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[Encerrado] Error e Duvida - Catch System


GuhPk

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Pessoal, estou adicionando novos pokemons no meu server, porém não consegui adicionar eles no catch, por causa de algumas coisas meio loucas... Tipo:

No data/lib/configuration.lua o Bulbasaur está assim:

 

 

["Bulbasaur"] = {chance = 500, corpse = 5969},

 

O 5969, deveria ser id do corpse dele... Porém quando fui procurar no OtItemEditor o id dele era: 11847

E no Dat Editor era: 10191

 

Então alguém sabe como adicionar novos pokemons??! xD

 

Aé, e estou também com este erro no log:

 

 

[12/12/2012 10:49:50] [Error - Action Interface]

[12/12/2012 10:49:50] In a timer event called from:

[12/12/2012 10:49:50] data/actions/scripts/catch.lua:onUse

[12/12/2012 10:49:50] Description:

[12/12/2012 10:49:50] data/lib/catch system.lua:169: attempt to perform arithmetic on local 'cexp' (a nil value)

[12/12/2012 10:49:50] stack traceback:

[12/12/2012 10:49:50] data/lib/catch system.lua:169: in function <data/lib/catch system.lua:89>

 

Script aqui:

 

 

 

 

failmsgs = {

"Sorry, you didn't catch that pokemon.",

"Sorry, your pokeball broke.",

"Sorry, the pokemon escaped.",

}

 

local pballs = {--msg q aparece, ball name, num de letras + " = "

[1] = {msg = "Poke Ball", ball = "normal", num = 9}, --normal = ... 9 letras

[2] = {msg = "Great Ball", ball = "great", num = 8}, --great = ... 8 letras

[3] = {msg = "Super Ball", ball = "super", num = 8}, --brokes count system

[4] = {msg = "Ultra Ball", ball = "ultra", num = 8},

[5] = {msg = "Saffari Ball", ball = "saffari", num = 10},

}

--------------------------------------------------------------------------------

function doBrokesCount(cid, str, ball)

if tonumber(getPlayerStorageValue(cid, str)) then

print("Error ocorred in function 'doBrokesCount'... storage "..str.." is a number value")

print("Storage will be changed to the correct table...")

doPlayerSendTextMessage(cid, 27, "A error ocorred... Warning sent to Game Masters!")

setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0")

return true

end

local s = string.explode(getPlayerStorageValue(cid, str), ",") --Edited brokes count system

local msg = ""

local n = 0

for i = 1, #s do

if string.find(tostring(s), ball) then

local d, e = s:find(""..pballs.ball.." = (.-)")

local st2 = string.sub(s, d + pballs.num, e +5)

local num = tonumber(st2)+1

 

if num == 0 and ball == pballs.ball then

num = 1

end

if i == #s then

msg = msg..""..ball.." = "..num

n = n +1

else

msg = msg..""..ball.." = "..num..", "

n = n +1

end

else

if i == #s then

msg = msg..s

else

msg = msg..s..", "

end

end

end

setPlayerStorageValue(cid, str, msg)

end

 

function sendBrokesMsg(cid, str, ball) --Edited brokes count system

if tonumber(getPlayerStorageValue(cid, str)) then

print("Error ocorred in function 'sendBrokesMsg'... storage "..str.." is a number value")

print("Storage will be changed to the correct table...")

doPlayerSendTextMessage(cid, 27, "A error ocorred... warning sent to game masters!")

setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0")

return true

end

local t = string.explode(getPlayerStorageValue(cid, str), ",")

local msg = "You have wasted: "

local n = 0

 

for a = 1, #t do

local d, e = t[a]:find(""..pballs[a].ball.." = (.-)")

local st2 = string.sub(t[a], d + pballs[a].num, e +5)

if tonumber(st2) == 0 and pballs[a].ball == ball then

st2 = 1

end

if tonumber(st2) ~= 0 then

if n ~= 0 and a ~= #t then

msg = msg..", "

end

if tonumber(st2) ~= 1 then

msg = msg..st2.." "..pballs[a].msg.."s"

n = n +1

else

msg = msg..st2.." "..pballs[a].msg

n = n +1

end

end

end

msg = msg.." to catch it."

doPlayerSendTextMessage(cid, 27, msg)

end

--------------------------------------------------------------------------------

 

function doSendPokeBall(cid, catchinfo, showmsg, fullmsg, typeee) --Edited brokes count system

