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[Duvida] Ajuda Sistema De Fly Pokemon


patrickowna

Pergunta

bom galera estou com uma duvida no sistema de fly de um servidor 8.54 que eu baixei (erondino v11.5)

então está aki meu sistema de fly (order)

 

 

local nao = {'4820', '4821', '4822', '4823', '4824', '4825', '1395', '1389', '1391', '1393', '460'}

 

local direction = {'4', '5', '6', '7'}

-- ridefly

local ridefly = {'Crystal Onix', 'Venusaur','Shiny Fearow', 'Ninetales', 'Arcanine', 'Ponyta', 'Rapidash', 'Doduo', 'Dodrio', 'Onix', 'Rhyhorn', 'Tauros', 'Porygon', 'Aerodactyl', 'Dragonite', 'Charizard', 'Pidgeot', 'Fearow', 'Moltres', 'Zapdos', 'Articuno', 'Mew', 'Mewtwo','RocketMewtwo', 'Crobat', 'Girafarig', 'Meganium', 'Porygon2', 'Stantler', 'Skarmory', 'Piloswine', 'Mareep', 'Houndor'}

local ride = {'Crystal Onix', 'Venusaur', 'Ninetales', 'Arcanine', 'Ponyta', 'Rapidash', 'Doduo', 'Dodrio', 'Onix', 'Rhyhorn', 'Tauros', 'Girafarig','Jynx','Shiny Jynx', 'Meganium', 'Stantler', 'Piloswine', 'Mareep', 'Houndor'}

local fly = {'Porygon', 'Aerodactyl', 'Dragonite', 'Charizard', 'Pidgeot', 'Fearow', 'Zapdos', 'Moltres', 'Articuno', 'Mew', 'Mewtwo', 'Crobat', 'Porygon2', 'Skarmory'}

local flys = {

[265] = {229, 2300, 350}, -- moltres

[283] = {230, 2100, 350}, -- artic

[199] = {224, 2600, 350}, -- zapdos

[9] = {232, 2200, 525}, -- 1000

[34] = {233, 2200, 525},-- two

[210] = {221, 1300, 410},-- nite

[80] = {222, 900, 375}, -- geot

[17] = {226, 800, 400}, -- fearow

[805] = {226, 800, 400}, -- shiny fearow

[10] = {227, 1100, 410}, -- aero

[67] = {216, 1000, 410}, -- chari

[97] = {316, 600, 440}, -- porygon

[544] = {662, 900, 440}, -- crobat

[593] = {679, 900, 440}, -- porygon2

[604] = {682, 900, 440}, -- skarmory

}

 

local rides = {

[93] = {128, 780, 400}, -- tauros

[114] = {129, 800, 375}, -- ninetales

[220] = {130, 800, 395}, -- rapid

[16] = {131, 410, 500}, -- ponyta

[77] = {132, 400, 510}, -- rhyhorn

[88] = {12, 900, 390}, -- arcan

[493] = {492, 1000, 360}, -- shiny arca

[496] = {494, 420, 420}, -- shiny venu

[292] = {293, 480, 430}, -- cristal onix

[248] = {126, 450, 450}, -- onix

[22] = {134, 390, 450}, -- venu

[120] = {133, 750, 380}, -- dodrio

[26] = {135, 420, 500}, -- doduo

[558] = {667, 1000, 360}, -- girafarig

[581] = {674, 1000, 360}, -- meganium

[613] = {684, 1000, 360}, -- stantler

[590] = {677, 900, 440}, -- piloswine

[579] = {672, 900, 440}, -- mareep

[567] = {669, 900, 440}, -- houndor

 

}

local bolas = {'2222', '2223', '2224'}

local ultra = {'2220', '2221', '2227'}

local etudao = 9506

 

local mind = 9507

 

-- ROCK SMASH

local rocksmash = {'Sandshrew','Shiny Snorlax','Shiny Golem', 'Sandslash', 'Diglett', 'Dugtrio', 'Primeape', 'Machop', 'Machoke', 'Machamp', 'Geodude', 'Graveler', 'Golem' , 'Onix', 'Cubone', 'Marowak', 'Rhyhorn', 'Rhydon', 'Kangaskhan', 'Tauros', 'Snorlax', 'Poliwrath'}

local erockmash = 9502

local cdrocksmash = 2

-- ROCK SMASH

 

-- DIG

local digholes = {'468', '481', '483'}

local dig = {'Raticate', 'Sandshrew', 'Sandslash','Shiny Flareon','Shiny Golem', 'Diglett', 'Dugtrio', 'Primeape', 'Machop', 'Machoke', 'Machamp', 'Geodude', 'Graveler', 'Golem' , 'Onix', 'Cubone', 'Marowak', 'Rhyhorn', 'Rhydon', 'Kangaskhan', 'Tauros', 'Snorlax', 'Donphan'}

local edig = 9504

local cddig = 2

-- DIG

 

-- CUT

local cut = {'Raticate', 'Bulbasaur','Shiny Venusaur', 'Ivysaur','Shiny Tangela','Shiny Vileplume','Shiny Victreebel', 'Venusaur', 'Charmeleon', 'Sandshrew', 'Sandslash', 'Gloom', 'Vileplume', 'Paras', 'Parasect', 'Meowth', 'Persian', 'Bellsprout', 'Weepinbell', 'Victreebel', 'Farfetchd', 'Krabby', 'Kingler', 'Exeggutor', 'Cubone', 'Marowak', 'Tangela', 'Scyther', 'Pinsir'}

local ecut = 9503

local cdcut = 2

-- CUT

 

