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[Frags]


billstorck

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Aee pessoa pesso ajuda de todos !

Então ja usei mais de 5 tipos de talkaction de !frags, puts tudo isso? sim nenhm resolve meu problema, é o seguinte eu queria um script que mostrasse quanto tem no dia, semana, mês ok? podem me ajudar? e que tbm mostre quando saira os skulls ... só isso pesso vossa ajuda !

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Então brother..

Não sei se isso ajuda.. Tipo, só não tenho esse de sair as skulls..

Mas se for ajudar, o meu frags.lua ta ae:

 

local config = {

advancedFragList = getBooleanFromString(getConfigValue("advancedFragL ist"))

}

 

function onSay(cid, words, param, channel)

local time = os.time()

local times = {today = (time - 86400), week = (time - (7 * 86400))}

 

local contents = {day = {}, week = {}, month = {}}

local result = db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (time - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")

if(result:getID() ~= -1) then

repeat

local content = {

name = result:getDataString("name"),

level = result:getDataInt("level"),

date = result:getDataInt("date")

}

if(content.date > times.today) then

table.insert(contents.day, content)

elseif(content.date > times.week) then

table.insert(contents.week, content)

else

table.insert(contents.month, content)

end

until not result:next()

result:free()

end

 

local size = {

day = table.maxn(contents.day),

week = table.maxn(contents.week),

month = table.maxn(contents.month)

}

if(config.advancedFragList) then

local result = "Frags gained today: " .. size.day .. "."

if(size.day > 0) then

for _, content in ipairs(contents.day) do

result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level

end

 

result = result .. "\n"

end

 

result = result .. "\nFrags gained this week: " .. (size.day + size.week) .. "."

if(size.week > 0) then

for _, content in ipairs(contents.week) do

result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level

end

 

result = result .. "\n"

end

 

result = result .. "\nFrags gained this month: " .. (size.day + size.week + size.month) .. "."

if(size.month > 0) then

for _, content in ipairs(contents.month) do

result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level

end

 

result = result .. "\n"

end

 

local skullEnd = getPlayerSkullEnd(cid)

if(skullEnd > 0) then

result = result .. "\nYour " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd)

end

 

doPlayerPopupFYI(cid, result)

else

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You currently have " .. size.day .. " frags today, " .. (size.day + size.week) .. " this week and " .. (size.day + size.week + size.month) .. " this month.")

if(size.day > 0) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Last frag at " .. os.date("%d %B %Y %X", contents.day[1].date) .. " on level " .. contents.day[1].level .. " (" .. contents.day[1].name .. ").")

end

 

local skullEnd = getPlayerSkullEnd(cid)

if(skullEnd > 0) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd))

end

end

 

return true

end

 

Dae tipo, tu volta uma pasta (data/talkaction) abre o talkactions.xml daí coloca la:

 

<talkaction words="!frags" event="script" value="frags.lua"/>

 

Pronto! :]

Vai lá e testa matando 1 cara ^^'

 

E se você conseguir esse de sair os skulls passa ae pra nóis .-.

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