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[PDE] Erro no dano


jeanflamengo

Pergunta

bom eu estava tentando adaptar o pda no pde, porem nessa de passar arquivo aqui e ali surgiu um probleminha.... os pokes selvagens qnd estão com a vida no vermelho demoram mais para morrer, exemplo:
venu selvagem com vida no vermelho estava tomando hit de 3k do magma storm
venu selvagem qnd chega no vermelho e toma o msmo magma storm apanha só 80 por ai, e só morre com o dano do melee não importa o tanto de spell que vc jogue ele não morre, exceto o melle :/
creaturescripts
exp2.0

local combats = { --alterado v1.6 \/
[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},
[GRASSDAMAGE] = {cor = COLOR_GRASS},
[POISONEDDAMAGE] = {cor = COLOR_GRASS},
[FIREDAMAGE] = {cor = COLOR_FIRE2},
[bURNEDDAMAGE] = {cor = COLOR_BURN},
[WATERDAMAGE] = {cor = COLOR_WATER},
[iCEDAMAGE] = {cor = COLOR_ICE},
[NORMALDAMAGE] = {cor = COLOR_NORMAL},
[FLYDAMAGE] = {cor = COLOR_FLYING},
[GHOSTDAMAGE] = {cor = COLOR_GHOST},
[GROUNDDAMAGE] = {cor = COLOR_GROUND},
[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},
[ROCKDAMAGE] = {cor = COLOR_ROCK},
[bUGDAMAGE] = {cor = COLOR_BUG},
[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},
[DRAGONDAMAGE] = {cor = COLOR_DRAGON},
[POISONDAMAGE] = {cor = COLOR_POISON},
[DARKDAMAGE] = {cor = COLOR_DARK},
[sTEELDAMAGE] = {cor = COLOR_STEEL},
[MIRACLEDAMAGE] = {cor = COLOR_PSYCHIC},
[DARK_EYEDAMAGE] = {cor = COLOR_GHOST},
[sEED_BOMBDAMAGE] = {cor = COLOR_GRASS},
[sACREDDAMAGE] = {cor = COLOR_FIRE2},
[MUDBOMBDAMAGE] = {cor = COLOR_GROUND}
}
--alterado v1.5 tabelas agora estao em lib/configuration.lua
local function sendPlayerDmgMsg(cid, text)
if not isCreature(cid) then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)
end
local races = {
[4] = {cor = COLOR_FIRE2},
[6] = {cor = COLOR_WATER},
[7] = {cor = COLOR_NORMAL},
[8] = {cor = COLOR_FIRE2},
[9] = {cor = COLOR_FIGHTING},
[10] = {cor = COLOR_FLYING},
[11] = {cor = COLOR_GRASS},
[12] = {cor = COLOR_POISON},
[13] = {cor = COLOR_ELECTRIC},
[14] = {cor = COLOR_GROUND},
[15] = {cor = COLOR_PSYCHIC},
[16] = {cor = COLOR_ROCK},
[17] = {cor = COLOR_ICE},
[18] = {cor = COLOR_BUG},
[19] = {cor = COLOR_DRAGON},
[20] = {cor = COLOR_GHOST},
[21] = {cor = COLOR_STEEL},
[22] = {cor = COLOR_DARK},
[1] = {cor = 180},
[2] = {cor = 180},
[3] = {cor = 180},
[5] = {cor = 180},
}
local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE}
local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}
local ignored = {POISONEDDAMAGE, BURNEDDAMAGE} --alterado v1.6
local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE}
function onStatsChange(cid, attacker, type, combat, value)
if combat == FLYSYSTEMDAMAGE then return false end
if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV
if not isCreature(attacker) then --alterado v1.5 cid == attacker
if not isInArray(fixdamages, combat) and combats[combat] then
doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)
end
return true
end
local damageCombat = combat
--------------------------------------------------
--alterado v1.6 retirado os combats sleep_powder e poison_powder daki!
--------------------------------------------------
if type == STATSCHANGE_HEALTHGAIN then
if cid == attacker then
return true
end
if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then
return false
end
return true
end
--------------------------------------------------
if isMonster(cid) then
local valor = value
if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker) * playerDamageReduction
doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor) --alterado v1.6 dano nos npcs
return false
elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
return false
end
end
--------------------------------------------------
if isPlayer(attacker) then
local valor = value
if valor > getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end
if combat == COMBAT_PHYSICALDAMAGE then
return false
end
if combat == PHYSICALDAMAGE then
doSendMagicEffect(getThingPos(cid), 3)
doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)
end
if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then
doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)
end
if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then
--doPlayerSendTextMessage(attacker, cid, 20, "Seu "..getPokeName(getCreatureSummons(attacker)[1]).." causou "..valor.." de dano no "..getSomeoneDescription(cid)..".")
end
return true
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
--if ehMonstro(attacker) and getClosestFreeTile(getCreatureSummons(cid)[1]) >= 1 then
--doSendAnimatedText(getThingPosWithDebug(attacker), "Hmpfg!", 215)
--doMonsterSetTarget(attacker, getCreatureSummons(cid)[1])
--end
return false
end
--if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
--if ehMonstro(attacker) and getClosestFreeTile(getCreatureSummons(cid)[1]) <= 0 then
--doSendAnimatedText(getThingPosWithDebug(attacker), "Grrr!", 215)
--doMonsterSetTarget(attacker, cid)
--end
--return true
--end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then
if isSummon(attacker) or isPlayer(attacker) then
if canAttackOther(cid, attacker) == "Cant" then return false end
end
local valor = 0
if combat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker)
else
valor = getSpecialAttack(attacker)
end
valor = valor * playerDamageReduction
valor = valor * math.random(83, 117) / 100
if valor >= getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end
valor = math.floor(valor)
if valor >= getCreatureHealth(cid) then
if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then
setPlayerStorageValue(cid, 6598754, -1)
setPlayerStorageValue(cid, 6598755, -1)
doRemoveCondition(cid, CONDITION_OUTFIT)
if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne) >= 1 then
doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid,_Lib_Battle_Info.backPos1)), false)
elseif getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo) >= 1 then
doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid,_Lib_Battle_Info.backPos2)), false)
else
doTeleportThing(cid, {x = 1001, y = 1026, z = 14}, false)
end
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
return false --alterado v1.8
elseif getPlayerStorageValue(cid, 577869) >= 1 then
setPlayerStorageValue(cid, 577869, 0)
doTeleportThing(cid, {x = 1009, y = 1084, z = 14}, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
return false
elseif getPlayerStorageValue(cid, 20000) >= 1 then
setPlayerStorageValue(cid, 20000, 0)
setPlayerStorageValue(cid,30,0)
doTeleportThing(cid, {x = 1172, y = 1366, z = 7}, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
doPlayerSendTextMessage(cid, 20, "Você morreu no Saffari por Favor volte mais tarde!")
return false
elseif getPlayerStorageValue(cid, 20001) >= 1 then
setPlayerStorageValue(cid,20001,0)
doTeleportThing(cid, {x = 1371, y = 1240, z = 7}, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
doRemoveCondition(cid, CONDITION_OUTFIT)
doPlayerSendTextMessage(cid, 20, "You are died in demon room, please come back!")
return false
end
------------------------------------------- ---
if getPlayerStorageValue(cid, 18) >= 1 then
setPlayerStorageValue(cid,18,0)
doRemoveCondition(cid, CONDITION_OUTFIT)
end
------------Saffari----------------------------------
if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
doRemoveCondition(cid, CONDITION_OUTFIT)
setPlayerStorageValue(cid, 17000, 0)
setPlayerStorageValue(cid, 17001, 0)
setPlayerStorageValue(cid, 63215, -1)
doChangeSpeed(cid, PlayerSpeed)
local item = getPlayerSlotItem(cid, 8)
local btype = getPokeballType(item.itemid)
if #getCreatureSummons(cid) <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
end
end
end
------------Edited Golden Arena------------------
if getPlayerStorageValue(cid, 22545) == 1 then
if getGlobalStorageValue(22550) == 1 then
doPlayerSendTextMessage(cid, 20, "Você foi o último sobrevivente da Golden Arena! Tome sua recompensa!")
doPlayerAddItem(cid, 2160, getPlayerStorageValue(cid, 22551)*30/4)
doPlayerAddExperience(cid, 1000, getPlayerStorageValue(cid, 22551)*30)
setPlayerStorageValue(cid, 22545, -1)
doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
--setPlayerRecordWaves(cid)
endGoldenArena()
return false --alterado v1.8
else
setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1)
setPlayerStorageValue(cid, 22545, -1)
doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false)
doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*5)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
--setPlayerRecordWaves(cid)
return true
end
end
----------------------------------
local corpse = doCreateItem(3058, 1, getThingPos(cid))
doDecayItem(corpse)
doItemSetAttribute(corpse, "pName", getCreatureName(cid)) --alterado v1.7 coloca corpse quando o player morre!
doItemSetAttribute(corpse, "attacker", getCreatureName(attacker))
doItemSetAttribute(corpse, "article", getPlayerSex(cid) == 0 and "She" or "He")
end
doCreatureAddHealth(cid, -valor, 3, 180)
if not isPlayer(cid) then
addEvent(sendPlayerDmgMsg, 5, cid, "Você perdeu "..valor.." em pontos de vida por um attack de "..getSomeoneDescription(attacker)..".")
end
return false
end
--------------------------------------------------
--if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then
-- if isPlayer(cid) then
-- return false
-- end
-- if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then
-- return false
-- end
--end
---------------------------------------------------
--if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then
-- if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then
-- return false
-- end
--end
--------------------------------------------------
if ehMonstro(cid) and ehMonstro(attacker) then
return false --edited monstro nao atacar monstro
end
--------------------------------------------------
--------------------REFLECT-----------------------
if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then
if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then
doSendMagicEffect(getThingPosWithDebug(cid), 135)
doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS)
addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102))
if getCreatureName(cid) == "Wobbuffet" then
doRemoveCondition(cid, CONDITION_OUTFIT)
end
setPlayerStorageValue(cid, 21099, -1) --alterado v1.6
setPlayerStorageValue(cid, 21100, 1)
setPlayerStorageValue(cid, 21101, attacker)
setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f)
setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType)
return false
end
end
-------------------------------------------------
local multiplier = 1
if isCreature(cid) then
poketype1 = pokes[getCreatureName(cid)].type --alterado v1.6
poketype2 = pokes[getCreatureName(cid)].type2
end
if not poketype1 or not poketype2 then return false end --alterado v1.6
if getCreatureCondition(cid, CONDITION_INVISIBLE) then
return false
end
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
if isInArray(effectiveness[damageCombat].super, poketype1) then
multiplier = multiplier + 0.5
end
if isInArray(effectiveness[damageCombat].super, poketype2) then
multiplier = multiplier + 0.5
end
if isInArray(effectiveness[damageCombat].weak, poketype1) then --Edited effetivenes = pxg... ;p
multiplier = multiplier - 0.25
end
if isInArray(effectiveness[damageCombat].weak, poketype2) then
multiplier = multiplier - 0.25
end
if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.5
multiplier = 0.5
end --alterado v1.6
end
-- X-Attack --
if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then
local Tiers = {8, 9, 10, 11, 12, 13, 14}
local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8)
local bonusatk = {}
if getItemAttribute(ball.uid, "heldx") == 8 then
bonusatk = AtkBonus1
elseif getItemAttribute(ball.uid, "heldx") == 9 then
bonusatk = AtkBonus2
elseif getItemAttribute(ball.uid, "heldx") == 10 then
bonusatk = AtkBonus3
elseif getItemAttribute(ball.uid, "heldx") == 11 then
bonusatk = AtkBonus4
elseif getItemAttribute(ball.uid, "heldx") == 12 then
bonusatk = AtkBonus5
elseif getItemAttribute(ball.uid, "heldx") == 13 then
bonusatk = AtkBonus6
elseif getItemAttribute(ball.uid, "heldx") == 14 then
bonusatk = AtkBonus7
elseif not isInArray(Tiers, getItemAttribute(ball.uid, "heldx")) then
bonusatk = 1
end
multiplier = multiplier * bonusatk
end
-- X-Attack --
elseif combat == COMBAT_PHYSICALDAMAGE then
if isGhostPokemon(cid) then --alterado v1.3
if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --passiva Foresight!!
if isSummon(cid) and isPlayer(getCreatureMaster(cid))then
local TierEle = {
[78] = {chance = Elemen1},
[79] = {chance = Elemen2},
[80] = {chance = Elemen3},
[81] = {chance = Elemen4},
[82] = {chance = Elemen5},
[83] = {chance = Elemen6},
[84] = {chance = Elemen7},
}
local Tier = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "heldx")
if Tier and Tier > 77 and Tier < 85 and getPlayerStorageValue(cid, 22666) ~= 5 then
if math.random(1,100) <= TierEle[Tier].chance then
docastspell(cid, "Elemental", -1000, -5000)
setPlayerStorageValue(cid, 22666, 5)
addEvent(function() setPlayerStorageValue(cid, 22666, 0) end, 1 * 1800)
end
end
end
doSendMagicEffect(getThingPos(cid), 3)
return false
end
end
local cd = getPlayerStorageValue(attacker, conds["Miss"])
local cd2 = getPlayerStorageValue(attacker, conds["Confusion"])
local cd3 = getPlayerStorageValue(attacker, conds["Stun"])
if cd >= 0 or cd2 >= 0 or cd3 >= 0 then
if math.random(1, 100) > 50 then --Edited miss system -- 50% chance de da miss no atk fisico
doSendMagicEffect(getThingPos(cid), 211)
doSendAnimatedText(getThingPos(attacker), "MISS", 215) --alterado v1.5
return false
end
end
end
--------------------------------------------------
local valor = value
if multiplier == 1.5 and poketype2 == "no type" then
multiplier = 2 --alterado v1.6
elseif multiplier == 1.5 and poketype2 ~= "no type" then
multiplier = 1.75
elseif multiplier == 1.25 then --edited effetivines = pxg
multiplier = 1
end
--------------------------------------------------
if isSummon(cid) and isSummon(attacker) then
if getCreatureMaster(cid) == getCreatureMaster(attacker) then
return false
end
if canAttackOther(cid, attacker) == "Cant" then
return false
end
end
valor = valor * multiplier
if isSummon(attacker) then
valor = valor * getHappinessRate(attacker)
else
valor = valor * summonReduction
end
valor = math.floor(valor)
if combat == COMBAT_PHYSICALDAMAGE then
block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))
valor = getOffense(attacker) * block
if isInArray(specialabilities["counter"], getCreatureName(cid)) then
if math.random(1, 100) <= 10 then
doCreatureAddHealth(attacker, -valor, 3, 180)
valor = 0
doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215)
end
end
-- Return --
if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
local returnbonus = {}
local ball = getPlayerSlotItem(getCreatureMaster(cid), 8)
local Tiers = {
[15] = {bonus = DmgReturn1},
[16] = {bonus = DmgReturn2},
[17] = {bonus = DmgReturn3},
[18] = {bonus = DmgReturn4},
[19] = {bonus = DmgReturn5},
[20] = {bonus = DmgReturn6},
[21] = {bonus = DmgReturn7},
}
local Tier = getItemAttribute(ball.uid, "heldx")
if Tier and Tier > 14 and Tier < 22 then
returnbonus = math.floor((valor * Tiers[Tier].bonus))
elseif not isInArray(Tiers, Tier) then
returnbonus = 0
end
doCreatureAddHealth(attacker, -returnbonus)
end
-- Return --
else
-- Return --
if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
local returnbonus = {}
local ball = getPlayerSlotItem(getCreatureMaster(cid), 8)
local Tiers = {
[15] = {bonus = DmgReturn1},
[16] = {bonus = DmgReturn2},
[17] = {bonus = DmgReturn3},
[18] = {bonus = DmgReturn4},
[19] = {bonus = DmgReturn5},
[20] = {bonus = DmgReturn6},
[21] = {bonus = DmgReturn7},
}
local Tier = getItemAttribute(ball.uid, "heldx")
if Tier and Tier > 14 and Tier < 22 then
returnbonus = math.floor((valor * Tiers[Tier].bonus))
elseif not isInArray(Tiers, Tier) then
returnbonus = 0
end
doCreatureAddHealth(attacker, -returnbonus)
end
-- Return --
-- Critical --
if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then
local Tiers = {
[85] = {chance = Critical1},
[86] = {chance = Critical2},
[87] = {chance = Critical3},
[88] = {chance = Critical4},
[89] = {chance = Critical5},
[90] = {chance = Critical6},
[91] = {chance = Critical7},
}
local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8)
local Tier = getItemAttribute(ball.uid, "heldx")
if Tier and Tier > 84 and Tier < 92 then
if math.random(1,100) <= Tiers[Tier].chance then
valor = valor * 2
doSendAnimatedText(getThingPos(cid), "STK "..valor, 115)
end
end
end
-- Critical --
valor = valor / getDefense(cid)
