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Fly System V1.0


Gabrielkss

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Fly System v1.0

 

Este script não é o 2.0 é o 1.0 existem pequenos bugs a serem corrigidos, mas não grande.

 

function doCreateTile(id,pos)
doAreaCombatHealth(0,0,pos,0,0,0,255)
doCreateItem(id,1,pos)
end

 

 

 

Primeiro crie flylib.lua em data/lib :

 

CONST_FLYVOID = 460
CONT_FLYOUTFIT = 239
IGNORED = {6495,7096,7099,5167,5162,5163,405,7100,
5315,5521,5316,5193,5192,5191,945,5048,923,950,951,
952,953,3623,954,955,949,9101,3352,9106,9103,1524,
1111,437,433,443,434,442,436,445,941,444,435,943,
1027,925,930,926,928,922,921,1112,406,904,931,934,
932,933,5319} --- Config here


up = {}
down = {}
fly = {}
fly.win = function(cid)-- Script by mock
setPlayerStorageValue(cid, 102015,1)
doPlayerSendTextMessage(cid,27,'Now you can fly.')
end
fly.add = function(cid)-- Script by mock
if getPlayerStorageValue(cid, 102015) == -1 or getPlayerStorageValue(cid,13241) == 1 then
 return false
end
if getPlayerStorageValue(cid, 102059) <= 0 then
 local outfit = getCreatureOutfit(cid)
 outfit.lookType = CONT_FLYOUTFIT
 doSetCreatureOutfit(cid, outfit, -1)
 setPlayerStorageValue(cid, 102059,1)
 doChangeSpeed(cid, 390)
 doPlayerSendTextMessage(cid,27,'Fale \'up\' e \'down\'.' )
 return true
else
 doPlayerSendTextMessage(cid,27, "Você ja esta voando.")
 return false
end

end
function doSetItemActionId(uid,aid)
doItemSetAttribute(uid,'aid',aid)
end
function hasSqm(pos)-- by Mock
return getTileThingByPos({x=pos.x,y=pos.y,z=pos.z,stackpos=0}).itemid ~= 0
end
function isWalkable(pos, creature, proj, pz)-- by Nord
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false, true end
local n = not proj and 3 or 2
for i = 0, 255 do
 pos.stackpos = i
 local tile = getTileThingByPos(pos)
 if tile.itemid ~= 0 and not isCreature(tile.uid) then
  if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
  end
 end
end
return true
end
fly.using=function(cid)-- Script by mock
  return getPlayerStorageValue(cid, 102059) > 0
end
fly.logout = function(cid)-- Script by mock
if fly.using(cid) then
 local p = getCreaturePosition(cid)
 setPlayerStorageValue(cid, 102010,1)
 setPlayerStorageValue(cid, 102011,p.x)
 setPlayerStorageValue(cid, 102012,p.y)
 setPlayerStorageValue(cid, 102013,p.z)
 deletarEmVolta(p)
 fly.del(cid)
end
return true
end
fly.login = function(cid)-- Script by mock
if getPlayerStorageValue(cid, 102010) ~= -1 then
 setPlayerStorageValue(cid, 102010,-1)
 local p = {}
 p.x = getPlayerStorageValue(cid, 102011)
 p.y = getPlayerStorageValue(cid, 102012)
 p.z = getPlayerStorageValue(cid, 102013)
 if not checkAround(p) then
  fly.add(cid)
  down.gerarEmVolta(p)
  doTeleportThing(cid,p)
 end
end
return true
end
fly.die = function(cid)-- Script by mock
if fly.using(cid) then
 local p = getCreaturePosition(cid)
 setPlayerStorageValue(cid, 102011,-1)
 setPlayerStorageValue(cid, 102012,-1)
 setPlayerStorageValue(cid, 102013,-1)
 deletarEmVolta(p)
 fly.del(cid)
end
return true
end
fly.del = function(cid)-- Script by mock
if getPlayerStorageValue(cid, 102059) > 0 then
 if getSqmId(getCreaturePosition(cid)).itemid == CONST_FLYVOID then
  return false
 end
 doRemoveCondition(cid, CONDITION_OUTFIT)
 setPlayerStorageValue(cid, 102059,-1)
 doChangeSpeed(cid, -390)
 return true
end
end
function hasSqm2(pos)-- Script by mock
local f = getTileThingByPos(pos)
if f.itemid ~= 0 and f.itemid ~= 1 and (not isWalkable(pos) and not isInArray(IGNORED,f.itemid)) then
 return true
end
return false
end
function hasSqm3(pos)-- Script by mock
local f = getTileThingByPos(pos)
if f.itemid ~= 0 and f.itemid ~= 1 and f.itemid ~= CONST_FLYVOID and not isInArray(IGNORED,f.itemid) then
 return true
end
return false
end
function deletar(pos)-- Script by mock
if hasSqm(pos) then
 local sqm = getSqmId(pos)
 if sqm.itemid == CONST_FLYVOID then
  doRemoveItem(sqm.uid,1)
 end
end
end
function deletarEmVolta(pos)
for x=-1,1 do
 for y=-1,1 do
  deletar({x=pos.x+x,y=pos.y+y,z=pos.z})
 end
end
end
function checkAround(pos)-- Script by mock
for x=-1,1 do
 for y=-1,1 do
  if hasSqm2({x=pos.x+x,y=pos.y+y,z=pos.z}) then
return true
  end
 end
end
return false
end

