", "destroy it!"},
["cut"] = {"cut that bush!", "cut it down!", "cut it off!", "cut off that bush!", "cut down that bush!", "cut that bush down!"},
["move"] = {"move!", "move there!", "go there!", "walk there!"},
["light"] = {"flash!", "light!", "flash this place!", "light up this place!"},
["dig"] = {"open that hole!", "dig that hole!", "open it!", "dig it!"},
["blink"] = {"teleport there!", "blink there!", "blink!", "teleport!"},
["ride"] = {"let me ride you!", "let's ride!", "let me mount you!", "let me get on you!"},
["fly"] = {"let's fly!", "let me get on you!"} ,
["untransform"] = {"go back to normal!", "transform into yourself again!", "stop transformation!"},
["headbutt"] = {"headbutt on three", "headbutt that three!", "headbutt it off"}, 
["levitate_fly"] = {"let's levitate!", "let me get on you!", "let's scary someone!"},  --alterado v1.8
}

tb da pra trocar o TALKTYPE_MONSTER pelo TALKTYPE_ORANGE_1 ?

 

mas acho q iria ficar com erro, tipo sem falar o nome do pokemon ne?

 

 

 

Creio q n teria problemas, quando aos moves procura por (tem 2, seria o ultimo)

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1)

e troca o no final ficando

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", TALKTYPE_MONSTER)

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  Em 28/03/2016 em 18:01, Bluester disse:

 

rp+

alguem sabe como colocar esses pra sair em laranja? sao as funçoes quando voce usa order pra mover o pokemon de 1 sqm pra outro, ou pra dar fly etc
local txt = {["rock smash"] = {"break that rock!", "smash that rock!", "destroy that rock!", "smash it!", "break it!", "destroy it!"},["cut"] = {"cut that bush!", "cut it down!", "cut it off!", "cut off that bush!", "cut down that bush!", "cut that bush down!"},["move"] = {"move!", "move there!", "go there!", "walk there!"},["light"] = {"flash!", "light!", "flash this place!", "light up this place!"},["dig"] = {"open that hole!", "dig that hole!", "open it!", "dig it!"},["blink"] = {"teleport there!", "blink there!", "blink!", "teleport!"},["ride"] = {"let me ride you!", "let's ride!", "let me mount you!", "let me get on you!"},["fly"] = {"let's fly!", "let me get on you!"} ,["untransform"] = {"go back to normal!", "transform into yourself again!", "stop transformation!"},["headbutt"] = {"headbutt on three", "headbutt that three!", "headbutt it off"}, ["levitate_fly"] = {"let's levitate!", "let me get on you!", "let's scary someone!"},  --alterado v1.8}
tb da pra trocar o TALKTYPE_MONSTER pelo 
TALKTYPE_ORANGE_1 ?

 

mas acho q iria ficar com erro, tipo sem falar o nome do pokemon ne?

 

actions/order:

  Mostrar conteúdo oculto

Não dá erro, só trocar os TALKTYPE_SAY por TALKTYPE_ORANGE_1

Expand  

 

  Em 28/03/2016 em 18:06, Drakopoulos disse:

 

rp+

alguem sabe como colocar esses pra sair em laranja? sao as funçoes quando voce usa order pra mover o pokemon de 1 sqm pra outro, ou pra dar fly etc
local txt = {["rock smash"] = {"break that rock!", "smash that rock!", "destroy that rock!", "smash it!", "break it!", "destroy it!"},["cut"] = {"cut that bush!", "cut it down!", "cut it off!", "cut off that bush!", "cut down that bush!", "cut that bush down!"},["move"] = {"move!", "move there!", "go there!", "walk there!"},["light"] = {"flash!", "light!", "flash this place!", "light up this place!"},["dig"] = {"open that hole!", "dig that hole!", "open it!", "dig it!"},["blink"] = {"teleport there!", "blink there!", "blink!", "teleport!"},["ride"] = {"let me ride you!", "let's ride!", "let me mount you!", "let me get on you!"},["fly"] = {"let's fly!", "let me get on you!"} ,["untransform"] = {"go back to normal!", "transform into yourself again!", "stop transformation!"},["headbutt"] = {"headbutt on three", "headbutt that three!", "headbutt it off"}, ["levitate_fly"] = {"let's levitate!", "let me get on you!", "let's scary someone!"},  --alterado v1.8}

tb da pra trocar o TALKTYPE_MONSTER pelo 
TALKTYPE_ORANGE_1 ?