-- BLINK

local blink = {'Abra', 'Kadabra','Alakazam', 'Porygon', 'Porygon2', 'Gallade', 'shiny abra'}

local exhaustblink = 9501

local cdblink = 40

-- BLINK

 

-- BLINK 2

local blink = {'Mew', 'Mewtwo','Shiny Jynx','Jynx','Shiny Mewtwo','Shiny Hypno','Dark Alakazam', 'Abra', 'Kadabra', 'Alakazam', 'Porygon', 'Porygon2', 'Gallade', 'Shiny abra'}

local exhaustblink = 9501

local cdblink = 10

-- BLINK 2

 

-- LIGHT

local light = {'Abra', 'Kadabra','Shiny Jolteon', 'Alakazam','Mew','Shiny Hypno', 'Magnemite', 'Magneton', 'Drowzee', 'Hypno', 'Voltorb', 'Electrode', 'Mrmime', 'Electabuzz', 'Jolteon', 'Porygon', 'Pikachu', 'Raichu', 'Elekid', 'Ampharos', 'Flaaffy'}

local exhautStorage = 9500

local time = 600

local cd = 17

-- LIGHT

 

function onUse(cid, item, frompos, item2, topos)

if getPlayerItemCount(cid, item2.itemid) >= 1 then

return false

end

if isMonster(item2.uid) and item2.uid ~= getCreatureSummons(cid)[1] and item2.uid ~= cid then

if #getCreatureSummons(cid) == 0 then

doPlayerSendCancel(cid, "Você precisa de um pokemon para usar ordem.")

return true

end

if exhaustion.get(cid, mind) then

doPlayerSendCancel(cid, "Seu pokemon é muito exausto do último controle,espere mais um tempo")

return true

end

if isPlayer(getCreatureMaster(item2.uid)) then

doPlayerSendCancel(cid, "Você não pode controlar a mente de pokemon de outra pessoa.")

return true

end

if not isInArray({"Alakazam", "Tentacruel","Shiny Tentacruel", "Gengar", "Haunter"}, getCreatureName(getCreatureSummons(cid)[1])) then

doPlayerSendCancel(cid, "Este pokemon nao pode controlar mentes.")

return true

end

exhaustion.set(cid, mind, 240)

doCreatureSay(getCreatureSummons(cid)[1], "CONTROL MIND!", TALKTYPE_MONSTER)

doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), getThingPos(item2.uid), 39)

registerCreatureEvent(item2.uid, "Controled")

doSendMagicEffect(getThingPos(item2.uid), 136)

doSendMagicEffect(getThingPos(item2.uid), 134)

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 133)

setPlayerStorageValue(cid, 61209, getCreatureMaxHealth(getCreatureSummons(cid)[1]))

setPlayerStorageValue(cid, 61210, getCreatureHealth(getCreatureSummons(cid)[1]))

doConvinceCreature(cid, item2.uid)

if getCreatureSpeed(item2.uid) == 0 then

doChangeSpeed(item2.uid, 180)

end

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", control "..string.lower(getCreatureName(item2.uid)).."'s mind!", 1)

local cmed = item2.uid

local cmname = getCreatureName(getCreatureSummons(cid)[1])

local cmpos = getThingPos(getCreatureSummons(cid)[1])

doRemoveCreature(getCreatureSummons(cid)[1])

local cmzao = doSummonCreature(""..cmname.." cm", cmpos)

doConvinceCreature(cid, cmzao)

setPlayerStorageValue(cid, 888, 1)

local function check(params)

if isCreature(params.cid) then

if getPlayerStorageValue(params.cid, 888) <= 0 then

return true

end

if not isCreature(cmed) then

local pkcmpos = getThingPos(getCreatureSummons(cid)[1])

doRemoveCreature(getCreatureSummons(cid)[1])

local item = getPlayerSlotItem(cid, 8)

local pk = doSummonCreature(getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball."), pkcmpos)

doConvinceCreature(cid, pk)

doCreatureSetLookDir(getCreatureSummons(cid)[1], 2)

registerCreatureEvent(pk, "DiePoke")

registerCreatureEvent(pk, "Exp")

registerCreatureEvent(cid, "PlayerPokeDeath")

setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209)))

doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209)))

doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209)))

setPlayerStorageValue(cid, 888, 0)

end

if params.rod == 20 then

local lifecmed = getCreatureMaxHealth(cmed) - getCreatureHealth(cmed)

local poscmed = getThingPos(cmed)

local cmeddir = getCreatureLookDir(cmed)

local namecmed = getCreatureName(cmed)

doRemoveCreature(getCreatureSummons(cid)[1])

local back = doSummonCreature(""..namecmed.." s", poscmed)

if getCreatureSpeed(back) == 0 then

doChangeSpeed(back, 180)

end

doCreatureSetLookDir(back, cmeddir)

doCreatureAddHealth(back, -lifecmed)

local item = getPlayerSlotItem(cid, 8)

local mynewpos = getThingPos(getCreatureSummons(cid)[1])

doRemoveCreature(getCreatureSummons(cid)[1])

pk = doSummonCreature(getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball."), mynewpos)

doConvinceCreature(cid, pk)

doCreatureSetLookDir(getCreatureSummons(cid)[1], 2)

registerCreatureEvent(pk, "DiePoke")

registerCreatureEvent(pk, "Exp")

registerCreatureEvent(cid, "PlayerPokeDeath")

setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209)))

doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209)))

doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209)))

setPlayerStorageValue(cid, 888, 0)

else

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 220)

end

end

end

for rod = 1, 20 do

addEvent(check, rod*500, {cid = cid, rod = rod})

end

return true

end

 

if item2.uid == cid then

if getPlayerStorageValue(cid, 888) >= 1 then

doPlayerSendCancel(cid, "Você não pode voar nem pokemons passeio está sendo controlado.")