end
-------------------------Edited CLAN SYSTEM-----------------------------------
if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then
valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk") --alterado v1.3
elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then
valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2))
end
-----------------------------------------------------------------------
---------------------- FEAR / ROAR ------------------------------------
if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then --alterado!!
return true
end
--------------------------------------------------------------------------
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.6
valor = valor * 0 --alterado v1.5
end
end
end
if damageCombat == GROUNDDAMAGE then
if isInArray(specialabilities["levitate"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
-----------------------------------------------------------------------------
if damageCombat == NORMALDAMAGE then
if isInArray(specialabilities["wond guard"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
if damageCombat == FIGHTDAMAGE then
if isInArray(specialabilities["wond guard"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
if damageCombat == PHYSICALDAMAGE then
if isInArray(specialabilities["wond guard"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
if damageCombat == POISONDAMAGE then
if isInArray(specialabilities["wond guard"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
if damageCombat == GROUNDDAMAGE then
if isInArray(specialabilities["wond guard"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
if damageCombat == BUGDAMAGE then
if isInArray(specialabilities["wond guard"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
if damageCombat == STEELDAMAGE then
if isInArray(specialabilities["wond guard"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
if damageCombat == WATERDAMAGE then
if isInArray(specialabilities["wond guard"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
if damageCombat == GRASSDAMAGE then
if isInArray(specialabilities["wond guard"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
if damageCombat == ELECTRICDAMAGE then
if isInArray(specialabilities["wond guard"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
if damageCombat == PSYCHICDAMAGE then
if isInArray(specialabilities["wond guard"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
if damageCombat == ICEDAMAGE then
if isInArray(specialabilities["wond guard"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
if damageCombat == DRAGONDAMAGE then
if isInArray(specialabilities["wond guard"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
if damageCombat == MUDBOMBDAMAGE then
if isInArray(specialabilities["wond guard"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
-----------------------------------------------------------------------------
if damageCombat == FIREDAMAGE then
if isInArray(specialabilities["water Sport"], getCreatureName(cid)) then
valor = 0.5 --alterado v1.5
end
end
-----------------------------------------------------------------------------
local p = getThingPos(cid)
if p.x == 1 and p.y == 1 and p.z == 10 then
return false
end
if getPlayerStorageValue(cid, 9658783) == 1 then
return false --imune
end
-----------------------------------------------------------------------------
if valor >= getCreatureHealth(cid) then
if isInArray(cannotKill, combat) and isPlayer(cid) then
valor = getCreatureHealth(cid) - 1
else
if not isSummon(cid) then
local owner = attacker
if isSummon(attacker) then
owner = getCreatureMaster(attacker)
end
if isInTask(owner) then
--TASK_QUANTITY_STO
--TASK_POKES_STO
--TASK_EXPERIENCE
--TASK_STO
if getCreatureName(cid) == getPlayerStorageValue(owner, TASK_POKES_STO) then
local poke = getPlayerStorageValue(owner, TASK_POKES_STO)
local prize = getPlayerStorageValue(owner, TASK_EXPERIENCE)
local dificuldade = getPlayerStorageValue(owner, TASK_STO)
local tabela = tasks[dificuldade]
local pokemons = tabela.POKES
local pokemon = pokemons[poke]
local max_quantity = pokemon[1]
if getPlayerStorageValue(owner, TASK_QUANTITY_STO) >= 2 then
setPlayerStorageValue(owner, TASK_QUANTITY_STO, getPlayerStorageValue(owner, TASK_QUANTITY_STO)-1)
doPlayerSendTextMessage(owner, MESSAGE_STATUS_CONSOLE_ORANGE, "[•"..dificuldade:upper().."]->["..getPlayerStorageValue(owner, TASK_QUANTITY_STO).."/"..max_quantity.."] "..poke..""..(getPlayerStorageValue(owner, TASK_QUANTITY_STO) > 1 and "s" or "").." derrotados.")
else
doPlayerSendTextMessage(owner, MESSAGE_STATUS_CONSOLE_ORANGE, "[•"..dificuldade:upper().."] DONE!")
doPlayerSendTextMessage(owner, 27, "Prize: "..prize.." experience! You can say !extra to get another prize.")
doPlayerAddExp(owner, prize)
doSendAnimatedText(getThingPos(owner), prize, 215)
setPlayerStorageValue(owner, EXTRA_STO, dificuldade)
setPlayerStorageValue(owner, EXTRA_PRIZE_STO, poke)
setPlayerStorageValue(owner, TASK_POKES_STO, -1)
setPlayerStorageValue(owner, TASK_QUANTITY_STO, -1)
setPlayerStorageValue(owner, TASK_EXPERIENCE, -1)
setPlayerStorageValue(owner, TASK_STO, -1)
end
end
end
end
valor = getCreatureHealth(cid)
end
end
valor = math.floor(valor)
------------------ SKILLs Q CURAM O ATTACKER ---------------------------------
local function doHeal(cid, amount)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then --alterado v1.6
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end
if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then
if getPlayerStorageValue(attacker, 95487) >= 1 then
doHeal(attacker, valor)
setPlayerStorageValue(attacker, 95487, -1) --alterado v1.6
end
elseif damageCombat == SEED_BOMBDAMAGE then
doHeal(attacker, valor)
end
--------------------------------------------
----------SACRED FIRE-----------------------
if combat == SACREDDAMAGE and not ehNPC(cid) then --alterado v1.6
local ret = {}
ret.id = cid
ret.cd = 9
ret.check = getPlayerStorageValue(cid, conds["Silence"])
ret.eff = 39
ret.cond = "Silence"
doCondition2(ret)
end
---------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Crobat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Golbat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Zubat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Shiny Crobat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Shiny Golbat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Shiny Zubat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
--- X-Agility/X-Strafe/X-Rage/X-Harden ---
if combat == COMBAT_PHYSICALDAMAGE then
local TierAgi = {
[43] = {chance = Agility1},
[44] = {chance = Agility2},
[45] = {chance = Agility3},
[46] = {chance = Agility4},
[47] = {chance = Agility5},
[48] = {chance = Agility6},
[49] = {chance = Agility7},
}
local TierStra = {
[50] = {chance = Strafe1},
[51] = {chance = Strafe2},
[52] = {chance = Strafe3},
[53] = {chance = Strafe4},
[54] = {chance = Strafe5},
[55] = {chance = Strafe6},
[56] = {chance = Strafe7},
}
local TierRage = {
[57] = {chance = Rage1},
[58] = {chance = Rage2},
[59] = {chance = Rage3},
[60] = {chance = Rage4},
[61] = {chance = Rage5},
[62] = {chance = Rage6},
[63] = {chance = Rage7},
}
if isPlayer(getCreatureMaster(attacker)) and isSummon(attacker) then
local Tier = getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, "heldx")
if Tier and Tier > 42 and Tier < 50 and getPlayerStorageValue(attacker, 22666) ~= 1 then
if math.random(1,100) <= TierAgi[Tier].chance then
docastspell(attacker, "Agility")
setPlayerStorageValue(attacker, 22666, 1)
addEvent(function() setPlayerStorageValue(attacker, 22666, 0) end, 15 * 1000)
end
elseif Tier and Tier > 49 and Tier < 57 and getPlayerStorageValue(attacker, 22666) ~= 2 then
if math.random(1,100) <= TierStra[Tier].chance then
docastspell(attacker, "Strafe")
setPlayerStorageValue(attacker, 22666, 2)
addEvent(function() setPlayerStorageValue(attacker, 22666, 0) end, 15 * 1000)
end
elseif Tier and Tier > 56 and Tier < 64 and getPlayerStorageValue(attacker, 22666) ~= 3 then
if math.random(1,100) <= TierRage[Tier].chance then
docastspell(attacker, "Rage")
setPlayerStorageValue(attacker, 22666, 3)
addEvent(function() setPlayerStorageValue(attacker, 22666, 0) end, 15 * 1000)
end
end
end
if isPlayer(getCreatureMaster(cid)) and isSummon(cid) then
local TierHarden = {
[64] = {chance = Harden1},
[65] = {chance = Harden2},
[66] = {chance = Harden3},
[67] = {chance = Harden4},
[68] = {chance = Harden5},
[69] = {chance = Harden6},
[70] = {chance = Harden7},
}
local TierEle = {
[78] = {chance = Elemen1},
[79] = {chance = Elemen2},
[80] = {chance = Elemen3},
[81] = {chance = Elemen4},
[82] = {chance = Elemen5},
[83] = {chance = Elemen6},
[84] = {chance = Elemen7},
}
local Tier = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "heldx")
if Tier and Tier > 63 and Tier < 71 and getPlayerStorageValue(cid, 22666) ~= 4 then
if math.random(1,100) <= TierHarden[Tier].chance then
docastspell(cid, "Harden")
setPlayerStorageValue(cid, 22666, 4)
addEvent(function() setPlayerStorageValue(cid, 22666, 0) end, 8 * 1000)
end
end
if Tier and Tier > 77 and Tier < 85 and getPlayerStorageValue(cid, 22666) ~= 5 then
if math.random(1,100) <= TierEle[Tier].chance then
docastspell(cid, "Elemental", -1000, -5000)
setPlayerStorageValue(cid, 22666, 5)
addEvent(function() setPlayerStorageValue(cid, 22666, 0) end, 1 * 1800)
end
end
end
end
--- X-Agility/Strafe/Rage/Harden ---
valor = math.abs(valor) --alterado v1.9
if isSummon(cid) and valor >= getCreatureHealth(cid) then
onPokeHealthChange(getCreatureMaster(cid), true)
elseif isSummon(cid) then
onPokeHealthChange(getCreatureMaster(cid))
end
if isSummon(attacker) then
if combat == COMBAT_PHYSICALDAMAGE then
doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)
addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v1.6
else
doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)
end
else
if combat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
else
doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)
addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v1.6
end
if isSummon(cid) and valor ~= 0 then
--addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Seu "..getCreatureName(cid).." perdeu "..valor.." de vida pelo attack do "..getSomeoneDescription(attacker)..".")
end
end
if damageCombat == FIREDAMAGE and not isBurning(cid) then
-- Helfire --
local hellfire = {}
if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then
local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8)
local TierArray = {22, 23, 24, 25, 26, 27, 28}
local Tiers = {
[22] = {bonus = HellBonus1},
[23] = {bonus = HellBonus2},
[24] = {bonus = HellBonus3},
[25] = {bonus = HellBonus4},
[26] = {bonus = HellBonus5},
[27] = {bonus = HellBonus6},
[28] = {bonus = HellBonus7},
}
local Tier = getItemAttribute(ball.uid, "heldx")
if Tier and Tier > 21 and Tier < 29 then
hellfire = Tiers[Tier].bonus
else
hellfire = 1
end
end
-- Hellfire --
local ret = {}
ret.id = cid
ret.cd = math.random(5, 12)
ret.check = getPlayerStorageValue(cid, conds["Burn"])
ret.damage = isSummon(attacker) and (getMasterLevel(attacker)+getPokemonBoost(attacker)) * hellfire or getPokemonLevel(attacker)
ret.cond = "Burn"
doCondition2(ret)
elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then
-- Poison --
local xpoison = {}
if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then
local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8)
local TierArray = {29, 30, 31, 32, 33, 34, 35}
local Tiers = {
[29] = {bonus = PoisonBonus1},
[30] = {bonus = PoisonBonus2},
[31] = {bonus = PoisonBonus3},
[32] = {bonus = PoisonBonus4},
[33] = {bonus = PoisonBonus5},
[34] = {bonus = PoisonBonus6},
[35] = {bonus = PoisonBonus7},
}
local Tier = getItemAttribute(ball.uid, "heldx")
if Tier and Tier > 28 and Tier < 36 then
xpoison = Tiers[Tier].bonus
elseif not isInArray(TierArray, getItemAttribute(ball.uid, "heldx")) then
xpoison = 1
end
end
-- Poison --
local ret = {}
ret.id = cid
ret.cd = math.random(6, 15)
ret.check = getPlayerStorageValue(cid, conds["Poison"])
ret.damage = isSummon(attacker) and (getMasterLevel(attacker)+getPokemonBoost(attacker)) * xpoison or getPokemonLevel(attacker)
ret.cond = "Poison"
doCondition2(ret)
end
--[[---------------CD BAR-----------------------
if isSummon(cid) then
doCreatureExecuteTalkAction(getCreatureMaster(cid), "/pokeread")
end ]]
------------------------------------POTIONS-------------------------------------------
if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then
if getPlayerStorageValue(cid, 173) >= 1 then
if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then
setPlayerStorageValue(cid, 173, -1) --alterado v1.6
doSendAnimatedText(getThingPos(cid), "LOST HEAL", 144)
end
end
end
----------------------------------------PASSIVAS------------------------------------- --alterado v1.6 \/ todas as passivas agora estao em lib/pokemon moves.lua
-------------------------------------------Counter Helix------------------------------------
if passivesChances["Helix"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Helix"][getCreatureName(cid)] then
docastspell(cid, "Counter Helix")
end
-------------------------------------------Lava-Counter----------------------------
if passivesChances["Lava"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Lava"][getCreatureName(cid)] then
docastspell(cid, "Lava-Counter")
end
-------------------------------------------Shock-Counter----------------------------
if passivesChances["Shock"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Shock"][getCreatureName(cid)] then
docastspell(cid, "Shock-Counter")
end
-------------------------------------------Bone Spin----------------------------
if passivesChances["Bone"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Bone"][getCreatureName(cid)] then
docastspell(cid, "Bone-Spin")
end
---------------------------------------Stunning Confusion-----------------------------------------
if passivesChances["Stunning"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Stunning"][getCreatureName(cid)] then
docastspell(cid, "Stunning Confusion")
end
--------------------------------------Electric Charge---------------------------------------------
if passivesChances["Electric Charge"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Electric Charge"][getCreatureName(cid)] then
docastspell(cid, "Electric Charge", 0, 0)
end
-------------------------------------Melody------------------------------------
if passivesChances["Melody"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Melody"][getCreatureName(cid)] then
docastspell(cid, "Melody")
end
------------------------------------- Dragon Fury / Fury ---------------------------------------
if passivesChances["Dragon Fury"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dragon Fury"][getCreatureName(cid)] then
docastspell(cid, "Dragon Fury", 0, 0)
end
------------------------------------- Mega Drain ---------------------------------------
if passivesChances["Mega Drain"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mega Drain"][getCreatureName(cid)] then
docastspell(cid, "Mega Drain")
end
------------------------------------- Spores Reaction ---------------------------------------
if passivesChances["Spores Reaction"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Spores Reaction"][getCreatureName(cid)] then
docastspell(cid, "Spores Reaction")
end
------------------------------------ Amnesia ----------------------------------------
if passivesChances["Amnesia"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Amnesia"][getCreatureName(cid)] then
docastspell(cid, "Amnesia", 0, 0)
end
----------------------------------- Zen Mind -----------------------------------------
if passivesChances["Zen Mind"][getCreatureName(cid)] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][getCreatureName(cid)] then
docastspell(cid, "Zen Mind", 0, 0)
end
---------------------------------- Mirror Coat ---------------------------------------
if passivesChances["Mirror Coat"][getCreatureName(cid)] and math.random(1, 80) <= passivesChances["Mirror Coat"][getCreatureName(cid)] then
docastspell(cid, "Mirror Coat", 0, 0)
end
-------------------------------------------Night Strike----------------------------
if passivesChances["Night Strike"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Night Strike"][getCreatureName(cid)] then
docastspell(cid, "Night Strike")
end
--------------------------------- Illusion -----------------------------------------
if passivesChances["Illusion"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Illusion"][getCreatureName(cid)] then
docastspell(cid, "Illusion")
end
return false
end