 

mas acho q iria ficar com erro, tipo sem falar o nome do pokemon ne?

 

 

 

Creio q n teria problemas, quando aos moves procura por (tem 2, seria o ultimo)

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1)

e troca o no final ficando

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", TALKTYPE_MONSTER)

Expand  

Alguem poderia me ajudar? o order não sai laranja e continua aparecendo no log... uso base cyan..ORDER.LUA:

local skills = specialabilities

local surfborders = {4644, 4645, 4646, 4647, 4648, 4649, 4650, 4651, 4652, 4653, 4654, 4655, 4656, 4657, 4658, 4659, 4660, 4661, 4662, 4663}

local storages = {17000, 63215, 17001, 13008, 5700}   --alterado v1.9 \/

local unfix = {x = 1, y = 1, z = 1}

local txt = {

["rock smash"] = {"break that rock!", "smash that rock!", "destroy that rock!", "smash it!", "break it!", "destroy it!"},

["cut"] = {"cut that bush!", "cut it down!", "cut it off!", "cut off that bush!", "cut down that bush!", "cut that bush down!"},

["move"] = {"move!", "move there!", "go there!", "walk there!"},

["light"] = {"flash!", "light!", "flash this place!", "light up this place!"},

["dig"] = {"open that hole!", "dig that hole!", "open it!", "dig it!"},

["blink"] = {"teleport there!", "blink there!", "blink!", "teleport!"},

["ride"] = {"let me ride you!", "let's ride!", "let me mount you!", "let me get on you!"},

["fly"] = {"let's fly!", "let me get on you!"} ,

["untransform"] = {"go back to normal!", "transform into yourself again!", "stop transformation!"},

["headbutt"] = {"headbutt on three", "headbutt that three!", "headbutt it off"},

["levitate_fly"] = {"let's levitate!", "let me get on you!", "let's scary someone!"},  --alterado v1.8

}

function onUse(cid, item, frompos, item2, topos)

    local checkpos = topos

    checkpos.stackpos = 0

    

    if getPlayerStorageValue(cid, 75846) >= 1 then return true end --alterado v1.9

    if getTileThingByPos(checkpos).uid <= 0 then return true end

--------END FLY/RIDE --------

if getCreatureCondition(cid, CONDITION_OUTFIT) and (item2.uid == cid or getRecorderPlayer(topos) == cid) and (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1) then

    if isInArray({460, 11675, 11676, 11677}, getTileInfo(getThingPos(cid)).itemid) then

        doPlayerSendCancel(cid, "You can\'t stop flying at this height!")

        return true

    end

    local item = getPlayerSlotItem(cid, 8):

    local pokemon = getItemAttribute(item.uid, "poke")

    local x = pokes[pokemon]

        if getTileInfo(getThingPos(cid)).itemid >= 4820 and getTileInfo(getThingPos(cid)).itemid <= 4825 then

        doPlayerSendCancel(cid, "You can\'t stop flying above the water!")

        return true

        end

    doSummonMonster(cid, pokemon)

    local pk = getCreatureSummons(cid)[1]

        if not isCreature(pk) then

            pk = doCreateMonster(pokemon, backupPos)

            if not isCreature(pk) then

                doPlayerSendCancel(cid, "You can't stop flying/riding here.")