return true

end

if #getCreatureSummons(cid) == 0 and getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 then

doPlayerSendCancel(cid, "Você precisa de um pokemon para usar ordem.")

return true

end

 

if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and not isInArray(ridefly, getCreatureName(getCreatureSummons(cid)[1])) then

doPlayerSendCancel(cid, "Você não pode montar este pokemon nem voar com ele.")

return true

end

 

if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then

return true

end

 

 

if getPlayerStorageValue(cid, 17001) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 and isInArray(ride, getCreatureName(getCreatureSummons(cid)[1])) then

local pokemon = rides[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType]

if getCreatureSpeed(getCreatureSummons(cid)[1]) >= 1 then

doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

end

local function ride(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(cid)) <= params.d then

doChangeSpeed(cid, -250)

doChangeSpeed(cid, pokemon[2])

exhaustion.set(cid, etudao, 4)

setPlayerStorageValue(cid, 17001, 1)

doSetCreatureOutfit(cid, {lookType = pokemon[1], lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1)

setPlayerStorageValue(cid, 61209, getCreatureMaxHealth(getCreatureSummons(cid)[1]))

setPlayerStorageValue(cid, 61210, getCreatureHealth(getCreatureSummons(cid)[1]))

doRemoveCreature(getCreatureSummons(cid)[1])

else

dirh = getDirectionTo(getThingPos(getCreatureSummons(params.cid)[1]), getThingPos(params.cid))

if dirh == NORTHWEST then

if math.random(1,100) >= 51 then

dirh = NORTH

else

dirh = WEST

end

elseif dirh == SOUTHWEST then

if math.random(1,100) >= 51 then

dirh = SOUTH

else

dirh = WEST

end

elseif dirh == SOUTHEAST then

if math.random(1,100) >= 51 then

dirh = SOUTH

else

dirh = EAST

end

elseif dirh == NORTHEAST then

if math.random(1,100) >= 51 then

dirh = NORTH

else

dirh = EAST

end

end

local dirh = dirh

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1]))

doPushCreature(getCreatureSummons(params.cid)[1], dirh, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

else

doPushCreature(getCreatureSummons(params.cid)[1], dirh, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

end

end

end

end

end

 

local function speed(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1]))

end

end

end

end

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", let me ride you!", 1)

exhaustion.set(cid, etudao, 4)

if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 6 then

distanc = 1

else

distanc = 0

end

local distance = distanc

for i=1,12 do

addEvent(ride, pokemon[3]*i, {cid = cid, d = distance})

addEvent(speed, ((pokemon[3]*12)+100), {cid = cid})

end

return true

end

 

if getPlayerStorageValue(cid, 17001) >= 1 then

setPlayerStorageValue(cid, 17001, 0)

if getPlayerGroupId(cid) ~= 6 then

setPlayerGroupId(cid, 8)

end

doCreatureSetLookDir(cid, 2)

doChangeSpeed(cid, -(getCreatureSpeed(cid)))

if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 7 then

doChangeSpeed(cid, 400*getPlayerGroupId(cid))

else

doChangeSpeed(cid, 250)

end

doRemoveCondition(cid, CONDITION_OUTFIT)

local item = getPlayerSlotItem(cid, 8)

doCreatureSay(cid, "" .. getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball.")..", let me get down!", 1)

doSummonMonster(cid, getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball."))

local pk = getCreatureSummons(cid)[1]

registerCreatureEvent(cid, "PlayerPokeDeath")

registerCreatureEvent(pk, "DiePoke")

registerCreatureEvent(pk, "Exp")

setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209)))

doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209)))

doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209)))

return true

end

 

 

if getPlayerStorageValue(cid, 17000) >= 1 then

if isInArray({460, 1022, 1023}, getTileInfo(getThingPos(cid)).itemid) then

doPlayerSendCancel(cid, "Você não pode parar de voar nesta altura!")

return true

end

if getTileInfo(getThingPos(cid)).itemid >= 4820 and getTileInfo(getThingPos(cid)).itemid <= 4825 then

doPlayerSendCancel(cid, "Você não pode parar de voar acima da água!")

return true

end

if getPlayerGroupId(cid) ~= 6 then

setPlayerGroupId(cid, 8)

end

doCreatureSetLookDir(cid, 2)

setPlayerStorageValue(cid, 17000, 0)

doChangeSpeed(cid, -(getCreatureSpeed(cid)))

if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 7 then

doChangeSpeed(cid, 200*getPlayerGroupId(cid))

else

doChangeSpeed(cid, 250)

end

doRemoveCondition(cid, CONDITION_OUTFIT)

local item = getPlayerSlotItem(cid, 8)

doCreatureSay(cid, "" .. getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball.")..", let me get down!", 1)

doSummonMonster(cid, getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball."))

