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[PEDIDO] spell da buff e outfit ao mesmo tempo


iTwx

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3 respostass a esta questão

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ta ai cada parte ja ta dizendo oque faz qualquer coisa muda ali depois do "=" qualque duvida fala ai caso queira buff apenas em 1 abilidade coloca no resto 0!!

 

local tempo = 180 -- tempo em segundos.

local effect = {1} -- effect no player, caso queira apenas 1, basta remover os outros numeros.

 

local ml = 20 -- quantos ira aumentar o skill de ML

local skillfist = 25 -- quantos ira aumentar o skill de Fist

local skillsword = 25 -- quantos ira aumentar o skill de Sword

local skillaxe = 25 -- quantos ira aumentar o skill de Axe

local skillclub = 25 -- quantos ira aumentar o skill de Club

local skilldistance = 25 -- quantos ira aumentar o skill de Distance

local skillshield = 25 -- quantos ira aumentar o skill de Shield

local health = 100 -- A cada 1 segundo quantos aumentar de vida

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

 

local condition = createConditionObject(CONDITION_ATTRIBUTES)

setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)

setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)

setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)

setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)

setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)

setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)

setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)

setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)

setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)

setCombatCondition(combat, condition)

 

local condition = createConditionObject(CONDITION_HASTE)

setConditionParam(condition, CONDITION_PARAM_SPEED, 250)

setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)

setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)

setCombatCondition(combat, condition)

 

local condition = createConditionObject(CONDITION_REGENERATION)

setConditionParam(condition, CONDITION_PARAM_SUBID, 1)

setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)

setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)

setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)

setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)

setCombatCondition(combat, condition)

 

function magicEffect1(tempo2,tempo3,cid)

if (isCreature(cid)) then

if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then

for i=1, #effect do

local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}

doSendMagicEffect(position, effect)

end

end

end

end

 

function onCastSpell(cid, var)

local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}

if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then

doCombat(cid, combat, var)

tempo2 = 0

while (tempo2 ~= (tempo*1000)) do

addEvent(magicEffect1, tempo2, tempo2, tempo*1000, cid)

tempo2 = tempo2 + 300

end

setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado.

doCreatureSay(cid, "buff", TALKTYPE_MONSTER)

doSendMagicEffect(position127, 1)

else

doPlayerSendCancel(cid, "Sorry, you are transformed.")

end

end

 

 

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