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script alguém pode me ajudar nessa spells aqui, queira que colocassem pro meu personagem ficar inatingível por 6 segundos e podendo atacar livremente
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Pergunta
popohat7 0
Galera, tudo bem ? Se coloquei o Topic Prefix errado desculpem, para mim isso parece um pedido =)
To precisando de uma ajuda se possível, com o sistema FULL AUTO WAR. Quando um player mata o outro no arena o server da erro no console e fecha =)
Abaixo o sistema :
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Team Event" version="1.0" author="Damadgerz" contact="support@lualand.net" enabled="yes">
<description>
This is a full auto Team BattleEvent(missing part for site) :
1- Player will get the ability to talk to the npc event starter to start the event every x times(time between each event)
2- players will go to npc and say battle and then join their desired team(you adjust team names) , they also have ability to leave team
3- You have ability to set max players per each team, npc will not tp the players to arena except when both teams are full
4- Script automatically set the place of event to a pvp arena (players no lose items,levels,geet msg who killed them).Place cant be a non-pvp area.
5- if player logged out they will automatically be lifted out from event.
6- players in same team cant attack each others even with spells
7- each team will have a uniform
8-you choose where the first team be tped and where the second team be tped
9-when event start, you set a max time for event.So if ppl couldnt kill each other( if players in first team = players in second team when event times finish) They will automatically be sent to temple and no one will take reward and broadcast
10 -during event if max time didnt finish and player of team 1 killed all of those of team2 then players of team1 will be tped to temple broadcasting they won by killing all other members and will recieve a random reward taht you set
11 -Then the event will be on hold untill time between each event pass(you set that) , and when it pass a auto broadcast is made every minute to tell player that event is open.
</description>
<config name="tutorial_m"><![CDATA[
running1 = 12000 --just add a non ussed storage
running2 = 12001 --just add a non ussed storage
joined = 10000 --just add a non ussed storage
sto = 12223 --just add a non ussed storage
check = 5454 -- empty storage
redpotision = {x=1080, y=281, z=7} --place where the red team player be teleported to
blueposition = {x=1101, y=281, z=7} --place where the blue team player be teleported to
stoptime = 2 --in minutes
team1name = "Blue" --just put the name without <team>
team2name = "Red"
timebetween = 3 -- time between each event
arena = { frompos = {x=1080,y=275,z=7}, topos = {x=1101,y=289,z=7} } ----Put you event area here
conf = {
rewards_id = {2472}, -- Rewards ID
maxplayers = 1 -- maxplayers per team
}
]]></config>
<lib name="football-lib"><![CDATA[
function getBlue()
return getGlobalStorageValue(9888)
end
function removeBlue()
return setGlobalStorageValue(9888, getGlobalStorageValue(9888) - 1)
end
function addBlue()
return setGlobalStorageValue(9888, getGlobalStorageValue(9888) + 1)
end
function resetBlue()
return setGlobalStorageValue(9888,0)
end
function getRed()
return getGlobalStorageValue(9887)
end
function removeRed()
return setGlobalStorageValue(9887, getGlobalStorageValue(9887) - 1)
end
function addRed()
return setGlobalStorageValue(9887, getGlobalStorageValue(9887) + 1)
end
function resetRed()
return setGlobalStorageValue(9887,0)
end
function onStop()
if getGlobalStorageValue(running1) == 1 then
setGlobalStorageValue(running1, -1)
setGlobalStorageValue(sto,1)
end
return true
end
function onStopp()
if getGlobalStorageValue(running2) > 0 then
setGlobalStorageValue(running2,-1)
doBroadcastMessage("Event : event is started again , go talk to the Evnet's Npc.")