local pk = getCreatureSummons(cid)[1]

registerCreatureEvent(cid, "PlayerPokeDeath")

registerCreatureEvent(pk, "DiePoke")

registerCreatureEvent(pk, "Exp")

setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209)))

doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209)))

doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209)))

return true

end

 

if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and isInArray(fly, getCreatureName(getCreatureSummons(cid)[1])) then

if getPlayerStorageValue(cid, 17000) <= 0 then

local pokemon = flys[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType]

local function fly(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(cid)) <= params.dd then

doPlayerSendTextMessage(cid,27, "Type \"up\" or \"h1\" to fly higher and \"down\" or \"h2\" to fly lower." )

setPlayerStorageValue(cid, 61209, getCreatureMaxHealth(getCreatureSummons(cid)[1]))

setPlayerStorageValue(cid, 61210, getCreatureHealth(getCreatureSummons(cid)[1]))

setPlayerStorageValue(cid, 17000, 1)

registerCreatureEvent(cid, "Flying")

doChangeSpeed(cid, -250)

doChangeSpeed(cid, pokemon[2])

exhaustion.set(cid, etudao, 4)

doSetCreatureOutfit(cid, {lookType = pokemon[1], lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1)

doRemoveCreature(getCreatureSummons(cid)[1])

else

dir = getDirectionTo(getThingPos(getCreatureSummons(params.cid)[1]), getThingPos(params.cid))

if dir == NORTHWEST then

if math.random(1,100) >= 51 then

dir = NORTH

else

dir = WEST

end

elseif dir == SOUTHWEST then

if math.random(1,100) >= 51 then

dir = SOUTH

else

dir = WEST

end

elseif dir == SOUTHEAST then

if math.random(1,100) >= 51 then

dir = SOUTH

else

dir = EAST

end

elseif dir == NORTHEAST then

if math.random(1,100) >= 51 then

dir = NORTH

else

dir = EAST

end

end

local dir = dir

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1]))

doPushCreature(getCreatureSummons(params.cid)[1], dir, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

else

doPushCreature(getCreatureSummons(params.cid)[1], dir, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

end

end

end

end

end

 

local function speed(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1]))

end

end

end

end

 

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", lets fly!", 1)

exhaustion.set(cid, etudao, 4)

if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 6 then

distancc = 1

else

distancc = 0

end

local distancee = distancc

for i=1,12 do

addEvent(fly, pokemon[3]*i, {cid = cid, dd = distancee})

addEvent(speed, ((pokemon[3]*12)+100), {cid = cid})

end

return true

end

return true

end

end

-- ROCK SMASH

if item2.itemid == 1285 and getPlayerStorageValue(cid, 63215) <= 0 then

if #getCreatureSummons(cid) == 0 then

doPlayerSendCancel(cid, "Você precisa de um pokemon de usar Rock Smash.")

return true

end

if not isInArray(rocksmash, getCreatureName(getCreatureSummons(cid)[1])) then

doPlayerSendCancel(cid, "Este pokemon não pode usar Rock Smash.")

return true

end

if isInArray(rocksmash, getCreatureName(getCreatureSummons(cid)[1])) then

if exhaustion.get(cid, erocksmash) then

doPlayerSendCancel(cid, "Por favor, aguarde alguns segundos antes de usar Rock Smash novamente!")

return true

end

 

 

if getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then

return true

end

doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

local function tocut(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) >= 1 then

return true

end

if getPlayerStorageValue(getCreatureSummons(params.cid)[1], 100) >= 1 then

return true

end

if getDistanceBetween(getThingPos(getCreatureSummons(params.cid)[1]), topos) == 1 then

doSendMagicEffect(topos, 118)

doTransformItem(getTileItemById(topos, 1285).uid, 2257)

exhaustion.set(cid, erocksmash, cdrocksmash)

setPlayerStorageValue(getCreatureSummons(params.cid)[1], 100, 1)

local function detrans(params)

doTransformItem(getTileItemById(topos, 2257).uid, 1285)

if isCreature(getCreatureSummons(params.ciddd)[1]) then

setPlayerStorageValue(getCreatureSummons(params.ciddd)[1], 100, 0)

end

end

addEvent(detrans, 5500, {ciddd = cid})

doCreatureSay(getCreatureSummons(cid)[1], "ROCK SMASH!", TALKTYPE_MONSTER)

local function nmr(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

addEvent(nmr, 400, {cid = cid})

else

local badire = getDirectionTo(getThingPos(getCreatureSummons(cid)[1]), topos)

if badire == NORTHWEST then

if math.random(1,100) >= 51 then

badire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then

badire = NORTH

else

badire = WEST

end

else

badire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then

badire = WEST

else

badire = NORTH

end

end

elseif badire == SOUTHWEST then

if math.random(1,100) >= 51 then

badire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then

badire = SOUTH

else

badire = WEST

end

else

badire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then

badire = WEST

else

badire = SOUTH

end

end

elseif badire == SOUTHEAST then

if math.random(1,100) >= 51 then

badire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then

badire = SOUTH

else

badire = EAST

end

else

badire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then

badire = EAST

else

badire = SOUTH

end

end

elseif badire == NORTHEAST then

if math.random(1,100) >= 51 then

badire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then

badire = NORTH

else

badire = EAST

end

else

badire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then

badire = EAST

else

badire = NORTH

end

end

end

local badire = badire

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

doPushCreature(getCreatureSummons(params.cid)[1], badire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

else

doPushCreature(getCreatureSummons(params.cid)[1], badire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

end

 

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", esmagar esse rock!", 1)

local speed = getCreatureBaseSpeed(getCreatureSummons(cid)[1])

local temk = 1000 -(2.3 * speed)

addEvent(tocut, 0, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos})

for i = 1, getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), topos) * 2 do

addEvent(tocut, temk*i, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos})

end

return true

end

end

-- ROCK SMASH END

 

