Ir para conteúdo

Funçao Que Adiciona Item Onde O Item No Mesmo Conteiner Do Item.uid ...


Ekasus

Posts Recomendados

Funçao que adiciona item onde o item no mesmo conteiner do item.uid ...

 

Eai galerinha...

Tudo beleza?

Malz ai por qualquer coisa, mas este e meu primeiro post ;D

 

Vamos ao que interessa...

Eu estava querendo saber se existe uma funçao que adiciona um item no mesmo conteiner do item.uid.

 

Por exemplo:

Quando voce usa uma potion, o flask vazio, vai para a primeira backpack, (aquela que fica à direita do helmet), isso e MUITOOOO chato, gostaria que o flask fosse adicionado aonde a potion foi usada, pois geralmente players anda com as potion em uma backpack reservada, ai quando o player usar uma potion que esteja em uma bp de potion, gostaria que o flask fosse para a bp de potion...

 

Nao sei se e necessario mais vou postar meu script de potions aqui:

local config = {
   removeOnUse = "no",
   usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
   splashable = "no",
   range = -1,
   realAnimation = "no", -- make text effect visible only for players in range 1x1
   multiplier = {
       health = 1.0,
       mana = 1.0
   }
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
   [8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion
   [7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion
   [7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
   [7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
   [8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

   [7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion
   [7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
   [7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

   [8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
   local potion = POTIONS[item.itemid]
   if(not potion) then
       return false
   end

   if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
       if(not config.splashable) then
           return false
       end

       if(toPosition.x == CONTAINER_POSITION) then
           toPosition = getThingPosition(item.uid)
       end

       doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
       doRemoveItem(item.uid, 1)
       if(not potion.empty or config.removeOnUse) then
           return true
       end

       if(fromPosition.x ~= CONTAINER_POSITION) then
           doCreateItem(potion.empty, fromPosition)
       else
           doPlayerAddItem(cid, potion.empty, 1)
       end

       return true
   end

   if(hasCondition(cid, CONDITION_EXHAUST)) then
       doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
       return true
   end

   if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
       not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
   then
       doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
       return true
   end

   if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > config.range) then
       return false
   end

   local health = potion.health
   if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.multiplier.health))) then
       return false
   end

   local mana = potion.mana
   if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.multiplier.mana))) then
       return false
   end

   doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)
   if(not config.realAnimation) then
       doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
   else
       for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do
           if(isPlayer(tid)) then
               doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
           end
       end
   end

   doAddCondition(cid, exhaust)
   doRemoveItem(item.uid, 1)
   if(not potion.empty or config.removeOnUse) then
       return true
   end

   if(fromPosition.x ~= CONTAINER_POSITION) then
       doCreateItem(potion.empty, fromPosition)
   else
       doPlayerAddItem(cid, potion.empty, 1)
   end

   return true
end

Espero que nao seja pedir demais...

Mas sera que alguem pode me explicar a funçao "getBooleanFromString" e porque ela e usada?

 

Acho que e "só" isso

 

Vlw ai galerinha

Link para o comentário
Compartilhar em outros sites

×
×
  • Criar Novo...