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[TFS 1.0] Shopsystem - Delivery!


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Olá Pessoal!

Estou tendo problemas com o meu delivery do Shopsystem!

não consigo colocar pra ele entregar os itens! ;x

consigo colocar pra vender no site e afins, mais ele nao entrega

segue abaixo os arquivos que estou usando no globalevents

 

globalevents.xml

<globalevent name="website_shop_item_delivery" interval="30" event="script" value="shop.lua"/>

shop.lua

 

- ### CONFIG ###
-- message send to player by script "type" (types you can check in "data/lib/000-constants.lua")
SHOP_MSG_TYPE = MESSAGE_STATUS_CONSOLE_BLUE
-- time (in seconds) between queries to MySQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
local result_plr = db.getResult("SELECT * FROM `z_ots_comunication` WHERE `type` = 'login';")
if(result_plr:getID() ~= -1) then
while(true) do
id = tonumber(result_plr:getDataInt("id"))
action = tostring(result_plr:getDataString("action"))
delete = tonumber(result_plr:getDataInt("delete_it"))
cid = getCreatureByName(tostring(result_plr:getDataString("name")))
if isPlayer(cid) == TRUE then
local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
local container_id = tonumber(result_plr:getDataInt("param3"))
local container_count = tonumber(result_plr:getDataInt("param4"))
local add_item_type = tostring(result_plr:getDataString("param5"))
local add_item_name = tostring(result_plr:getDataString("param6"))
local received_item = 0
local full_weight = 0
if add_item_type == 'container' then
container_weight = getItemWeightById(container_id, 1)
if isItemRune(itemtogive_id) == TRUE then
items_weight = container_count * getItemWeightById(itemtogive_id, 1)
else
items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
end
full_weight = items_weight + container_weight
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
if isItemRune(itemtogive_id) == TRUE then
full_weight = getItemWeightById(itemtogive_id, 1)
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
end
end
local free_cap = getPlayerFreeCap(cid)
if full_weight <= free_cap then
if add_item_type == 'container' then
local new_container = doCreateItemEx(container_id, 1)
doItemSetAttribute(new_container, "description", 'Bought by ' .. getCreatureName(cid) .. ' [ID:' .. id .. '].')
doItemSetAttribute(new_container, "tid", id)
local iter = 0
while iter ~= container_count do
local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
doItemSetAttribute(new_item, "description", 'Bought by ' .. getCreatureName(cid) .. ' [ID:' .. id .. '].')
doItemSetAttribute(new_item, "tid", id)
doAddContainerItemEx(new_container, new_item)
iter = iter + 1
end
received_item = doPlayerAddItemEx(cid, new_container)
else
local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
doItemSetAttribute(new_item, "description", 'Bought by ' .. getCreatureName(cid) .. ' [ID:' .. id .. '].')
doItemSetAttribute(new_item, "tid", id)
received_item = doPlayerAddItemEx(cid, new_item)
end
if received_item == RETURNVALUE_NOERROR then
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
doPlayerSave(cid)
db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
end
end
if not(result_plr:next()) then
break
end
end
result_plr:free()
end
return true
end

 

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Tenta utilizar o meu ..

-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
	local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
	if(result_plr:getID() ~= -1) then
    	while(true) do
        	id = tonumber(result_plr:getDataInt("id"))
        	action = tostring(result_plr:getDataString("action"))
        	delete = tonumber(result_plr:getDataInt("delete_it"))
        	cid = getCreatureByName(tostring(result_plr:getDataString("name")))
        	if isPlayer(cid) == TRUE then
            	local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
            	local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
            	local container_id = tonumber(result_plr:getDataInt("param3"))
            	local container_count = tonumber(result_plr:getDataInt("param4"))
            	local add_item_type = tostring(result_plr:getDataString("param5"))
            	local add_item_name = tostring(result_plr:getDataString("param6"))
            	local received_item = 0
            	local full_weight = 0
            	if add_item_type == 'container' then
                	container_weight = getItemWeightById(container_id, 1)
                	if isItemRune(itemtogive_id) == TRUE then
                    	items_weight = container_count * getItemWeightById(itemtogive_id, 1)
                	else
                    	items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
                	end
                	full_weight = items_weight + container_weight
            	else
                	full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                	if isItemRune(itemtogive_id) == TRUE then
                    	full_weight = getItemWeightById(itemtogive_id, 1)
                	else
                    	full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                	end
            	end
            	local free_cap = getPlayerFreeCap(cid)
            	if full_weight <= free_cap then
                	if add_item_type == 'container' then
                    	local new_container = doCreateItemEx(container_id, 1)
  	doItemSetAttribute(new_container, "description", 'Bought by ' .. getCreatureName(cid) .. ' [ID:' .. id .. '].')
                    	local iter = 0
                    	while iter ~= container_count do
   	local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
   	doItemSetAttribute(new_item, "description", 'Bought by ' .. getCreatureName(cid) .. ' [ID:' .. id .. '].')
   	doAddContainerItemEx(new_container, new_item)
                        	iter = iter + 1
                    	end
                    	received_item = doPlayerAddItemEx(cid, new_container)
                	else
                    	local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
  	doItemSetAttribute(new_item, "description", 'Bought by ' .. getCreatureName(cid) .. ' [ID:' .. id .. '].')
                    	received_item = doPlayerAddItemEx(cid, new_item)
                	end
                	if received_item == RETURNVALUE_NOERROR then
                    	doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
  	doPlayerSave(cid)
                    	db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                    	db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                	else
                    	doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                	end
            	else
                	doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
            	end
        	end
        	if not(result_plr:next()) then
            	break
        	end
    	end
    	result_plr:free()
	end
	return TRUE
end

Muda sua tag tambem, as vezes esses nomes compridos dao problemas...

<globalevent name="shop" interval="30" script="shop.lua"/>

Se mesmo assim não entrega, é provável que esteja faltando a as tabelas corretas no banco de dados.

-GstavoLiber

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