-- CUT

if item2.itemid == 2767 and getPlayerStorageValue(cid, 63215) <= 0 then

if #getCreatureSummons(cid) == 0 then

doPlayerSendCancel(cid, "Você precisa de um pokemon usar corte.")

return true

end

if not isInArray(cut, getCreatureName(getCreatureSummons(cid)[1])) then

doPlayerSendCancel(cid, "Este pokemon não pode usar corte.")

return true

end

if isInArray(cut, getCreatureName(getCreatureSummons(cid)[1])) then

if exhaustion.get(cid, ecut) then

doPlayerSendCancel(cid, "Por favor, aguarde alguns segundos antes de usar o corte de novo!")

return true

end

if getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then

return true

end

doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

local function tocut(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) >= 1 then

return true

end

if getPlayerStorageValue(getCreatureSummons(params.cid)[1], 101) >= 1 then

return true

end

if getDistanceBetween(getThingPos(getCreatureSummons(params.cid)[1]), topos) == 1 then

doSendMagicEffect(topos, 141)

doTransformItem(getTileItemById(topos, 2767).uid, 6216)

exhaustion.set(cid, ecut, cdcut)

setPlayerStorageValue(getCreatureSummons(params.cid)[1], 101, 1)

local function detrans(params)

doTransformItem(getTileItemById(topos, 6216).uid, 2767)

if isCreature(getCreatureSummons(params.ciddd)[1]) then

setPlayerStorageValue(getCreatureSummons(params.ciddd)[1], 101, 0)

end

end

addEvent(detrans, 5500, {ciddd = cid})

doCreatureSay(getCreatureSummons(cid)[1], "CUT!", TALKTYPE_MONSTER)

local function nmr(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

addEvent(nmr, 400, {cid = cid})

else

adire = getDirectionTo(getThingPos(getCreatureSummons(cid)[1]), topos)

if adire == NORTHWEST then

if math.random(1,100) >= 51 then

adire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then

adire = NORTH

else

adire = WEST

end

else

adire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then

adire = WEST

else

adire = NORTH

end

end

elseif adire == SOUTHWEST then

if math.random(1,100) >= 51 then

adire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then

adire = SOUTH

else

adire = WEST

end

else

adire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then

adire = WEST

else

adire = SOUTH

end

end

elseif adire == SOUTHEAST then

if math.random(1,100) >= 51 then

adire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then

adire = SOUTH

else

adire = EAST

end

else

adire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then

adire = EAST

else

adire = SOUTH

end

end

elseif adire == NORTHEAST then

if math.random(1,100) >= 51 then

adire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then

adire = NORTH

else

adire = EAST

end

else

adire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then

adire = EAST

else

adire = NORTH

end

end

end

local adire = adire

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

doPushCreature(getCreatureSummons(params.cid)[1], adire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

else

doPushCreature(getCreatureSummons(params.cid)[1], adire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

end

 

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", cortar esse mato!", 1)

local speed = getCreatureBaseSpeed(getCreatureSummons(cid)[1])

temk = 1000 -(2.3 * speed)

addEvent(tocut, 0, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos})

for i = 1, getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), topos) * 2 do

addEvent(tocut, temk*i, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos})

end

 

return true

end

end

-- CUT END

 

-- DIG

if isInArray(digholes, item2.itemid) and getPlayerStorageValue(cid, 63215) <= 0 then

if #getCreatureSummons(cid) == 0 then

doPlayerSendCancel(cid, "Você precisa de um pokemon usar dig.")

return true

end

if not isInArray(dig, getCreatureName(getCreatureSummons(cid)[1])) then

doPlayerSendCancel(cid, "Este pokemon não pode usar dig.")

return true

end

if isInArray(dig, getCreatureName(getCreatureSummons(cid)[1])) then

if exhaustion.get(cid, edig) then

doPlayerSendCancel(cid, "Por favor, aguarde alguns segundos antes de usar dig de novo!")

return true

end

if getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then

return true

end

doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

local function tocut(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) >= 1 then

return true

end

if getPlayerStorageValue(getCreatureSummons(params.cid)[1], 99) >= 1 then

return true

end

if getDistanceBetween(getThingPos(getCreatureSummons(params.cid)[1]), topos) == 1 then

doSendMagicEffect(topos, 3)

setPlayerStorageValue(getCreatureSummons(params.cid)[1], 99, 1)

doTransformItem(getTileItemById(topos, item2.itemid).uid, item2.itemid+1)

exhaustion.set(cid, edig, cddig)

local function detrans(params)

doTransformItem(getTileItemById(topos, item2.itemid+1).uid, item2.itemid)

if isCreature(getCreatureSummons(params.ciddd)[1]) then

setPlayerStorageValue(getCreatureSummons(params.ciddd)[1], 99, 0)

end

end

addEvent(detrans, 5500, {ciddd = cid})

doCreatureSay(getCreatureSummons(cid)[1], "DIG!", TALKTYPE_MONSTER)

local function nmr(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

addEvent(nmr, 400, {cid = cid})

else

local cdire = getDirectionTo(getThingPos(getCreatureSummons(cid)[1]), topos)

if cdire == NORTHWEST then

if math.random(1,100) >= 51 then

cdire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then

cdire = NORTH

else

cdire = WEST

end

else

cdire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then

cdire = WEST

else

cdire = NORTH

end

end

elseif cdire == SOUTHWEST then

if math.random(1,100) >= 51 then

cdire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then

cdire = SOUTH

else

cdire = WEST

end

else

cdire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then

cdire = WEST

else

cdire = SOUTH

end

end

elseif cdire == SOUTHEAST then

if math.random(1,100) >= 51 then

cdire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then

cdire = SOUTH

else

cdire = EAST

end

else

cdire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then

cdire = EAST

else

cdire = SOUTH

end

end

elseif cdire == NORTHEAST then

if math.random(1,100) >= 51 then

cdire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then

cdire = NORTH

else

cdire = EAST

end

else

cdire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then

cdire = EAST

else

cdire = NORTH

end

end

end

local cdire = cdire

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

doPushCreature(getCreatureSummons(params.cid)[1], cdire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

else

doPushCreature(getCreatureSummons(params.cid)[1], cdire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

end

 