lib
level system

function adjustWildPoke(cid, optionalLevel, optionalExtraExp)
if isMonster(cid) and pokes[getCreatureName(cid)] then
local level = (optionalLevel and optionalLevel >= 1) and optionalLevel or getPokemonLevel(cid) --alterado v1.8
local ee = 1
if optionalExtraExp then
ee = optionalExtraExp
end
setPlayerStorageValue(cid, 1000, level) --alterado v1.8
setPlayerStorageValue(cid, 1001, pokes[getCreatureName(cid)].offense * level /2)
setPlayerStorageValue(cid, 1002, pokes[getCreatureName(cid)].defense)
setPlayerStorageValue(cid, 1003, pokes[getCreatureName(cid)].agility)
setPlayerStorageValue(cid, 1004, pokes[getCreatureName(cid)].vitality * level)
setPlayerStorageValue(cid, 1005, pokes[getCreatureName(cid)].specialattack * level)
doRegainSpeed(cid) --alterado!
setCreatureMaxHealth(cid, (getVitality(cid) * HPperVITwild))
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
if pokes[getCreatureName(cid)].exp then
local exp = pokes[getCreatureName(cid)].exp * baseExpRate + pokes[getCreatureName(cid)].vitality * pokemonExpPerLevelRate
setPlayerStorageValue(cid, 1006, exp * generalExpRate * ee)
if getPlayerStorageValue(cid, 22546) == 1 then
setPlayerStorageValue(cid, 1006, 750)
doSetCreatureDropLoot(cid, false)
end
end
end
end
function getPokemonXMLOutfit(name) --alterado v1.9 \/
local path = "data/monster/pokes/Shiny/"..name..".xml"
local tpw = io.type(io.open(path))
if not tpw then
path = "data/monster/pokes/geracao 2/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
path = "data/monster/pokes/geracao 1/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
path = "data/monster/pokes/geracao 3/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
path = "data/monster/pokes/outland/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
path = "data/monster/pokes/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
return print("[getPokemonXMLOutfit] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2
end
local arq = io.open(path, "a+")
local txt = arq:read("*all")
arq:close()
local a, b = txt:find('look type="(.-)"')
txt = string.sub(txt, a + 11, b - 1)
return tonumber(txt)
end
function doEvolutionOutfit(cid, oldout, outfit)
if not isCreature(cid) then return true end
if getCreatureOutfit(cid).lookType == oldout then
doSetCreatureOutfit(cid, {lookType = outfit}, -1)
else
doSetCreatureOutfit(cid, {lookType = oldout}, -1)
end
end
function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
if not isCreature(cid) then
doSendAnimatedText(pos, "CANCEL", 215)
return true
end
if evolve then
doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)
return true
end
doSendMagicEffect(pos, 18)
if ssj then
sendSSJEffect(evo)
end
doEvolutionOutfit(cid, f, h)
addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)
end
function sendSSJEffect(cid)
if not isCreature(cid) then return true end
local pos1 = getThingPos(cid)
local pos2 = getThingPos(cid)
pos2.x = pos2.x + math.random(-1, 1)
pos2.y = pos2.y - math.random(1, 2)
doSendDistanceShoot(pos1, pos2, 37)
addEvent(sendSSJEffect, 45, cid)
end
function sendFinishEvolutionEffect(cid, alternate)
if not isCreature(cid) then return true end
local pos1 = getThingPos(cid)
if alternate then
local pos = {
[1] = {-2, 0},
[2] = {-1, -1},
[3] = {0, -2},
[4] = {1, -1},
[5] = {2, 0},
[6] = {1, 1},
[7] = {0, 2},
[8] = {-1, 1}}
for a = 1, 8 do
local pos2 = getThingPos(cid)
pos2.x = pos2.x + pos[a][1]
pos2.y = pos2.y + pos[a][2]
local pos = getThingPos(cid)
doSendDistanceShoot(pos2, pos, 37)
addEvent(doSendDistanceShoot, 300, pos, pos2, 37)
end
else
for a = 0, 3 do
doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)
end
for a = 4, 7 do
addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)
end
end
end
function doEvolvePokemon(cid, item2, theevo, stone1, stone2)
if not isCreature(cid) then return true end
if not pokes[theevo] or not pokes[theevo].offense then
doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)
return true
end
local owner = getCreatureMaster(item2.uid)
local pokeball = getPlayerSlotItem(cid, 8)
local description = "Contains a "..theevo.."."
local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)
doItemSetAttribute(pokeball.uid, "hp", pct)
doItemSetAttribute(pokeball.uid, "poke", theevo)
doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")
doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")
doSendMagicEffect(getThingPos(item2.uid), 18)
doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])
doSendMagicEffect(getThingPos(cid), 173)
local oldpos = getThingPos(item2.uid)
local oldlod = getCreatureLookDir(item2.uid)
doRemoveCreature(item2.uid)
doSummonMonster(cid, theevo)
local pk = getCreatureSummons(cid)[1]
doTeleportThing(pk, oldpos, false)
doCreatureSetLookDir(pk, oldlod)
sendFinishEvolutionEffect(pk, true)
addEvent(sendFinishEvolutionEffect, 550, pk, true)
addEvent(sendFinishEvolutionEffect, 1050, pk)
doPlayerRemoveItem(cid, stone1, 1)
doPlayerRemoveItem(cid, stone2, 1)
doAddPokemonInOwnList(cid, theevo)
local happy = getItemAttribute(pokeball.uid, "happy")
doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)
if happy + happyGainedOnEvolution > 255 then
doItemSetAttribute(pokeball.uid, "happy", 255)
end
adjustStatus(pk, pokeball.uid, true, false)
if useKpdoDlls then
doUpdateMoves(cid)
end
end
function doMathDecimal(number, casas)
if math.floor(number) == number then return number end
local c = casas and casas + 1 or 3
for a = 0, 10 do
if math.floor(number) < math.pow(10, a) then
local str = string.sub(""..number.."", 1, a + c)
return tonumber(str)
end
end
return number
end
function doAdjustWithDelay(cid, pk, health, vit, status)
if isCreature(cid) then
adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)
end
end
function adjustStatus(pk, item, health, vite, conditions)
if not isCreature(pk) then return true end
local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0
addEvent(doCreatureSetSkullType, 10, pk, gender)
-- Defense --
local bonusdef = {}
local Tiers = {
[1] = {bonus = DefBonus1},
[2] = {bonus = DefBonus2},
[3] = {bonus = DefBonus3},
[4] = {bonus = DefBonus4},
[5] = {bonus = DefBonus5},
[6] = {bonus = DefBonus6},
[7] = {bonus = DefBonus7},
}
local Tier = getItemAttribute(item, "heldx")
if Tier and Tier > 0 and Tier < 8 then
bonusdef = Tiers[Tier].bonus
else
bonusdef = 1
end
-- Defense --
-- Boost --
local bonusboost = {}
local Tiers2 = {
[36] = {bonus = BoostBonus1},
[37] = {bonus = BoostBonus2},
[38] = {bonus = BoostBonus3},
[39] = {bonus = BoostBonus4},
[40] = {bonus = BoostBonus5},
[41] = {bonus = BoostBonus6},
[42] = {bonus = BoostBonus7},
}
if Tier and Tier > 35 and Tier < 43 then
bonusboost = Tiers2[Tier].bonus
else
bonusboost = 0
end
-- Boost --
-- Haste --
local hastespeed = {}
local Tiers3 = {
[99] = {bonus = Hasteadd1},
[100] = {bonus = Hasteadd2},
[101] = {bonus = Hasteadd3},
[102] = {bonus = Hasteadd4},
[103] = {bonus = Hasteadd5},
[104] = {bonus = Hasteadd6},
[105] = {bonus = Hasteadd7},
}
if Tier and Tier > 98 and Tier < 106 then
hastespeed = Tiers3[Tier].bonus
else
hastespeed = 0
end
-- Haste --
-- Vitality --
local vitapoint = {}
local Tiers4 = {
[92] = {bonus = Vitality1},
[93] = {bonus = Vitality2},
[94] = {bonus = Vitality3},
[95] = {bonus = Vitality4},
[96] = {bonus = Vitality5},
[97] = {bonus = Vitality6},
[98] = {bonus = Vitality7},
}
if Tier and Tier > 91 and Tier < 99 then
vitapoint = Tiers4[Tier].bonus
else
vitapoint = 1
end
if useOTClient then
onPokeHealthChange(cid)
end
-- Vitality --
if (getItemAttribute(item, "ehditto") == 1) then
setPlayerStorageValue(pk, 1001, (pokes[getCreatureName(pk)].offense * (30 + getPokemonBoost(pk)) + bonusboost) * 0.75)
setPlayerStorageValue(pk, 1002, ((pokes[getCreatureName(pk)].defense) * bonusdef + bonusboost) * 0.75)
setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility + hastespeed)
setPlayerStorageValue(pk, 1004, ((pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk)) + bonusboost) * vitapoint) * 0.75)
setPlayerStorageValue(pk, 1005, (pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk)) + bonusboost) * 0.75)
elseif (getItemAttribute(item, "ehshinyditto") == 1) then
setPlayerStorageValue(pk, 1001, (pokes[getCreatureName(pk)].offense * (30 + getPokemonBoost(pk)) + bonusboost) * 0.90)
setPlayerStorageValue(pk, 1002, ((pokes[getCreatureName(pk)].defense) * bonusdef + bonusboost) * 0.90)
setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility + hastespeed)
setPlayerStorageValue(pk, 1004, ((pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk)) + bonusboost) * vitapoint) * 0.90)
setPlayerStorageValue(pk, 1005, (pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk)) + bonusboost) * 0.90)
else
setPlayerStorageValue(pk, 1001, pokes[getCreatureName(pk)].offense * (30 + getPokemonBoost(pk)) + bonusboost)
setPlayerStorageValue(pk, 1002, (pokes[getCreatureName(pk)].defense) * bonusdef + bonusboost)
setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility + hastespeed)
setPlayerStorageValue(pk, 1004, (pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk)) + bonusboost) * vitapoint)
setPlayerStorageValue(pk, 1005, pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk)) + bonusboost)
end
if vite == true then
local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)
local vit = getVitality(pk)
setCreatureMaxHealth(pk, ( vit * HPperVITsummon ))
doCreatureAddHealth(pk, pct * vit * HPperVITsummon)
end
doRegainSpeed(pk)
local nick = getItemAttribute(item, "poke")
if isGhostPokemon(pk) then
setPlayerStorageValue(pk, 8981, 1)
updateGhostWalk(pk)
end
if string.find(tostring(nick), "Shiny") then
nick = tostring(nick):match("Shiny (.*)")
end
if nick:find("Mega") then
nick = nick:match("Mega (.*)")
if not pokes[nick] then
nick = nick:explode(" ")[1]
end
end
if getItemAttribute(item, "nick") then
nick = getItemAttribute(item, "nick")
end
setPlayerStorageValue(pk, 1007, nick)
doCreatureSetNick(pk, nick)
if not getItemAttribute(item, "happy") then
doItemSetAttribute(item, "happy", 120)
end
if not getItemAttribute(item, "hunger") then
doItemSetAttribute(item, "hunger", 5)
end
local happy = getItemAttribute(item, "happy")
if happy < 0 then
happy = 1
end
setPlayerStorageValue(pk, 1008, happy)
local hunger = getItemAttribute(item, "hunger")
setPlayerStorageValue(pk, 1009, hunger)
if health == true then
local mh = HPperVITsummon * getVitality(pk)
local rd = 1 - (tonumber(getItemAttribute(item, "hp")))
setCreatureMaxHealth(pk, mh)
doCreatureAddHealth(pk, getCreatureMaxHealth(pk))
doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))
end
if isSummon(pk) and conditions then
local burn = getItemAttribute(item, "burn")
if burn and burn >= 0 then
local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"}
addEvent(doCondition2, 3500, ret)
end
local poison = getItemAttribute(item, "poison")
if poison and poison >= 0 then
local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"}
addEvent(doCondition2, 1500, ret)
end
local confuse = getItemAttribute(item, "confuse")
if confuse and confuse >= 0 then
local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"}
addEvent(doCondition2, 1200, ret)
end
local sleep = getItemAttribute(item, "sleep")
if sleep and sleep >= 0 then
local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"}
doCondition2(ret)
end
local miss = getItemAttribute(item, "miss")
if miss and miss >= 0 then
local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"}
doCondition2(ret)
end
local fear = getItemAttribute(item, "fear")
if fear and fear >= 0 then
local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"}
doCondition2(ret)
end
local silence = getItemAttribute(item, "silence")
if silence and silence >= 0 then
local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"}
doCondition2(ret)
end
local stun = getItemAttribute(item, "stun")
if stun and stun >= 0 then
local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"}
doCondition2(ret)
end
local paralyze = getItemAttribute(item, "paralyze")
if paralyze and paralyze >= 0 then
local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"}
doCondition2(ret)
end
local slow = getItemAttribute(item, "slow")
if slow and slow >= 0 then
local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"}
doCondition2(ret)
end
local leech = getItemAttribute(item, "leech")
if leech and leech >= 0 then
local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"}
doCondition2(ret)
end
for i = 1, 3 do
local buff = getItemAttribute(item, "Buff"..i)
if buff and buff >= 0 then
local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false,
buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i}
doCondition2(ret)
end
end
end
--alterado v1.9
if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then
sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")])
end
if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then
setPlayerStorageValue(pk, 6598754, 1)
elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then
setPlayerStorageValue(pk, 6598755, 1)
end
return true
end
function getOffense(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1001))
end
function getDefense(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1002))
end
function getSpeed(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1003))
end
function getVitality(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1004))
end
function getSpecialAttack(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1005))
end
function getHappiness(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1008))
end
function getSpecialDefense(cid)
if not isCreature(cid) then return 0 end
return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2
end
function getPokemonLevel(cid, dex)
if not isCreature(cid) then return 0 end
if not dex then --alterado v1.9
if ehMonstro(cid) and getPlayerStorageValue(cid, 1000) > 0 then
return getPlayerStorageValue(cid, 1000)
elseif ehMonstro(cid) then
return pokes[getCreatureName(cid)].wildLvl
end
end
return pokes[getCreatureName(cid)].level
end
function getPokemonLevelByName(name)
return pokes[name] and pokes[name].level or 0 --alterado v1.9
end
function getMasterLevel(poke)
if not isSummon(poke) then return 0 end
return getPlayerLevel(getCreatureMaster(poke))
end
function getPokemonBoost(poke)
if not isSummon(poke) then return 0 end
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0
end
function getPokeballBoost(ball)
if not isPokeball(ball.itemid) then return 0 end --alterado v1.8
return getItemAttribute(ball.uid, "boost") or 0
end
function getPokeName(cid)
if not isSummon(cid) then return getCreatureName(cid) end
if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
if getItemAttribute(item.uid, "nick") then
return getItemAttribute(item.uid, "nick")
end
if string.find(tostring(getCreatureName(cid)), "Shiny") then
local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")
return newName
end
return getCreatureName(cid)
end
function getPokeballName(item, truename)
if not truename and getItemAttribute(item, "nick") then
return getItemAttribute(item, "nick")
end
return getItemAttribute(item, "poke")
end
function getPokemonName(cid)
return getCreatureName(cid)
end
function getPokemonGender(cid) --alterado v1.9
return getCreatureSkullType(cid)
end
function setPokemonGender(cid, gender)
if isCreature(cid) and gender then --alterado v1.8
doCreatureSetSkullType(cid, gender)
return true
end
return false
end
function getWildPokemonExp(cid)
return getPlayerStorageValue(cid, 1006)
end
function getWildPokemonLevel(cid)
return getPlayerStorageValue(cid, 1000)
end
function getLevel(cid)
if isSummon(cid) then
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "level")
end
return getPlayerStorageValue(cid, 1000)
end

 

se alguem puder me ajudar eu agradeço ^^


some functions

 

 

 

