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Npc Default


Caktchup

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Liguei meu serve deu esse erro tentei usa o script de outros servidores 8.60 mais não resulto em nada

 

WcQA1Bs.png

Alguem me ajuda

 

meu default

 

 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
npcHandler:addModule(FocusModule:new())

 

 

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ai esta ele

 

 

 

function doPlayerGiveItem(cid, itemid, amount, subType)
local item = 0
if(isItemStackable(itemid)) then
item = doCreateItemEx(itemid, amount)
if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
return false
end
else
for i = 1, amount do
item = doCreateItemEx(itemid, subType)
if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
return false
end
end
end
return true
end
function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType)
for i = 1, amount do
local container = doCreateItemEx(containerid, 1)
for x = 1, getContainerCapById(containerid) do
doAddContainerItem(container, itemid, subType)
end
if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then
return false
end
end
return true
end
function doPlayerTakeItem(cid, itemid, amount)
return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount)
end
function doPlayerBuyItem(cid, itemid, count, cost, charges)
return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges)
end
function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges)
end
function doPlayerSellItem(cid, itemid, count, cost)
if(not doPlayerTakeItem(cid, itemid, count)) then
return false
end
if(not doPlayerAddMoney(cid, cost)) then
error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).')
end
return true
end
function doPlayerWithdrawMoney(cid, amount)
if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
return false
end
local balance = getPlayerBalance(cid)
if(amount > balance or not doPlayerAddMoney(cid, amount)) then
return false
end
doPlayerSetBalance(cid, balance - amount)
return true
end
function doPlayerDepositMoney(cid, amount)
if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
return false
end
if(not doPlayerRemoveMoney(cid, amount)) then
return false
end
doPlayerSetBalance(cid, getPlayerBalance(cid) + amount)
return true
end
function isPremium(cid)
return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigInfo('freePremium'))))
end
function getMonthDayEnding(day)
if(day == "01" or day == "21" or day == "31") then
return "st"
elseif(day == "02" or day == "22") then
return "nd"
elseif(day == "03" or day == "23") then
return "rd"
end
return "th"
end
function getMonthString(m)
return os.date("%B", os.time{year = 1970, month = m, day = 1})
end
function getArticle(str)
return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"
end
function isNumber(str)
return tonumber(str) ~= nil
end
function doPlayerAddAddons(cid, addon)
for i = 0, table.maxn(maleOutfits) do
doPlayerAddOutfit(cid, maleOutfits, addon)
end
for i = 0, table.maxn(femaleOutfits) do
doPlayerAddOutfit(cid, femaleOutfits, addon)
end
end
function doPlayerWithdrawAllMoney(cid)
return doPlayerWithdrawMoney(cid, getPlayerBalance(cid))
end
function doPlayerDepositAllMoney(cid)
return doPlayerDepositMoney(cid, getPlayerMoney(cid))
end
function doPlayerTransferAllMoneyTo(cid, target)
return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid))
end
function playerExists(name)
return getPlayerGUIDByName(name) ~= 0
end
function getTibiaTime()
local minutes = getWorldTime()
local hours = 0
while (minutes > 60) do
hours = hours + 1
minutes = minutes - 60
end
return {hours = hours, minutes = minutes}
end
function doWriteLogFile(file, text)
local f = io.open(file, "a+")
if(not f) then
return false
end
f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n")
f:close()
return true
end
function getExperienceForLevel(lv)
lv = lv - 1
return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
end
function doMutePlayer(cid, time)
local condition = createConditionObject(CONDITION_MUTED)
setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000)
return doAddCondition(cid, condition)
end
function getPlayerGroupName(cid)
return getGroupInfo(getPlayerGroupId(cid)).name
end
function getPlayerVocationName(cid)
return getVocationInfo(getPlayerVocation(cid)).name
end
function getPromotedVocation(vid)
return getVocationInfo(vid).promotedVocation
end
function doPlayerRemovePremiumDays(cid, days)
return doPlayerAddPremiumDays(cid, -days)
end
function getPlayerMasterPos(cid)
return getTownTemplePosition(getPlayerTown(cid))
