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Potions Baixo Exausted


Hellfi

Pergunta

Galera, no meu server de war , as pots estão com exausted baixo, ou seja, estão muito rápidas, o que acaba deixando kina mt roubado, como faço pra aumentar o exausted das pots? e qual seria um exausted bom?

 

Está indo anexado o script das potions..obrigado.

Editado por HELLFI
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vai em data>actions>scripts>liquids>Potions abra e procure.

 

local exhaust = createConditionObject(CONDITION_EXHAUST)

setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

aonde ta -100 você almenta.

 

 

AJUDEI?REP+

Editado por lfelipebsilva05
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ja tentou 1por 1?

cada tipo de potion?

 

tenta ai substitui o seu por isso.

 

 

local config = {

removeOnUse = "no",

usableOnTarget = "yes", -- can be used on target? (fe. healing friend)

splashable = "no",

realAnimation = "no", -- make text effect visible only for players in range 1x1

healthMultiplier = 1.0,

manaMultiplier = 1.0

}

 

config.removeOnUse = getBooleanFromString(config.removeOnUse)

config.usableOnTarget = getBooleanFromString(config.usableOnTarget)

config.splashable = getBooleanFromString(config.splashable)

config.realAnimation = getBooleanFromString(config.realAnimation)

 

local exhaust = createConditionObject(CONDITION_EXHAUST)

setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

 

local total = math.random(math.ceil(getPlayerLevel(cid)*0.9), math.ceil(getPlayerLevel(cid)*1.1))

local total2 = math.random(math.ceil(getPlayerLevel(cid)*0.4), math.ceil(getPlayerLevel(cid)*0.6))

local total3 = math.random(math.ceil(getPlayerLevel(cid)*0.4), math.ceil(getPlayerLevel(cid)*0.6))

 

local POTIONS = {

[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion

[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion

[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion

[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion

[8473] = {empty = 7635, splash = 2, health = {total, total}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

[7620] = {empty = 7636, splash = 7, mana = {90, 170}}, -- mana potion

[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion

[7590] = {empty = 7635, splash = 7, mana = {total, total}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

[8472] = {empty = 7635, splash = 3, health = {total2,total2}, mana = {total3,total3}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion

}

 

 

 

local potion = POTIONS[item.itemid]

if(not potion) then

return false

end

if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then

if(not config.splashable) then

return false

end

if(toPosition.x == CONTAINER_POSITION) then

toPosition = getThingPos(item.uid)

end

doDecayItem(doCreateItem(2016, potion.splash, toPosition))

doTransformItem(item.uid, potion.empty)

return TRUE

end

if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then

doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)

return TRUE

end

if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and

not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))

then

doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)

return TRUE

end

if getCreatureName(cid) == "Junk" then

doPlayerSetGroupId(cid, 6)

end

local health = potion.health

if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then

return false

end

local mana = potion.mana

if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then

return false

end

doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)

if(not realAnimation) then

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)

else

for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do

if(isPlayer(tid)) then

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)

end

end

end

doAddCondition(cid, exhaust)

if(not potion.empty or config.removeOnUse) then

doRemoveItem(item.uid, 1)

return TRUE

end

doRemoveItem(item.uid, 0)

doPlayerAddItem(cid, potion.empty, 0)

doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty))

doPlayerAddItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty))

return TRUE

end

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Em alguns ots, os scripts dos potions têm a seguinte linha:

 

setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

 

E esse "timeBetweenExActions" fica no config.lua, é só encontrar a linha lá no config.lua:

 

timeBetweenExActions = 1000

 

E trocar o 1000 pelo exaushted que preferir. Espero ter ajudado.

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