function getStringOfTaskArray(array)
if type(array) ~= 'table' or not next(array) then return "" end
local result = {}
for _, value in ipairs(array) do
local thing, num = (type(value[1]) == 'string' and value[1] or getItemNameById(value[1])), value[2]
table.insert(result, (_ == 1 and "" or ", ")..num.." "..thing..(num == 1 and "" or "s"))
end
result[#result] = " and"..(result[#result]:sub(2,#result[#result]))
return table.concat(result)
end
function getVitalityByMaster(cid)
if not isCreature(cid) then return 0 end
local ball = getPlayerSlotItem(cid, 8).uid
if not ball or ball <= 1 or not pokes[getItemAttribute(ball, 'poke')] then return true end
return pokes[getItemAttribute(ball, 'poke')].vitality * (getPlayerLevel(cid) + (getItemAttribute(ball, 'boost') or 0))
end
function onPokeHealthChange(cid, zerar)
if not isCreature(cid) then return true end
if zerar then doPlayerSendCancel(cid, '#ph#,0,0') end
local ball = getPlayerSlotItem(cid, 8).uid
if not ball or ball <= 1 or not pokes[getItemAttribute(ball, 'poke')] then return true end
if #getCreatureSummons(cid) >= 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6
local pokemon = getCreatureSummons(cid)[1]
local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon))
doItemSetAttribute(ball, "hp", pokelife)
end
local rd = 1 - (tonumber(getItemAttribute(ball, "hp")))
local maxHp = HPperVITsummon * getVitalityByMaster(cid)
local hp = maxHp -(maxHp * rd)
doPlayerSendCancel(cid, '#ph#,'.. math.floor(hp) ..','.. math.floor(maxHp))
end
function addPokeToPlayer(cid, pokemon, boost, gender, ball) --alterado v1.9 \/ peguem ele todo...
local genders = {
["male"] = 4,
["female"] = 3,
[1] = 4,
[0] = 3,
[4] = 4,
[3] = 3,
}
if not isCreature(cid) then return false end
local pokemon = doCorrectString(pokemon)
if not pokes[pokemon] then return false end
local GENDER = (gender and genders[gender]) and genders[gender] or getRandomGenderByName(pokemon)
local btype = (ball and pokeballs[ball]) and ball or isShinyName(pokemon) and "shinynormal" or "normal"
local happy = 250
if icons[pokemon] then
id = icons[pokemon].on
else
id = pokeballs[btype].on
end
if (getPlayerFreeCap(cid) >= 6 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then
item = doCreateItemEx(id)
else
item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, id, 1)
end
if not item then return false end
doItemSetAttribute(item, "poke", pokemon)
doItemSetAttribute(item, "hp", 1)
doItemSetAttribute(item, "happy", happy)
--doItemSetAttribute(item, "-1", GENDER)
doSetItemAttribute(item, "hands", 0)
doItemSetAttribute(item, "description", "Contains a "..pokemon..".")
doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".")
doItemSetAttribute(item, "defeated", "no")
doItemSetAttribute(item, "ball", btype)
if boost and tonumber(boost) and tonumber(boost) > 0 and tonumber(boost) <= 50 then
doItemSetAttribute(item, "boost", boost)
end
if unique then
doItemSetAttribute(item, "unique", getCreatureName(cid))
end
if (getPlayerFreeCap(cid) >= 6 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then
doPlayerSendMailByName(getCreatureName(cid), item, 1)
sendMsgToPlayer(cid, 27, "You are already holding six pokemons, so your new pokemon was sent to your depot.")
end
doTransformItem(item, id)
return true
end
---------------------------
function unLock(ball)
if not ball or ball <= 0 then return false end
if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then
local vipTime = getItemAttribute(ball, "lock")
local timeNow = os.time()
local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60))
if days <= 0 then
doItemEraseAttribute(ball, "lock")
doItemEraseAttribute(ball, "unique")
return true
end
end
return false
end
function getGuildMembersOnline(GuildId)
local players = {}
for _, pid in pairs(getPlayersOnline()) do
if getPlayerGuildId(pid) == tonumber(GuildId) then
table.insert(players, pid)
end
end --by Vodkart
return #players > 0 and players or false
end
function getGuildMembers(GuildId)
local players,query = {},db.getResult("SELECT `name` FROM `players` WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = " .. GuildId .. ");")
if (query:getID() ~= -1) then
repeat
table.insert(players,query:getDataString("name"))
until not query:next() --by Vodkart
query:free()
end
return #players > 0 and players or false
end
--/////////////////////////////////////////////////////////////////////////////////---
function sendMsgToPlayer(cid, tpw, msg) --alterado v1.7 \/\/\/
if not isCreature(cid) or not tpw or not msg then return true end
return doPlayerSendTextMessage(cid, tpw, msg)
end
function getPlayerDesc(cid, thing, TV)
if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end
local pos = getThingPos(thing)
local ocup = youAre[getPlayerGroupId(thing)]
local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)]
local name = thing == cid and "yourself" or getCreatureName(thing)
local art = thing == cid and "You are" or (getPlayerSex(thing) == 0 and "She is" or "He is")
local str = {}
table.insert(str, "You see "..name..". "..art.." ")
if youAre[getPlayerGroupId(thing)] then
table.insert(str, (ocup).." and "..rank.." from ".. getTownName(getPlayerTown(thing))..".")
else
table.insert(str, (rank).." from ".. getTownName(getPlayerTown(thing))..".")
end
if getPlayerGuildId(thing) > 0 then
table.insert(str, " "..art.." "..getPlayerGuildRank(thing).." from the "..getPlayerGuildName(thing)..".")
end
if TV then
table.insert(str, " "..art.." watching TV.")
end
table.insert(str, ((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or ""))
return table.concat(str)
end
------------------------------------------------------------------------------------------------- /\/\
function getLivePokeballs(cid, container, duel)
if not isCreature(cid) then return {} end
if not isContainer(container) then return {} end
local items = {}
---
local ballSlot = getPlayerSlotItem(cid, 8)
if ballSlot.uid ~= 0 then
for a, b in pairs (pokeballs) do
if ballSlot.itemid == b.on or ballSlot.itemid == b.use then
if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then
table.insert(items, ballSlot.uid) --alterado v1.8
elseif not duel then
table.insert(items, ballSlot.uid)
end
end
end
end
---
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getPokeballsInContainer(item.uid)
for i=0, #itemsbag do
if not isInArray(items, itemsbag) then
table.insert(items, itemsbag)
end
end
elseif isPokeball(item.itemid) then
for a, b in pairs (pokeballs) do
if item.itemid == b.on then
if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(item.uid, "poke")].level + getPokeballBoost(item)) then
table.insert(items, item.uid) --alterado v1.8
elseif not duel then
table.insert(items, item.uid)
end
end
end
end
end
end
return items
end
function addItemInFreeBag(container, item, num)
if not isContainer(container) or not item then return false end
if not num or num <= 0 then num = 1 end --alterado v1.6.1
if getContainerSize(container) < getContainerCap(container) then
return doAddContainerItem(container, item, num)
else
for slot = 0, (getContainerSize(container)-1) do
local container2 = getContainerItem(container, slot)
if isContainer(container2.uid) and getContainerSize(container2.uid) < getContainerCap(container2.uid) then
return doAddContainerItem(container2.uid, item, num)
end
end
end
return false
end
------------------------------------------------------------------------------------------------------
function pokeHaveReflect(cid)
if not isCreature(cid) then return false end
local table = getTableMove(cid, "Reflect")
if table and table.name then --alterado v1.6
return true
end
return false
end
------------------------------------------------------------------------------------------------------
function nextHorario(cid)
horarioAtual = os.date("%X")
horario = string.explode(horarioAtual, ":")
for i = 1, #horas do
horarioComparacao = horas
horarioComp = string.explode(horarioComparacao, ":")
---------------
if tonumber(horarioComp[1]) > tonumber(horario[1]) then
return horarioComparacao
elseif tonumber(horarioComp[1]) == tonumber(horario[1]) and tonumber(horario[2]) < tonumber(horarioComp[2]) then
return horarioComparacao
end
end
return horas[1]
end
function getTimeDiff(timeDiff)
local dateFormat = {
{'hour', timeDiff / 60 / 60}, --6%
{'min', timeDiff / 60 % 60},
}
local out = {}
for k, t in ipairs(dateFormat) do
local v = math.floor(t[2])
if(v > -1) then
table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))
end
end
if tonumber(dateFormat[1][2]) == 0 and tonumber(dateFormat[2][2]) == 0 then
return "seconds"
end
return table.concat(out)
end
function getTimeDiff2(timeDiff)
local dateFormat = {
{'hour', timeDiff / 60 / 60}, --6%
{'min', timeDiff / 60 % 60},
{'sec', timeDiff % 60},
}
local out = {}
for k, t in ipairs(dateFormat) do
local v = math.floor(t[2])
if(v > 0) then
table.insert(out, (k < #dateFormat and ' ' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))
end
end
return table.concat(out)
end
function showTimeDiff(timeComp)
local b = string.explode(os.date("%X"), ":")
local c = string.explode(timeComp, ":")
---
local d, m, y = os.date("%d"), os.date("%m"), os.date("%Y")
local hAtual, mAtual = tonumber(b[1]), tonumber(b[2])
local hComp, mComp = tonumber(c[1]), tonumber(c[2])
---
local t = os.time{year= y, month= m, day= d, hour= hAtual, min= mAtual}
local t1 = os.time{year= y, month= m, day= d, hour= hComp, min= mComp}
---
comparacao = t1-t
if hComp < hAtual then
v = os.time{year= y, month= m, day= d, hour= 24, min= 0}
v2 = os.time{year= y, month= m, day= d, hour= 0, min= 0}
comparacao = (v-t)+(t1-v2)
end
return getTimeDiff(comparacao)
end
-------------------------------------------------------------------------
function cleanCMcds(item)
if item ~= 0 then
for c = 1, 15 do --alterado v1.5
local str = "cm_move"..c
setCD(item, str, 0)
end
end
end
function ehNPC(cid) --alterado v1.9
return isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid)
end
function ehMonstro(cid)
local eh = false
if not isSummon(cid) and not ehNPC(cid) and not isPlayer(cid) then
eh = true
end
return eh
end --alterado v1.9.1 /\
function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel...
if not isCreature(cid) then return true end
doRemoveCondition(cid, CONDITION_INVISIBLE)
doRemoveCondition(cid, CONDITION_OUTFIT)
doCreatureSetHideHealth(cid, false)
end
function doDisapear(cid) --Faz um pokemon ficar invisivel
if not isCreature(cid) then return true end
doCreatureAddCondition(cid, permanentinvisible)
doCreatureSetHideHealth(cid, true)
doSetCreatureOutfit(cid, {lookType = 2}, -1)
end
function hasTile(pos) --Verifica se tem TILE na pos
pos.stackpos = 0
if getTileThingByPos(pos).itemid >= 1 then
return true
end
return false
end
function getThingFromPosWithProtect(pos) --Pega uma creatura numa posiçao com proteçoes
if hasTile(pos) then
if isCreature(getRecorderCreature(pos)) then
return getRecorderCreature(pos)
else
pos.stackpos = 253
pid = getThingfromPos(pos).uid
end
else
pid = getThingfromPos({x=1,y=1,z=10,stackpos=253}).uid
end
return pid
end
function getTileThingWithProtect(pos) --Pega um TILE com proteçoes
if hasTile(pos) then
pos.stackpos = 0
pid = getTileThingByPos(pos)
else
pid = getTileThingByPos({x=1,y=1,z=10,stackpos=0})
end
return pid
end
function canAttackOther(cid, pid) --Function q verifica se um poke/player pode atacar outro poke/player
if not isCreature(cid) or not isCreature(pid) then return "Cant" end
local master1 = isSummon(cid) and getCreatureMaster(cid) or cid
local master2 = isSummon(pid) and getCreatureMaster(pid) or pid
----
if getPlayerStorageValue(master1, 6598754) >= 5 and getPlayerStorageValue(master2, 6598754) >= 5 then
if getPlayerStorageValue(master1, 6598754) ~= getPlayerStorageValue(master2, 6598754) then
if isDuelingAgainst(master1, master2) then --alterado v1.8
if isSummon(cid) and isPlayer(pid) then
return "Cant"
else
return "Can"
end
end
end
end
---- pvp system
if getPlayerStorageValue(master1, 6598754) >= 1 and getPlayerStorageValue(master2, 6598755) >= 1 then
return "Can"
end
if getPlayerStorageValue(master1, 6598755) >= 1 and getPlayerStorageValue(master2, 6598754) >= 1 then ---estar em times diferentes
return "Can"
end
----
if getTileInfo(getThingPos(cid)).pvp then