end
end
]]></lib>
<event type="login" name="Tutorial Login" event="script"><![CDATA[
domodlib('football-lib')
domodlib('tutorial_m')
function onLogin(cid)
if getPlayerStorageValue(cid,check) > 0 then
if isInRange(getCreaturePosition(cid), arena.frompos, arena.topos) then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)
doSendMagicEffect(getCreaturePosition(cid), 10)
setPlayerStorageValue(cid,check,-1)
else
setPlayerStorageValue(cid,check,-1)
end
end
registerCreatureEvent(cid, "Log")
registerCreatureEvent(cid, "Arena")
registerCreatureEvent(cid, "Attk")
return true
end
]]></event>
<event type="combat" name="Attk" event="script"><![CDATA[
domodlib('tutorial_m')
domodlib('football-lib')
function onCombat(cid, target)
if getPlayerStorageValue(cid, joined) == 1 and getPlayerStorageValue(target, joined) == 1 then
return false
end
if getPlayerStorageValue(cid, joined) == 2 and getPlayerStorageValue(target, joined) == 2 then
return false
end
return true
end
]]></event>
<event type="logout" name="Log" event="script"><![CDATA[
domodlib('football-lib')
domodlib('tutorial_m')
function onLogout(cid)
if getPlayerStorageValue(cid,joined) == 1 then
doBroadcastMessage(""..getPlayerName(cid).." have left the War-Event")
setPlayerStorageValue(cid,joined,-1)
setPlayerStorageValue(cid,check,1)
removeBlue()
return true
end
if getPlayerStorageValue(cid,joined) == 2 then
doBroadcastMessage(""..getPlayerName(cid).." have left the War-Event")
setPlayerStorageValue(cid,check,1)
removeRed()
return true
end
return true
end
]]></event>
<event type="statschange" name="Arena" event="script"><![CDATA[
domodlib('football-lib')
domodlib('tutorial_m')
local corpse_ids = {
[0] = 3065, -- female
[1] = 3058 -- male
}
function onStatsChange(cid, attacker, type, combat, value)
if combat == COMBAT_HEALING then
return true
end
if getCreatureHealth(cid) > value then
return true
end
if isInRange(getCreaturePosition(cid), arena.frompos, arena.topos) then
doItemSetAttribute(doCreateItem(corpse_ids[getPlayerSex(cid)], 1, getThingPos(cid)), "description", "You recognize "..getCreatureName(cid)..". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".\n[War-Event kill]")
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)
doSendMagicEffect(getCreaturePosition(cid), 10)
doRemoveConditions(cid, FALSE)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid))
doCreatureAddMana(cid, getCreatureMaxMana(cid) - getCreatureMana(cid))
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You got killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item").." in the war event.")
if isPlayer(attacker) then
doPlayerSendTextMessage(attacker, MESSAGE_STATUS_CONSOLE_BLUE, "You killed "..getCreatureName(cid).." in the war event.")
end
if getPlayerStorageValue(cid,joined) == 1 then
removeBlue()
setPlayerStorageValue(cid,10000,-1)
elseif getPlayerStorageValue(cid,joined) == 2 then
removeRed()
setPlayerStorageValue(cid,10000,-1)
end
end
return true
end
]]></event>
<globalevent name="reset" type="start" event="script"><![CDATA[
domodlib('football-lib')
domodlib('tutorial_m')
function onStartup()
resetBlue()
resetRed()
setGlobalStorageValue(running1,-1)
setGlobalStorageValue(running2,-1)
setGlobalStorageValue(sto,-1)
return true
end
]]></globalevent>
<globalevent name="TeamBattle" interval="7" event="script"><![CDATA[
domodlib('football-lib')
domodlib('tutorial_m')
local bmale = createConditionObject(CONDITION_OUTFIT)
setConditionParam(bmale, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(bmale, {lookType = math.random(128,134), lookHead = 88, lookBody = 88, lookLegs = 88, lookFeet = 88, lookTypeEx = 0, lookAddons = 3})
