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Monstro Ladrão


MaXwEllDeN

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Versão testada : TFS 0.3.6

Autor: MaX_Assins50x47.png Maxwell Denisson(MaXwEllDeN)

Informação adicional: Monster+Creaturescript.

 

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Versão 1

(Quando Mata o player ele perde x porcento aleatorio de dinheiro do player, e quando o monstro morre, ele dropa todo dinheiro que ele roubou de todos os players que tentaram matar ele.)

 

 

 

 

#Instalação:

 

@Monster

Na pasta data/monster

copie qualquer arquivo com a extenção .xml renomeie ele para Robber.xml, abra ele, delete tudo que tiver dentro, copie e cole esse código dentro dele:

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Robber" nameDescription="a robber" race="blood" experience="3060" speed="280" manacost="0">
 <health now="1235" max="1235"/>
 <look type="335" head="79" body="95" legs="95" feet="81" corpse="6080"/>
 <targetchange interval="5000" chance="8"/>
 <strategy attack="100" defense="0"/>
 <flags>
   <flag summonable="1"/>
   <flag attackable="1"/>
   <flag hostile="1"/>
   <flag illusionable="1"/>
   <flag convinceable="1"/>
   <flag pushable="0"/>
   <flag canpushitems="1"/>
   <flag canpushcreatures="0"/>
   <flag targetdistance="1"/>
   <flag staticattack="90"/>
   <flag runonhealth="15"/>
 </flags>
 <attacks>
   <attack name="melee" interval="2000" skill="90" attack="80"/>
<attack name="physical" interval="2000" chance="20" range="7" radius="3" target="0" min="-350" max="-455">
 <attribute key="areaEffect" value="blackspark"/>
</attack>
 </attacks>
 <defenses armor="11" defense="15"/>
<elements>
<element holyPercent="-10"/>
<element firePercent="-10"/>
<element energyPercent="-10"/>
<element icePercent="-10"/>
<element earthPercent="-10"/>
<element deathPercent="+1"/>
</elements>
 <immunities>
   <immunity physical="0"/>
   <immunity energy="0"/>
   <immunity fire="0"/>
   <immunity poison="0"/>
   <immunity lifedrain="0"/>
   <immunity paralyze="0"/>
   <immunity outfit="0"/>
   <immunity drunk="0"/>
   <immunity invisible="0"/>
 </immunities>
 <voices interval="5000" chance="10">
   <voice sentence="Passa a grana mermão!"/>
   <voice sentence="Num tenho medo nem do B.O.P.E."/>
 </voices>
 <loot>
   <item id="2148" countmax="23" chance1="65000" chancemax="0"/> --Gold
   <item id="2468" chance="19000"/> --Studded LEgs
   <item id="2666" countmax="2" chance1="33333"/> --MEat
   <item id="2389" chance="11500"/> --Mace
<item id="1987" chance="100000">
     <inside>
       <item id="2649" chance="38000"/> --Leather Legs
       <item id="2050" chance="50000"/> --torch
       <item id="2689" countmax="2" chance1="20000" chancemax="0"/> --Bread
       <item id="2209" chance="2500"/> --Club ring
     </inside>
   </item>
 </loot>
<script>
       <event name="KRobber"/>                	
       <event name="DRobber"/>         
</script>	  
</monster>

 

@Tag

Na pasta data/monster

abra o arquivo monsters.xml, e coloque essa tag dentro dele:

 

<monster name="Robber" file="Robber.xml"/>

 

@Creaturescript

Na pasta data/creaturescripts/scripts

copie qualquer arquivo de extenção .lua, renomeie ele para KRobber.lua, abra ele, delete tudo que tiver dentro, copie esse código, cole dentro dele e salve:

 

function doContainerAddMoney(uid, amount) ---- Function by MatheusMkalo
   local crystal = math.floor(amount/10000)
   amount = amount-crystal*10000
   local platinum = math.floor(amount/100)
   amount = amount-platinum*100
   local golds = amount

   local goldids = {
   [2160] = crystal,
   [2152] = platinum,
   [2148] = golds
   }

   for i,x in pairs(goldids) do
       doAddContainerItem(uid, i, x)
   end
return TRUE
end 

local percent = function(per, value)
  return per/100*value
end

function onCombat(cid, target)

local perc = math.random(5, 50)

if percent(perc, getPlayerMoney(target)) < getPlayerMoney(target) then
local mony = percent(perc, getPlayerMoney(target))

  doPlayerRemoveMoney(target, mony)
if getPlayerStorageValue(cid, 124537) < 1 then
  setPlayerStorageValue(cid, 124537, mony)    
else                            
  setPlayerStorageValue(cid, 124537, getPlayerStorageValue(cid, 124537) + mony)   
end   

end
return true
end

function onDeath(cid, corpse, deathList)

if getPlayerStorageValue(cid, 124537) < 1 then
  return true
else
   doContainerAddMoney(corpse.uid, getPlayerStorageValue(cid, 124537))
end

return true
end

 

@Tags

Na pasta data/creaturescripts

abra o arquivo creaturescripts.xml, e coloque essas tags dentro dele:

 

<event type="kill" name="KRobber" event="script" value="KRobber.lua"/>
<event type="death" name="DRobber" event="script" value="KRobber.lua"/>

 

 

 

 

Versão 2

(Quando o monstro vai atacando o player o player vai perdendo uma porcentagem aleatoria de 2 à 10 do dinheiro dele, e quando o monstro morre, ele dropa todo dinheiro que ele roubou de todos os players que tentaram matar ele.)