            return true

            end

            doConvinceCreature(cid, pk)

        end

    doTeleportThing(pk, getThingPos(cid), false)

    doCreatureSetLookDir(pk, getCreatureLookDir(cid))

    adjustStatus(pk, item.uid, true, false, true)

    doPlayerSay(cid, ""..getPokeName(getCreatureSummons(cid)[1])..", let me get down!", 1)

    

    doRegainSpeed(cid)

    

    doRemoveCondition(cid, CONDITION_OUTFIT)

    setPlayerStorageValue(cid, 17000, -1)

    setPlayerStorageValue(cid, 17001, -1)

    

    if useOTClient then

       doUpdateMoves(cid)

       doPlayerSendCancel(cid, '12//,show') --alterado aki

    end

return true

end

-----------------------------

local player = getRecorderPlayer(topos)                        --alterado v1.8 \/

-------- DUEL SYSTEM ------------------------

if isPlayer(player) and player ~= cid and getPlayerStorageValue(player, 6598754) <= -1 and getPlayerStorageValue(player, 52480) <= -1 then  

if getPlayerStorageValue(cid, 52480) <= -1 or (getPlayerStorageValue(cid, 52481) >= 1 and getPlayerStorageValue(cid, 52482) ~= -1) then                  

---

for s = 1, #storages do

    if getPlayerStorageValue(cid, storages) >= 1 then

       return doPlayerSendTextMessage(cid, 20, "You can't do that while is Flying, Riding, Surfing, Diving or mount a bike!")

    end

end

if getPlayerStorageValue(cid, 6598754) == 1 or getPlayerStorageValue(cid, 6598755) == 1 then

return doPlayerSendTextMessage(cid, 20, "You can't do that while in PVP zone!")

end

if #getCreatureSummons(cid) < 1 then

return doPlayerSendTextMessage(cid, 20, "You need a pokemon to invit someone to duel!")

end

---

if getPlayerStorageValue(cid, 52480) <= -1 then

   doPlayerSetVocation(cid, 7)

   openChannelDialog(cid)   

   setPlayerStorageValue(cid, 52480, 1)

   setPlayerStorageValue(cid, 6598754, 5)           

   setPlayerStorageValue(cid, 52482, getCreatureName(cid)..",")                      

   setPlayerStorageValue(cid, 52483, getCreatureName(player)..",")

   doCreatureSetSkullType(cid, 2)

   doSendAnimatedText(getThingPosWithDebug(cid), "FIRST TEAM", 215)

   return true

elseif getPlayerStorageValue(cid, 52481) >= 1 and getPlayerStorageValue(cid, 52482) ~= -1 then

   local t1 = string.explode(getPlayerStorageValue(cid, 52482), ",")

   local t2 = string.explode(getPlayerStorageValue(cid, 52483), ",")

   

   if (#t1 >= getPlayerStorageValue(cid, 52480) and #t2 >= getPlayerStorageValue(cid, 52480)) or (isInArray(t1, getCreatureName(player)) or isInArray(t2, getCreatureName(player))) then

   return true

   end

   

   local sto2, sto3, name = getPlayerStorageValue(cid, 52482), getPlayerStorageValue(cid, 52483), getCreatureName(player)

   if getPlayerStorageValue(cid, 52480) == 2 then

      setPlayerStorageValue(cid, 52483, sto3.. name..",") --time adversario

      doSendAnimatedText(getThingPosWithDebug(player), "SECOND TEAM", 215)  

   elseif getPlayerStorageValue(cid, 52480) == 3 and #t1 < 3 then

      setPlayerStorageValue(cid, 52482, sto2.. name..",") --time aliado

      doSendAnimatedText(getThingPosWithDebug(player), "FIRST TEAM", 215)

   elseif getPlayerStorageValue(cid, 52480) == 3 and #t1 >= 3 then

      setPlayerStorageValue(cid, 52483, sto3.. name..",") --time adversario

      doSendAnimatedText(getThingPosWithDebug(player), "SECOND TEAM", 215)  

   end  

     

   setPlayerStorageValue(player, 52481, getPlayerStorageValue(cid, 52481))

   setPlayerStorageValue(player, 52485, getCreatureName(cid))