function fly.checkAround(pos)-- Script by mock
local n = 0
for x=-1,1 do
 for y=-1,1 do
  local g = getTileThingByPos({x=pos.x+x,y=pos.y+y,z=pos.z})

  if g.itemid == CONST_FLYVOID then
n = n+1
  end
  if isCreature(getTopCreature({x=pos.x+x,y=pos.y+y,z=pos.z}).uid) then
return false
  end
 end
end
if n == 9 then
 return true
end
return false
end

function up.checkAround(pos)-- Script by mock
for x=-1,1 do
 for y=-1,1 do
 local g = getTileThingByPos({x=pos.x+x,y=pos.y+y,z=pos.z})
  if hasSqm3({x=pos.x+x,y=pos.y+y,z=pos.z}) or g.itemid == CONST_FLYVOID then
return true
  end
 end
end
return false
end

function down.checkAround(pos,f)-- Script by mock
for x=-1,1 do
 for y=-1,1 do
 local g = getTileThingByPos({x=pos.x+x,y=pos.y+y,z=pos.z})
  if (not f and hasSqm2({x=pos.x+x,y=pos.y+y,z=pos.z})) or g.itemid == CONST_FLYVOID then
return true
  end
 end
end
return false
end
function gerarEmVolta(pos)-- Script by mock
local n = 30000
for x=-1,1 do
 for y=-1,1 do
  n =n+1
  doItem({x=pos.x+x,y=pos.y+y,z=pos.z},n)
 end
end
end
function doItem(pos,a,d)-- Script by mock
if not hasSqm2(pos) then
 doCreateTile(CONST_FLYVOID,pos)
 pos.stackpos = 0
 local c = getTileThingByPos(pos)
 doSetItemActionId(c.uid, a)
end
end
function getSqmId(pos,t)-- Script by mock
if hasSqm(pos) or t then
 pos.stackpos = 0
 local i = getTileThingByPos(pos)
 return i
end
return nil
end

function down.doItem(pos,a)-- Script by mock
if not hasSqm(pos) then
 doCreateTile(CONST_FLYVOID,pos)
 pos.stackpos = 0
 local c = getTileThingByPos(pos)
 doSetItemActionId(c.uid, a)
end
end

function down.gerarEmVolta(pos)-- Script by mock
local n = 30000
for x=-1,1 do
 for y=-1,1 do
  n =n+1
  down.doItem({x=pos.x+x,y=pos.y+y,z=pos.z},n)
 end
end
end

function doCreateTile(id,pos) -- Script by mock
doAreaCombatHealth(0,0,pos,0,0,0,255)
doCreateItem(id,1,pos)
end

 

Agora temos que instalar um script em creaturescripts, 3 na fala e um sobre os movimentos.

Creaturescripts

 

Em login.lua adicione:

 

fly.login(cid)

 

 

 

o mesmo para logout.lua:

 

fly.logout(cid)

 

Em movements.xml:

 

<movevent type="StepIn" actionid="30001" event="script" value="fly.lua"/>
<movevent type="StepIn" actionid="30002" event="script" value="fly.lua"/>
<movevent type="StepIn" actionid="30003" event="script" value="fly.lua"/>
<movevent type="StepIn" actionid="30004" event="script" value="fly.lua"/>
<movevent type="StepOut" actionid="30005" event="script" value="fly.lua"/>
<movevent type="StepIn" actionid="30006" event="script" value="fly.lua"/>
<movevent type="StepIn" actionid="30007" event="script" value="fly.lua"/>
<movevent type="StepIn" actionid="30008" event="script" value="fly.lua"/>
<movevent type="StepIn" actionid="30009" event="script" value="fly.lua"/>
<movevent type="AddItem" tileitem="1" itemid="460" event="script" value="fly.lua"/>

 

e em fly.lua:

 

