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Ajuda Com Sistema Full Auto War


popohat7

Pergunta

Galera, tudo bem ? Se coloquei o Topic Prefix errado desculpem, para mim isso parece um pedido =)

 

To precisando de uma ajuda se possível, com o sistema FULL AUTO WAR. Quando um player mata o outro no arena o server da erro no console e fecha =)

 

Abaixo o sistema :

 

 

<?xml version="1.0" encoding="ISO-8859-1"?>

<mod name="Team Event" version="1.0" author="Damadgerz" contact="support@lualand.net" enabled="yes">

<description>

 

This is a full auto Team BattleEvent(missing part for site) :

1- Player will get the ability to talk to the npc event starter to start the event every x times(time between each event)

2- players will go to npc and say battle and then join their desired team(you adjust team names) , they also have ability to leave team

3- You have ability to set max players per each team, npc will not tp the players to arena except when both teams are full

4- Script automatically set the place of event to a pvp arena (players no lose items,levels,geet msg who killed them).Place cant be a non-pvp area.

5- if player logged out they will automatically be lifted out from event.

6- players in same team cant attack each others even with spells

7- each team will have a uniform :)

8-you choose where the first team be tped and where the second team be tped

9-when event start, you set a max time for event.So if ppl couldnt kill each other( if players in first team = players in second team when event times finish) They will automatically be sent to temple and no one will take reward and broadcast :)

10 -during event if max time didnt finish and player of team 1 killed all of those of team2 then players of team1 will be tped to temple broadcasting they won by killing all other members and will recieve a random reward taht you set

11 -Then the event will be on hold untill time between each event pass(you set that) , and when it pass a auto broadcast is made every minute to tell player that event is open.

</description>

 

<config name="tutorial_m"><![CDATA[

 

running1 = 12000 --just add a non ussed storage

running2 = 12001 --just add a non ussed storage

joined = 10000 --just add a non ussed storage

sto = 12223 --just add a non ussed storage

check = 5454 -- empty storage

redpotision = {x=1080, y=281, z=7} --place where the red team player be teleported to

blueposition = {x=1101, y=281, z=7} --place where the blue team player be teleported to

stoptime = 2 --in minutes

team1name = "Blue" --just put the name without <team>

team2name = "Red"

timebetween = 3 -- time between each event

arena = { frompos = {x=1080,y=275,z=7}, topos = {x=1101,y=289,z=7} } ----Put you event area here

conf = {

rewards_id = {2472}, -- Rewards ID

maxplayers = 1 -- maxplayers per team

}

]]></config>

<lib name="football-lib"><![CDATA[

 

function getBlue()

return getGlobalStorageValue(9888)

end

function removeBlue()

return setGlobalStorageValue(9888, getGlobalStorageValue(9888) - 1)

end

function addBlue()

return setGlobalStorageValue(9888, getGlobalStorageValue(9888) + 1)

end

function resetBlue()

return setGlobalStorageValue(9888,0)

end

 

function getRed()

return getGlobalStorageValue(9887)

end

function removeRed()

return setGlobalStorageValue(9887, getGlobalStorageValue(9887) - 1)

end

function addRed()

return setGlobalStorageValue(9887, getGlobalStorageValue(9887) + 1)

end

function resetRed()

return setGlobalStorageValue(9887,0)

end

function onStop()

if getGlobalStorageValue(running1) == 1 then

setGlobalStorageValue(running1, -1)

setGlobalStorageValue(sto,1)

end

return true

end

function onStopp()

if getGlobalStorageValue(running2) > 0 then

setGlobalStorageValue(running2,-1)

doBroadcastMessage("Event : event is started again , go talk to the Evnet's Npc.")

end

end

 

]]></lib>

 