   

   local players, pokes = getPlayerStorageValue(cid, 52480), getPlayerStorageValue(cid, 52481)

   

   local str = {}

   table.insert(str, getCreatureName(cid).." is inviting you to a duel! Use order in him to accept it!\n")

   table.insert(str, "Info Battle: Duel "..players.."x"..players.." - "..pokes.." pokes.")     --alterado aki

   doPlayerSendTextMessage(player, 20, table.concat(str))

   return true

end

end

---   

elseif isPlayer(player) and player ~= cid and getPlayerStorageValue(player, 6598754) == 5 and getPlayerStorageValue(player, 52481) >= 1 then

local t1 = string.explode(getPlayerStorageValue(player, 52482), ",")

local t2 = string.explode(getPlayerStorageValue(player, 52483), ",")

---

if not isInArray(t1, getCreatureName(cid)) and not isInArray(t2, getCreatureName(cid)) then

return true

end

---

for s = 1, #storages do

    if getPlayerStorageValue(cid, storages) >= 1 then

       return doPlayerSendTextMessage(cid, 20, "You can't do that while is Flying, Riding, Surfing, Diving or mount a bike!")

    end

end

if getPlayerStorageValue(cid, 6598754) == 1 or getPlayerStorageValue(cid, 6598755) == 1 then

return doPlayerSendTextMessage(cid, 20, "You can't do that while in PVP zone!")

end

local pokes = getLivePokeballs(cid, getPlayerSlotItem(cid, 3).uid, true)

if #pokes < getPlayerStorageValue(player, 52481) then

return doPlayerSendTextMessage(cid, 20, "You need atleast ".. getPlayerStorageValue(player, 52481).." pokemons to duel with this person!")

end

if getPlayerStorageValue(cid, 52482) ~= -1 then

return doPlayerSendTextMessage(cid, 20, "You already invit someone to duel!")

end

if #getCreatureSummons(cid) < 1 then

return doPlayerSendTextMessage(cid, 20, "You need a pokemon to accept a duel!")

end

---  

   setPlayerStorageValue(cid, 52480, getPlayerStorageValue(player, 52480))

   setPlayerStorageValue(player, 52484, getPlayerStorageValue(player, 52484)-1)

   if getPlayerStorageValue(player, 52484) == 0 then   

      for a = 1, #t1 do

          local pid, sid = getPlayerByName(t1[a]), getPlayerByName(t2[a])

          if not isCreature(pid) or getPlayerStorageValue(pid, 52480) <= -1 then

             removeFromTableDuel(player, t1[a])

          else

             doCreatureSetSkullType(pid, 1)

          end

          if not isCreature(sid) or getPlayerStorageValue(sid, 52480) <= -1 then

             removeFromTableDuel(player, t2[a])

          else

             doCreatureSetSkullType(sid, 1)

          end

      end

      beginDuel(player, 6)

   else

      doCreatureSetSkullType(cid, 2)

   end

   doSendAnimatedText(getThingPos(cid), "BATTLE", COLOR_ELECTRIC)

   return true

   

elseif isPlayer(player) and player == cid and getPlayerStorageValue(player, 52480) >= 1 then

   doEndDuel(cid, true)

   return true

end

------------------------------------------------------------------------------------

if #getCreatureSummons(cid) == 0 then return doPlayerSendCancel(cid, "You need a pokemon to use order!") end

if getCreatureNoMove(getCreatureSummons(cid)[1]) then return true end

markLP(getCreatureSummons(cid)[1], -1)

local marked = getMarkedPos(getCreatureSummons(cid)[1])    --alterado v1.8 \/

if type(marked) == "table" and marked.x == topos.x and marked.y == topos.y then

return true

end

local thisball = getPlayerSlotItem(cid, 8):

local mysum = getCreatureSummons(cid)[1]

local sid = mysum or cid

local maxMoveDist = getDistanceBetween(getThingPos(sid), topos) * 2 + 1

    markPos(mysum, topos)

    markOwnerPos(mysum, getThingPos(cid))

