Ir para conteúdo

[Encerrado] Pokemon nao evolui


caique892

Posts Recomendados

 

function getPokemonStatus(name, multiplier)
local a = pokes[name]
local m = 1
if not a then return false end
if not a.offense then return false end
if multiplier then m = multiplier end
local ret = {}
ret.off = a.offense * m
ret.offense = ret.off

ret.def = a.defense * m
ret.defense = ret.def

ret.agi = a.agility * m
ret.agility = ret.agi

ret.spatk = a.specialattack * m
ret.specialattack = ret.spatk

ret.vit = a.vitality * m
ret.vitality = ret.vit
return ret
end

function getPokemonXMLOutfit(name)
local a = "data/monster/pokes/"..name..".xml"
local b = io.open(a, "a+")
local c = b:read("*all")
b:close()
local d, e = c:find('look type="(.-)"')
c = string.sub(c, d + 11, e - 1)
return tonumber
end

function doEvolutionOutfit(cid, oldout, outfit)
if not isCreature(cid) then return true end
if getCreatureOutfit(cid).lookType == oldout then
doSetCreatureOutfit(cid, {lookType = outfit}, -1)
else
doSetCreatureOutfit(cid, {lookType = oldout}, -1)
end
end

function doStartEvolution(cid, evolution, seconds)
if not isCreature(cid) then return true end
local a = getPlayerStorageValue(cid, 1007)
local b = getCreatureHealth(cid) / getCreatureMaxHealth(cid)
local d = getThingPos(cid)
local e = getCreatureMaster(cid)
if getHappinessRate(cid) < 1 then return true end
local f = getCreatureOutfit(cid).lookType
local g = getItemAttribute(getPlayerSlotItem(e, 8).uid, "nick") or getCreatureName(cid)
local h = getPokemonXMLOutfit(evolution)
doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hp", b)
doCreatureSay(e, "What? My "..g.." is evolving!", TALKTYPE_SAY)
doSummonMonster(e, "Evolution")
doReturnPokemon(e, cid, getPlayerSlotItem(e, 8), 0, true)
local evo = getCreatureSummons(e)[1]
doEvolutionOutfit(evo, h, f)
doCreatureSetHideHealth(evo, true)
doCreatureSetLookDir(evo, 2)
setPlayerStorageValue(evo, 1007, g)
doTeleportThing(evo, d, false)
addEvent(sendSSJEffect, 250, evo)
doSendAnimatedText(getThingPos(evo), "EVOLUTION", COLOR_GRASS)
doSendEvolutionEffect(evo, getThingPos(evo), evolution, 20, false, false, f, h)
end

function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
if not isCreature(cid) then
doSendAnimatedText(pos, "CANCEL", 215)
return true end
if evolve then
doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)
return true
end
doSendMagicEffect(pos, 18)
if ssj then
sendSSJEffect(evo)
end
doEvolutionOutfit(cid, f, h)
addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)
end

function sendSSJEffect(cid)
if not isCreature(cid) then return true end
local pos1 = getThingPos(cid)
local pos2 = getThingPos(cid)
pos2.x = pos2.x + math.random(-1, 1)
pos2.y = pos2.y - math.random(1, 2)
doSendDistanceShoot(pos1, pos2, 37)
addEvent(sendSSJEffect, 45, cid)
end

function sendFinishEvolutionEffect(cid, alternate)
if not isCreature(cid) then return true end
local pos1 = getThingPos(cid)

if alternate then
local pos = {
[1] = {-2, 0},
[2] = {-1, -1},
[3] = {0, -2},
[4] = {1, -1},
[5] = {2, 0},
[6] = {1, 1},
[7] = {0, 2},
[8] = {-1, 1}}
for a = 1, 8 do
local pos2 = getThingPos(cid)
pos2.x = pos2.x + pos[a][1]
pos2.y = pos2.y + pos[a][2]
local pos = getThingPos(cid)
doSendDistanceShoot(pos2, pos, 37)
addEvent(doSendDistanceShoot, 300, pos, pos2, 37)
end
else
for a = 0, 3 do
doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)
end
for a = 4, 7 do
addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)
end
end
end