<event type="login" name="Tutorial Login" event="script"><![CDATA[

domodlib('football-lib')

domodlib('tutorial_m')

function onLogin(cid)

if getPlayerStorageValue(cid,check) > 0 then

if isInRange(getCreaturePosition(cid), arena.frompos, arena.topos) then

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)

doSendMagicEffect(getCreaturePosition(cid), 10)

setPlayerStorageValue(cid,check,-1)

else

setPlayerStorageValue(cid,check,-1)

end

end

registerCreatureEvent(cid, "Log")

registerCreatureEvent(cid, "Arena")

registerCreatureEvent(cid, "Attk")

return true

end

]]></event>

<event type="combat" name="Attk" event="script"><![CDATA[

domodlib('tutorial_m')

domodlib('football-lib')

function onCombat(cid, target)

if getPlayerStorageValue(cid, joined) == 1 and getPlayerStorageValue(target, joined) == 1 then

 

return false

end

if getPlayerStorageValue(cid, joined) == 2 and getPlayerStorageValue(target, joined) == 2 then

 

return false

end

return true

end

]]></event>

<event type="logout" name="Log" event="script"><![CDATA[

domodlib('football-lib')

domodlib('tutorial_m')

function onLogout(cid)

if getPlayerStorageValue(cid,joined) == 1 then

doBroadcastMessage(""..getPlayerName(cid).." have left the War-Event")

setPlayerStorageValue(cid,joined,-1)

setPlayerStorageValue(cid,check,1)

removeBlue()

return true

end

if getPlayerStorageValue(cid,joined) == 2 then

doBroadcastMessage(""..getPlayerName(cid).." have left the War-Event")

setPlayerStorageValue(cid,check,1)

removeRed()

return true

end

return true

end

 

]]></event>

<event type="statschange" name="Arena" event="script"><![CDATA[

domodlib('football-lib')

domodlib('tutorial_m')

local corpse_ids = {

[0] = 3065, -- female

[1] = 3058 -- male

}

function onStatsChange(cid, attacker, type, combat, value)

if combat == COMBAT_HEALING then

return true

end

if getCreatureHealth(cid) > value then

return true

end

if isInRange(getCreaturePosition(cid), arena.frompos, arena.topos) then

doItemSetAttribute(doCreateItem(corpse_ids[getPlayerSex(cid)], 1, getThingPos(cid)), "description", "You recognize "..getCreatureName(cid)..". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".\n[War-Event kill]")

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)

doSendMagicEffect(getCreaturePosition(cid), 10)

doRemoveConditions(cid, FALSE)

doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid))

doCreatureAddMana(cid, getCreatureMaxMana(cid) - getCreatureMana(cid))

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You got killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item").." in the war event.")

if isPlayer(attacker) then

doPlayerSendTextMessage(attacker, MESSAGE_STATUS_CONSOLE_BLUE, "You killed "..getCreatureName(cid).." in the war event.")

end

if getPlayerStorageValue(cid,joined) == 1 then

removeBlue()

setPlayerStorageValue(cid,10000,-1)

elseif getPlayerStorageValue(cid,joined) == 2 then

removeRed()

setPlayerStorageValue(cid,10000,-1)

end

end

return true

end

 

]]></event>

<globalevent name="reset" type="start" event="script"><![CDATA[

domodlib('football-lib')

domodlib('tutorial_m')

function onStartup()

resetBlue()

resetRed()

setGlobalStorageValue(running1,-1)

setGlobalStorageValue(running2,-1)

setGlobalStorageValue(sto,-1)

 

return true

end

]]></globalevent>

<globalevent name="TeamBattle" interval="7" event="script"><![CDATA[

domodlib('football-lib')

domodlib('tutorial_m')

 

 

 

local bmale = createConditionObject(CONDITION_OUTFIT)

setConditionParam(bmale, CONDITION_PARAM_TICKS, -1)

addOutfitCondition(bmale, {lookType = math.random(128,134), lookHead = 88, lookBody = 88, lookLegs = 88, lookFeet = 88, lookTypeEx = 0, lookAddons = 3})

 

local bfemale = createConditionObject(CONDITION_OUTFIT)

setConditionParam(bfemale, CONDITION_PARAM_TICKS, -1)

addOutfitCondition(bfemale, {lookType = math.random(136,142), lookHead = 88, lookBody = 88, lookLegs = 88, lookFeet = 88, lookTypeEx = 0, lookAddons = 3})