-------- ROCK SMASH ---------

if item2.itemid == 1285 and isInArray(skills["rock smash"], getPokemonName(mysum)) then

    doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["rock smash"][math.random(1, #txt["rock smash"])].."", 1)

    addEvent(goThere, 500, mysum, topos, "rock smash", isCreature(getCreatureTarget(cid)))

return true

end

-----------------------------

-------- HEADBUTT -----------

if item2.itemid == 12591 and getPokemonLevel(mysum) >= 15 then  --alterado v1.6

                  --id do item  arvore normal

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["headbutt"][math.random(1, #txt["headbutt"])].."", 1)

addEvent(goThere, 500, mysum, topos, "headbutt", isCreature(getCreatureTarget(cid)))

return true

end

-----------------------------

-------- CUT ----------------

if item2.itemid == 2767 and isInArray(skills["cut"], getPokemonName(mysum)) then

    doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["cut"][math.random(1, #txt["cut"])].."", 1)

    addEvent(goThere, 500, mysum, topos, "cut", isCreature(getCreatureTarget(cid)))

return true

end

-----------------------------

-------- TRANSFORM ---------- --alterado v1.7

if (getCreatureName(mysum) == "Ditto") and getItemAttribute(thisball.uid, "ehditto") ~= -1 and isMonster(item2.uid) and pokes[getCreatureName(item2.uid)] then

local m = getCreatureMaster(cid)

local p = getPlayerSlotItem(m, 8):

local proibidossempre = {"Celebi", "Moltres", "Zapdos", "Suicune", "Entei", "Raikou", "Suicune", "Lugia", "Mewtwo", "Mew", "Shiny Rhydon", "Shiny Ariados", "Shiny Magneton", "Shiny Ninetales", "Shiny Politoed", "Shiny Stantler", "Shiny Dodrio", "Shiny Espeon", "Shiny Umbreon"} -- Nunca permitir

local proibidosboost = {"Shiny Dragonite", "Shiny Snorlax", "Shiny Gyarados", "Shiny Scyther"} -- Permitir se ditto for +50

local boost = getItemAttribute(thisball.uid, "boost") or 0

if getCreatureName(item2.uid) == "Ditto" or getCreatureName(item2.uid) == "Shiny Ditto" then

doPlayerSendCancel(cid, "Your ditto can't transform into another ditto.")

markPos(mysum, unfix)

return true

end

if isInArray(proibidossempre, getCreatureName(item2.uid)) then --Checa a lista

doPlayerSendCancel(cid, "Your ditto can't transform into that pokemon.")

markPos(mysum, unfix)

return true

end

if isInArray(proibidosboost, getCreatureName(item2.uid)) and boost < 50 then --Checa a lista

doPlayerSendCancel(cid, "Your ditto can't transform into that pokemon.")

markPos(mysum, unfix)

return true

end

if getCreatureName(item2.uid) == getPlayerStorageValue(mysum, 1010) then

doPlayerSendCancel(cid, "Your ditto is already transformed into that pokemon.")

markPos(mysum, unfix)

return true

end

markPos(mysum, unfix)

local name = getCreatureName(item2.uid)

setPlayerStorageValue(mysum, 1010, getCreatureName(item2.uid))

doItemSetAttribute(thisball.uid, "ehditto", 1)

doItemSetAttribute(thisball.uid, "poke", getCreatureName(item2.uid))

doUpdateMoves(cid)

doSetCreatureOutfit(mysum, getCreatureOutfit(item2.uid), -1)

doCreatureSay(mysum, "TRANSFORM!", TALKTYPE_ORANGE_1)

doFaceCreature(mysum, getThingPos(item2.uid))

doSendMagicEffect(getThingPos(mysum), 184)

doPlayerSay(cid, ""..getPokeName(mysum)..", transform into "..getArticle(name).." "..name.."!", 1)

return true

end

-----------------------------

-------- LIGHT --------------

if isMonster(item2.uid) and getCreatureMaster(item2.uid) == cid then

    markPos(mysum, unfix)

    if not isInArray(skills["light"], getPokemonName(item2.uid)) then

    doPlayerSendCancel(cid, "Your pokemon can't use flash.")