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", abrir este buraco!", 1)

local speed = getCreatureBaseSpeed(getCreatureSummons(cid)[1])

temk = 1000 -(2.3 * speed)

addEvent(tocut, 0, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos})

for i = 1, getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), topos) * 2 do

addEvent(tocut, temk*i, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos})

end

return true

end

end

-- DIG END

 

-- BLINK

if #getCreatureSummons(cid) == 0 and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 then

doPlayerSendCancel(cid, "Você precisa de um pokemon para usar ordem.")

return true

end

if not isMonster(item2.uid) and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 then

if isInArray(blink, getCreatureName(getCreatureSummons(cid)[1])) then

if exhaustion.get(cid, exhaustblink) then

if getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then

doPlayerSendCancel(cid, "Você não pode encomendar o seu pokemon para se mover agora.")

return true

end

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", move!", 1)

doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

setPlayerStorageValue(getCreatureSummons(cid)[1], 12, 1)

local function move(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getPlayerStorageValue(getCreatureSummons(params.cid)[1], 12) == 0 then

return true

end

if getDistanceBetween(getThingPos(getCreatureSummons(params.cid)[1]), topos) == 0 then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

local function speeed(params)

if isCreature(params.sum) then

if getCreatureSpeed(params.sum) == 0 then

doChangeSpeed(params.sum, getCreatureBaseSpeed(params.sum))

end

end

end

addEvent(speeed, 600, {sum = getCreatureSummons(params.cid)[1]})

end

setPlayerStorageValue(getCreatureSummons(params.cid)[1], 12, 0)

return true

end

local edire = getDirectionTo(getThingPos(getCreatureSummons(cid)[1]), params.topos)

if edire >= 0 and edire <= 7 then

if edire == NORTHWEST then

if math.random(1,100) >= 51 then

edire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = NORTH

else

edire = WEST

end

else

edire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = WEST

else

edire = NORTH

end

end

elseif edire == SOUTHWEST then

if math.random(1,100) >= 51 then

edire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = SOUTH

else

edire = WEST

end

else

edire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = WEST

else

edire = SOUTH

end

end

elseif edire == SOUTHEAST then

if math.random(1,100) >= 51 then

edire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = SOUTH

else

edire = EAST

end

else

edire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = EAST

else

edire = SOUTH

end

end

elseif edire == NORTHEAST then

if math.random(1,100) >= 51 then

edire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = NORTH

else

edire = EAST

end

else

edire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = EAST

else

edire = NORTH

end

end

end

local edire = edire

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

doPushCreature(getCreatureSummons(params.cid)[1], edire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

else

doPushCreature(getCreatureSummons(params.cid)[1], edire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

end

 

local function voltarnormal(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

local function speeed(params)

if isCreature(params.sum) then

doChangeSpeed(params.sum, getCreatureBaseSpeed(params.sum))

end

end

addEvent(speeed, 0, {sum = getCreatureSummons(params.cid)[1]})

end

setPlayerStorageValue(getCreatureSummons(params.cid)[1], 12, 0)

end

end

end

 

local pois = getThingPos(item2.uid)

local speed = getCreatureBaseSpeed(getCreatureSummons(cid)[1])

local temk = 1000 -(2.3 * speed)

local SumPos = getThingPos(getCreatureSummons(cid)[1])

local travelx = math.abs((topos.x) - (SumPos.x))

local travely = math.abs((topos.y) - (SumPos.y))

local travel = ((travelx) + (travely))

addEvent(move, 0, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = pois, item2 = item2.uid})

for i = 1, travel do

addEvent(move, temk*i, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = pois, item2 = item2.uid})

end

addEvent(voltarnormal, temk * travel, {cid = cid})

exhaustion.set(cid, etudao, travel)

else

if not isWalkable(topos, cid, 0, 0) then

doPlayerSendCancel(cid, "Seu pokemon não pode teleport lá.")

return true

end

if getItemName(item2.uid) == "shallow water" then

doPlayerSendCancel(cid, "Seu pokemon não pode teleport lá.")

return true

end

doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), topos, 39)

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 211)

doTeleportThing(getCreatureSummons(cid)[1], topos, false)

doSendMagicEffect(topos, 134)

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", teleport there!", 1)

doCreatureSay(getCreatureSummons(cid)[1], "BLINK!", TALKTYPE_MONSTER)

exhaustion.set(cid, exhaustblink, cdblink)

return true

end

return true

end

end

--- BLINK END

 

 

-- BLINK 2

if #getCreatureSummons(cid) == 0 and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 then

doPlayerSendCancel(cid, "Você precisa de um pokemon para usar ordem.")