return "Can"
end
if ehMonstro(cid) and ehMonstro(pid) then
return "Can"
end
return "Cant"
end
function stopNow(cid, time)
if not isCreature(cid) or not tonumber(time) or isSleeping(cid) then return true end
--alterado v1.9.1 \/
local function podeMover(cid)
if isPlayer(cid) then
mayNotMove(cid, false)
elseif isCreature(cid) then
doRegainSpeed(cid)
end
end
if isPlayer(cid) then mayNotMove(cid, true) else doChangeSpeed(cid, -getCreatureSpeed(cid)) end
addEvent(podeMover, time, cid)
end
function doReduceStatus(cid, off, def, agi) --reduz os status
if not isCreature(cid) then return true end
local A = getOffense(cid)
local B = getDefense(cid)
local C = getSpeed(cid)
if off > 0 then
setPlayerStorageValue(cid, 1001, A - off)
end
if def > 0 then
setPlayerStorageValue(cid, 1002, B - def)
end
if agi > 0 then
setPlayerStorageValue(cid, 1003, C - agi)
if getCreatureSpeed(cid) ~= 0 then
doRegainSpeed(cid)
end --alterado v1.5 functions arrumadas...
end
end
function doRaiseStatus(cid, off, def, agi, time)
if not isCreature(cid) then return true end
local A = getOffense(cid)
local B = getDefense(cid)
local C = getSpeed(cid)
if off > 0 then
setPlayerStorageValue(cid, 1001, A * off)
end
if def > 0 then
setPlayerStorageValue(cid, 1002, B * def)
end
if agi > 0 then
setPlayerStorageValue(cid, 1003, C + agi)
if getCreatureSpeed(cid) ~= 0 then
doRegainSpeed(cid)
end
end
local D = getOffense(cid)
local E = getDefense(cid)
local F = getSpeed(cid)
---------------------------
local G = D - A
local H = E - B
local I = F - C
addEvent(doReduceStatus, time*1000, cid, G, H, I)
end
function BackTeam(cid)
if isCreature(cid) then
local summon = getCreatureSummons(cid) --alterado v1.6
for i = 2, #summon do
doSendMagicEffect(getThingPos(summon), 211)
doRemoveCreature(summon)
end
setPlayerStorageValue(cid, 637501, -1)
end
end
function choose(...) -- by mock
local arg = {...}
return arg[math.random(1,#arg)]
end
function AddPremium(cid, days)
local function removerPlayer(cid)
if isCreature(cid) then
doRemoveCreature(cid)
end
end
db.executeQuery("UPDATE `accounts` SET `premdays` = '"..days.."' WHERE `accounts`.`id` = ".. getPlayerAccountId(cid) ..";")
doPlayerSendTextMessage(cid,25,"Você será kickado em 5 segundos.")
addEvent(removerPlayer, 5*1000, cid)
return TRUE
end
function isShiny(cid)
return isCreature(cid) and string.find(getCreatureName(cid), "Shiny") --alterado v1.9
end
function isShinyName(name)
return tostring(name) and string.find(doCorrectString(name), "Shiny") --alterado v1.9
end
function doConvertTypeToStone(type, string)
local t = {
["fly"] = {feather, "feather"},
["flying"] = {feather, "feather"},
["normal"] = {heart, "heart"},
["fire"] = {fire, "fire"},
["grass"] = {leaf, "leaf"},
["leaf"] = {leaf, "leaf"},
["water"] = {water, "water"},
["poison"] = {venom, "venom"},
["venom"] = {venom, "venom"},
["electric"] = {thunder, "thunder"},
["thunder"] = {thunder, "thunder"},
["rock"] = {rock, "rock"},
["fight"] = {punch, "punch"},
["fighting"] = {punch, "punch"},
["bug"] = {coccon, "coccon"},
["dragon"] = {crystal, "crystal"},
["dark"] = {dark, "dark"},
["ghost"] = {dark, "dark"},
["ground"] = {earth, "earth"},
["earth"] = {earth, "earth"},
["psychic"] = {enigma, "enigma"},
["steel"] = {metal, "metal"},
["ancient"] = {ancient, "ancient"},
["metal"] = {metal, "metal"},
["ice"] = {ice, "ice"},
["boost"] = {boostStone, "boost"}, --alterado v1.9
}
if string then
return t[type][2]
else
return t[type][1]
end
end
function doConvertStoneIdToString(stoneID)
local t = {
[11453] = "Heart Stone",
[11441] = "Leaf Stone",
[11442] = "Water Stone",
[11443] = "Venom Stone",
[11444] = "Thunder Stone",
[11445] = "Rock Stone",
[11446] = "Punch Stone",
[11447] = "Fire Stone", --alterado v1.6
[11448] = "Cocoon Stone",
[11449] = "Crystal Stone",
[11450] = "Darkess Stone",
[11451] = "Earth Stone",
[11452] = "Enigma Stone",
[11454] = "Ice Stone",
[12417] = "Feather Stone",
[12244] = "Ancient Stone",
[12232] = "Metal Stone",
[12401] = "Shiny Fire Stone",
[12402] = "Shiny Water Stone",
[12403] = "Shiny Leaf Stone",
[12404] = "Shiny Heart Stone",
[12405] = "Shiny Enigma Stone",
[12406] = "Shiny Rock Stone",
[12407] = "Shiny Venom Stone",
[12408] = "Shiny Ice Stone",
[12409] = "Shiny Thunder Stone",
[12410] = "Shiny Crystal Stone",
[12411] = "Shiny Cocoon Stone",
[12412] = "Shiny Darkness Stone",
[12413] = "Shiny Punch Stone",
[12414] = "Shiny Earth Stone",
[boostStone] = "Boost Stone", --alterado v1.9
}
if t[stoneID] then
return t[stoneID]
else
return ""
end
end
function isStone(id)
if id >= leaf and id <= ice then
return true
end
if id == boostStone then --alterado v1.9
return true
end
if id == 12232 or id == 12244 or id == 12244 or id == 12245 then
return true
end
if (id >= sfire and id <= searth) or id == 12417 or id == 12419 then
return true
end
return false
end
function isWater(id)
return tonumber(id) and id >= 4820 and id <= 4825 --alterado v1.9
end
function getTopCorpse(position)
local pos = position
for n = 1, 255 do
pos.stackpos = n
local item = getTileThingByPos(pos)
if item.itemid >= 2 and (string.find(getItemNameById(item.itemid), "fainted ") or string.find(getItemNameById(item.itemid), "defeated ")) then
return getTileThingByPos(pos)
end
end
return null
end
bpslot = CONST_SLOT_BACKPACK
function hasPokemon(cid)
if not isCreature(cid) then return false end
if getCreatureMana(cid) <= 0 then return false end
if #getCreatureSummons(cid) >= 1 then return true end
local item = getPlayerSlotItem(cid, CONST_SLOT_FEET)
local bp = getPlayerSlotItem(cid, bpslot)
for a, b in pairs (pokeballs) do
if item.itemid == b.on or item.itemid == b.use then
return true --alterado v1.4
end
if #getItemsInContainerById(bp.uid, b.on) >= 1 then
return true
end
end
return false
end
function isNpcSummon(cid)
return isNpc(getCreatureMaster(cid))
end
function getPokemonHappinessDescription(cid)
if not isCreature(cid) then return true end
local str = {}
if getPokemonGender(cid) == SEX_MALE then
table.insert(str, "He")
elseif getPokemonGender(cid) == SEX_FEMALE then
table.insert(str, "She")
else
table.insert(str, "It")
end
local h = getPlayerStorageValue(cid, 1008)
if h >= tonumber(getConfigValue('PokemonStageVeryHappy')) then
table.insert(str, " is very happy with you!")
elseif h >= tonumber(getConfigValue('PokemonStageHappy')) then
table.insert(str, " is happy.")
elseif h >= tonumber(getConfigValue('PokemonStageOK')) then
table.insert(str, " is unhappy.")
elseif h >= tonumber(getConfigValue('PokemonStageSad')) then
table.insert(str, " is sad.")
elseif h >= tonumber(getConfigValue('PokemonStageMad')) then
table.insert(str, " is mad.")
else
table.insert(str, " is very mad at you!")
end
return table.concat(str)
end
function doSetItemAttribute(item, key, value)
doItemSetAttribute(item, key, value)
end
function deTransform(cid, check)
if not isCreature(cid) then return true end
local m = getCreatureMaster(cid)
local p = getPlayerSlotItem(m, 8)
if getItemAttribute(p.uid, "transTurn") ~= check then return true end
setPlayerStorageValue(cid, 1010, getCreatureName(cid) == "Ditto" and "Ditto" or "Shiny Ditto") --edited
doRemoveCondition(cid, CONDITION_OUTFIT)
doSendMagicEffect(getThingPos(cid), 184)
doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER)
doItemSetAttribute(p.uid, "transBegin", 0)
doItemSetAttribute(p.uid, "transLeft", 0)
doItemEraseAttribute(p.uid, "transName")
adjustStatus(cid, p.uid, true, true, true)
end
function isTransformed(cid)
return isCreature(cid) and not isInArray({-1, "Ditto", "Shiny Ditto"}, getPlayerStorageValue(cid, 1010)) --alterado v1.9
end
function doSendFlareEffect(pos)
local random = {28, 29, 79}
doSendMagicEffect(pos, random[math.random(1, 3)])
end
function isDay()
local a = getWorldTime()
if a >= 360 and a < 1080 then
return true
end
return false
end
function doPlayerSendTextWindow(cid, p1, p2)
if not isCreature(cid) then return true end
local item = 460
local text = ""
if type(p1) == "string" then
doShowTextDialog(cid, item, p1)
else
doShowTextDialog(cid, p1, p2)
end
end
function getClockString(tw)
local a = getWorldTime()
local b = a / 60
local hours = math.floor(b)
local minut = a - (60 * hours)
if not tw then
if hours < 10 then
hours = "0"..hours..""
end
if minut < 10 then
minut = "0"..minut..""
end
return hours..":"..minut
else
local sm = "a.m"
if hours >= 12 then
hours = hours - 12
sm = "p.m"
end
if hours < 10 then
hours = "0"..hours..""
end
if minut < 10 then
minut = "0"..minut..""
end
return hours..":"..minut.." "..sm
end
end
function doCorrectPokemonName(poke)
return doCorrectString(poke)
end
function doCorrectString(str)
local name = str:explode(" ") --alterado v1.9
local final = {}
for _, s in ipairs(name) do
table.insert(final, s:sub(1, 1):upper()..s:sub(2, #s):lower())
end
return table.concat(final, (name[2] and " " or ""))
end
function getHappinessRate(cid)
if not isCreature(cid) then return 1 end
local a = getPlayerStorageValue(cid, 1008)
if a == -1 then return 1 end
if a >= getConfigValue('PokemonStageVeryHappy') then
return happinessRate[5].rate
elseif a >= getConfigValue('PokemonStageHappy') then
return happinessRate[4].rate
elseif a >= getConfigValue('PokemonStageOK') then
return happinessRate[3].rate
elseif a >= getConfigValue('PokemonStageSad') then
return happinessRate[2].rate
else
return happinessRate[1].rate
end
return 1
end
function doBodyPush(cid, target, go, pos)
if not isCreature(cid) or not isCreature(target) then
doRegainSpeed(cid)
doRegainSpeed(target)
return true
end
if go then
local a = getThingPos(cid)
doChangeSpeed(cid, -getCreatureSpeed(cid))
if not isPlayer(target) then
doChangeSpeed(target, -getCreatureSpeed(target))
end
doChangeSpeed(cid, 800)
doTeleportThing(cid, getThingPos(target))
doChangeSpeed(cid, -800)
addEvent(doBodyPush, 350, cid, target, false, a)
else
doChangeSpeed(cid, 800)
doTeleportThing(cid, pos)
doRegainSpeed(cid)
doRegainSpeed(target)
end
end
function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo)
--////////////////////////////////////////////////////////////////////////////////////////--
checkDuel(cid) --alterado v1.6 duel system
--////////////////////////////////////////////////////////////////////////////////////////--
if getPlayerStorageValue(cid, 52480) >= 1 and getPlayerStorageValue(cid, 52484) ~= 10 then
return sendMsgToPlayer(cid, 27, "You can't do that while the duel don't begins!") --alterado v1.8
end
--////////////////////////////////////////////////////////////////////////////////////////--
if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6
if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then
BackTeam(cid)
end
end
-----------------
local edit = true
if not pokeball then
pokeball = getPlayerSlotItem(cid, 8)
end
if blockevo then
edit = false
doPlayerSendCancel(cid, "Your pokemon couldn't evolve due to server mistakes, please wait until we fix the problem.")
end
local happy = getPlayerStorageValue(pokemon, 1008)
local hunger = getPlayerStorageValue(pokemon, 1009)
local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon))
if edit then
doItemSetAttribute(pokeball.uid, "happy", happy)
doItemSetAttribute(pokeball.uid, "hunger", hunger)
doItemSetAttribute(pokeball.uid, "hp", pokelife)
end
if hideeffects then
doRemoveCreature(pokemon)
return true
end
local pokename = getPokeName(pokemon)
local mbk = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", pokename)
if getCreatureCondition(cid, CONDITION_INFIGHT) then
if isCreature(getCreatureTarget(cid)) then
doItemSetAttribute(pokeball.uid, "happy", happy - 5)
else
doItemSetAttribute(pokeball.uid, "happy", happy - 2)
end
end
doTransformItem(pokeball.uid, pokeball.itemid-1)
doCreatureSay(cid, mbk, TALKTYPE_ORANGE_1)
doSendMagicEffect(getCreaturePosition(pokemon), effect)
doRemoveCreature(pokemon)
unLock(pokeball.uid) --alterado v1.8
if useOTClient then
doPlayerSendCancel(cid, '12//,hide') --alterado v1.7
end
if useKpdoDlls then
doUpdateMoves(cid)
end
end
local EFFECTS = {
--[OutfitID] = {Effect}
["Magmar"] = 35, --alterado v1.5
["Shiny Magmar"] = 35,
["Magby"] = 35,
["Jynx"] = 17,
["Smoochum"] = 17,
["Shiny Jynx"] = 17,
["Piloswine"] = 205, --alterado v1.8
["Swinub"] = 205,
["Stantler"] = 205,
["Shiny Stantler"] = 205,