    return true

    end

    

    local cd = getCD(thisball.uid, "light", 30)

    if cd > 0 then

    doPlayerSendCancel(cid, "Your pokemon is too tired to use flash. Cooldown: ("..getStringmytempo(cd)..")")

    return true

    end

    doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["light"][math.random(1, #txt["light"])].."", 1)

    doCreatureSay(mysum, "FLASH!", TALKTYPE_ORANGE_1)

    doSendMagicEffect(getThingPos(mysum), 28)

    local size = 5

        size = size + math.floor(getSpecialAttack(mysum) / 60)

        size = size + math.ceil(getPokemonLevel(mysum) / 60)

        if size > 11 then

            size = 11

        end

    doSetCreatureLight(mysum, size, 215, 600*1000)

    local delay = math.floor(30 - getPokemonLevel(mysum) / 4)

        if delay > 0 then

        setCD(thisball.uid, "light", delay)

        end

return true

end  

-----------------------------

-------- DIG ----------------

if isInArray(skills["digholes"], item2.itemid) and isInArray(skills["dig"], getPokemonName(mysum)) then

    doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["dig"][math.random(1, #txt["dig"])].."", 1)

    addEvent(goThere, 500, mysum, topos, "dig", isCreature(getCreatureTarget(cid)))

return true

end

-----------------------------

-------- BLINK / MOVE -------

if not isCreature(item2.uid) and isInArray(skills["blink"], getPokemonName(mysum)) then

    local cd = getCD(thisball.uid, "blink", 30)

    

    if getPlayerStorageValue(mysum, 2365487) ==  1 then

    return true                  --alterado v1.4

    end

    

    if cd > 0 or not canWalkOnPos(topos, false, false, true, true, true) then

        doPlayerSendCancel(cid, "Blink cooldown: ("..getStringmytempo(cd)..")")

        doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", TALKTYPE_ORANGE_1)

        addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist)

    return true

    end

    local CD = isShinyName(getCreatureName(mysum)) and 20 or 30   --edited blink

    markPos(mysum, topos)

    markOwnerPos(mysum, getThingPos(cid))

    setCD(thisball.uid, "blink", CD)

    doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["blink"][math.random(1, #txt["blink"])].."", 1)

    doSendDistanceShoot(getThingPos(mysum), topos, 39)

    doSendMagicEffect(getThingPos(mysum), 211)

    doTeleportThing(mysum, topos, false)

    doSendMagicEffect(topos, 134)

    doCreatureSay(mysum, "BLINK!", TALKTYPE_ORANGE_1)

    goThere(mysum, topos, "blink", isCreature(getCreatureTarget(cid)))  --edited blink

return true

end

-----------------------------  

----START FLY or RIDE or LEVITATE ---------

if (item2.uid == cid or getRecorderPlayer(topos) == cid) and (isInArray(skills["fly"], getPokemonName(mysum)) or isInArray(skills["ride"], getPokemonName(mysum)) or isInArray(skills["levitate_fly"], getPokemonName(mysum))) then

                                                                                                           --alterado v1.8 >>

    if getPlayerStorageValue(cid, 6598754) == 1 or getPlayerStorageValue(cid, 6598755) == 1 then

       return doPlayerSendCancel(cid, "You can't do it while in the PVP Zone!")   --alterado v1.7

    end

    

    if #getCreatureSummons(cid) > 1 then         --alterado v1.9

       return doPlayerSendCancel(cid, "You can't do it right now!")

