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Da Um Help No Outfit Do Monstro


pedrokkkk

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GALERA VO EXPLICAR AKI... seguinte>>> eu vi um tutorial que fazia tipow um dance com o player que ele fikava girando e trocando outfit aki ta o script dele

local conf = {}

-- // config // ---

conf.danceTexts = {"GO GO DANCE!", "DANCE NOW!", "DANCE IS FUNY!"}

conf.textSpeed = 1500 -- how fast animated texts is sending?

conf.danceSpeed = 100 -- dance speed

conf.outfitSpeed = 250 -- outfit changer speed

conf.outfitMale = {128, 129, 130, 131, 132, 133, 134, 143, 144, 145, 146, 151, 152, 153, 154, 251, 268, 273, 278, 289, 325} -- all male outfits

conf.outfitFemale = {136, 137, 138, 139, 140, 141, 142, 147, 148, 149, 150, 155, 156, 157, 158, 252, 269, 270, 279, 288, 324} -- all female outfits

-- // end // --

 

 

 

function dancer(tab)

if isPlayer(tab[1]) then

local dirs = {[0] = {1,3},[1] = {0,2},[2] = {1,3},[3] = {0,2}}

local look = dirs[getCreatureLookDirection(tab[1])]

doCreatureSetLookDir(tab[1], look[math.random(1,2)])

tab[2].dancer = addEvent(dancer,conf.danceSpeed, {tab[1], tab[2]})

end

end

 

function messager(tab)

if isPlayer(tab[1]) then

doCreatureSay(tab[1], conf.danceTexts[math.random(1, #conf.danceTexts)], TALKTYPE_ORANGE_2)

tab[2].messager = addEvent(messager,conf.textSpeed, tab)

end

end

 

function outfitChanger(tab)

if isPlayer(tab[1]) then

if getPlayerSex(tab[1]) == PLAYERSEX_FEMALE then

outs = conf.outfitFemale

else

outs = conf.outfitMale

end

local outfit = {

lookType = outs[math.random(1, #outs)],

lookHead = math.random(1,133),

lookBody = math.random(1,133),

lookLegs = math.random(1,133),

lookFeet = math.random(1,133),

lookTypeEx = math.random(1,133),

lookAddons = math.random(0,3)}

doCreatureChangeOutfit(tab[1], outfit)

tab[2].outfitChanger = addEvent(outfitChanger,conf.outfitSpeed, tab)

end

end

backOutfit = {}

local backOutfit = {}

function onSay(cid, words, param, channel)

 

local pid = getPlayerGUID(cid)

 

if type(events[pid]) ~= "table" then

events[pid] = {}

end

 

if string.lower(param) == "start" and not(events[pid].dancer) then

outBack = getCreatureOutfit(cid)

backOutfit[pid] = outBack

backOutfit[pid].lookType = outBack.lookType

backOutfit[pid].lookAddons = outBack.lookAddons

dancer({cid, events[pid]})

messager({cid, events[pid]})

outfitChanger({cid, events[pid]})

elseif string.lower(param) == "stop" and events[pid].dancer then

stopEvent(events[pid].dancer)

stopEvent(events[pid].messager)

stopEvent(events[pid].outfitChanger)

events[pid] = {}

doCreatureChangeOutfit(cid, backOutfit[pid])

end

return TRUE

end

 

QUERIA SABER SE DAR PARA COLOCAR UM MONSTRO QUE FIKE TROCANDO DE OUTFIT IGUAL ESSE TALKACTION FAZ.. ENTAUM PODE?

AGRADEÇO AKI PARA NAO DAR FLOOD DEPOIS =D

Editado por Pedrokkkk
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usa no monstro

 

<defense name="outfit" interval="0" chance="60" monster="Dragon Lord" duration="0">

</defense>

<defense name="outfit" interval="0" chance="60" monster="Demon" duration="0">

</defense>

<defense name="outfit" interval="0" chance="60" monster="Fluff" duration="0">

</defense>

 

vermelho: Nome do monstro que ele vai parecer

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