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ola a todos quando alguem vai fazer anihi no meu ot os 4 players ficam no lugar certo e um puxa a alavanca e a alavanca se mexe mas as pessoas ficam no mesmo lugar e nao acontece nada e da esse erro no exe:

 

anihi.png

 

o script do erro é:

 

function onUse(cid, item, frompos, item2, topos)
if item.uid == 7000 then
if item.itemid == 1946 then

player1pos = {x=194, y=118, z=9, stackpos=253}
player1 = getThingfromPos(player1pos)

player2pos = {x=193, y=118, z=9, stackpos=253}
player2 = getThingfromPos(player2pos)

player3pos = {x=192, y=118, z=9, stackpos=253}
player3 = getThingfromPos(player3pos)

player4pos = {x=191, y=118, z=9, stackpos=253}
player4 = getThingfromPos(player4pos)


if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)

questlevel = 100

if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then

demon1pos = {x=190, y=116, z=10}
demon2pos = {x=192, y=116, z=10}
demon3pos = {x=191, y=120, z=10}
demon4pos = {x=193, y=120, z=10}
demon5pos = {x=194, y=118, z=10}
demon6pos = {x=195, y=118, z=10}

doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)

nplayer1pos = {x=193, y=118, z=10}
nplayer2pos = {x=192, y=118, z=10}
nplayer3pos = {x=191, y=118, z=10}
nplayer4pos = {x=190, y=118, z=10}

doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)

doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)

doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)

doTransformItem(item.uid,1945)

else
doPlayerSendCancel(cid,"All players must have level 100 to enter.")
end
else
doPlayerSendCancel(cid,"You need 4 players in your team.")
end
end
if item.itemid == 1945 then

starting={x=188, y=111, z=10, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=210, y=122, z=10, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
if creature.itemid > 0 then
if getPlayerAccess(creature.uid) == 0 then
players=players+1
end
if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
totalmonsters=totalmonsters+1
monster[totalmonsters]=creature.uid
end
end
checking.x=checking.x+1
if checking.x>ending.x then
checking.x=starting.x
checking.y=checking.y+1
end
until checking.y>ending.y
if players==0 then
trash= {x=233, y=125, z=10}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end


end
end
if item.uid == 5006 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a demon armor.")
doPlayerAddItem(cid,2494,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == 5007 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a magic sword.")
doPlayerAddItem(cid,2400,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == 5008 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")
doPlayerAddItem(cid,2431,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == 5009 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a Thunder Hammer.")
doPlayerAddItem(cid,2421,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
return 1
end

 

plz me ajudem!

Link para o comentário
https://xtibia.com/forum/topic/146844-ajudaanihilator/
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Acho que o script só tem esse erro se é que isso é o erro; não tenho certeza mas tenta substituir a linha:

 

if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then

 

Por essa:

 

if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 1 then

Link para o comentário
https://xtibia.com/forum/topic/146844-ajudaanihilator/#findComment-971858
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