    end

    

    if getPlayerStorageValue(cid, 52480) >= 1 then

       return doPlayerSendCancel(cid, "You can't do it while a duel!")  --alterado v1.6

    end   

    if getPlayerStorageValue(cid, 5700) >= 1 then   --alterado v1.9

       doPlayerSendCancel(cid, "You can't do that while is mount in a bike!")

       return true

    end                                                                 

    

    if getPlayerStorageValue(cid, 22545) >= 1 and (isInArray(skills["fly"], getPokemonName(mysum)) or isInArray(skills["levitate_fly"], getPokemonName(mysum))) then       

       return doPlayerSendCancel(cid, "You can't do that while in the Golden Arena!")                          --alterado v1.8

    end

    

    local pct = getCreatureHealth(mysum) / getCreatureMaxHealth(mysum)

    doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", 1 - pct)

                                                       

    if isInArray(skills["fly"], getPokemonName(mysum)) then

       doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["fly"][math.random(1, #txt["fly"])].."", 1)

       addEvent(goThere, 500, mysum, topos, "fly", isCreature(getCreatureTarget(cid)))

    elseif isInArray(skills["levitate_fly"], getPokemonName(mysum)) then

       doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["levitate_fly"][math.random(1, #txt["levitate_fly"])].."", 1)   --alterado v1.8

       addEvent(goThere, 500, mysum, topos, "fly", isCreature(getCreatureTarget(cid)))

    else

       doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["ride"][math.random(1, #txt["ride"])].."", 1)

       addEvent(goThere, 500, mysum, topos, "ride", isCreature(getCreatureTarget(cid)))

    end

return true

end

-----------------------------

----------------------------------Control Mind--------------------------------------------   alterado v1.5

if isCreature(item2.uid) and ehMonstro(item2.uid) and isInArray(skills["control mind"], getCreatureName(mysum)) and item2.uid ~= mysum then

   if not isCreature(item2.uid) then

   return true

   end

   if isSleeping(mysum) then

      return doPlayerSendCancel(cid, "Your pokemon is sleeping...zZzZ")

   end

   if getTileInfo(getThingPos(cid)).protection or getTileInfo(getThingPos(getCreatureSummons(cid)[1])).protection then

      return doPlayerSendCancel(cid, "You or your pokemon are in Pz zone!")

   end

 

   if #getCreatureSummons(cid) == 2 then

      return doPlayerSendCancel(cid, "You only can control one Pokemon!")

   end

   local cd = getCD(thisball.uid, "control", 120)

   

   if cd > 0 then

      doPlayerSendCancel(cid, "You have to wait "..cd.." segs to use Control Mind again!")

      return true

   end

   

   if getPokemonLevel(item2.uid) >= getPokemonLevel(mysum) then

      return doPlayerSendCancel(cid, "Your pokemon can't control this mind!")

   end

   

   if getPlayerStorageValue(cid, 22545) >= 1 then       --alterado v1.7

      return doPlayerSendCancel(cid, "You can't do that while in the Golden Arena!")

   end

   

local cmed = item2.uid

setCD(thisball.uid, "control", 120)

local gender = getPokemonGender(cmed)

doSendDistanceShoot(getThingPos(mysum), getThingPos(cmed), 39)

--------------

setPlayerStorageValue(cid, 212124, 1)

doConvinceCreature(cid, cmed)

setPlayerStorageValue(cmed, 212123, 1)

doCreatureSay(cid, ""..getCreatureName(mysum)..", control "..string.lower(getCreatureName(cmed)).."'s mind!", 1)

local cmname = getCreatureName(mysum)

local cmpos = getThingPos(mysum)

local pokelife = (getCreatureHealth(mysum) / getCreatureMaxHealth(mysum))

doItemSetAttribute(thisball.uid, "hp", pokelife)

doRemoveCreature(mysum)

local cmzao = doSummonCreature(""..cmname.." cm", cmpos)

doConvinceCreature(cid, cmzao)

