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[Ajuda] Npc Arena Quest


nari

Pergunta

bom galera uso o MOD perfect Svargrond Arena system, porem da um erro no npc.

o erro é este:

 

 

[Error - Npc interface]

data/npc/scripts/arena.lua:onCreatureSay

Description:

data/npc/scripts/arena.lua:79: attempt to call global 'myArenaLevelIs' (a nil va

lue)

stack traceback:

data/npc/scripts/arena.lua:79: in function <data/npc/scripts/arena.lua:5

5>

 

MOD

 

<?xml version="1.0" encoding="UTF-8"?>

<mod name="Arena Svargrond"

 

version="1.0" author="Tommy" contact="tommycrusher@gmail.com" enabled="yes">

 

<config name="arenaFunctions"><![CDATA[

KickPosition = {x=1822, y=2355, z=7} --if the player leave the arena or time is over, where he go.

RewardsRoom = {x=1822, y=2341, z=6} --rewards room position.

arenaRoomMaxTime = 240 --max time for each room 240 = 4 min.

OpenDoorsID = 5127 --if you change doors item ids, change me =D

 

 

TimeStor = 42350 --here will be saved the time.

myArenaLevel = 45450 --here will be saved the arena level.

talkNPC = 45451 --Storage to check if the player have paid to the npc and can enter to the arena.

RewardsStor = {42361, 42371, 42381} --Storage for greenshore, scrapper, warlord.

isIN = 42352 --to check if the player is in the arena.

myRoom = 46000 --here will be saved the current room.

MonStor = 47000 --here will be saved the monster uid.

 

 

DoorsActID = 42357 --Doors near the npc.

LeavePortals = 42321 --The action id of the portal to leave the rooms (south portals).

GobletTiles = {42360, 42370, 42380} --Action ids of the tiles for Bronze, Silver and Gold Goblets.

 

Cancel = {

--message when use door and have not paid to the npc.

[1] = "You have not paid NPC yet.",

--message when leave arena.

[2] = "You have been kicked.!",

--message when the player can't get the reward.

[3] = "You can\'t get this item",

--message when already got any reward.

[4] = "It is empty.",

--when try to open a reward door and haven't completed the level.

[5] = "You have not finished this arena level.",

--NPC answer if the player completed all arena levels.

[6] = "You already did all the arena levels.",

--message when time is over

[7] = "The time is over.",

--message when you can go to the next room, LoL >_> this is not a cancel btw.

[8] = "You can go to the next room.",

--when try to go to the next room and not killed the monster yet.

[9] = "Kill the monster first",

--when try to go to the next room but there is a player yet...this text will be PLAYERNAME + this text

[10] = "is in the room yet."

}

 

Completed = {

[1] = "Congatulations! you have completed the arena in",

--HERE WILL BE THE ARENA NAME.

[2] = "difficulty!, now go and take your reward."}

--then the message will be "Congatulations! you have completed the arena in greenshore/scrapper/warlord difficulty!, now go and take your reward."

 

 

Arena = {

--greenshore

[0] = {

Cost = 10000,

LevelName = 'greenshore',

LevelNeeded = 30,

Goblet = 5807

},

--scrapper

[1] = {

Cost = 50000,

LevelName = 'scrapper',

LevelNeeded = 50,

Goblet = 5806

},

--warlord

[2] = {

Cost = 100000,

LevelName = 'warlord',

LevelNeeded = 80,

Goblet = 5805

}

}

 

 

Rewards = {

--greenshore

--present with items.

[42361] = {

Stor = RewardsStor[1],

Cont = 1990,

items = {7372, 6569, 6574, 2114},

count = {1, 10, 1, 1}

},

--blacksteel sword.

[42362] = {

Stor = RewardsStor[1],

Cont = nil,

item = 7406

},

--headchopper.

[42363] = {

Stor = RewardsStor[1],

Cont = nil,

item = 7380

},

--orcish maul.

[42364] = {

Stor = RewardsStor[1],

Cont = nil,

item = 7392

},

--backpack with items.

[42365] = {

Stor = RewardsStor[1],

Cont = 7342,

items = {7365, 7364},

count = {100, 100}

},

--scrapper

--present with items.