function doEvolvePokemon(cid, item2, theevo, stone1, stone2)

if not isCreature(cid) then return true end

if not pokes[theevo] or not pokes[theevo].offense then
doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)
return true
end

local owner = getCreatureMaster(item2.uid)
local pokeball = getPlayerSlotItem(cid, 8)
local description = "Contains a "..theevo.."."
local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)

doItemSetAttribute(pokeball.uid, "hp", pct)

doItemSetAttribute(pokeball.uid, "poke", theevo)
doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")

doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")

doSendMagicEffect(getThingPos(item2.uid), 18)
doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])
doSendMagicEffect(getThingPos(cid), 173)

local oldpos = getThingPos(item2.uid)
local oldlod = getCreatureLookDir(item2.uid)
local oldlvl = getPokemonLevel(item2.uid)
doRemoveCreature(item2.uid)

doSummonMonster(cid, theevo)
local pk = getCreatureSummons(cid)[1]

doTeleportThing(pk, oldpos, false)
doCreatureSetLookDir(pk, oldlod)

sendFinishEvolutionEffect(pk, true)
addEvent(sendFinishEvolutionEffect, 550, pk, true)
addEvent(sendFinishEvolutionEffect, 1050, pk)

doPlayerRemoveItem(cid, stone1, 1)
doPlayerRemoveItem(cid, stone2, 1)

doAddPokemonInOwnList(cid, theevo)

local status = getPokemonStatus(getCreatureName(pk))

local off = status.off * 7.5
local def = status.def * 7.5
local agi = status.agi * 7.5
local spatk = status.spatk * 7.5
local vit = status.vit * 7

doItemSetAttribute(pokeball.uid, "offense", getItemAttribute(pokeball.uid, "offense") + off)
doItemSetAttribute(pokeball.uid, "defense", getItemAttribute(pokeball.uid, "defense") + def)
doItemSetAttribute(pokeball.uid, "speed", getItemAttribute(pokeball.uid, "speed") + agi)
doItemSetAttribute(pokeball.uid, "specialattack", getItemAttribute(pokeball.uid, "specialattack") + spatk)
doItemSetAttribute(pokeball.uid, "vitality", getItemAttribute(pokeball.uid, "vitality") + vit)

doPlayerSendTextMessage(cid, 27, "Evolution bonus: • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit).."")

local happy = getItemAttribute(pokeball.uid, "happy")

doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)

if happy + happyGainedOnEvolution > 255 then
doItemSetAttribute(pokeball.uid, "happy", 255)
end

adjustStatus(pk, pokeball.uid, true, false)

if useKpdoDlls then
doUpdateMoves(cid)
end
end





function givePokemonExp(cid, item, expe, pct, rarecandy)

if expe <= 0 or not isCreature(cid) then return true end

local leveltable = getPokemonExperienceTable(getPokeballName(item.uid, true))

if getItemAttribute(item.uid, "exp") + expe > leveltable[100] then
givePokemonExp(cid, item, leveltable[100] - getItemAttribute(item.uid, "exp"))
return true
end

doItemSetAttribute(item.uid, "exp", getItemAttribute(item.uid, "exp") + expe)
doItemSetAttribute(item.uid, "happy", getItemAttribute(item.uid, "happy") + 1)
doItemSetAttribute(item.uid, "nextlevelexp", getItemAttribute(item.uid, "nextlevelexp") - expe)


if pct then
doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." has received "..expe.." experience points ("..pct.."%).")
else
if getItemAttribute(item.uid, "nextlevelexp") > 0 then
doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points ("..getItemAttribute(item.uid, "nextlevelexp").." to next level).")
else
doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points and has leveled up!")
end
end

if isBeingUsed(item.itemid) then
doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), expe, 215)
end