return true

end

if not isMonster(item2.uid) and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 then

if isInArray(blink2, getCreatureName(getCreatureSummons(cid)[1])) then

if exhaustion.get(cid, exhaustblink2) then

if getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then

doPlayerSendCancel(cid, "Você não pode encomendar o seu pokemon para se mover agora.")

return true

end

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", move!", 1)

doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

setPlayerStorageValue(getCreatureSummons(cid)[1], 12, 1)

local function move(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getPlayerStorageValue(getCreatureSummons(params.cid)[1], 12) == 0 then

return true

end

if getDistanceBetween(getThingPos(getCreatureSummons(params.cid)[1]), topos) == 0 then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

local function speeed(params)

if isCreature(params.sum) then

if getCreatureSpeed(params.sum) == 0 then

doChangeSpeed(params.sum, getCreatureBaseSpeed(params.sum))

end

end

end

addEvent(speeed, 600, {sum = getCreatureSummons(params.cid)[1]})

end

setPlayerStorageValue(getCreatureSummons(params.cid)[1], 12, 0)

return true

end

local edire = getDirectionTo(getThingPos(getCreatureSummons(cid)[1]), params.topos)

if edire >= 0 and edire <= 7 then

if edire == NORTHWEST then

if math.random(1,100) >= 51 then

edire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = NORTH

else

edire = WEST

end

else

edire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = WEST

else

edire = NORTH

end

end

elseif edire == SOUTHWEST then

if math.random(1,100) >= 51 then

edire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = SOUTH

else

edire = WEST

end

else

edire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = WEST

else

edire = SOUTH

end

end

elseif edire == SOUTHEAST then

if math.random(1,100) >= 51 then

edire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = SOUTH

else

edire = EAST

end

else

edire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = EAST

else

edire = SOUTH

end

end

elseif edire == NORTHEAST then

if math.random(1,100) >= 51 then

edire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = NORTH

else

edire = EAST

end

else

edire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = EAST

else

edire = NORTH

end

end

end

local edire = edire

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

doPushCreature(getCreatureSummons(params.cid)[1], edire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

else

doPushCreature(getCreatureSummons(params.cid)[1], edire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

end

 

local function voltarnormal(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

local function speeed(params)

if isCreature(params.sum) then

doChangeSpeed(params.sum, getCreatureBaseSpeed(params.sum))

end

end

addEvent(speeed, 0, {sum = getCreatureSummons(params.cid)[1]})

end

setPlayerStorageValue(getCreatureSummons(params.cid)[1], 12, 0)

end

end

end

 

local pois = getThingPos(item2.uid)

local speed = getCreatureBaseSpeed(getCreatureSummons(cid)[1])

local temk = 1000 -(2.3 * speed)

local SumPos = getThingPos(getCreatureSummons(cid)[1])

local travelx = math.abs((topos.x) - (SumPos.x))

local travely = math.abs((topos.y) - (SumPos.y))

local travel = ((travelx) + (travely))

addEvent(move, 0, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = pois, item2 = item2.uid})

for i = 1, travel do

addEvent(move, temk*i, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = pois, item2 = item2.uid})

end

addEvent(voltarnormal, temk * travel, {cid = cid})

exhaustion.set(cid, etudao, travel)

else

if not isWalkable(topos, cid, 0, 0) then

doPlayerSendCancel(cid, "Seu pokemon não pode teleport lá.")

return true

end

if getItemName(item2.uid) == "shallow water" then

doPlayerSendCancel(cid, "Seu pokemon não pode teleport lá.")

return true

end

doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), topos, 39)

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 211)

doTeleportThing(getCreatureSummons(cid)[1], topos, false)

doSendMagicEffect(topos, 134)

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", teleport there!", 1)

doCreatureSay(getCreatureSummons(cid)[1], "BLINK!", TALKTYPE_MONSTER)

exhaustion.set(cid, exhaustblink, cdblink)

return true

end

return true

end

end

--- BLINK2 END

 

-- LIGHT --

if isCreature(item2.uid) and getCreatureMaster(item2.uid) == cid and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 and item2.uid ~= cid then

if not isInArray(light, getCreatureName(getCreatureSummons(cid)[1])) then

doPlayerSendCancel(cid, "Este pokemon não pode usar flash.")

return true

end

if isInArray(light, getCreatureName(getCreatureSummons(cid)[1])) then

if not isMonster(item2.uid) and getCreatureMaster(item2.uid) ~= cid then

return doPlayerSendCancel(cid,"Por favor use flash em seu pokemon.")

end

if exhaustion.get(cid, exhautStorage) then

doPlayerSendCancel(cid,"Por favor, aguarde alguns segundos antes de usar o flash de novo!")

return true

end

exhaustion.set(cid, exhautStorage, cd)

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use flash!", 1)

doCreatureSay(getCreatureSummons(cid)[1], "FLASH!", TALKTYPE_MONSTER)

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 28)

doSetCreatureLight(getCreatureSummons(cid)[1], 8, 215, time*1000)

return true

end

end

-- LIGHT END --

if #getCreatureSummons(cid) == 0 then

return true

end

if getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then

doPlayerSendCancel(cid, "Você não pode encomendar o seu pokemon para se mover agora.")

return true

end

if getPlayerStorageValue(getCreatureSummons(cid)[1], 12) == 1 then

doPlayerSendCancel(cid, "Você não pode encomendar o seu pokemon para se mover agora.")