[42371] = {

Stor = RewardsStor[2],

Cont = 1990,

items = {7372, 6569, 6574, 7183},

count = {1, 10, 1, 1}

},

--mystic blade.

[42372] = {

Stor = RewardsStor[2],

Cont = nil,

item = 7384

},

--heroic axe.

[42373] = {

Stor = RewardsStor[2],

Cont = nil,

item = 7389

},

--cranial basher

[42374] = {

Stor = RewardsStor[2],

Cont = nil,

item = 7415

},

--backpack with items.

[42375] = {

Stor = RewardsStor[2],

Cont = 7342,

items = {7365, 2547, 2547, 2311, 2304},

count = {100, 100, 100, 50, 50}

},

--warlord

--present with items.

[42381] = {

Stor = RewardsStor[3],

Cont = 1990,

items = {7372, 6569, 6574, 6568},

count = {1, 10, 1, 1}

},

--justice seeker

[42382] = {

Stor = RewardsStor[3],

Cont = nil,

item = 7390

},

--royal axe.

[42383] = {

Stor = RewardsStor[3],

Cont = nil,

item = 7434

},

--blessed sceptre.

[42384] = {

Stor = RewardsStor[3],

Cont = nil,

item = 7429

},

--backpack with items.

[42385] = {

Stor = RewardsStor[3],

Cont = 7342,

items = {2273, 2268, 7443, 7440, 7529},

count = {50, 50, 1, 1, 100}

}

}

 

arena_monsters = {

--greenshore -scrapper --warlord

[45300] = "Frostfur", [45310] = "Avalanche", [45320] = "Webster",

[45301] = "Bloodpaw", [45311] = "Kreebosh the Exile", [45321] = "Darakan the Executioner",

[45302] = "Bovinus", [45312] = "The Dark Dancer", [45322] = "Norgle Glacierbeard",

[45303] = "Achad", [45313] = "The Hag", [45323] = "The Pit Lord",

[45304] = "Colerian The Barbarian", [45314] = "Slim", [45324] = "Svoren the Mad",

[45305] = "The Hairy One", [45315] = "Grimgor Guteater", [45325] = "The Masked Marauder",

[45306] = "Axeitus Headbanger", [45316] = "Drasilla", [45326] = "Gnorre Chyllson",

[45307] = "Rocky", [45317] = "Spirit of Earth", [45327] = "Fallen Mooh'tah Master Ghar",

[45308] = "Cursed Gladiator", [45318] = "Spirit of Water", [45328] = "Deathbringer",

[45309] = "Orcus the Cruel", [45319] = "Spirit of Fire", [45329] = "The Obliverator"}

 

Checking = false

 

RoomsACT = {42301, 42302, 42303, 42304, 42305, 42306, 42307, 42308, 42309}

 

Goblets = {

[42360] = {Id=Arena[0].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[0].LevelName.." difficulty."},

[42370] = {Id=Arena[1].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[1].LevelName.." difficulty."},

[42380] = {Id=Arena[2].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[2].LevelName.." difficulty."}}

 

RewardsDoors = {[42366] = 1, [42376] = 2, [42386] = 3}

 

ArenaAdding = {[0] = 3000, [1] = 3010, [2] = 3020}

 

function myArenaLevelIs(cid)

Stor = getPlayerStorageValue(cid, myArenaLevel)

if Stor == -1 then

setPlayerStorageValue(cid, myArenaLevel, 0)

Stor = 0

elseif Stor == 3 then Stor = 2

end

return {

RC = Arena[stor].Cost,

LN = Arena[stor].LevelName,

RLV = Arena[stor].LevelNeeded,

LV = getPlayerStorageValue(cid, myArenaLevel)

}

end

 

function getDirectionMove(cid, itempos)