}
function doGoPokemon(cid, item)
if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
return true
end
---------------------------------------------------------------
local ballName = getItemAttribute(item.uid, "poke")
btype = getPokeballType(item.itemid)
local effect = pokeballs[btype].effect
if not effect then
effect = 0
end
-----------------------------------------------------------------
if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
return TRUE
end
local thishp = getItemAttribute(item.uid, "hp")
if thishp <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
return true
end
end
local pokemon = getItemAttribute(item.uid, "poke")
if not pokes[pokemon] then
return true
end
----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------
if not isInArray({5, 6}, getPlayerGroupId(cid)) then
local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) --alterado v1.9 \/
local low = {}
local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}
if #balls >= 1 then
for _, uid in ipairs(balls) do
local nome = getItemAttribute(uid, "poke")
if not isInArray(lowPokes, pokemon) and nome == pokemon then
return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")
else
if nome == pokemon then
table.insert(low, nome)
end
end
end
end
if #low >= 3 then
return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")
end
end
---------------------------------------------------------------------------------------------------------------------------------------------------
local x = pokes[pokemon]
local boosts = getItemAttribute(item.uid, "boost") or 0
if getPlayerLevel(cid) < (x.level + boosts) then --alterado v1.8 \/
doPlayerSendCancel(cid, "You need level "..(x.level + boosts).." to use this pokemon.")
return true
end
--------------------------------------------------------------------------------------
shinysClan = {
["Shiny Fearow"] = {4, "Wingeon"},
["Shiny Flareon"] = {1, "Volcanic"},
["Shiny Vaporeon"] = {2, "Seavel"},
["Shiny Jolteon"] = {9, "Raibolt"},
["Shiny Hypno"] = {7, "Psycraft"},
["Shiny Golem"] = {3, "Orebound"},
["Shiny Vileplume"] = {8, "Naturia"},
["Shiny Nidoking"] = {5, "Malefic"},
["Shiny Hitmontop"] = {6, "Gardestrike"},
["Shiny Lucario"] = {10, "Ironhard"},
}
if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then --alterado v1.9
if getPlayerStorageValue(cid, 86228) ~= shinysClan[pokemon][1] then
doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")
return true
elseif getPlayerStorageValue(cid, 862281) ~= 5 then
doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")
return true
end
end
--------------------------------------------------------------------------------------
doSummonMonster(cid, pokemon)
local pk = getCreatureSummons(cid)[1]
if not isCreature(pk) then return true end
------------------------passiva hitmonchan------------------------------
if isSummon(pk) then --alterado v1.8 \/
if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then
if not getItemAttribute(item.uid, "hands") then
doSetItemAttribute(item.uid, "hands", 0)
end
local hands = getItemAttribute(item.uid, "hands")
doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1)
end
end
-------------------------------------------------------------------------
---------movement magmar, jynx-------------
if EFFECTS[getCreatureName(pk)] then
markPosEff(pk, getThingPos(pk))
sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk))
end
--------------------------------------------------------------------------
if getCreatureName(pk) == "Ditto" then
local left = getItemAttribute(item.uid, "transLeft")
local name = getItemAttribute(item.uid, "transName")
if left and left > 0 then
setPlayerStorageValue(pk, 1010, name)
doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
doItemSetAttribute(item.uid, "transBegin", os.clock())
else
setPlayerStorageValue(pk, 1010, "Ditto")
end
end
if getCreatureName(pk) == "Shiny Ditto" then
local left = getItemAttribute(item.uid, "transLeft")
local name = getItemAttribute(item.uid, "transName")
if left and left > 0 then
setPlayerStorageValue(pk, 1010, name)
doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
doItemSetAttribute(item.uid, "transBegin", os.clock())
else
setPlayerStorageValue(pk, 1010, "Shiny Ditto")
end
end
if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end
doCreatureSetLookDir(pk, 2)
adjustStatus(pk, item.uid, true, true, true)
doAddPokemonInOwnList(cid, pokemon)
doTransformItem(item.uid, item.itemid+1)
local pokename = getPokeName(pk) --alterado v1.7
local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
doCreatureSay(cid, mgo, TALKTYPE_ORANGE_1)
doSendMagicEffect(getCreaturePosition(pk), effect)
unLock(item.uid) --alterado v1.8
if useKpdoDlls then
doUpdateMoves(cid)
end
end
function doRegainSpeed(cid) --alterado v1.9 \/
if not isCreature(cid) then return true end
local speed = PlayerSpeed
if isMonster(cid) then
speed = getSpeed(cid)
elseif isPlayer(cid) and isInArray({4, 5, 6}, getPlayerGroupId(cid)) then
speed = 200*getPlayerGroupId(cid)
end
doChangeSpeed(cid, -getCreatureSpeed(cid))
if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
doRemoveCondition(cid, CONDITION_PARALYZE)
addEvent(doAddCondition, 10, cid, paralizeArea2)
end
doChangeSpeed(cid, speed)
return speed
end
function isPosEqualPos(pos1, pos2, checkstackpos)
if pos1.x ~= pos2.x or pos1.y ~= pos2.y and pos1.z ~= pos2.z then
return false
end
if checkstackpos and pos1.stackpos and pos2.stackpos and pos1.stackpos ~= pos2.stackpos then
return false
end
return true
end
function getRandomGenderByName(name)
local rate = newpokedex[name]
if not rate then return 0 end
rate = rate.gender
if rate == 0 then
gender = 3
elseif rate == 1000 then
gender = 4
elseif rate == -1 then
gender = 0
elseif math.random(1, 1000) <= rate then
gender = 4
else
gender = 3
end
return gender
end
function getRecorderPlayer(pos, cid)
local ret = 0
if cid and getThingPos(cid).x == pos.x and getThingPos(cid).y == pos.y then
return cid
end
local s = {}
s.x = pos.x
s.y = pos.y
s.z = pos.z
for a = 0, 255 do
s.stackpos = a
local b = getTileThingByPos(s).uid
if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then
ret = b
end
end
return ret
end
function getRecorderCreature(pos, cid)
local ret = 0
if cid and getThingPos(cid).x == pos.x and getThingPos(cid).y == pos.y then
return cid
end
local s = {}
s.x = pos.x
s.y = pos.y
s.z = pos.z
for a = 0, 255 do
s.stackpos = a
local b = getTileThingByPos(s).uid
if b > 1 and isCreature(b) and getCreatureOutfit(b).lookType ~= 814 then
ret = b
end
end
return ret
end
function doCreatureSetOutfit(cid, outfit, time)
doSetCreatureOutfit(cid, outfit, time)
end
function doMagicalFlower(cid, away)
if not isCreature(cid) then return true end
for x = -3, 3 do
for y = -3, 3 do
local a = getThingPos(cid)
a.x = a.x + x
a.y = a.y + y
if away then
doSendDistanceShoot(a, getThingPos(cid), 21)
else
doSendDistanceShoot(getThingPos(cid), a, 21)
end
end
end
end
function isItemPokeball(item) --alterado v1.9 \/
if not item then return false end
for a, b in pairs (pokeballs) do
if isInArray(b.all, item) then return true end
if item >= 12861 and item <= 13781 then
return true
end
if item >= 13797 and item <= 13823 then
return true
end
if item >= 10975 and item <= 10977 then
return true
end
if item >= 13836 and item <= 13856 then
return true
end
if item >= 13859 and item <= 13861 then
return true
end
if item >= 13902 and item <= 13904 then
return true
end
if item >= 13919 and item <= 13930 then
return true
end
if item >= 14118 and item <= 14120 then
return true
end
if item >= 14285 and item <= 14551 then
return true
end
if item >= 14553 and item <= 14561 then
return true
end
end
return false
end
function isPokeball(item)
return isItemPokeball(item)
end --/\
function getPokeballType(id)
for a, b in pairs (pokeballs) do
if isInArray(b.all, id) then
return a
end
end
return "none"
end
randomdiagonaldir = {
[NORTHEAST] = {NORTH, EAST},
[sOUTHEAST] = {SOUTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHWEST] = {SOUTH, WEST}}
function doFaceOpposite(cid)
local a = getCreatureLookDir(cid)
local d = {
[NORTH] = SOUTH,
[sOUTH] = NORTH,
[EAST] = WEST,
[WEST] = EAST,
[NORTHEAST] = SOUTHWEST,
[NORTHWEST] = SOUTHEAST,
[sOUTHEAST] = NORTHWEST,
[sOUTHWEST] = NORTHEAST}
doCreatureSetLookDir(cid, d[a])
end
function doFaceRandom(cid)
local a = getCreatureLookDir(cid)
local d = {
[NORTH] = {SOUTH, WEST, EAST},
[sOUTH] = {NORTH, WEST, EAST},
[WEST] = {SOUTH, NORTH, EAST},
[EAST] = {SOUTH, WEST, NORTH}}
doChangeSpeed(cid, 1)
doCreatureSetLookDir(cid, d[a][math.random(1, 3)])
doChangeSpeed(cid, -1)
end
function getFaceOpposite(dir)
local d = {
[NORTH] = SOUTH,
[sOUTH] = NORTH,
[EAST] = WEST,
[WEST] = EAST,
[NORTHEAST] = SOUTHWEST,
[NORTHWEST] = SOUTHEAST,
[sOUTHEAST] = NORTHWEST,
[sOUTHWEST] = NORTHEAST}
return d[dir]
end
function getResistance(cid, combat)
if isPlayer(cid) then return false end
local poketype1 = pokes[getCreatureName(cid)].type
local poketype2 = pokes[getCreatureName(cid)].type2
local multiplier = 1
if effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype1) then
multiplier = multiplier * 2
end
if poketype2 and effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype2) then
multiplier = multiplier * 2
end
if effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype1) then
multiplier = multiplier * 0.5
end
if poketype2 and effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype2) then
multiplier = multiplier * 0.5
end
if effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype1) then
multiplier = multiplier * 0
end
if poketype2 and effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype2) then
multiplier = multiplier * 0
end
if multiplier == 0.25 then
multiplier = 0.5
elseif multiplier == 4 then
multiplier = 2
end
return multiplier
end
function getCreatureDirectionToTarget(cid, target, ranged)
if not isCreature(cid) then return true end
if not isCreature(target) then return getCreatureLookDir(cid) end
local dirs = {
[NORTHEAST] = {NORTH, EAST},
[sOUTHEAST] = {SOUTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHWEST] = {SOUTH, WEST}}
local x = getDirectionTo(getThingPos(cid), getThingPos(target), false)
if x <= 3 then return x
else
local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x)
local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y)
if xdistance > ydistance then
return dirs[x][2]
elseif ydistance > xdistance then
return dirs[x][1]
elseif isInArray(dirs[x], getCreatureLookDir(cid)) then
return getCreatureLookDir(cid)
else
return dirs[x][math.random(1, 2)]
end
end
end
function getSomeoneDescription(cid)
if isPlayer(cid) then return getPlayerNameDescription(cid) end
return getMonsterInfo(getCreatureName(cid)).description
end
function isGhostPokemon(cid)
if not isCreature(cid) then return false end
local ghosts = {"Shedinja", "Gastly", "Haunter", "Gengar", "Shiny Gengar", "Misdreavus", "Shiny Abra"}
return isInArray(ghosts, getCreatureName(cid))
end
function updateGhostWalk(cid)
if not isCreature(cid) then return false end
local pos = getThingPos(cid)
pos.x = pos.x + 1
pos.y = pos.y + 1
local ret = getThingPos(cid)
doTeleportThing(cid, pos, false)
doTeleportThing(cid, ret, false)
return true
end
function doRemoveElementFromTable(t, e)
local ret = {}
for a = 1, #t do
if t[a] ~= e then
table.insert(ret, t[a])
end
end
return ret
end
function doFaceCreature(sid, pos)
if not isCreature(sid) then return true end
if getThingPos(sid).x == pos.x and getThingPos(sid).y == pos.y then return true end
local ret = 0
local ld = getCreatureLookDir(sid)
local dir = getDirectionTo(getThingPos(sid), pos)
local al = {
[NORTHEAST] = {NORTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHEAST] = {SOUTH, EAST},
[sOUTHWEST] = {SOUTH, WEST}}
if dir >= 4 and isInArray(al[dir], ld) then return true end
doChangeSpeed(sid, 1)
if dir == 4 then
ret = math.random(2, 3)
elseif dir == 5 then
ret = math.random(1, 2)
elseif dir == 6 then
local dirs = {0, 3}
ret = dirs[math.random(1, 2)]
elseif dir == 7 then
ret = math.random(0, 1)
else
ret = getDirectionTo(getThingPos(sid), pos)
end
doCreatureSetLookDir(sid, ret)
doChangeSpeed(sid, -1)
return true
end
function doCreatureAddCondition(cid, condition)