 

 

 

#Instalação:

 

@Monster

Na pasta data/monster

copie qualquer arquivo com a extenção .xml renomeie ele para Robber.xml, abra ele, delete tudo que tiver dentro, copie e cole esse código dentro dele:

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Robber" nameDescription="a robber" race="blood" experience="3060" speed="280" manacost="0">
 <health now="1235" max="1235"/>
 <look type="335" head="79" body="95" legs="95" feet="81" corpse="6080"/>
 <targetchange interval="5000" chance="8"/>
 <strategy attack="100" defense="0"/>
 <flags>
   <flag summonable="1"/>
   <flag attackable="1"/>
   <flag hostile="1"/>
   <flag illusionable="1"/>
   <flag convinceable="1"/>
   <flag pushable="0"/>
   <flag canpushitems="1"/>
   <flag canpushcreatures="0"/>
   <flag targetdistance="1"/>
   <flag staticattack="90"/>
   <flag runonhealth="15"/>
 </flags>
 <attacks>
   <attack name="melee" interval="2000" skill="90" attack="80"/>
<attack name="physical" interval="2000" chance="20" range="7" radius="3" target="0" min="-350" max="-455">
 <attribute key="areaEffect" value="blackspark"/>
</attack>
 </attacks>
 <defenses armor="11" defense="15"/>
<elements>
<element holyPercent="-10"/>
<element firePercent="-10"/>
<element energyPercent="-10"/>
<element icePercent="-10"/>
<element earthPercent="-10"/>
<element deathPercent="+1"/>
</elements>
 <immunities>
   <immunity physical="0"/>
   <immunity energy="0"/>
   <immunity fire="0"/>
   <immunity poison="0"/>
   <immunity lifedrain="0"/>
   <immunity paralyze="0"/>
   <immunity outfit="0"/>
   <immunity drunk="0"/>
   <immunity invisible="0"/>
 </immunities>
 <voices interval="5000" chance="10">
   <voice sentence="Passa a grana mermão!"/>
   <voice sentence="Num tenho medo nem do B.O.P.E."/>
 </voices>
 <loot>
   <item id="2148" countmax="23" chance1="65000" chancemax="0"/> --Gold
   <item id="2468" chance="19000"/> --Studded LEgs
   <item id="2666" countmax="2" chance1="33333"/> --MEat
   <item id="2389" chance="11500"/> --Mace
<item id="1987" chance="100000">
     <inside>
       <item id="2649" chance="38000"/> --Leather Legs
       <item id="2050" chance="50000"/> --torch
       <item id="2689" countmax="2" chance1="20000" chancemax="0"/> --Bread
       <item id="2209" chance="2500"/> --Club ring
     </inside>
   </item>
 </loot>
<script>
       <event name="KRobber"/>                	
       <event name="DRobber"/>         
</script>	  
</monster>

 

@Tag

Na pasta data/monster

abra o arquivo monsters.xml, e coloque essa tag dentro dele:

 

<monster name="Robber" file="Robber.xml"/>

 

@Creaturescript

Na pasta data/creaturescripts/scripts

copie qualquer arquivo de extenção .lua, renomeie ele para KRobber.lua, abra ele, delete tudo que tiver dentro, copie esse código, cole dentro dele e salve:

 

function doContainerAddMoney(uid, amount)
   local crystal = math.floor(amount/10000)
   amount = amount-crystal*10000
   local platinum = math.floor(amount/100)
   amount = amount-platinum*100
   local golds = amount

   local goldids = {
   [2160] = crystal,
   [2152] = platinum,
   [2148] = golds
   }

   for i,x in pairs(goldids) do
       doAddContainerItem(uid, i, x)
   end
return TRUE
end 

local percent = function(per, value)
  return per/100*value
end

function onCombat(cid, target)

local perc = math.random(5, 10)

if percent(perc, getPlayerMoney(target)) < getPlayerMoney(target) then
local mony = percent(perc, getPlayerMoney(target))

  doPlayerRemoveMoney(target, mony)
if getPlayerStorageValue(cid, 124537) < 1 then
  setPlayerStorageValue(cid, 124537, mony)    
else                            
  setPlayerStorageValue(cid, 124537, getPlayerStorageValue(cid, 124537) + mony)   
end   

end
return true
end

function onDeath(cid, corpse, deathList)

if getPlayerStorageValue(cid, 124537) < 1 then
  return true
else
   doContainerAddMoney(corpse.uid, getPlayerStorageValue(cid, 124537))
end

return true
end

 

@Tags

Na pasta data/creaturescripts

abra o arquivo creaturescripts.xml, e coloque essas tags dentro dele:

 

<event type="combat" name="KRobber" event="script" value="KRobber.lua"/>
<event type="death" name="DRobber" event="script" value="KRobber.lua"/>

 

 

 

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