-
Quem Está Navegando 0 membros estão online
- Nenhum usuário registrado visualizando esta página.
-
Conteúdo Similar
-
script alguém pode me ajudar nessa spells aqui, queira que colocassem pro meu personagem ficar inatingível por 6 segundos e podendo atacar livremente
Por lazaroszz,
- 0 respostas
- 506 visualizações
-
- 1 resposta
- 2307 visualizações
-
- 0 respostas
- 1405 visualizações
-
- 0 respostas
- 1081 visualizações
-
- 1 resposta
- 1241 visualizações
-
Pergunta
Lummos 12
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Characters Market System" version="1.0" author="LuckOake" contact="none" enabled="yes">
------------------------------------------------------------------------------------
<config name="market"><![CDATA[
price = 27112
owner = 27113
level = 30 -- Level mínimo que o character deve ter para ser vendido
min_price = 100 -- Preço mínimo de um character
max_price = 1000000 -- Preço máximo de um character
function doTransferCharacter(cid, accId)
return db.executeQuery("UPDATE `players` SET `account_id` = "..accId.." WHERE `id` = "..getPlayerGUIDByName(cid).."")
end
function doOfflinePlayerAddMoney(guid, money)
return db.executeQuery("UPDATE `players` SET `balance` = `balance` + '"..money.."' WHERE `id` = '"..getPlayerGUIDByName(guid).."';")
end
function setOfflinePlayerStorageValue(name, key, value)
local result = db.getResult("SELECT * FROM `player_storage` WHERE `player_id` = ".. getPlayerGUIDByName(name) .." AND `key` = ".. key ..";")
if result:getID() == -1 then
return db.executeQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES (".. getPlayerGUIDByName(name) ..", ".. key ..", ".. value ..");")
else
result:free()
return db.executeQuery("UPDATE `player_storage` SET `value` = ".. value .." WHERE `player_id` = ".. getPlayerGUIDByName(name) .." AND `key` = ".. key ..";")
end
end
function getOfflinePlayerStorageValue(name, key)
local result, ret = db.getResult("SELECT `value` FROM `player_storage` WHERE `player_id` = '".. getPlayerGUIDByName(name) .."' AND `key` = ".. key ..";")
if result:getID() == -1 then
return nil
end
ret = result:getDataInt("value")
result:free()
return ret
end
function getOfflinePlayerValue(name, value)
local result, ret = db.getResult("SELECT `"..value.."` FROM `players` WHERE `id` = "..getPlayerGUIDByName(name)..";")
ret = result:getDataInt(value)
result:free()
return ret
end
function isCharacterForSale(name)
if not getOfflinePlayerStorageValue(name, price) or getOfflinePlayerStorageValue(name, price) < 1 then
return false
else
return true
end
end
]]></config>
------------------------------------------------------------------------------------
<talkaction words="!character" event="buffer"><![CDATA[
domodlib('market')
local t = string.explode(param, ",")
if t[1] == "sell" then
if not t[3] or not tonumber(t[3]) or t[4] or tonumber(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name and the price.") return true
elseif getPlayerAccountId(cid) ~= getAccountIdByName(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This is not your character.") return true
elseif isCharacterForSale(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is already for sale.") return true
elseif getPlayerGUIDByName(t[2]) == getPlayerGUID(cid) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You cannot sell yourself.") return true
elseif getPlayerByName(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "The character must be offline to be sold.") return true
elseif getOfflinePlayerValue(t[2], "level") < level then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Your character can't be sold until it has level "..level..".") return true
elseif tonumber(t[3]) < min_price then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Sorry, but the minimum price for selling a character is "..min_price..".") return true
elseif tonumber(t[3]) > max_price then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Sorry, but the maximum price for selling a character is "..max_price..".") return true
end
setOfflinePlayerStorageValue(t[2], price, t[3])
setOfflinePlayerStorageValue(t[2], owner, getPlayerGUID(cid))
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Your character "'..t[2]..'" is now for sale for the price of "'..t[3]..'" gold coins.')