 

local rmale = createConditionObject(CONDITION_OUTFIT)

setConditionParam(rmale, CONDITION_PARAM_TICKS, -1)

addOutfitCondition(rmale, {lookType = math.random(128,134), lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94, lookTypeEx = 0, lookAddons = 3})

 

local rfemale = createConditionObject(CONDITION_OUTFIT)

setConditionParam(rfemale, CONDITION_PARAM_TICKS, -1)

addOutfitCondition(rfemale, {lookType = math.random(136,142),lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94, lookTypeEx = 0, lookAddons = 3})

 

function onThink(interval, lastExecution)

local random_item = conf.rewards_id[math.random(1, #conf.rewards_id)]

if (getBlue() == conf.maxplayers and getRed() == conf.maxplayers) then

if (getGlobalStorageValue(running1) == -1 and getGlobalStorageValue(sto) == -1) then

setGlobalStorageValue(running1,1)

doBroadcastMessage("The Team Battle Event have started.And will end in "..stoptime.." minutes, unless one of the teams has killed all the oponents")

addEvent(onStop, stoptime * 60 * 1000)

for _, cid in ipairs(getPlayersOnline()) do

 

if getPlayerStorageValue(cid, joined) == 1 then

if getPlayerSex(cid) == 1 then

doAddCondition(cid, bmale)

elseif getPlayerSex(cid) ~= 1 then

doAddCondition(cid, bfemale)

end

doTeleportThing(cid, blueposition, FALSE)

doSendMagicEffect(blueposition, 10)

elseif getPlayerStorageValue(cid, joined) == 2 then

if getPlayerSex(cid) == 1 then

doAddCondition(cid, rmale)

elseif getPlayerSex(cid) ~= 1 then

doAddCondition(cid, rfemale)

end

doTeleportThing(cid, redpotision, FALSE)

doSendMagicEffect(redpotision, 10)

end

end

end

end

if getGlobalStorageValue(running1) == 1 then

setGlobalStorageValue(running2,1)

if (getBlue() >= 1 and getRed() < 1) then

addEvent(onStopp, timebetween * 60 * 1000)

doBroadcastMessage("The War-Event has finished as the " ..team1name.. " team has killed all players in oponnent team ,they will recieve their rewards.Event will be reopened in ".. timebetween .." minutes")

elseif (getBlue() < 1 and getRed() >= 1) then

doBroadcastMessage("The War-Event has finished as the " ..team2name.. " team has killed all players in oponnent team,they will recieve their rewards.Event will be reopened in ".. timebetween .." minutes")

addEvent(onStopp, timebetween * 60 * 1000)

end

for _, cid in ipairs(getPlayersOnline()) do

if (getBlue() >= 1 and getRed() < 1) then

if getPlayerStorageValue(cid,joined) == 1 then

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)

doSendMagicEffect(getCreaturePosition(cid), 10)

doRemoveConditions(cid, FALSE)

doPlayerAddItem(cid, random_item, 1)

doRemoveConditions(cid, FALSE)

doCreatureSay(cid, "You have won a "..getItemNameById(random_item).." as a reward from war event", TALKTYPE_ORANGE_1)

setPlayerStorageValue(cid, joined,-1)

setGlobalStorageValue(running1,-1)

resetBlue()

end

end

if (getBlue() < 1 and getRed() >= 1) then

if getPlayerStorageValue(cid,joined) == 2 then

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)

doRemoveConditions(cid, FALSE)

doSendMagicEffect(getCreaturePosition(cid), 10)

doRemoveConditions(cid, FALSE)

doPlayerAddItem(cid, random_item, 1)

doCreatureSay(cid, "You have won a "..getItemNameById(random_item).." as a reward from war event", TALKTYPE_ORANGE_1)

setGlobalStorageValue(running1,-1)

setPlayerStorageValue(cid, joined,-1)

resetRed()

end

end

end

end

 

return true

end

]]></globalevent>

<globalevent name="Team" interval="3" event="script"><![CDATA[

domodlib('football-lib')

domodlib('tutorial_m')