if not isCreature(cid) then return true end
doAddCondition(cid, condition)
end
function doCreatureRemoveCondition(cid, condition)
if not isCreature(cid) then return true end
doRemoveCondition(cid, condition)
end
function setCD(item, tipo, tempo)
if not tempo or not tonumber(tempo) then
doItemEraseAttribute(item, tipo)
return true
end
doItemSetAttribute(item, tipo, "cd:"..(tempo + os.time()).."")
return tempo + os.time()
end
function getCD(item, tipo, limite)
if not getItemAttribute(item, tipo) then
return 0
end
local string = getItemAttribute(item, tipo):gsub("cd:", "")
local number = tonumber(string) - os.time()
if number <= 0 then
return 0
end
if limite and limite < number then
return 0
end
return number
end
function doSendMoveEffect(cid, target, effect)
if not isCreature(cid) or not isCreature(target) then return true end
doSendDistanceShoot(getThingPos(cid), getThingPos(target), effect)
return true
end
function doSetItemActionId(uid, actionid)
doItemSetAttribute(uid, "aid", actionid)
return true
end
function threeNumbers(number)
if number <= 9 then
return "00"..number..""
elseif number <= 99 then
return "0"..number..""
end
return ""..number..""
end
function isBr(cid)
if getPlayerStorageValue(cid, 105505) ~= -1 then
return true
end
return false
end
function isBeingUsed(ball)
if not ball then return false end
for a, b in pairs (pokeballs) do --alterado v1.9
if b.use == ball then return true end
end
return false
end
function doRemoveTile(pos)-- Script by mock
pos.stackpos = 0
local sqm = getTileThingByPos(pos)
doRemoveItem(sqm.uid,1)
end
function doCreateTile(id,pos) -- By mock
doAreaCombatHealth(0,0,pos,0,0,0,CONST_ME_NONE)
doCreateItem(id,1,pos)
end
function hasSqm(pos)
local f = getTileThingByPos(pos)
if f.itemid ~= 0 and f.itemid ~= 1 then
return true
end
return false
end
function getPosDirs(p, dir) -- By MatheusMkalo
return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z}
end
function canWalkOnPos(pos, creature, pz, water, sqm, proj)
if not pos then return false end
if not pos.x then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false end
local n = not proj and 3 or 2 --alterado v1.6
for i = 0, 255 do
pos.stackpos = i
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end
return true
end
function canWalkOnPos2(pos, creature, pz, water, sqm, proj) --alterado v1.6
if not pos then return false end
if not pos.x then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false end
--[[local n = not proj and 3 or 2
for i = 0, 255 do
pos.stackpos = i --edited pra retirar um bug.. ;x
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end ]]
return true
end
function getFreeTile(pos, cid)
if canWalkOnPos(pos, true, false, true, true, false) then
return pos
end
local positions = {}
for a = 0, 7 do
if canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then
table.insert(positions, pos)
end
end
if #positions >= 1 then
if isCreature(cid) then
local range = 1000
local ret = getThingPos(cid)
for b = 1, #positions do
if getDistanceBetween(getThingPos(cid), positions) < range then
ret = positions
range = getDistanceBetween(getThingPos(cid), positions)
end
end
return ret
else
return positions[math.random(#positions)]
end
end
return getThingPos(cid)
end
function isWalkable(pos, creature, proj, pz, water)-- by Nord
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
if isWater(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false, true end
local n = not proj and 3 or 2
for i = 0, 255 do
pos.stackpos = i
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and not isCreature(tile.uid) then
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end
return true
end
function isPlayerSummon(cid, uid)
return getCreatureMaster(uid) == cid --alterado v1.9
end
function isSummon(sid)
return isCreature(sid) and getCreatureMaster(sid) ~= sid and isPlayer(getCreatureMaster(sid)) --alterado v1.9
end
function getItemsInContainerById(container, itemid) -- Function By Kydrai
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getItemsInContainerById(item.uid, itemid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
else
if itemid == item.itemid then
table.insert(items, item.uid)
end
end
end
end
return items
end
function getPokeballsInContainer(container) -- Function By Kydrai
if not isContainer(container) then return {} end
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getPokeballsInContainer(item.uid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
elseif isPokeball(item.itemid) then
table.insert(items, item.uid)
end
end
end
return items
end
function getItensUniquesInContainer(container) --alterado v1.6
if not isContainer(container) then return {} end
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getItensUniquesInContainer(item.uid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
elseif getItemAttribute(item.uid, "unique") then
table.insert(items, item)
end
end
end
return items
end
function hasSpaceInContainer(container) --alterado v1.6
if not isContainer(container) then return false end
if getContainerSize(container) < getContainerCap(container) then return true end
for slot = 0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
if hasSpaceInContainer(item.uid) then
return true
end
end
end
return false
end
function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
local piles = 0
if #item > 0 then
for i,x in pairs(item) do
if getThing(x).type < 100 then
local it = getThing(x)
doTransformItem(it.uid, itemid, it.type+quant)
if it.type+quant > 100 then
doPlayerAddItem(cid, itemid, it.type+quant-100)
end
else
piles = piles+1
end
end
else
return doPlayerAddItem(cid, itemid, quant)
end
if piles == #item then
doPlayerAddItem(cid, itemid, quant)
end
end
function getPlayerInArea(fromPos, toPos) -- by jhon992
local online = getPlayersOnline()
local players = {}
for i=1, #online do
if isInArea(getPlayerPosition(online), fromPos, toPos) then
players[#players+1] = online
end
end
return players
end
function doCureWithY(cid, sid)
if isPlayerOnline(cid) then
local ball = getPlayerSlotItem(cid, 8) or getPlayerSlotItem(getCreatureMaster(cid), 8)
local Tiers = {
[8] = {chance = Cure1},
[9] = {chance = Cure2},
[10] = {chance = Cure3},
[11] = {chance = Cure4},
[12] = {chance = Cure5},
[13] = {chance = Cure6},
[14] = {chance = Cure7},
}
local Tier = getItemAttribute(ball.uid, "heldy")
if isPlayer(cid) and #getCreatureSummons(cid) > 0 and Tier then
if Tier > 7 and Tier < 15 then
if math.random(1,100) <= Tiers[Tier].chance then
doCureStatus(sid, "all")
doSendMagicEffect(getThingPosWithDebug(sid), 14)
end
addEvent(doCureWithY, 1000, cid, sid)
end
end
end
end
function isPlayerOnline(uid)
return isInArray(getPlayersOnline(), uid)
end
function doRegenerateWithY(cid, sid)
if isPlayerOnline(cid) then
local ball = getPlayerSlotItem(cid, 8) or getPlayerSlotItem(getCreatureMaster(cid), 8)
local Tiers = {
[1] = {bonus = Regen1},
[2] = {bonus = Regen2},
[3] = {bonus = Regen3},
[4] = {bonus = Regen4},
[5] = {bonus = Regen5},
[6] = {bonus = Regen6},
[7] = {bonus = Regen7},
}
if isPlayer(cid) and #getCreatureSummons(cid) > 0 then
local Tier = getItemAttribute(ball.uid, "heldy")
if Tier and Tier > 0 and Tier < 8 then
if not getCreatureCondition(cid, CONDITION_INFIGHT) then
if getCreatureHealth(sid) < getCreatureMaxHealth(sid) then
addEvent(function() doCreatureAddHealth(sid,Tiers[Tier].bonus) doSendAnimatedText(getThingPos(sid), "+ "..Tiers[Tier].bonus, 30) end, 0)
end
addEvent(doRegenerateWithY, 1000, cid, sid)
if useOTClient then
onPokeHealthChange(getCreatureMaster(cid))
end
else
addEvent(doRegenerateWithY, 1000, cid, sid)
end
end
end
end
end
function doDittoTransform(ditto, pokemon)
local sid = getCreatureMaster(ditto)
local eff = 184
local name = pokemon
local pos = getCreaturePosition(ditto)
local outfit = getPokemonXMLOutfit(pokemon)
doSendMagicEffect(getThingPosWithDebug(ditto), eff)
doSetCreatureOutfit(ditto, {lookType = outfit}, -1)
doItemSetAttribute(getPlayerSlotItem(sid, 8).uid, "poke", name)
doItemSetAttribute(getPlayerSlotItem(sid, 8).uid, "ehditto", 1)
doPlayerSay(sid, ""..getPokeName(ditto)..", transform into "..getArticle(pokemon).." "..pokemon.."!", 1)
doCreatureSay(ditto, "TRANSFORM!", TALKTYPE_MONSTER)
doRemoveCreature(ditto)
doSummonMonster(sid, name)
doTeleportThing(getCreatureSummons(sid)[1], pos, false)
adjustStatus(getCreatureSummons(sid)[1], getPlayerSlotItem(sid, 8).uid, true, false)
doUpdateMoves(sid)
return true
end
function doDittoRevert(m)
local sid = m
local eff = 184
local name = "Ditto"
local outfit = getPokemonXMLOutfit(name)
if #getCreatureSummons(sid) <= 0 then
doItemSetAttribute(getPlayerSlotItem(sid, 8).uid, "poke", name)
doItemSetAttribute(getPlayerSlotItem(sid, 8).uid, "ehditto", 1)
elseif #getCreatureSummons(sid) == 1 then
local ditto = getCreatureSummons(sid)[1]
local pos = getCreaturePosition(ditto)
if getCreatureName(ditto) == "Ditto" then
return true
end
doSendMagicEffect(getThingPosWithDebug(ditto), eff)
doSetCreatureOutfit(ditto, {lookType = outfit}, -1)
doItemSetAttribute(getPlayerSlotItem(sid, 8).uid, "poke", name)
doItemSetAttribute(getPlayerSlotItem(sid, 8).uid, "ehditto", 1)
doPlayerSay(sid, ""..getPokeName(ditto)..", untransfrom!", 1)
doCreatureSay(ditto, "TRANSFORM!", TALKTYPE_MONSTER)
doRemoveCreature(ditto)
doSummonMonster(sid, name)
doTeleportThing(getCreatureSummons(sid)[1], pos, false)
adjustStatus(getCreatureSummons(sid)[1], getPlayerSlotItem(sid, 8).uid, true, false)
doUpdateMoves(sid)
end
end
function doShinyDittoTransform(ditto, pokemon)
local sid = getCreatureMaster(ditto)
local eff = 184
local name = pokemon
local pos = getCreaturePosition(ditto)
local outfit = getPokemonXMLOutfit(pokemon)
doSendMagicEffect(getThingPosWithDebug(ditto), eff)
doSetCreatureOutfit(ditto, {lookType = outfit}, -1)
doItemSetAttribute(getPlayerSlotItem(sid, 8).uid, "poke", name)
doItemSetAttribute(getPlayerSlotItem(sid, 8).uid, "ehshinyditto", 1)
doPlayerSay(sid, ""..getPokeName(ditto)..", transform into "..getArticle(pokemon).." "..pokemon.."!", 1)
doCreatureSay(ditto, "TRANSFORM!", TALKTYPE_MONSTER)
doRemoveCreature(ditto)
doSummonMonster(sid, name)
doTeleportThing(getCreatureSummons(sid)[1], pos, false)
adjustStatus(getCreatureSummons(sid)[1], getPlayerSlotItem(sid, 8).uid, true, false)
doUpdateMoves(sid)
return true
end
function doShinyDittoRevert(m)
local sid = m
local eff = 184
local name = "Shiny Ditto"
local outfit = getPokemonXMLOutfit(name)
if #getCreatureSummons(sid) <= 0 then
doItemSetAttribute(getPlayerSlotItem(sid, 8).uid, "poke", name)
doItemSetAttribute(getPlayerSlotItem(sid, 8).uid, "ehshinyditto", 1)
elseif #getCreatureSummons(sid) == 1 then
local ditto = getCreatureSummons(sid)[1]
local pos = getCreaturePosition(ditto)
if getCreatureName(ditto) == "Shiny Ditto" then
return true
end
doSendMagicEffect(getThingPosWithDebug(ditto), eff)
doSetCreatureOutfit(ditto, {lookType = outfit}, -1)
doItemSetAttribute(getPlayerSlotItem(sid, 8).uid, "poke", name)
doItemSetAttribute(getPlayerSlotItem(sid, 8).uid, "ehshinyditto", 1)
doPlayerSay(sid, ""..getPokeName(ditto)..", untransfrom!", 1)
doCreatureSay(ditto, "TRANSFORM!", TALKTYPE_MONSTER)
doRemoveCreature(ditto)
doSummonMonster(sid, name)
doTeleportThing(getCreatureSummons(sid)[1], pos, false)
adjustStatus(getCreatureSummons(sid)[1], getPlayerSlotItem(sid, 8).uid, true, false)
doUpdateMoves(sid)
end
end
function getSmeargleMoveTable(master)
local ball = getPlayerSlotItem(master, 8).uid
local moves = {}
local skts = {"skt1", "skt2", "skt3", "skt4", "skt5", "skt6", "skt7", "skt8"}
for x=1, #skts do
moves["move"..x] = getItemAttribute(ball, skts[x]) and movestable[getItemAttribute(ball, skts[x])]["move"..x] and movestable[getItemAttribute(ball, skts[x])]["move"..x] ~= -1 and movestable[getItemAttribute(ball, skts[x])]["move"..x] or movestable["Smeargle"]["move"..x]
end
return moves
end
function smeargleHaveSpell(cid, spellname)
local has = false
local moves = getSmeargleMoveTable(cid)
local ball = getPlayerSlotItem(cid, 8).uid
local skts = {"skt1", "skt2", "skt3", "skt4", "skt5", "skt6", "skt7", "skt8"}
for x=1, #skts do
if getItemAttribute(ball, skts[x]) and moves["move"..x].name == spellname then
has = true
break
end
end
return has
end


