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Gerador Que Teleporta Player Que Der Ultimo Hit


LTKReturns

Pergunta

Como Diz O Titulo

È 1 Gerador (No Caso 1 monstro)

Que Vai Teleporta O Player Que Der O Ultimo Hit Nele

Pra Position 160 54 7 Quando O Player Matalo !

 

Monstro Aqui

 

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Gerador" nameDescription="a Gerador" race="undead" experience="2500" speed="0" manacost="0">

<health now="110000" max="110000"/>

<look typeex="8635"/>

<targetchange interval="5000" chance="20"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="0"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="100"/>

</flags>

<attacks>

<attack name="energy" interval="2000" chance="100" radius="10" target="0" min="-999" max="-1000">

<attribute key="areaEffect" value="energy"/>

</attack>

</attacks>

<defenses armor="1" defense="1"/>

<immunities>

<immunity poison="1"/>

<immunity lifedrain="1"/>

<immunity paralyze="1"/>

<immunity outfit="1"/>

<immunity drunk="1"/>

<immunity invisible="1"/>

</immunities>

</monster>

 

 

 

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data\creaturescripts\scripts\bicho.lua

local tbl = {
["Gerador"] = {pos = {x=160, y=54, z=7}}}
function onDeath(cid, corpse, killer)
local bicho = tbl[getCreatureName(cid)]
if bicho then
doTeleportThing(killer[1], bicho.pos)
doSendMagicEffect(bicho.pos, CONST_ME_TELEPORT)
end
return TRUE
end

creaturescripts.xml

<event type="death" name="bicho" event="script" value="bicho.lua"/>

é adiciona isso no bicho

<script>

<event name="bicho"/>

</script>

ficando assim

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Gerador" nameDescription="a Gerador" race="undead" experience="2500" speed="0" manacost="0">
<health now="110000" max="110000"/>
<look typeex="8635"/>
<targetchange interval="5000" chance="20"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="100"/>
</flags>
<attacks>
<attack name="energy" interval="2000" chance="100" radius="10" target="0" min="-999" max="-1000">
<attribute key="areaEffect" value="energy"/>
</attack>
</attacks>
<defenses armor="1" defense="1"/>
<immunities>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<script>
<event name="bicho"/>
</script>
</monster>

Editado por notle2012
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