 

function onThink(interval, lastExecution)

 

local random_item = conf.rewards_id[math.random(1, #conf.rewards_id)]

if getGlobalStorageValue(sto) == 1 then

if (getRed() > getBlue()) then

doBroadcastMessage("The War-Event has finished as the " ..team2name.. " team has killed all players in oponnent team,they will recieve their rewards.Event will be reopened in ".. timebetween .." minutes")

for _, cid in ipairs(getPlayersOnline()) do

if getPlayerStorageValue(cid,joined) == 2 then

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)

doSendMagicEffect(getCreaturePosition(cid), 10)

doRemoveConditions(cid, FALSE)

doPlayerAddItem(cid, random_item, 1)

doRemoveConditions(cid, FALSE)

doCreatureSay(cid, "You have won a "..getItemNameById(random_item).." as a reward from war event", TALKTYPE_ORANGE_1)

setPlayerStorageValue(cid, joined,-1)

end

if getPlayerStorageValue(cid,joined) == 1 then

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)

doSendMagicEffect(getCreaturePosition(cid), 10)

doPlayerSendTextMessage(cid,24, "Your team has lost in the war event war event")

setPlayerStorageValue(cid, joined,-1)

doRemoveConditions(cid, FALSE)

end

end

addEvent(onStopp, timebetween * 60 * 1000)

end

if (getRed() < getBlue()) then

doBroadcastMessage("The War-Event has finished as the " ..team1name.. " team has killed all players in oponnent team,they will recieve their rewards.Event will be reopened in ".. timebetween .." minutes")

for _, cid in ipairs(getPlayersOnline()) do

if getPlayerStorageValue(cid,joined) == 1 then

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)

doSendMagicEffect(getCreaturePosition(cid), 10)

doPlayerAddItem(cid, random_item, 1)

doRemoveConditions(cid, FALSE)

doRemoveConditions(cid, FALSE)

doCreatureSay(cid, "You have won a "..getItemNameById(random_item).." as a reward from war event", TALKTYPE_ORANGE_1)

setPlayerStorageValue(cid, joined,-1)

end

if getPlayerStorageValue(cid,joined) == 2 then

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)

doRemoveConditions(cid, FALSE)

doSendMagicEffect(getCreaturePosition(cid), 10)

doPlayerSendTextMessage(cid,24, "Your team has lost in the war event war event")

setPlayerStorageValue(cid, joined,-1)

end

end

addEvent(onStopp, timebetween * 60 * 1000)

end

if (getRed() == getBlue()) then

for _, cid in ipairs(getPlayersOnline()) do

if getPlayerStorageValue(cid,joined) == 2 or getPlayerStorageValue(cid,joined) == 1 then

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)

doRemoveConditions(cid, FALSE)

doSendMagicEffect(getCreaturePosition(cid), 10)

doRemoveConditions(cid, FALSE)

setPlayerStorageValue(cid, joined,-1)

doBroadcastMessage("Event max time ended.And niether of the teams won the event.Event will be reopened in ".. timebetween .." minutes")

end

end

addEvent(onStopp, timebetween * 60 * 1000)

end

resetBlue()

resetRed()

setGlobalStorageValue(sto, -1)

end

return true

end

]]></globalevent>

<globalevent name="Broad" interval="90" event="script"><![CDATA[

domodlib('football-lib')

domodlib('tutorial_m')

 

function onThink(interval, lastExecution)

if getGlobalStorageValue(running2) == -1 then

doBroadcastMessage("O evento de batalha está aberto.O npc Eventer precisa de 2 times de 20 pessoas para iniciar a batalhe,ele esta na Arena Pvp que vai por teleport de Carlin. Ja tem "..getBlue().." players no blue team vs "..getRed().." players no Red team,o time vencedor sera premiado.")

return true

end

return true

end

]]></globalevent>

<globalevent name="Karim" interval="40000" event="script"><![CDATA[

domodlib('football-lib')

domodlib('tutorial_m')