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4 respostass a esta questão

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  • 0

Isso é nas sources do servidor, acontece na maioria desses Pokemon Dash que só pegam as partes do PDA e acabam fazendo cagada no sistema de damage, até esse PDE mesmo. Vamos lá!

 

Vá em game.cpp e procure:

 

 

 std::min(target->getHealth(), damage);

 

Remova ou comente a linha citada. Exemplo!

 

 

//std::min(target->getHealth(), damage);

 

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Ja tive esse Problema e a maioria das vezes eu resolvia em uma formula que tem no Exp.lua que envolve a Defesa do Pokemon de (Hunt)

 

Procure por Isso em Exp.lua:

 

block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))
valor = getOffense(attacker) * block

 

 

- Tenta alterar essa Formula ele se descreve mais o menos assim:

getDefense(cid) = Defesa dos Pokes de Hunts e outros

getOffense(attacker) = Ataque Meele que seu Pokemon da no Pokemon de Hunts e Outros.

 

attacker = Seu Pokemon ataca

Cid = Pokemon inimigo

 

- se colocar um "getSpecialAttack(attacker)" nessa formula talves resolve o problema assim:

 

 

block = 1 - (getDefense(cid) / (getOffense(attacker) + getSpecialAttack(attacker) + getDefense(cid)))
valor = getOffense(attacker) + getSpecialAttack(attacker) * block

 

 

getSpecialAttack(attacker) = Ataque de Moves que seu Pokemon da no Pokemon de Hunts e Outros.

 

- Se nao funcionar o Status "getDefense(cid)" nao funciona em Pokemons de Hunts so funciona em Pokemons de Players

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