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help comando em talkactions!


leandrozera

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Olá amigos eu to com um script de addon, gostaria de deixá-lo igual do undewar...

 

exemplo player fala !addon first mage ele ganha first addon de mage ou

!addon second mage ele ganha second addon de mage.

 

Atualmente o script ta funcionado assim exemplo !addon mage,1 ou !addon mage,2

 

eu tentei mudar esse paramentos 1, e o 2 para first e second, mais os player quando usa comando n ganha as addons escolhidas..

if (x[2] == '1' or x[2] == '2') then

SCRIPT

function onSay(cid, words, param)
local femaleOutfits = { ["citizen"]={136}, ["hunter"]={137}, ["mage"]={138}, ["knight"]={139}, ["noblewoman"]={140}, ["summoner"]={141}, ["warrior"]={142}, ["barbarian"]={147}, ["druid"]={148}, ["wizard"]={149}, ["oriental"]={150}, ["pirate"]={155}, ["assassin"]={156}, ["beggar"]={157}, ["shaman"]={158}, ["norsewoman"]={252}, ["nightmare"]={269}, ["jester"]={270}, ["brotherhood"]={279}, ["demonhunter"]={288}, ["yalaharian"]={324}, ["warmaster"]={336} }
local maleOutfits = { ["citizen"]={128}, ["hunter"]={129}, ["mage"]={130}, ["knight"]={131}, ["nobleman"]={132},["summoner"]={133}, ["warrior"]={134}, ["barbarian"]={143}, ["druid"]={144}, ["wizard"]={145}, ["oriental"]={146}, ["pirate"]={151}, ["assassin"]={152}, ["beggar"]={153}, ["shaman"]={154}, ["norsewoman"]={251}, ["nightmare"]={268}, ["jester"]={273}, ["brotherhood"]={278}, ["demonhunter"]={289}, ["yalaharian"]={325}, ["warmaster"]={335}, ["wayfarer"]={366} }
local msg = {"Command requires GOOD param!", "You dont have Addon Doll!", "Bad param!", "Full Addon Set sucesfully added!"}
local x = string.explode(param, ",")
if(getPlayerItemCount(cid, 9693) > 0) then
if param ~= "" then
if maleOutfits[x[1]:lower()] and femaleOutfits[x[1]:lower()] then
if (x[2] == '1' or x[2] == '2') then
doPlayerRemoveItem(cid, 9693, 1)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, msg[4])
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_GIFT_WRAPS)
if(getPlayerSex(cid) == 0)then
doPlayerAddOutfit(cid, femaleOutfits[x[1]:lower()][1], x[2])
else
doPlayerAddOutfit(cid, maleOutfits[x[1]:lower()][1], x[2])
end
else
doPlayerSendTextMessage(cid, 27, msg[3])
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, msg[3])
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, msg[1])
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, msg[2])
end
return true
end
Editado por leandrozera
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function onSay(cid, words, param)
local femaleOutfits = { ["citizen"]={136}, ["hunter"]={137}, ["mage"]={138}, ["knight"]={139}, ["noblewoman"]={140}, ["summoner"]={141}, ["warrior"]={142}, ["barbarian"]={147}, ["druid"]={148}, ["wizard"]={149}, ["oriental"]={150}, ["pirate"]={155}, ["assassin"]={156}, ["beggar"]={157}, ["shaman"]={158}, ["norsewoman"]={252}, ["nightmare"]={269}, ["jester"]={270}, ["brotherhood"]={279}, ["demonhunter"]={288}, ["yalaharian"]={324}, ["warmaster"]={336} }
local maleOutfits = { ["citizen"]={128}, ["hunter"]={129}, ["mage"]={130}, ["knight"]={131}, ["nobleman"]={132},["summoner"]={133}, ["warrior"]={134}, ["barbarian"]={143}, ["druid"]={144}, ["wizard"]={145}, ["oriental"]={146}, ["pirate"]={151}, ["assassin"]={152}, ["beggar"]={153}, ["shaman"]={154}, ["norsewoman"]={251}, ["nightmare"]={268}, ["jester"]={273}, ["brotherhood"]={278}, ["demonhunter"]={289}, ["yalaharian"]={325}, ["warmaster"]={335}, ["wayfarer"]={366} }
local msg = {"Command requires GOOD param!", "You dont have Addon Doll!", "Bad param! exemple: !addon first,mage", "Full Addon Set sucesfully added!"}
local x = string.explode(param:lower(), ",")
if(getPlayerItemCount(cid, 9693) > 0) then
if param ~= "" then
if (x[1] == "first" or x[1] == "second") and maleOutfits[x[2]] and femaleOutfits[x[2]] then
doPlayerRemoveItem(cid, 9693, 1)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, msg[4])
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_GIFT_WRAPS)
doPlayerAddOutfit(cid, getPlayerSex(cid) == 0 and femaleOutfits[x[2]][1] or maleOutfits[x[2]][1], x[1] == "first" and 1 or 2)
else
doPlayerSendTextMessage(cid, 27, msg[3])
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, msg[1])
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, msg[2])
end
return true
end
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  • 1 month later...

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