elseif t[1] == "buy" then
if not t[2] then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name.") return true
elseif not playerExists(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character doesn't exist.") return true
elseif getPlayerAccountId(cid) == getAccountIdByName(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You can't buy your own character.") return true
elseif not isCharacterForSale(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is not for sale.") return true
elseif not doPlayerRemoveMoney(cid, getOfflinePlayerStorageValue(t[2], price)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Not enough money. This character's price is "..getOfflinePlayerStorageValue(t[2], price).." gold coins.") return true
end
if not getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)) then
doOfflinePlayerAddMoney(getPlayerNameByGUID(getOfflinePlayerStorageValue(t[2], owner)), getOfflinePlayerStorageValue(t[2], price))
setOfflinePlayerStorageValue(getPlayerNameByGUID(getOfflinePlayerStorageValue(t[2], owner)), 41792, getPlayerGUIDByName(t[2]))
else
doPlayerAddMoney(getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)), getOfflinePlayerStorageValue(t[2], price))
doPlayerSendTextMessage(getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)), MESSAGE_STATUS_CONSOLE_BLUE, 'Your character "'..t[2]..'" has been sold for the price of '..getOfflinePlayerStorageValue(t[2], price)..' gold coins.')
end
doTransferCharacter(t[2], getPlayerAccountId(cid))
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You bought the character "'..t[2]..'" for the price of '..getOfflinePlayerStorageValue(t[2], price)..' gold coins.')
setOfflinePlayerStorageValue(t[2], owner, -1)
setOfflinePlayerStorageValue(t[2], price, -1) return true
elseif t[1] == "remove" then
if not t[2] then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name.") return true
elseif getPlayerAccountId(cid) ~= getAccountIdByName(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This is not your character.") return true
elseif not isCharacterForSale(t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is not for sale.") return true
end
setOfflinePlayerStorageValue(t[2], price, -1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You removed the character "'..t[2]..'" from the Characters Market.') return true
elseif t[1] == "list" then
local result = db.getResult("SELECT `name` FROM `players`")
if result:getID() == -1 then
return true
end
local msg = "Characters for Sale:\n\n"
while true do
local name = result:getDataString("name")
if isCharacterForSale(name) then
local sex = getOfflinePlayerValue(name, "sex") == 1 and "Male" or "Female"
msg = ""..msg.." - ".. name .." (Level: "..getOfflinePlayerValue(name, "level").." / Vocation: "..getVocationInfo(getOfflinePlayerValue(name, "vocation")).name.." / Sex: "..sex.." / Owner: "..getPlayerNameByGUID(getOfflinePlayerStorageValue(name, owner))..") [Price: "..getOfflinePlayerStorageValue(name, price).."] \n"
end
if not result:next() then
break
end
end
doPlayerPopupFYI(cid, msg) return true
elseif not t[1] or t[1] ~= "buy" or t[1] ~= "sell" or t[1] ~= "remove" or t[1] ~= "list" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Incorrect params. You can only 'buy' or 'sell' a character, 'remove' it from the Characters Market or see the 'list' of characters for sale.") return true
end
return true
]]></talkaction>
------------------------------------------------------------------------------------
<event type="login" name="MarketLogin" event="script"><![CDATA[
function onLogin(cid)
domodlib('market')
if getPlayerStorageValue(cid, price) > 0 then return false
elseif getPlayerStorageValue(cid, 41792) ~= -1 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You sold the character "..getPlayerNameByGUID(getPlayerStorageValue(cid, 41792))..". The money is in your bank account.")
setPlayerStorageValue(cid, 41792, -1)
end
return true
end
]]></event>
</mod>
Preciso, que para comprar um personagem, remova em vez de dinheiro do player, remova o item ID:9971. Mas para que o personagem seja comprado terá que pagar uma taxa a mais de 20 modas(ID:9971)
Exemplo:
Joao pos o Personagem a venda por 100 moedas(ID:9971), ai o Maria vai comprar o personagem de joao ai irá remover 120 moedas(ID:9971). Ou seja
100 do personagem + 20 da taxa.
E obrigado a quem tentar/fizer.
@Edit
Lembrado por um usuário.
A taxa de 20 moedas NÃO irá para o player que esta vendendo o comprador pagará 120 mas o vendedor receberá apenas as 100. As 20 somente serão da taxa mesmo.
Abraços;
Editado por LummosLink para o comentário
Compartilhar em outros sites
3 respostass a esta questão
Posts Recomendados