setPlayerStorageValue(cid, 888, 1)

if useKpdoDlls then

   doUpdateMoves(cid)

end

local function check(cid, controled, rod)

if isCreature(cid) then

ball2 = getPlayerSlotItem(cid, 8):

   if getPlayerStorageValue(cid, 888) <= 0 then

   return true

   end

   if not isCreature(controled) then

      setPlayerStorageValue(cid, 212124, 0)

      local sum = isCreature(getCreatureSummons(cid)[1]) and getCreatureSummons(cid)[1] or getCreatureSummons(cid)[2]

      local pkcmpos = getThingPos(sum)

      doRemoveCreature(sum)

      local item = getPlayerSlotItem(cid, 8):

      local pk = doSummonCreature(getItemAttribute(item.uid, "poke"), pkcmpos)

      doConvinceCreature(cid, pk)

      doCreatureSetLookDir(getCreatureSummons(cid)[1], 2)

      addEvent(doAdjustWithDelay, 100, cid, pk, true, true, false)

      setPlayerStorageValue(cid, 888, -1)  --alterado v1.7

      cleanCMcds(item.uid)

      registerCreatureEvent(pk, "SummonDeath")  --alterado v1.6

      if useKpdoDlls then

         doUpdateMoves(cid)

      end

      return true

   end

   

   if rod <= 0 then

      --Pokemon controlado

      local cmed2 = getCreatureSummons(cid)[1]

      local poscmed = getThingPos(cmed2)

      local cmeddir = getCreatureLookDir(cmed2)

      local namecmed = getCreatureName(cmed2)

      local gender = getPokemonGender(cmed2)

      local hp, maxHp = getCreatureHealth(getCreatureSummons(cid)[1]), getCreatureMaxHealth(getCreatureSummons(cid)[1])

      doRemoveCreature(getCreatureSummons(cid)[1])

      local back = doCreateMonster(namecmed, poscmed)

      addEvent(doCreatureSetSkullType, 150, back, gender)

      doWildAttackPlayer(back, cid)

      doCreatureSetLookDir(back, cmeddir)

      addEvent(doCreatureAddHealth, 100, back, hp-maxHp)

    

      -- pokemon controlador    

      local mynewpos = getThingPos(getCreatureSummons(cid)[1])

      doRemoveCreature(getCreatureSummons(cid)[1])

      local pk2 = doSummonCreature(getItemAttribute(ball2.uid, "poke"), mynewpos)

      doConvinceCreature(cid, pk2)

      addEvent(doAdjustWithDelay, 100, cid, pk2, true, true, false)

      setPlayerStorageValue(cid, 888, -1) --alterado v1.7

      doCreatureSetLookDir(getCreatureSummons(cid)[1], 2)

      setPlayerStorageValue(cid, 212124, 0)

      cleanCMcds(ball2.uid)

      registerCreatureEvent(pk2, "SummonDeath")  --alterado v1.6

      if useKpdoDlls then

         doUpdateMoves(cid)

      end

   else

       if isInArray({"Haunter", "Gengar", "Shiny Gengar"}, cmname) then

          doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 214)

       else

          doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 220)

       end

   end

end

addEvent(check, 500, cid, controled, rod-1)

end

check(cid, cmed, 40)

return true

end

---------------------------------------------------------------------

-------- MOVE / END ---------

    

    local onlyWater = false

    if isWater(getTileThingByPos(checkpos).itemid) then

        onlyWater = true

        for checkwater = 0, 7 do

            if not isWater(getTileThingByPos(getPosByDir(checkpos, checkwater)).itemid) then

                onlyWater = false

            end

        end

    end

    if onlyWater then

        doPlayerSendCancel(cid, "Destination is not reachable.")

    return true

    end

    doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", TALKTYPE_ORANGE_1)

    

    if isCreature(getCreatureTarget(cid)) then

       goThere(mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist)           

    else

       addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist)                 

    end    

-----------------------------

return true

end

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