local bfemale = createConditionObject(CONDITION_OUTFIT)
setConditionParam(bfemale, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(bfemale, {lookType = math.random(136,142), lookHead = 88, lookBody = 88, lookLegs = 88, lookFeet = 88, lookTypeEx = 0, lookAddons = 3})
local rmale = createConditionObject(CONDITION_OUTFIT)
setConditionParam(rmale, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(rmale, {lookType = math.random(128,134), lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94, lookTypeEx = 0, lookAddons = 3})
local rfemale = createConditionObject(CONDITION_OUTFIT)
setConditionParam(rfemale, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(rfemale, {lookType = math.random(136,142),lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94, lookTypeEx = 0, lookAddons = 3})
function onThink(interval, lastExecution)
local random_item = conf.rewards_id[math.random(1, #conf.rewards_id)]
if (getBlue() == conf.maxplayers and getRed() == conf.maxplayers) then
if (getGlobalStorageValue(running1) == -1 and getGlobalStorageValue(sto) == -1) then
setGlobalStorageValue(running1,1)
doBroadcastMessage("The Team Battle Event have started.And will end in "..stoptime.." minutes, unless one of the teams has killed all the oponents")
addEvent(onStop, stoptime * 60 * 1000)
for _, cid in ipairs(getPlayersOnline()) do
if getPlayerStorageValue(cid, joined) == 1 then
if getPlayerSex(cid) == 1 then
doAddCondition(cid, bmale)
elseif getPlayerSex(cid) ~= 1 then
doAddCondition(cid, bfemale)
end
doTeleportThing(cid, blueposition, FALSE)
doSendMagicEffect(blueposition, 10)
elseif getPlayerStorageValue(cid, joined) == 2 then
if getPlayerSex(cid) == 1 then
doAddCondition(cid, rmale)
elseif getPlayerSex(cid) ~= 1 then
doAddCondition(cid, rfemale)
end
doTeleportThing(cid, redpotision, FALSE)
doSendMagicEffect(redpotision, 10)
end
end
end
end
if getGlobalStorageValue(running1) == 1 then
setGlobalStorageValue(running2,1)
if (getBlue() >= 1 and getRed() < 1) then
addEvent(onStopp, timebetween * 60 * 1000)
doBroadcastMessage("The War-Event has finished as the " ..team1name.. " team has killed all players in oponnent team ,they will recieve their rewards.Event will be reopened in ".. timebetween .." minutes")
elseif (getBlue() < 1 and getRed() >= 1) then
doBroadcastMessage("The War-Event has finished as the " ..team2name.. " team has killed all players in oponnent team,they will recieve their rewards.Event will be reopened in ".. timebetween .." minutes")
addEvent(onStopp, timebetween * 60 * 1000)
end
for _, cid in ipairs(getPlayersOnline()) do
if (getBlue() >= 1 and getRed() < 1) then
if getPlayerStorageValue(cid,joined) == 1 then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)
doSendMagicEffect(getCreaturePosition(cid), 10)
doRemoveConditions(cid, FALSE)
doPlayerAddItem(cid, random_item, 1)
doRemoveConditions(cid, FALSE)
doCreatureSay(cid, "You have won a "..getItemNameById(random_item).." as a reward from war event", TALKTYPE_ORANGE_1)
setPlayerStorageValue(cid, joined,-1)
setGlobalStorageValue(running1,-1)
resetBlue()
end
end
if (getBlue() < 1 and getRed() >= 1) then
if getPlayerStorageValue(cid,joined) == 2 then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)
doRemoveConditions(cid, FALSE)
doSendMagicEffect(getCreaturePosition(cid), 10)
doRemoveConditions(cid, FALSE)
doPlayerAddItem(cid, random_item, 1)
doCreatureSay(cid, "You have won a "..getItemNameById(random_item).." as a reward from war event", TALKTYPE_ORANGE_1)
setGlobalStorageValue(running1,-1)