if getItemAttribute(item.uid, "nextlevelexp") <= 0 then
local summon = getCreatureSummons(cid)[1]

if not isCreature(summon) then return true end

doSendFlareEffect(getThingPos(summon))
doSendAnimatedText(getThingPos(summon), "Level up!", 215)

adjustPokemonLevel(item.uid, cid, item.itemid)
end
end


function givePokemonExpInBp(cid, item, expe, ballid, pct, hidemessage)

if expe <= 0 or not isCreature(cid) then return true end

local leveltable = getPokemonExperienceTable(getPokeballName(item, true))

if getItemAttribute(item, "exp") + expe > leveltable[100] then
givePokemonExpInBp(cid, item, leveltable[100] - getItemAttribute(item, "exp"), ballid)
return true
end

doItemSetAttribute(item, "exp", getItemAttribute(item, "exp") + expe)
doItemSetAttribute(item, "happy", getItemAttribute(item, "happy") + 1)
doItemSetAttribute(item, "nextlevelexp", getItemAttribute(item, "nextlevelexp") - expe)

if not hidemessage then
if pct then
doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." has received "..expe.." experience points ("..pct.."%).")
else
if getItemAttribute(item, "nextlevelexp") > 0 then
doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points inside his pokeball ("..getItemAttribute(item, "nextlevelexp").." to next level).")
else
doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points and has leveled up inside his pokeball.")
adjustPokemonLevel(item, cid, ballid)
end
end
end
end



function doMathDecimal(number, casas)

if math.floor(number) == number then return number end

local c = casas and casas + 1 or 3

for a = 0, 10 do
if math.floor(number) < math.pow(10, a) then
local str = string.sub(""..number.."", 1, a + c)
return tonumber(str)
end
end

return number
end



function adjustPokemonLevel(item, cid, id, rarecandy)

if not isCreature(cid) then return true end

local exp = getItemAttribute(item, "exp")
local level = getItemAttribute(item, "level")
local leveltable = getPokemonExperienceTable(getPokeballName(item, true))
local newlevel = 1

for x = 1, 100 do
if exp >= leveltable[x] and exp < leveltable[x+1] then
newlevel = x
end
end

if newlevel <= 1 then return true end

local levelsup = (newlevel - level)
local pokemon = getItemAttribute(item, "poke")
local happy = getItemAttribute(item, "happy")
local rate = happy / 100
local newhappiness = happy

if happy >= 250 then
newhappiness = 255
elseif happy >= 230 then
newhappiness = happy + 4
elseif happy >= 210 then
newhappiness = happy + 6
elseif happy >= 180 then
newhappiness = happy + 8
elseif happy >= 140 then
newhappiness = happy + 10
elseif happy >= 110 then
newhappiness = happy + 12
else
newhappiness = happy + 15
end

local status = getPokemonStatus(pokemon)

local off = status.off * rate * levelsup
local def = status.def * rate * levelsup
local agi = status.agi * rate * levelsup
local spatk = status.spatk * rate * levelsup
local vit = status.vit * rate * levelsup

doItemSetAttribute(item, "level", newlevel)

if not rarecandy then
doItemSetAttribute(item, "happy", newhappiness)
end

local nextexp = leveltable[newlevel + 1] - exp
doItemSetAttribute(item, "nextlevelexp", nextexp)

doItemSetAttribute(item, "offense", getItemAttribute(item, "offense") + off)
doItemSetAttribute(item, "defense", getItemAttribute(item, "defense") + def)
doItemSetAttribute(item, "speed", getItemAttribute(item, "speed") + agi)
doItemSetAttribute(item, "specialattack", getItemAttribute(item, "specialattack") + spatk)
doItemSetAttribute(item, "vitality", getItemAttribute(item, "vitality") + vit)

if newlevel > getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer then
addEvent(doPlayerSendTextMessage, 30, cid, 18, "Warning: Your "..getPokeballName(item).."'s ["..newlevel.."] level is much higher than yours, so you will not be able to call him to battles.")
end

if isCreature(cid) and id >= 1 and isBeingUsed(id) then
adjustStatus(getCreatureSummons(cid)[1], item, false, true)
doPlayerSendTextMessage(cid, 27, "• Level: "..newlevel.." (+"..levelsup..") • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit).."")