 

local name = catchinfo.name

local pos = catchinfo.topos

local topos = {}

topos.x = pos.x

topos.y = pos.y

topos.z = pos.z

local newid = catchinfo.newid

local catch = catchinfo.catch

local fail = catchinfo.fail

local rate = catchinfo.rate

local basechance = catchinfo.chance

 

if pokes[getPlayerStorageValue(cid, 854788)] and name == getPlayerStorageValue(cid, 854788) then --alterado v2.7 task clan

rate = 15

end

 

local corpse = getTopCorpse(topos).uid

 

if not isCreature(cid) then

doSendMagicEffect(topos, CONST_ME_POFF)

return true

end

 

doItemSetAttribute(corpse, "catching", 1)

 

local levelChance = getItemAttribute(corpse, "level") * 0.02

 

local totalChance = math.ceil(basechance * (1.2 + levelChance))

local thisChance = math.random(0, totalChance)

local myChance = math.random(0, totalChance)

local leveltable = getPokemonExperienceTable(name)

local chance = (1 * rate + 1) / totalChance

chance = doMathDecimal(chance * 100)

 

if rate >= totalChance then

local status = {}

status.clevel = tonumber(getItemAttribute(corpse, "level"))

local clevel = status.clevel

status.cexp = leveltable[clevel]

local cexp = status.cexp

status.cnext = leveltable[clevel+1] - cexp

status.coffense = getItemAttribute(corpse, "offense")

status.cdefense = getItemAttribute(corpse, "defense")

status.cspeed = getItemAttribute(corpse, "speed")

status.cvitality = getItemAttribute(corpse, "vitality")

status.cspatk = getItemAttribute(corpse, "spattack")

status.gender = getItemAttribute(corpse, "gender")

status.happy = 160

 

doRemoveItem(corpse, 1)

doSendMagicEffect(topos, catch)

addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee) --Edited brokes count system

return true

end

 

 

if totalChance <= 1 then totalChance = 1 end

 

local myChances = {}

local catchChances = {}

 

 

for cC = 0, totalChance do

table.insert(catchChances, cC)

end

 

for mM = 1, rate do

local element = catchChances[math.random(1, #catchChances)]

table.insert(myChances, element)

catchChances = doRemoveElementFromTable(catchChances, element)

end

 

 

local status = {}

status.clevel = tonumber(getItemAttribute(corpse, "level"))

local clevel = status.clevel

status.cexp = leveltable[clevel]

local cexp = status.cexp

status.cnext = leveltable[clevel+1] - cexp

status.coffense = getItemAttribute(corpse, "offense")

status.cdefense = getItemAttribute(corpse, "defense")

status.cspeed = getItemAttribute(corpse, "speed")

status.cvitality = getItemAttribute(corpse, "vitality")

status.cspatk = getItemAttribute(corpse, "spattack")

status.gender = getItemAttribute(corpse, "gender")

status.happy = 70

 

doRemoveItem(corpse, 1)

 

local doCatch = false

 

for check = 1, #myChances do

if thisChance == myChances[check] then

doCatch = true

end

end

 

if doCatch then

doSendMagicEffect(topos, catch)

addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee) --Edited brokes count system

else

addEvent(doNotCapturePokemon, 4000, cid, name, typeee) --Edited brokes count system

doSendMagicEffect(topos, fail)

end

end

 

function doCapturePokemon(cid, poke, ballid, status, typeee) --Edited brokes count system

 

if not isCreature(cid) then

return true

end

 

local list = getCatchList(cid)

if not isInArray(list, poke) and not isShinyName(poke) then --Edited catch system

doPlayerAddSoul(cid, 1)

end

 

doAddPokemonInOwnList(cid, poke)

doAddPokemonInCatchList(cid, poke)

 

if not tonumber(getPlayerStorageValue(cid, 54843)) then

local test = io.open("data/sendtobrun123.txt", "a+")

local read = ""

if test then

read = test:read("*all")

test:close()

end

read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""

local reopen = io.open("data/sendtobrun123.txt", "w")

reopen:write(read)

reopen:close()

setPlayerStorageValue(cid, 54843, 1)

end

 

if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then

setPlayerStorageValue(cid, 54843, 1)

else

setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)

end

 

local description = "Contains a "..poke.."."