return true

end

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", move!", 1)

doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

setPlayerStorageValue(getCreatureSummons(cid)[1], 12, 1)

local function move(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getPlayerStorageValue(getCreatureSummons(params.cid)[1], 12) == 0 then

return true

end

if getDistanceBetween(getThingPos(getCreatureSummons(params.cid)[1]), topos) == 0 then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

local function speeed(params)

if isCreature(params.sum) then

if getCreatureSpeed(params.sum) == 0 then

doChangeSpeed(params.sum, getCreatureBaseSpeed(params.sum))

end

end

end

addEvent(speeed, 600, {sum = getCreatureSummons(params.cid)[1]})

end

setPlayerStorageValue(getCreatureSummons(params.cid)[1], 12, 0)

setPlayerStorageValue(cid, etudao, -1)

return true

end

local dire = getDirectionTo(getThingPos(getCreatureSummons(cid)[1]), params.topos)

if dire >= 0 and dire <= 7 then

if dire == NORTHWEST then

if math.random(1,100) >= 51 then

dire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then

dire = NORTH

else

dire = WEST

end

else

dire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then

dire = WEST

else

dire = NORTH

end

end

elseif dire == SOUTHWEST then

if math.random(1,100) >= 51 then

dire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then

dire = SOUTH

else

dire = WEST

end

else

dire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then

dire = WEST

else

dire = SOUTH

end

end

elseif dire == SOUTHEAST then

if math.random(1,100) >= 51 then

dire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then

dire = SOUTH

else

dire = EAST

end

else

dire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then

dire = EAST

else

dire = SOUTH

end

end

elseif dire == NORTHEAST then

if math.random(1,100) >= 51 then

dire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then

dire = NORTH

else

dire = EAST

end

else

dire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then

dire = EAST

else

dire = NORTH

end

end

end

local dire = dire

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

doPushCreature(getCreatureSummons(params.cid)[1], dire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

else

doPushCreature(getCreatureSummons(params.cid)[1], dire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

end

 

local function voltarnormal(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

setPlayerStorageValue(cid, etudao, -1)

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

local function speeed(params)

if isCreature(params.sum) then

if getCreatureSpeed(params.sum) == 0 then

doChangeSpeed(params.sum, getCreatureBaseSpeed(params.sum))

end

end

end

addEvent(speeed, 0, {sum = getCreatureSummons(params.cid)[1]})

end

setPlayerStorageValue(getCreatureSummons(params.cid)[1], 12, 0)

end

end

end

 

local pois = getThingPos(item2.uid)

local speed = getCreatureBaseSpeed(getCreatureSummons(cid)[1])

local temk = 1000 -(2.3 * speed)

local SummonPos = getThingPos(getCreatureSummons(cid)[1])

local travelx = math.abs((topos.x) - (SummonPos.x))

local travely = math.abs((topos.y) - (SummonPos.y))

local travel = ((travelx) + (travely))

addEvent(move, 0, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = pois, item2 = item2.uid})

for i = 1, travel-1 do

addEvent(move, temk*i, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = pois, item2 = item2.uid})

end

addEvent(voltarnormal, temk*travel, {cid = cid})

exhaustion.set(cid, etudao, travel)

return true

end

 

 

minha duvida é o seguinte eu kero adicionar um novo pokemon que de fly, ja tenho as sprites tudinho

só que eu não sei como

obs: sou muito novo nessa área de scripts.

espero que alguem saiba me ajudar e grato desde já xD

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  • 0

Facin:

]local ridefly = {'Crystal Onix', 'Venusaur','Shiny Fearow', 'Ninetales', 'Arcanine', 'Ponyta', 'Rapidash', 'Doduo', 'Dodrio', 'Onix', 'Rhyhorn', 'Tauros', 'Porygon', 'Aerodactyl', 'Dragonite', 'Charizard', 'Pidgeot', 'Fearow', 'Moltres', 'Zapdos', 'Articuno', 'Mew', 'Mewtwo','RocketMewtwo', 'Crobat', 'Girafarig', 'Meganium', 'Porygon2', 'Stantler', 'Skarmory', 'Piloswine', 'Mareep', 'Houndor'}
local ride = {'Crystal Onix', 'Venusaur', 'Ninetales', 'Arcanine', 'Ponyta', 'Rapidash', 'Doduo', 'Dodrio', 'Onix', 'Rhyhorn', 'Tauros', 'Girafarig','Jynx','Shiny Jynx', 'Meganium', 'Stantler', 'Piloswine', 'Mareep', 'Houndor'}
local fly = {'Porygon', 'Aerodactyl', 'Dragonite', 'Charizard', 'Pidgeot', 'Fearow', 'Zapdos', 'Moltres', 'Articuno', 'Mew', 'Mewtwo', 'Crobat', 'Porygon2', 'Skarmory'}
local flys = {
[265] = {229, 2300, 350}, -- moltres
[283] = {230, 2100, 350}, -- artic
[199] = {224, 2600, 350}, -- zapdos
[9] = {232, 2200, 525}, -- 1000
[34] = {233, 2200, 525},-- two
[210] = {221, 1300, 410},-- nite
[80] = {222, 900, 375}, -- geot
[17] = {226, 800, 400}, -- fearow
}

Em local flyrides basta colocar o nome do pokemon novo:

Exemplo: local flyrides = {'Shiny SmiX'} -- Só precisa colocar duas aspas e dentro delas coloca o nome do novo pokemon.

Depois em local flys edita assim:

local flys = { [12] Aqui você coloca o id do looktype do monster, = { 682 esse e o looktype voando, 1000 aqui é a velocidade do monster voando, 440 esse não tem muita precisão pode deixar 400 mesmo.}
Editado por SmiX
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