 

function onThink(interval, lastExecution)

if getGlobalStorageValue(running1) > 0 then

local blue = {}

local green = {}

for _, pid in ipairs(getPlayersOnline()) do

if isInRange(getCreaturePosition(pid),arena.frompos, arena.topos) then

if getPlayerStorageValue(pid, joined) == 1 then

table.insert(blue,getCreatureName(pid))

elseif getPlayerStorageValue(pid, joined) == 2 then

table.insert(green,getCreatureName(pid))

end

end

end

local greenn = table.concat(green,', ')

local bluee = table.concat(blue,', ')

for _, tid in ipairs(getPlayersOnline()) do

if getPlayerStorageValue(tid, joined) > 0 then

doPlayerSendTextMessage(tid,19,'<<!-- Players left --!>>\n '..team1name..' team ('..#blue..') : '..bluee..'.\n '..team2name..' team ('..#green..') : '..greenn..'.')

end

end

end

return true

end

]]></globalevent>

</mod>

 

 

 

<?xml version="1.0" encoding="UTF-8"?>

<npc name="Battle Ground" script="event.lua" walkinterval="2000" floorchange="0">

<health now="100" max="100"/>

<look type="268" head="115" body="114" legs="115" feet="114" addons="3"/>

<parameters>

<parameter key="message_greet" value="Ola |PLAYERNAME|. Para entrar na batalha diga {Battle} e para sair diga leave."/>

<parameter key="message_farewell" value="Good bye."/>

<parameter key="message_walkaway" value="Farewell then.." />

</parameters>

</npc>

 

 

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

 

--[[start edit]]--

 

local mingroup = 4 --(updated) minimum group to reset the event

local joined = 10000 ---must be like the storage in mod

local maxPlayerEachTeam = 1 ---must be like max number in mod

local team1Name = "blue" ---must be like team number i mod

local team2Name = "red"

local minlevel = 5 --(added) min lvl for a player to join.

 

--[[storage like in the mod file]]--

local running1 = 12000 --just add a non ussed storage

local running2 = 12001 --just add a non ussed storage

local sto = 12223 --just add a non ussed storage

--[[storage end]]--

 

 

--[[End of edit]]--

local function getBlue()

return getGlobalStorageValue(9888)

end

local function removeBlue()

return setGlobalStorageValue(9888, getGlobalStorageValue(9888) - 1)

end

local function addBlue()

return setGlobalStorageValue(9888, getGlobalStorageValue(9888) + 1)

end

local function resetBlue()

return setGlobalStorageValue(9888,0)

end

 

local function getRed()

return getGlobalStorageValue(9887)

end

local function removeRed()

return setGlobalStorageValue(9887, getGlobalStorageValue(9887) - 1)

end

local function addRed()

return setGlobalStorageValue(9887, getGlobalStorageValue(9887) + 1)

end

local function resetRed()

return setGlobalStorageValue(9887,0)

end

--[[script start]]--

 

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

if getPlayerGroupId(cid) >= mingroup then

npcHandler:say("Oh! Hail, sire. Do you want to reset my event?", cid)

talkState[talkUser] = 1

if msgcontains(msg, 'yes') and talkState[talkUser] == 1 then

resetBlue()

resetRed()

setGlobalStorageValue(running1,-1)

setGlobalStorageValue(running2,-1)

setGlobalStorageValue(sto,-1)

npcHandler:say("Event was reseted, sire.", cid)

doBroadcastMessage("Eventer: Meu evento foi resetado por ordens do "..getCreatureName(cid)..". Para participar fale comigo outra vez,estou na arena pvp.")

for _,cid in ipairs(getPlayersOnline()) do

if getPlayerStorageValue(cid, joined) > 0 then

setPlayerStorageValue(cid, joined,-1)