 

local leveltable = getPokemonExperienceTable(poke)

 

local clevel = status.clevel

local cexp = leveltable[clevel]

local cnext = leveltable[clevel+1] - cexp

local coffense = status.coffense

local cdefense = status.cdefense

local cspeed = status.cspeed

local cvitality = status.cvitality

local cspatk = status.cspatk

local gender = status.gender

local happy = 200

--alterado v2.6

if getPlayerFreeCap(cid) >= 6 or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then --edited proteçao

item = doCreateItemEx(ballid)

else

item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, ballid, 1) --alterado v2.6.1

end

 

doItemSetAttribute(item, "poke", poke)

doItemSetAttribute(item, "hp", 1)

doItemSetAttribute(item, "offense", coffense)

doItemSetAttribute(item, "level", clevel)

doItemSetAttribute(item, "exp", cexp)

doItemSetAttribute(item, "nextlevelexp", cnext)

doItemSetAttribute(item, "defense", cdefense)

doItemSetAttribute(item, "speed", cspeed)

doItemSetAttribute(item, "vitality", cvitality)

doItemSetAttribute(item, "specialattack", cspatk)

doItemSetAttribute(item, "happy", happy)

doItemSetAttribute(item, "gender", gender)

doItemSetAttribute(item, "fakedesc", description)

doItemSetAttribute(item, "description", description)

if poke == "Hitmonchan" or poke == "Shiny Hitmonchan" then --edited passiva hitmonchan

doItemSetAttribute(item, "hands", 0)

end

----------- task clan ---------------------

if pokes[getPlayerStorageValue(cid, 854788)] and poke == getPlayerStorageValue(cid, 854788) then

sendMsgToPlayer(cid, 27, "Quest Done!")

doItemSetAttribute(item, "unique", getCreatureName(cid)) --alterado v2.7 task clan

doItemSetAttribute(item, "task", 1)

setPlayerStorageValue(cid, 854788, 'done')

end

-------------------------------------------

 

local storage = newpokedex[poke].stoCatch --alterado v2.6

if getPlayerFreeCap(cid) >= 6 or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then --edited proteçao

doPlayerSendMailByName(getCreatureName(cid), item, 1)

doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")!")

doPlayerSendTextMessage(cid, 27, "Since you are already holding six pokemons, this pokeball has been sent to your depot.")

--------------------------------------------------------------------------------

sendBrokesMsg(cid, storage, typeee) --Edited brokes count system

setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0")

else

doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a "..poke.." (level "..clevel..")!")

--------------------------------------------------------------------------------

sendBrokesMsg(cid, storage, typeee) --edited brokes count system

setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0")

end

 

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) --alterado v2.7 tava o efeito errado o.O

if catchMakesPokemonHappier then

setPlayerStorageValue(getCreatureSummons(cid)[1], 1008, getPlayerStorageValue(getCreatureSummons(cid)[1], 1008) + math.floor(clevel / 2))

end

else

doSendMagicEffect(getThingPos(cid), 178)

end

 

doIncreaseStatistics(poke, true, true)

 

end

 

function doNotCapturePokemon(cid, poke, typeee) --Edited brokes count system

 

if not isCreature(cid) then

return true

end

 

if not tonumber(getPlayerStorageValue(cid, 54843)) then

local test = io.open("data/sendtobrun123.txt", "a+")

local read = ""

if test then

read = test:read("*all")

test:close()

end

read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""

local reopen = io.open("data/sendtobrun123.txt", "w")

reopen:write(read)

reopen:close()

setPlayerStorageValue(cid, 54843, 1)

end

 

if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then

setPlayerStorageValue(cid, 54843, 1)

else

setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)

end

 

doPlayerSendTextMessage(cid, 27, failmsgs[math.random(#failmsgs)])

 

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 166)

else

doSendMagicEffect(getThingPos(cid), 166)

end

 

local storage = newpokedex[poke].stoCatch

 

--------------------------------------------------------------------------------

doBrokesCount(cid, storage, typeee) --edited brokes count system

--------------------------------------------------------------------------------

doIncreaseStatistics(poke, true, false)

 

end

 

 

function getPlayerInfoAboutPokemon(cid, poke)

local a = newpokedex[poke]

if not isPlayer(cid) then return false end

if not a then

print("Error while executing function \"getPlayerInfoAboutPokemon(\""..getCreatureName(cid)..", "..poke..")\", "..poke.." doesn't exist.")

return false

end

local b = getPlayerStorageValue(cid, a.storage)

 

if b == -1 then

setPlayerStorageValue(cid, a.storage, poke..":")

end

 

local ret = {}

if string.find(b, "catch,") then

ret.catch = true

else

ret.catch = false

end

if string.find(b, "dex,") then

ret.dex = true

else

ret.dex = false

end

if string.find(b, "use,") then

ret.use = true

else

ret.use = false

end

return ret

end

 

 

function doAddPokemonInOwnList(cid, poke)