---Script by mock the bear
function doCopyItem(item,pos) ---Script by mock the bear
for i=1,6 do
 pos.z = pos.z+1
 if hasSqm(pos) and getSqmId(pos).itemid ~= 10217 then
local i = doCreateItem(item.itemid,item.type,pos)
if item.actionid ~= 0 then
 doSetItemActionid(i,item.actionid)
end
doSendMagicEffect(pos,9)
return i
 else
  local p2 = {x=pos.x+1,y=pos.y+1,z=pos.z}
  doSendDistanceShoot(pos,p2,40)
  doSendMagicEffect(pos,2)
 end
end
end
function onAddItem(item,pos,k) ---Script by mock the bear
 doCopyItem(item,k)
 doRemoveItem(item.uid,item.type == 0 and 1 or item.type)
end
function onStepIn(cid, item, position, fromPosition) ---Script by mock the bear
local dir = {
[30004] = {0,6,7},
[30007] = {7,0,6,1,5},
[30008] = {1,5,7},
[30009] = {5,4,2,1,7},
[30006] = {2,5,4},
[30003] = {4,3,6,2,5},
[30002] = {3,4,6},
[30001] = {6,0,7,3,4},
}
if isPlayer(cid) then
 local chkps = {x=position.x,y=position.y,z=position.z}
 local ig = false
 for i,b in pairs(dir[item.actionid]) do
  local nw = getPosByDir(chkps,b)
  local g = getTileThingByPos(nw)
  if hasSqm3(nw) or g.itemid == CONST_FLYVOID or nw.x < 35 or nw.y < 35 then
ig = true
break
  end
 end
 if not ig then
  deletarEmVolta(fromPosition)
  gerarEmVolta(getCreaturePosition(cid))
 else
  doTeleportThing(cid,fromPosition,false)
  doPlayerSendTextMessage(cid,27, "Sorry, you cannot fly here.")
 end
end
end
function onStepOut(cid, item, position, fromPosition,q)
addEvent(function(pos) if fly.checkAround(pos) then deletarEmVolta(pos) end end,10000,position)
end

 

 

 

Talkactions

 

em talkactions.xml:

 

<talkaction words="up" case-sensitive="no" event="script" value="flyup.lua"/>
<talkaction words="down" case-sensitive="no" event="script" value="flydown.lua"/>
<talkaction words="!fly" case-sensitive="no" event="script" value="fly.lua"/>

 

em fly.lua:

 

function onSay(cid, words, param) --- By moc kthe bear (MTB)
if param ~= '' and getPlayerGroupId(cid) > 3 then
 local cida = getPlayerByName(param)
 if cida and isPlayer(cida) then
  fly.win(cida)
 end
 return true
end
if fly.using(cid)  then
 local p = getCreaturePosition(cid)
 p.stackpos = 0
 local f = getTileThingByPos(p)
 if fly.del(cid) then
  if f.itemid ~= 0 and f.itemid ~= 1 and f.itemid ~= CONST_FLYVOID then
return true
  else
setPlayerStorageValue(cid,10941,1)
local p = getCreaturePosition(cid)
setPlayerStorageValue(cid, 102011,p.x)
setPlayerStorageValue(cid, 102012,p.y)
setPlayerStorageValue(cid, 102013,p.z)
return true
  end
 else
  doPlayerSendTextMessage(cid,27,'You cannot turn off the fly here.')
 end
else
 if fly.add(cid) then
  local pos = getCreaturePosition(cid)
  if getSqmId(pos).itemid == 10217 then
down.gerarEmVolta(pos)
  end
  return true
 else
  doPlayerSendTextMessage(cid,27,'You cannot fly.')
  return true
 end
end
return true
end

 

em Flyup.lua:

 

function onSay(cid)--- By moc kthe bear (MTB)
local time = os.time()
if time < getPlayerStorageValue(cid, 102054) then
 doPlayerSendCancel(cid, "You are exhausted.")
 return true
end
if not fly.using(cid) then
 return false
end
local pos = getCreaturePosition(cid)
pos.z = pos.z-1
if hasSqm(pos) or pos.z < 0 or up.checkAround(pos) then
 doPlayerSendTextMessage(cid,27,'You cannot fly higger.')
 return true
else
 gerarEmVolta(pos)
 doTeleportThing(cid,pos)
 pos.z = pos.z+1
 deletarEmVolta(pos)
end
return true
end

 

em Flydown.lua:

 

function onSay(cid)--- By moc kthe bear (MTB)
local time = os.time()
if time < getPlayerStorageValue(cid, 102054) then
 doPlayerSendCancel(cid, "You are exhausted.")
 return true
end
if not fly.using(cid) then
 return false
end
local pos = getCreaturePosition(cid)
pos.stackpos = 0
local g = getTileThingByPos(pos)
pos.z = pos.z+1
local f = getTileThingByPos(pos)
if getSqmId(getCreaturePosition(cid)).itemid ~= CONST_FLYVOID
 or down.checkAround(pos)
 or (g.itemid ~= CONST_FLYVOID and f.itemid ~= CONST_FLYVOID and f.itemid ~= 0 and f.itemid ~= 1)
 or (not isWalkable(pos,true,false,false) and hasSqm(pos))
 or (hasSqm(pos) and not getTileHouseInfo(pos)) == 0 then
 doPlayerSendTextMessage(cid,27,'You cannot go to down here.')
 return true
else
 down.gerarEmVolta(pos)
 doTeleportThing(cid,pos)
 pos.z = pos.z-1
 deletarEmVolta(pos)
end
return true
end

 

Pronto Feito =D

 

Olhem o Video da System Fly:

 

  • Creditos :
  • Autor: Mock
  • Testado em: TFS 0.3.6

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