--function by Nahruto

p = getCreaturePosition(cid)

i = itempos

if p.x > i.x then

if p.y > i.y then

ret = NORTHWEST

elseif p.y < i.y then

ret = SOUTHWEST

else

ret = WEST

end

elseif p.x < i.x then

if p.y > i.y then

ret = NORTHEAST

elseif p.y < i.y then

ret = SOUTHEAST

else

ret = EAST

end

else

if p.y > i.y then

ret = NORTH

elseif p.y < i.y then

ret = SOUTH

else

ret = nil

end

end

return ret

end

 

function LeaveArena(cid)

for i = 45300, 45329 do

setPlayerStorageValue(cid, i, 0)

end

if isCreature(getPlayerStorageValue(cid, MonStor)) == TRUE then

doRemoveCreature(getPlayerStorageValue(cid, MonStor))

end

setGlobalStorageValue(getPlayerStorageValue(cid, myRoom), 0)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[2])

doTeleportThing(cid, KickPosition, FALSE)

setPlayerStorageValue(cid, TimeStor, 0)

setPlayerStorageValue(cid, isIN, 0)

end

 

function CheckRooms()

addEvent(CheckRooms, 1000)

for i = 42300, 42309 do

local Player = getGlobalStorageValue(i)

if isPlayer(Player) == TRUE then

local PlayerTime = getPlayerStorageValue(Player, TimeStor)

if PlayerTime <= os.time() then

doTeleportThing(Player, KickPosition, FALSE)

setPlayerStorageValue(Player, TimeStor, 0)

setGlobalStorageValue(i, 0)

doPlayerSendTextMessage(Player,MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[7])

if isCreature(getPlayerStorageValue(Player, MonStor)) == TRUE then

doRemoveCreature(getPlayerStorageValue(Player, MonStor))

end

elseif PlayerTime - 10 <= os.time() then

doPlayerSendTextMessage(Player, MESSAGE_EVENT_DEFAULT, "you have "..PlayerTime - os.time().." seconds left.!")

end

else

setGlobalStorageValue(i, 0)

end

end

end

 

function getArenaMonsterIdByName(name)

for i = 45300, 45329 do

if tostring(arena_monsters) == string.lower(tostring(name)) then

return i

end

end

return false

end]]></config>

<event type="login" name="arenaRegister" event="script"><![CDATA[

domodlib('arenaFunctions')

function onLogin(cid)

registerCreatureEvent(cid, "PlayerArena")

registerCreatureEvent(cid, "ArenaKill")

return true

end]]></event>

 

<event type="death" name="PlayerArena" event="script"><![CDATA[

domodlib('arenaFunctions')

function onDeath(cid, corpse, lastHitKiller, mostDamageKiller)

if getPlayerStorageValue(cid, isIN) == 1 then

I = 0

for i = 45300, 45329 do

if getPlayerStorageValue(cid, i) == 1 then

I = i

end

end

if isCreature(lastHitKiller) == TRUE then

doRemoveCreature(lastHitKiller)

end

GlobalStor = I - ArenaAdding[myArenaLevelIs(cid).LV]

setGlobalStorageValue(GlobalStor, 0)

setPlayerStorageValue(cid, isIN, 0)

end

return true

end]]></event>

 

<event type="kill" name="ArenaKill" event="script"><![CDATA[

domodlib('arenaFunctions')

function onKill(cid, target, lastHit)

if getPlayerStorageValue(cid, isIN) == 1 then

local Room = getArenaMonsterIdByName(getCreatureName(target))

if Room ~= 0 then

setPlayerStorageValue(cid, Room, 1)

doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, Cancel[8])

end

end

return true

end]]></event>

 

<action fromaid="42357" toaid="42386" event="script"><![CDATA[

domodlib('arenaFunctions')

function onUse(cid, item, fromPosition, itemEx, toPosition)

local myMove = getDirectionMove(cid, fromPosition)

 

if myMove == nil then

 

return FALSE

 

end

 

local Reward = Rewards[item.actionid]

 

if Reward then

 

if getPlayerStorageValue(cid, Reward.Stor) ~= 1 then

 

local reward = nil

 

if Reward.Cont ~= nil then

 

reward = doCreateItemEx(Reward.Cont, 1)

 

for i = 1, #Reward.items do

 

doAddContainerItem(reward, Reward.items, Reward.count)

 

end

 

else

 

reward = doCreateItemEx(Reward.item, 1)

 

end

 

if reward ~= nil then

 

if doPlayerAddItemEx(cid, reward, FALSE) == RETURNVALUE_NOERROR then

 

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'You have found a '..getItemNameById(getThing(reward).itemid)..'.')