 

if getPlayerInfoAboutPokemon(cid, poke).use then return true end

 

local a = newpokedex[poke]

local b = getPlayerStorageValue(cid, a.storage)

 

setPlayerStorageValue(cid, a.storage, b.." use,")

end

 

function isPokemonInOwnList(cid, poke)

 

if getPlayerInfoAboutPokemon(cid, poke).use then return true end

 

return false

end

 

function doAddPokemonInCatchList(cid, poke)

 

if getPlayerInfoAboutPokemon(cid, poke).catch then return true end

 

local a = newpokedex[poke]

local b = getPlayerStorageValue(cid, a.storage)

 

setPlayerStorageValue(cid, a.storage, b.." catch,")

end

 

function getCatchList(cid)

 

local ret = {}

 

for a = 1000, 1251 do

local b = getPlayerStorageValue(cid, a)

if b ~= 1 and string.find(b, "catch,") then

table.insert(ret, oldpokedex[a-1000][1])

end

end

 

return ret

 

end

 

 

function getStatistics(pokemon, tries, success)

 

local ret1 = 0

local ret2 = 0

 

local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""

local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"

local arq = io.open(dir, "a+")

local num = tonumber(arq:read("*all"))

if num == nil then

ret1 = 0

else

ret1 = num

end

arq:close()

 

local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"

local arq = io.open(dir, "a+")

local num = tonumber(arq:read("*all"))

if num == nil then

ret2 = 0

else

ret2 = num

end

arq:close()

 

if tries == true and success == true then

return ret1, ret2

elseif tries == true then

return ret1

else

return ret2

end

end

 

function doIncreaseStatistics(pokemon, tries, success)

 

local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""

 

if tries == true then

local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"

 

local arq = io.open(dir, "a+")

local num = tonumber(arq:read("*all"))

if num == nil then

num = 1

else

num = num + 1

end

arq:close()

local arq = io.open(dir, "w")

arq:write(""..num.."")

arq:close()

end

 

if success == true then

local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"

 

local arq = io.open(dir, "a+")

local num = tonumber(arq:read("*all"))

if num == nil then

num = 1

else

num = num + 1

end

arq:close()

local arq = io.open(dir, "w")

arq:write(""..num.."")

arq:close()

end

end

 

function doUpdateGeneralStatistics()

 

local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"

local base = "NUMBER NAME TRIES / CATCHES\n\n"

local str = ""

 

for a = 1, 251 do

if string.len(oldpokedex[a][1]) <= 7 then

str = "\t"

else

str = ""

end

local number1 = getStatistics(oldpokedex[a][1], true, false)

local number2 = getStatistics(oldpokedex[a][1], false, true)

base = base.."["..threeNumbers(a).."]\t"..oldpokedex[a][1].."\t"..str..""..number1.." / "..number2.."\n"

end

 

local arq = io.open(dir, "w")

arq:write(base)

arq:close()

end

 

function getGeneralStatistics()

 

local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"

local base = "Number/Name/Tries/Catches\n\n"

local str = ""

 

for a = 1, 251 do

local number1 = getStatistics(oldpokedex[a][1], true, false)

local number2 = getStatistics(oldpokedex[a][1], false, true)

base = base.."["..threeNumbers(a).."] "..oldpokedex[a][1].." "..str..""..number1.." / "..number2.."\n"

end

 

return base

end

 

function doShowPokemonStatistics(cid)

if not isCreature(cid) then return false end

local show = getGeneralStatistics()

if string.len(show) > 8192 then

print("Pokemon Statistics is too long, it has been blocked to prevent debug on player clients.")

doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.")

return false

end

doShowTextDialog(cid, math.random(2391, 2394), show)

end

 

 

Editado por GuhPk
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sobre a tabela.. achu q esse corpse ae n serve pra nd.. ;x pq quando tu taca a ball o script soh verifica se tem 'fainted' no nome do corpse e depois verifica se o nome do poke ta na tabela pokes... ;x bota qlqr numero ae kkk

 

sobre o 2* tens q adicionar os novos pokes em lib/level tables.lua

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Slicer, já arrumei tudinho!!

Coloquei no level tables e talz, mas o erro ainda persiste!!!

Agora o catch está como o do Centurion, joga ball, some ball mas n cata poke!! =(

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A unica mudança que havia feito foi adicionar os pokemons no lib!!!

A versão ERA 2.7!!! Agora estou utilizando 1 versão 1.7 e está sem bug's!!! =]

Alguém pode fechar e mover? '-'

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