setPlayerStorageValue(cid, joined,-1)
resetRed()
end
end
end
end
return true
end
]]></globalevent>
<globalevent name="Team" interval="3" event="script"><![CDATA[
domodlib('football-lib')
domodlib('tutorial_m')
function onThink(interval, lastExecution)
local random_item = conf.rewards_id[math.random(1, #conf.rewards_id)]
if getGlobalStorageValue(sto) == 1 then
if (getRed() > getBlue()) then
doBroadcastMessage("The War-Event has finished as the " ..team2name.. " team has killed all players in oponnent team,they will recieve their rewards.Event will be reopened in ".. timebetween .." minutes")
for _, cid in ipairs(getPlayersOnline()) do
if getPlayerStorageValue(cid,joined) == 2 then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)
doSendMagicEffect(getCreaturePosition(cid), 10)
doRemoveConditions(cid, FALSE)
doPlayerAddItem(cid, random_item, 1)
doRemoveConditions(cid, FALSE)
doCreatureSay(cid, "You have won a "..getItemNameById(random_item).." as a reward from war event", TALKTYPE_ORANGE_1)
setPlayerStorageValue(cid, joined,-1)
end
if getPlayerStorageValue(cid,joined) == 1 then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)
doSendMagicEffect(getCreaturePosition(cid), 10)
doPlayerSendTextMessage(cid,24, "Your team has lost in the war event war event")
setPlayerStorageValue(cid, joined,-1)
doRemoveConditions(cid, FALSE)
end
end
addEvent(onStopp, timebetween * 60 * 1000)
end
if (getRed() < getBlue()) then
doBroadcastMessage("The War-Event has finished as the " ..team1name.. " team has killed all players in oponnent team,they will recieve their rewards.Event will be reopened in ".. timebetween .." minutes")
for _, cid in ipairs(getPlayersOnline()) do
if getPlayerStorageValue(cid,joined) == 1 then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)
doSendMagicEffect(getCreaturePosition(cid), 10)
doPlayerAddItem(cid, random_item, 1)
doRemoveConditions(cid, FALSE)
doRemoveConditions(cid, FALSE)
doCreatureSay(cid, "You have won a "..getItemNameById(random_item).." as a reward from war event", TALKTYPE_ORANGE_1)
setPlayerStorageValue(cid, joined,-1)
end
if getPlayerStorageValue(cid,joined) == 2 then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)
doRemoveConditions(cid, FALSE)
doSendMagicEffect(getCreaturePosition(cid), 10)
doPlayerSendTextMessage(cid,24, "Your team has lost in the war event war event")
setPlayerStorageValue(cid, joined,-1)
end
end
addEvent(onStopp, timebetween * 60 * 1000)
end
if (getRed() == getBlue()) then
for _, cid in ipairs(getPlayersOnline()) do
if getPlayerStorageValue(cid,joined) == 2 or getPlayerStorageValue(cid,joined) == 1 then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)
doRemoveConditions(cid, FALSE)
doSendMagicEffect(getCreaturePosition(cid), 10)
doRemoveConditions(cid, FALSE)
setPlayerStorageValue(cid, joined,-1)
doBroadcastMessage("Event max time ended.And niether of the teams won the event.Event will be reopened in ".. timebetween .." minutes")
end
end
addEvent(onStopp, timebetween * 60 * 1000)
end
resetBlue()
resetRed()
setGlobalStorageValue(sto, -1)
end
return true
end
]]></globalevent>
<globalevent name="Broad" interval="90" event="script"><![CDATA[
domodlib('football-lib')
domodlib('tutorial_m')
function onThink(interval, lastExecution)
if getGlobalStorageValue(running2) == -1 then
doBroadcastMessage("O evento de batalha está aberto.O npc Eventer precisa de 2 times de 20 pessoas para iniciar a batalhe,ele esta na Arena Pvp que vai por teleport de Carlin. Ja tem "..getBlue().." players no blue team vs "..getRed().." players no Red team,o time vencedor sera premiado.")