 

setPlayerStorageValue(cid, Reward.Stor, 1)

 

addPlayerRep(cid, 5, TEXTCOLOR_LIGHTBLUE)

 

else

 

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[3])

 

end

 

end

 

else

 

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[4])

 

end

 

elseif RewardsDoors[item.actionid] then

 

if myArenaLevelIs(cid).LV >= RewardsDoors[item.actionid] then

 

doTransformItem(item.uid, OpenDoorsID)

 

doMoveCreature(cid, myMove)

 

else

 

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[5])

 

end

 

elseif item.actionid == DoorsActID and getPlayerStorageValue(cid, talkNPC) == 1 then

 

doTransformItem(item.uid, OpenDoorsID)

 

doMoveCreature(cid, myMove)

 

else

 

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[1])

end

 

return TRUE

 

end]]></action>

 

<movevent type="StepIn" fromaid="42300" toaid="42380" event="script"><![CDATA[

domodlib('arenaFunctions')

function onStepIn(cid, item, position, fromPosition)

local ArenaRoom = item.actionid

 

if item.actionid == LeavePortals then

 

LeaveArena(cid)

 

elseif isInArray(GobletTiles, item.actionid) == TRUE then

 

local gobletPos = getThingPos(item.uid)

 

if getPlayerStorageValue(cid, item.actionid) ~= 1 then

 

setPlayerStorageValue(cid, item.actionid, 1)

 

local Goblet = doCreateItemEx(Goblets[item.actionid].Id, 1)

 

doItemSetAttribute(Goblet, "description", ""..Goblets[item.actionid].txt.."\nAwarded to "..getCreatureName(cid)..".")

 

gobletPos.y = gobletPos.y - 1

 

doTileAddItemEx(gobletPos, Goblet)

 

end

 

doTransformItem(item.uid, item.itemid - 1)

 

elseif isInArray(RoomsACT, ArenaRoom) == TRUE or ArenaRoom == 42300 then

 

if Checking == FALSE then Checking = TRUE CheckRooms() end

 

local myLevelArena = myArenaLevelIs(cid).LV

 

if ArenaAdding[myLevelArena] then

 

Mons = ArenaRoom + ArenaAdding[myLevelArena]

 

end

 

if getGlobalStorageValue(ArenaRoom) == 0 then

 

if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then

 

if ArenaRoom == 42300 and getPlayerStorageValue(cid, talkNPC) == 1 then

 

setPlayerStorageValue(cid, talkNPC, 0)

 

setPlayerStorageValue(cid, isIN, 1)

 

P = 1

 

elseif ArenaRoom ~= 42300 and getPlayerStorageValue(cid, isIN) == 1 then

 

P = 1

 

else

 

P = nil

 

end

 

if P ~= nil then

 

local SpawnPos = getThingPos(ArenaRoom)

 

doTeleportThing(cid, SpawnPos, FALSE)

 

SpawnPos.x = SpawnPos.x - 1

 

SpawnPos.y = SpawnPos.y - 1

 

local Monster = doSummonCreature(arena_monsters[Mons], SpawnPos)

 

setGlobalStorageValue(ArenaRoom, cid)

 

setGlobalStorageValue(ArenaRoom - 1, 0)

 

setPlayerStorageValue(cid, TimeStor, os.time()+arenaRoomMaxTime)

 

setPlayerStorageValue(cid, MonStor, Monster)

 

setPlayerStorageValue(cid, myRoom, ArenaRoom)

 

else

 

LeaveArena(cid)

 

end

 

else

 

doTeleportThing(cid, fromPosition, TRUE)

 

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[9])

 

end

 

else

 

doTeleportThing(cid, fromPosition, TRUE)

 

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, ""..getCreatureName(getGlobalStorageValue(cid, ArenaRoom)).." "..Cancel[10].."")

 

end

 

elseif ArenaRoom == 42310 then

 

if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then

 

doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,""..Completed[1].." "..myArenaLevelIs(cid).LN.." "..Completed[2].."")