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)

doSendMagicEffect(getCreaturePosition(cid), 10)

end

end

elseif msgcontains(msg, 'yes') and talkState[talkUser] == 1 then

npcHandler:say("As You wish, sire.", cid)

talkState[talkUser] = 0

end

else

if msgcontains(msg, 'battle') then

if getGlobalStorageValue(running2) == 1 then

npcHandler:say("Ja tem batalha em andamento,tente mais tarde.", cid)

elseif getPlayerLevel(cid) < minlevel then

npcHandler:say("Apenas level 130+ pode participar.",cid)

else

npcHandler:say("Voce esta preparado para a abatalha? Por enquanto temos " .. getBlue() .. "/" .. maxPlayerEachTeam .. " players no {" .. team1Name .. "} team e " .. getRed() .. "/" .. maxPlayerEachTeam .. " players no {" .. team2Name .. "} team,vc quer escolher algum?", cid)

talkState[talkUser] = 1

end

elseif msgcontains(msg, 'yes') and talkState[talkUser] == 1 then

if getPlayerStorageValue(cid, joined) ~= 1 and getPlayerStorageValue(cid, joined) ~= 2 then

npcHandler:say("Vc quer ser do {" .. team1Name .. "} team ou {" .. team2Name .. "} team?", cid)

talkState[talkUser] = 2

else

npcHandler:say("Vc esta cadastrado!", cid)

talkState[talkUser] = 0

end

elseif msgcontains(msg, 'no') and talkState[talkUser] == 1 then

npcHandler:say("Okay then.", cid)

talkState[talkUser] = 0

elseif msgcontains(msg, team1Name) and talkState[talkUser] == 2 then

if getBlue() ~= maxPlayerEachTeam then --fixed

setPlayerStorageValue(cid, joined, 1)

addBlue()

npcHandler:say("Vc entrou no " .. team1Name .. " team! Quando ambas equipes tiverem " .. maxPlayerEachTeam .. " os players serao teleportados para arena de batalha.", cid)

 

talkState[talkUser] = 0

else

npcHandler:say("{" .. team1Name .. "} team esta cheio, entre no {" .. team2Name .. "} team ou espere alguem sair do {" .. team1Name .. "} team.", cid) --fixed

talkState[talkUser] = 1

end

elseif msgcontains(msg, team2Name) and talkState[talkUser] == 2 then

if getRed() ~= maxPlayerEachTeam then --fixed

setPlayerStorageValue(cid, joined, 2) --fixed

addRed()

npcHandler:say("Vc esta no " .. team2Name .. " team! Quando ambas equipes tiverem " .. maxPlayerEachTeam .. " os players serao teleportados para arena de batalha.", cid)

 

talkState[talkUser] = 0

else

npcHandler:say("{" .. team2Name .. "} team esta cheio, entre no {" .. team1Name .. "} team ou espere alguem sair do {" .. team2Name .. "} team.", cid)

talkState[talkUser] = 1

end

elseif msgcontains(msg, 'leave') then

npcHandler:say("Vc quer sair da lista de espera para batalha?", cid)

talkState[talkUser] = 3

elseif msgcontains(msg, 'yes') and talkState[talkUser] == 3 then

if getPlayerStorageValue(cid,joined) == 1 then

setPlayerStorageValue(cid, joined, -1) -- fixed

removeBlue()

npcHandler:say("Vc saiu da batalha.", cid)

doBroadcastMessage("Event: " .. getPlayerName(cid) .. " saiu da batalha " .. team1Name .. " e " .. team2Name .. "!")

elseif getPlayerStorageValue(cid,joined) == 2 then --fixed

setPlayerStorageValue(cid,joined,-1)

removeRed()

npcHandler:say("Vc saiu da batalha.", cid)

doBroadcastMessage("Event: " .. getPlayerName(cid) .. " saiu da batalha " .. team1Name .. " e " .. team2Name .. "!")

else

npcHandler:say("Vc nao esta cadastrado!", cid)

end

talkState[talkUser] = 0 -- moved

end

end

return true

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

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  • 0

Qual tfs você usa?

 

Eu fico pto da vida com as pessoas que não pesquisam certinho o script...

 

Fiquei 2 minutos pesquisando e encontrei a versão 2.0 do script sem bug...

Link: http://otland.net/f82/mod-full-auto-war-teambattle-event-random-rewards-92825/

Editado por BrunoCarvalho
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