if happy < minHappyToEvolve then return true end

if pokemonsCanEvolveByLevel then

local summon = getCreatureSummons(cid)[1]

local reqlevel = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].level or -1
local level = getItemAttribute(item, "level")
local evolution = "none"
local name = getCreatureName(summon)

if name == "Tyrogue" and level >= 20 then
if getOffense(summon) == getDefense(summon) then
evolution = "Hitmontop"
elseif getOffense(summon) > getDefense(summon) then
evolution = "Hitmonlee"
else
evolution = "Hitmonchan"
end
elseif name == "Eevee" then
if happy >= maxHappyToEvolve then
if isDay() then
evolution = "Espeon"
else
evolution = "Umbreon"
end
end
elseif name == "Slowpoke" and level >= 28 then
evolution = "Slowbro"
elseif name == "Poliwhirl" and level >= 36 then
evolution = "Poliwrath"
elseif reqlevel > 4 and level >= reqlevel then
evolution = poevo[getCreatureName(summon)].evolution
elseif reqlevel == 2 and happy >= maxHappyToEvolve then
evolution = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].evolution or "none"
end

if evolution ~= "none" then
doStartEvolution(summon, evolution, 4)
end
end
end
end

function adjustStatus(pk, item, health, vite, conditions)

if not isCreature(pk) then return true end

local bonusoffense = getItemAttribute(item, boffense) or 0
local bonusdefense = getItemAttribute(item, bdefense) or 0
local bonusagility = getItemAttribute(item, bagility) or 0
local bonussattack = getItemAttribute(item, bsattack) or 0

setPlayerStorageValue(pk, 1000, getItemAttribute(item, "level"))
setPlayerStorageValue(pk, 1001, getItemAttribute(item, "offense") + bonusoffense)
setPlayerStorageValue(pk, 1002, getItemAttribute(item, "defense") + bonusdefense)
setPlayerStorageValue(pk, 1003, getItemAttribute(item, "speed") + bonusagility)
setPlayerStorageValue(pk, 1005, getItemAttribute(item, "specialattack") + bonussattack)

local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0
doCreatureSetSkullType(pk, gender)

if vite == true then
local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)
local vit = getItemAttribute(item, "vitality") - getPlayerStorageValue(pk, 1004)
setCreatureMaxHealth(pk, getCreatureMaxHealth(pk) + ( vit * HPperVIT ))
doCreatureAddHealth(pk, pct * vit * HPperVIT)
end

setPlayerStorageValue(pk, 1004, getItemAttribute(item, "vitality"))

doRegainSpeed(pk)

local nick = getItemAttribute(item, "poke")

if getItemAttribute(item, "nick") then
nick = getItemAttribute(item, "nick")
end

setPlayerStorageValue(pk, 1007, nick)

local boostlevel = getItemAttribute(item, "boost") or 0
local boostshow = hideBoost and "]" or " + "..boostlevel.."]"
local lvlstr = ""

if showBoostSeparated then
boostshow = hideBoost and "]" or "] [+"..boostlevel.."]"
end

if hideSummonsLevel then
if not hideBoost then
nick = nick.." [+"..boostlevel.."]"
end
else
nick = nick.." ["..getItemAttribute(item, "level")..""..boostshow..""
end

doCreatureSetNick(pk, nick)

if not getItemAttribute(item, "happy") then
doItemSetAttribute(item, "happy", 120)
end

if not getItemAttribute(item, "hunger") then
doItemSetAttribute(item, "hunger", 5)
end

local happy = getItemAttribute(item, "happy")
if happy < 0 then
happy = 0
end
setPlayerStorageValue(pk, 1008, happy)