 

setPlayerStorageValue(cid, myArenaLevel, getPlayerStorageValue(cid, myArenaLevel) + 1)

 

setGlobalStorageValue(ArenaRoom - 1, 0)

 

setPlayerStorageValue(cid, TimeStor, 0)

 

setPlayerStorageValue(cid, isIN, 0)

 

doTeleportThing(cid, RewardsRoom, TRUE)

 

else

 

doTeleportThing(cid, fromPosition, TRUE)

 

doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_ORANGE,'Najpierw zabij potwora!')

 

end

 

end

 

return TRUE

 

end]]></movevent>

 

<movevent type="StepOut" fromaid="42357" toaid="42387" event="script"><![CDATA[

domodlib('arenaFunctions')

function onStepOut(cid, item, position, fromPosition)

 

if item.actionid == DoorsActID or RewardsDoors[item.actionid] then

 

doTransformItem(item.uid, item.itemid - 2)

 

elseif isInArray(GobletTiles, item.actionid) == TRUE then

 

doTransformItem(item.uid, item.itemid + 1)

end

 

return TRUE

 

end]]></movevent>

 

</mod>

 

 

NPC

 

<npc name="Halvar" script="data/npc/scripts/arena.lua" floorchange="0" access="5" level="1" maglevel="1">

<health now="150" max="150"/>

<look type="129" head="114" body="119" legs="114" feet="114" corpse="2212"/>

<parameters>

<parameter key="message_greet" value="Hello |PLAYERNAME|. Im leader of the Svargrond Arena." />

</parameters>

</npc>

 

 

 

domodlib('arenaFunctions')

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

local focus = 0

 

local talk_start = 0

 

local TS = 0

 

 

 

function onCreatureDisappear(cid, pos)

 

if focus == cid then

 

selfSay('Good bye then.')

 

focus = 0

 

talk_start = 0

 

end

 

end

 

 

 

local function BYE()

 

focus = 0

 

talk_start = 0

 

TS = 0

 

end

 

 

 

function msgcontains(txt, str)

 

return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))

 

end

 

 

 

function onCreatureSay(cid, type, msg)

 

 

 

msg = string.lower(msg)

 

if (msgcontains(msg, 'hi') and (focus == 0)) then

 

selfSay('Hello ' .. getCreatureName(cid) .. ', Do you want to make arena?.')

 

focus = cid

 

talk_start = os.clock()

 

TS = 1

 

elseif msgcontains(msg, 'hi') and (focus ~= cid) then

 

selfSay('Im Bussy')

 

elseif TS == 1 and msgcontains(msg, 'yes') or msgcontains(msg, 'fight') or msgcontains(msg, 'arena') then

 

if getPlayerStorageValue(cid, myArenaLevel) < 3 then

 

local enterArena = myArenaLevelIs(cid)

 

if getPlayerLevel(cid) >= enterArena.RLV then

 

if getPlayerMoney(cid) >= enterArena.RC then

 

setPlayerStorageValue(cid, talkNPC, 1)

 

doPlayerRemoveMoney(cid, enterArena.RC)

 

selfSay("Now you can go to test... ".. enterArena.LN .."")

 

BYE()

 

else

 

selfSay("You don\'t have "..enterArena.RC.." gp! Come back when you will be ready!")

 

BYE()

 

end

 

else

 

selfSay("You don\'t have "..enterArena.RLV.." level! Come back when you will be ready!")

 

BYE()

 

end

 

else

 

selfSay(Cancel[6])

 

BYE()

 

end

 

elseif TS == 1 and msgcontains(msg, 'no') then

 

selfSay("Bye!.")

 

BYE()

 

elseif msgcontains(msg, 'bye') then

 

selfSay("Bye!.")

 

BYE()

 

end

 

return true

 

end

 

 

 

function onThink()

 

doNpcSetCreatureFocus(focus)

 

if (os.clock() - talk_start) > 60 then

 

if focus > 0 then

 

selfSay('Good bye then.')

 

end

 

focus = 0

 

end

 

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

Editado por Nari
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  • 0

não é por nada não, mas não tem como chamar as funções da lib pelo npc usando "domodlib('arenaFunctions')"

 

essa função só serve dentro do arquivo XML do mods, vai fazer com que sempre retorne nil...

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