return true
end
return true
end
]]></globalevent>
<globalevent name="Karim" interval="40000" event="script"><![CDATA[
domodlib('football-lib')
domodlib('tutorial_m')
function onThink(interval, lastExecution)
if getGlobalStorageValue(running1) > 0 then
local blue = {}
local green = {}
for _, pid in ipairs(getPlayersOnline()) do
if isInRange(getCreaturePosition(pid),arena.frompos, arena.topos) then
if getPlayerStorageValue(pid, joined) == 1 then
table.insert(blue,getCreatureName(pid))
elseif getPlayerStorageValue(pid, joined) == 2 then
table.insert(green,getCreatureName(pid))
end
end
end
local greenn = table.concat(green,', ')
local bluee = table.concat(blue,', ')
for _, tid in ipairs(getPlayersOnline()) do
if getPlayerStorageValue(tid, joined) > 0 then
doPlayerSendTextMessage(tid,19,'<<!-- Players left --!>>\n '..team1name..' team ('..#blue..') : '..bluee..'.\n '..team2name..' team ('..#green..') : '..greenn..'.')
end
end
end
return true
end
]]></globalevent>
</mod>
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Battle Ground" script="event.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="268" head="115" body="114" legs="115" feet="114" addons="3"/>
<parameters>
<parameter key="message_greet" value="Ola |PLAYERNAME|. Para entrar na batalha diga {Battle} e para sair diga leave."/>
<parameter key="message_farewell" value="Good bye."/>
<parameter key="message_walkaway" value="Farewell then.." />
</parameters>
</npc>
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
--[[start edit]]--
local mingroup = 4 --(updated) minimum group to reset the event
local joined = 10000 ---must be like the storage in mod
local maxPlayerEachTeam = 1 ---must be like max number in mod
local team1Name = "blue" ---must be like team number i mod
local team2Name = "red"
local minlevel = 5 --(added) min lvl for a player to join.
--[[storage like in the mod file]]--
local running1 = 12000 --just add a non ussed storage
local running2 = 12001 --just add a non ussed storage
local sto = 12223 --just add a non ussed storage
--[[storage end]]--
--[[End of edit]]--
local function getBlue()
return getGlobalStorageValue(9888)
end
local function removeBlue()
return setGlobalStorageValue(9888, getGlobalStorageValue(9888) - 1)
end
local function addBlue()
return setGlobalStorageValue(9888, getGlobalStorageValue(9888) + 1)
end
local function resetBlue()
return setGlobalStorageValue(9888,0)
end
local function getRed()
return getGlobalStorageValue(9887)
end
local function removeRed()
return setGlobalStorageValue(9887, getGlobalStorageValue(9887) - 1)
end
local function addRed()
return setGlobalStorageValue(9887, getGlobalStorageValue(9887) + 1)
end
local function resetRed()
return setGlobalStorageValue(9887,0)
end
--[[script start]]--
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if getPlayerGroupId(cid) >= mingroup then
npcHandler:say("Oh! Hail, sire. Do you want to reset my event?", cid)
talkState[talkUser] = 1
if msgcontains(msg, 'yes') and talkState[talkUser] == 1 then
resetBlue()
resetRed()
setGlobalStorageValue(running1,-1)
setGlobalStorageValue(running2,-1)
setGlobalStorageValue(sto,-1)
npcHandler:say("Event was reseted, sire.", cid)
doBroadcastMessage("Eventer: Meu evento foi resetado por ordens do "..getCreatureName(cid)..". Para participar fale comigo outra vez,estou na arena pvp.")