local hunger = getItemAttribute(item, "hunger")
setPlayerStorageValue(pk, 1009, hunger)

if health == true then
local mh = getCreatureMaxHealth(pk) + HPperVIT * getVitality(pk)
local rd = 1 - (tonumber(getItemAttribute(item, "hp")))
setCreatureMaxHealth(pk, mh)
doCreatureAddHealth(pk, getCreatureMaxHealth(pk))
doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))
end

if isSummon(pk) and conditions then
local burn = getItemAttribute(item, "burn")
if burn and burn >= 0 then
addEvent(doAdvancedBurn, 5000, pk, pk, getItemAttribute(item, "burndmg"), burn - 1)
end

local poison = getItemAttribute(item, "poison")
if poison and poison >= 0 then
addEvent(doAdvancedPoison, 2500, pk, pk, getItemAttribute(item, "poisondmg"), poison - 1)
end

if getItemAttribute(item, "confuse") and getItemAttribute(item, "confuse") >= 1 then
addEvent(doAdvancedConfuse, 1200, pk, getItemAttribute(item, "confuse"), getPlayerStorageValue(pk, 3891))
end

if getItemAttribute(item, "blind") and getItemAttribute(item, "blind") >= 1 then
addEvent(doBlind, 300, pk, getItemAttribute(item, "blind"), getItemAttribute(item, "blindef"))
end

if getItemAttribute(item, "sleep") and getItemAttribute(item, "sleep") >= 1 then
doSleep(pk, getItemAttribute(item, "sleep"))
end
end

return true
end

function setWildPokemonLevel(cid, optionalLevel, optionalStatus, optionalNick, optionalExtraExp)

if not isCreature(cid) then return true end

local levelRange = 0
local off = 0
local def = 0
local agi = 0
local spatk = 0
local vit = 0
local this = getCreatureName(cid)
local ee = 1

if optionalExtraExp then
ee = optionalExtraExp
end


if optionalLevel and tonumber(optionalLevel) >= 1 then
if optionalLevel <= 100 then
levelRange = optionalLevel
else
levelRange = 100
end
elseif getCreatureOutfit(cid).lookHead and getCreatureOutfit(cid).lookBody and getCreatureOutfit(cid).lookHead <= getCreatureOutfit(cid).lookBody then
levelRange = math.random(getCreatureOutfit(cid).lookHead, getCreatureOutfit(cid).lookBody)
else
levelRange = math.random(20, 30)
end

local status = getPokemonStatus(this)
if status then
off = status.off
def = status.def
agi = status.agi
vit = status.vit
spatk = status.spatk
end

setPlayerStorageValue(cid, 1000, levelRange)

if optionalStatus and optionalStatus.off then
setPlayerStorageValue(cid, 1001, optionalStatus.offense)
setPlayerStorageValue(cid, 1002, optionalStatus.defense)
setPlayerStorageValue(cid, 1003, optionalStatus.agility)
setPlayerStorageValue(cid, 1004, optionalStatus.vitality)
setPlayerStorageValue(cid, 1005, optionalStatus.specialattack)
setPlayerStorageValue(cid, 1011, optionalStatus.offense)
setPlayerStorageValue(cid, 1012, optionalStatus.defense)
setPlayerStorageValue(cid, 1013, optionalStatus.agility)
setPlayerStorageValue(cid, 1014, optionalStatus.vitality)
setPlayerStorageValue(cid, 1015, optionalStatus.specialattack)
else
setPlayerStorageValue(cid, 1001, 5 + math.random(off * levelRange * 0.9, off * levelRange * 1.8))
setPlayerStorageValue(cid, 1002, 5 + math.random(def * levelRange * 0.9, def * levelRange * 1.8))
setPlayerStorageValue(cid, 1003, math.random(agi * levelRange * 0.9, agi * levelRange * 1.8))
setPlayerStorageValue(cid, 1004, math.random(vit * levelRange * 0.9, vit * levelRange * 1.8))
setPlayerStorageValue(cid, 1005, 5 + math.random(spatk * levelRange * 0.9, spatk * levelRange * 1.8))
setPlayerStorageValue(cid, 1011, getPlayerStorageValue(cid, 1001))
setPlayerStorageValue(cid, 1012, getPlayerStorageValue(cid, 1002))
setPlayerStorageValue(cid, 1013, getPlayerStorageValue(cid, 1003))
setPlayerStorageValue(cid, 1014, getPlayerStorageValue(cid, 1004))
setPlayerStorageValue(cid, 1015, getPlayerStorageValue(cid, 1005))
end

