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WarSystem sem Introsas (Pessoas indesejáveis)


GlobalCores

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Estou procurando um script que convite outra guild para batalhar uma war em um local "x" que apenas membros das guilds possam entrar.
Se caso ajudar esse script aqui faz o invite da war system normal, porem se tivesse como adaptá-lo para quando a outra guild aceitar todos os membros das ambas guilds serem teleportados para uma área "x"

Quero evitar que outras pessoas que não são da guild entrar no meio da war fazendo assim atrapalhar a briga de guild.
Irei fazer varias áreas para poder outras guilds se quiser ir war também não ter que esperar a guild war acabar pra poder fazer o dela.

aqui o script, TFS 1.0! alguém pode me ajudar?

function onSay(cid, words, param)
        local player = Player(cid)
        local guild = player:getGuild()
        if(guild == nil) then
                player:sendCancelMessage("You need to be in a guild in order to execute this talkaction.")
                return false
        end


        local guild = getPlayerGuildId(cid)
        if not guild or (player:getGuildLevel() < GUILDLEVEL_LEADER) then
                player:sendCancelMessage("You cannot execute this talkaction.")
                return false
        end


        local t = string.split(param, ",")
        if(not t[2]) then      
                player:sendChannelMessage("", "Not enough param(s).", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                return false
        end


        local enemy = getGuildId(t[2])
        if(not enemy) then
                player:sendChannelMessage("", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                return false
        end


        if(enemy == guild) then
                player:sendChannelMessage("", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                return false
        end


        local enemyName, tmp = "", db.storeQuery("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
        if tmp ~= false then
                enemyName = result.getDataString(tmp, "name")
                result.free(tmp)
        end


        if(isInArray({"accept", "reject", "cancel"}, t[1])) then
                local query = "`guild1` = " .. enemy .. " AND `guild2` = " .. guild
                if(t[1] == "cancel") then
                        query = "`guild1` = " .. guild .. " AND `guild2` = " .. enemy
                end


                tmp = db.storeQuery("SELECT `id`, `started`, `ended`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
                if(tmp == false) then
                        player:sendChannelMessage("", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                        return false
                end


                if(t[1] == "accept") then
                        local _tmp = db.storeQuery("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
                        local state = result.getDataInt(_tmp, "balance") < result.getDataInt(tmp, "payment")


                        result.free(_tmp)
                        if(state) then
                                player:sendChannelMessage("", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                                return false
                        end


                        db.query("UPDATE `guilds` SET `balance` = `balance` - " .. result.getDataInt(tmp, "payment") .. " WHERE `id` = " .. guild)
                end


                query = "UPDATE `guild_wars` SET "
                local msg = "accepted " .. enemyName .. " invitation to war."
                if(t[1] == "reject") then
                        query = query .. "`ended` = " .. os.time() .. ", `status` = 2"
                        msg = "rejected " .. enemyName .. " invitation to war."
                elseif(t[1] == "cancel") then
                        query = query .. "`ended` = " .. os.time() .. ", `status` = 3"
                        msg = "canceled invitation to a war with " .. enemyName .. "."
                else
                        query = query .. "`started` = " .. os.time() .. ", `ended` = " .. (result.getDataInt(tmp, "ended") > 0 and (os.time() + ((result.getDataInt(tmp, "started") - result.getDataInt(tmp, "ended")) / 86400)) or 0) .. ", `status` = 1"
                end


                query = query .. " WHERE `id` = " .. result.getDataInt(tmp, "id")
                result.free(tmp)
                db.query(query)
                broadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
                return false
        end


        if(t[1] == "invite") then
                local str = ""
                tmp = db.storeQuery("SELECT `guild1`, `status` FROM `guild_wars` WHERE `guild1` IN (" .. guild .. "," .. enemy .. ") AND `guild2` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
        if(tmp ~= false) then
                       
                        if(result.getDataInt(tmp, "status") == 0) then
                                if(result.getDataInt(tmp, "guild1") == guild) then
                                        str = "You have already invited " .. enemyName .. " to war."
                                else
                                        str = enemyName .. " have already invited you to war."
                                end
                        else
                                str = "You are already on a war with " .. enemyName .. "."
                        end


                        result.free(tmp)
                end


                if(str ~= "") then
                        player:sendChannelMessage("", str, TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                        return false
                end


                local frags = tonumber(t[3])
                if(frags ~= nil) then
                        frags = math.max(10, math.min(1000, frags))
                else
                        frags = 1000
                end


                local payment = tonumber(t[4])
                if(payment ~= nil) then
                        payment = math.floor(payment)+1000
                        tmp = db.storeQuery("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)


                        local state = result.getDataInt(tmp, "balance") < payment
                        result.free(tmp)
                        if(state) then
                                player:sendChannelMessage("", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                                return false
                        end


                        db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
                else
                        payment = 0
                end


                local begining, ending = os.time(), tonumber(t[5])
                if(ending ~= nil and ending ~= 0) then
                        ending = begining + (ending * 86400)
                else
                        ending = 0
                end


                db.query("INSERT INTO `guild_wars` (`guild1`, `guild2`, `started`, `ended`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
                broadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till 2 hours", MESSAGE_EVENT_ADVANCE)
                return false
        end


        if(not isInArray({"end", "finish"}, t[1])) then
                return false
        end


        local status = (t[1] == "end" and 1 or 4)
        tmp = db.storeQuery("SELECT `id` FROM `guild_wars` WHERE `guild1` = " .. guild .. " AND `guild2` = " .. enemy .. " AND `status` = " .. status)
        if(tmp ~= false) then
                local query = "UPDATE `guild_wars` SET `ended` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. result.getDataInt(tmp, "id")
                result.free(tmp)


                db.query(query)
                broadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
                return false
        end


        if(status == 4) then
                player:sendChannelMessage("", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                return false
        end


        tmp = db.storeQuery("SELECT `id`, `ended` FROM `guild_wars` WHERE `guild1` = " .. enemy .. " AND `guild2` = " .. guild .. " AND `status` = 1")
        if(tmp ~= false) then
                if(result.getDataInt(tmp, "ended") > 0) then
                        result.free(tmp)
                        player:sendChannelMessage("", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                        return false
                end


                local query = "UPDATE `guild_wars` SET `status` = 4, `ended` = " .. os.time() .. " WHERE `id` = " .. result.getDataInt(tmp, "id")
                result.free(tmp)


                db.query(query)
                broadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
                return false
        end
       
        player:sendChannelMessage("", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
        return false
end
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