for _,cid in ipairs(getPlayersOnline()) do
if getPlayerStorageValue(cid, joined) > 0 then
setPlayerStorageValue(cid, joined,-1)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE)
doSendMagicEffect(getCreaturePosition(cid), 10)
end
end
elseif msgcontains(msg, 'yes') and talkState[talkUser] == 1 then
npcHandler:say("As You wish, sire.", cid)
talkState[talkUser] = 0
end
else
if msgcontains(msg, 'battle') then
if getGlobalStorageValue(running2) == 1 then
npcHandler:say("Ja tem batalha em andamento,tente mais tarde.", cid)
elseif getPlayerLevel(cid) < minlevel then
npcHandler:say("Apenas level 130+ pode participar.",cid)
else
npcHandler:say("Voce esta preparado para a abatalha? Por enquanto temos " .. getBlue() .. "/" .. maxPlayerEachTeam .. " players no {" .. team1Name .. "} team e " .. getRed() .. "/" .. maxPlayerEachTeam .. " players no {" .. team2Name .. "} team,vc quer escolher algum?", cid)
talkState[talkUser] = 1
end
elseif msgcontains(msg, 'yes') and talkState[talkUser] == 1 then
if getPlayerStorageValue(cid, joined) ~= 1 and getPlayerStorageValue(cid, joined) ~= 2 then
npcHandler:say("Vc quer ser do {" .. team1Name .. "} team ou {" .. team2Name .. "} team?", cid)
talkState[talkUser] = 2
else
npcHandler:say("Vc esta cadastrado!", cid)
talkState[talkUser] = 0
end
elseif msgcontains(msg, 'no') and talkState[talkUser] == 1 then
npcHandler:say("Okay then.", cid)
talkState[talkUser] = 0
elseif msgcontains(msg, team1Name) and talkState[talkUser] == 2 then
if getBlue() ~= maxPlayerEachTeam then --fixed
setPlayerStorageValue(cid, joined, 1)
addBlue()
npcHandler:say("Vc entrou no " .. team1Name .. " team! Quando ambas equipes tiverem " .. maxPlayerEachTeam .. " os players serao teleportados para arena de batalha.", cid)
talkState[talkUser] = 0
else
npcHandler:say("{" .. team1Name .. "} team esta cheio, entre no {" .. team2Name .. "} team ou espere alguem sair do {" .. team1Name .. "} team.", cid) --fixed
talkState[talkUser] = 1
end
elseif msgcontains(msg, team2Name) and talkState[talkUser] == 2 then
if getRed() ~= maxPlayerEachTeam then --fixed
setPlayerStorageValue(cid, joined, 2) --fixed
addRed()
npcHandler:say("Vc esta no " .. team2Name .. " team! Quando ambas equipes tiverem " .. maxPlayerEachTeam .. " os players serao teleportados para arena de batalha.", cid)
talkState[talkUser] = 0
else
npcHandler:say("{" .. team2Name .. "} team esta cheio, entre no {" .. team1Name .. "} team ou espere alguem sair do {" .. team2Name .. "} team.", cid)
talkState[talkUser] = 1
end
elseif msgcontains(msg, 'leave') then
npcHandler:say("Vc quer sair da lista de espera para batalha?", cid)
talkState[talkUser] = 3
elseif msgcontains(msg, 'yes') and talkState[talkUser] == 3 then
if getPlayerStorageValue(cid,joined) == 1 then
setPlayerStorageValue(cid, joined, -1) -- fixed
removeBlue()
npcHandler:say("Vc saiu da batalha.", cid)
doBroadcastMessage("Event: " .. getPlayerName(cid) .. " saiu da batalha " .. team1Name .. " e " .. team2Name .. "!")
elseif getPlayerStorageValue(cid,joined) == 2 then --fixed
setPlayerStorageValue(cid,joined,-1)
removeRed()
npcHandler:say("Vc saiu da batalha.", cid)
doBroadcastMessage("Event: " .. getPlayerName(cid) .. " saiu da batalha " .. team1Name .. " e " .. team2Name .. "!")
else
npcHandler:say("Vc nao esta cadastrado!", cid)
end
talkState[talkUser] = 0 -- moved
end
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
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