doRegainSpeed(cid)

setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) + getPlayerStorageValue(cid, 1004) * HPperVIT * vitReductionForWild)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))

if pokes[getCreatureName(cid)].exp then
--getMonsterInfo(getCreatureName(cid)).experience
local exp = (50 + pokes[getCreatureName(cid)].exp) * baseExpRate + pokes[getCreatureName(cid)].vitality * levelRange * pokemonExpPerLevelRate
setPlayerStorageValue(cid, 1006, exp * generalExpRate * ee)
end

local wildshow = wildBeforeNames and "Wild " or ""
if optionalNick then
if hideWildsLevel then
doCreatureSetNick(cid, optionalNick)
else
doCreatureSetNick(cid, optionalNick.." ["..getWildPokemonLevel(cid).."]")
end
else
if hideWildsLevel then
doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).."")
else
doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).." ["..getWildPokemonLevel(cid).."]")
end
end
end

function getOffense(cid)
if not isCreature(cid) then return 0 end

if getPlayerStorageValue(cid, 3894) >= 1 then
return tonumber(getPlayerStorageValue(cid, 1001)) / 2
end

return tonumber(getPlayerStorageValue(cid, 1001))
end

function getDefense(cid)
if not isCreature(cid) then return 0 end

if getPlayerStorageValue(cid, 3894) >= 1 then
return tonumber(getPlayerStorageValue(cid, 1002)) / 2
end

return tonumber(getPlayerStorageValue(cid, 1002))
end

function getSpeed(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1003))
end

function getVitality(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1004))
end

function getSpecialAttack(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1005))
end

function getHappiness(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1008))
end

function getSpecialDefense(cid)
if not isCreature(cid) then return 0 end
return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2
end

function getWildPokemonExp(cid)
return getPlayerStorageValue(cid, 1006)
end

function getWildPokemonLevel(cid)
return getPlayerStorageValue(cid, 1000)
end

function getLevel(cid)
if isSummon(cid) then
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "level")
end
return getPlayerStorageValue(cid, 1000)
end

function getPokeName(cid)
if not isSummon(cid) then return getCreatureName(cid) end
if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
if getItemAttribute(item.uid, "nick") then
return getItemAttribute(item.uid, "nick")
end
return getCreatureName(cid)
end

function getPokeballName(item, truename)
if not truename and getItemAttribute(item, "nick") then
return getItemAttribute(item, "nick")
end
return getItemAttribute(item, "poke")
end

function getPokemonName(cid)
return getCreatureName(cid)
end

function getPokemonLevel(cid)
if not isCreature(cid) then return 0 end
return getPlayerStorageValue(cid, 1000)
end

function getPokemonGender(cid)
return getCreatureSkullType(cid)

end

 

 

gente adicionei alguns pokes no meu server configurei tudo dereito mais na hora que chega no level para ele evoluir esta dando erro alguem pode me ajuda ;C

meu level system se precisar deixarei aqui ajudem ai pls :C rep+

post-366327-0-54433700-1450389822_thumb.png

Link para o comentário
Compartilhar em outros sites

  • 2 years later...
A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta.

+ Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda.
* Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado.
Link para o comentário
Compartilhar em outros sites

Visitante
Este tópico está impedido de receber novos posts.
×
×
  • Criar Novo...