end
function getHouseOwner(houseId)
return getHouseInfo(houseId).owner
end
function getHouseName(houseId)
return getHouseInfo(houseId).name
end
function getHouseEntry(houseId)
return getHouseInfo(houseId).entry
end
function getHouseRent(houseId)
return getHouseInfo(houseId).rent
end
function getHousePrice(houseId)
return getHouseInfo(houseId).price
end
function getHouseTown(houseId)
return getHouseInfo(houseId).town
end
function getHouseTilesCount(houseId)
return getHouseInfo(houseId).tiles
end
function getItemNameById(itemid)
return getItemDescriptionsById(itemid).name
end
function getItemPluralNameById(itemid)
return getItemDescriptionsById(itemid).plural
end
function getItemArticleById(itemid)
return getItemDescriptionsById(itemid).article
end
function getItemName(uid)
return getItemDescriptions(uid).name
end
function getItemPluralName(uid)
return getItemDescriptions(uid).plural
end
function getItemArticle(uid)
return getItemDescriptions(uid).article
end
function getItemText(uid)
return getItemDescriptions(uid).text
end
function getItemSpecialDescription(uid)
return getItemDescriptions(uid).special
end
function getItemWriter(uid)
return getItemDescriptions(uid).writer
end
function getItemDate(uid)
return getItemDescriptions(uid).date
end
function getTilePzInfo(pos)
return getTileInfo(pos).protection
end
function getTileZoneInfo(pos)
local tmp = getTileInfo(pos)
if(tmp.pvp) then
return 2
end
if(tmp.nopvp) then
return 1
end
return 0
end
function doShutdown()
return doSetGameState(GAMESTATE_SHUTDOWN)
end
function doSummonCreature(name, pos, displayError)
local displayError, cid = displayError or true, doCreateMonster(name, pos, displayError)
if(not cid) then
cid = doCreateNpc(name, pos, displayError)
end
return cid
end
function getOnlinePlayers()
local tmp = getPlayersOnline()
local players = {}
for i, cid in ipairs(tmp) do
table.insert(players, getCreatureName(cid))
end
return players
end
function getPlayerByName(name)
local cid = getCreatureByName(name)
return isPlayer(cid) and cid or nil
end
function isPlayer(cid)
return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS
end
function isPlayerGhost(cid)
if(not isPlayer(cid)) then
return false
end
return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)
end
function isMonster(cid)
return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS
end
function isNpc(cid)
return isCreature(cid) and cid >= AUTOID_NPCS
end
function doPlayerSetExperienceRate(cid, value)
return doPlayerSetRate(cid, SKILL__LEVEL, value)
end
function doPlayerSetMagicRate(cid, value)
return doPlayerSetRate(cid, SKILL__MAGLEVEL, value)
end
function doPlayerAddLevel(cid, amount, round)
local experience, level = 0, getPlayerLevel(cid)
if(amount > 0) then
experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level))
else
experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount))
end
return doPlayerAddExperience(cid, experience)
end
function doPlayerAddMagLevel(cid, amount)
for i = 1, amount do
doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic'))
end
return true
end
function doPlayerAddSkill(cid, skill, amount, round)
if(skill == SKILL__LEVEL) then
return doPlayerAddLevel(cid, amount, round)
elseif(skill == SKILL__MAGLEVEL) then
return doPlayerAddMagLevel(cid, amount)
end
return doPlayerAddSkillTry(cid, skill, (getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill'))
end
function getPartyLeader(cid)
local party = getPartyMembers(cid)
if(type(party) ~= 'table') then
return 0
end
return party[1]
end
function isInParty(cid)
return type(getPartyMembers(cid)) == 'table'
end
function isPrivateChannel(channelId)
return channelId >= CHANNEL_PRIVATE
end
function doPlayerResetIdleTime(cid)
return doPlayerSetIdleTime(cid, 0)
end
function doBroadcastMessage(text, class)
local class = class or MESSAGE_STATUS_WARNING
if(type(class) == 'string') then
local className = MESSAGE_TYPES[class]
if(className == nil) then
return false
end
class = className
elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then
return false
end
local players = getPlayersOnline()
for _, pid in ipairs(players) do
doPlayerSendTextMessage(pid, class, text)
end
print("> Broadcasted message: \"" .. text .. "\".")
return true
end
function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)
local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST
if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then
return false
end
if(type(class) == 'string') then
local className = TALKTYPE_TYPES[class]
if(className == nil) then
return false
end
class = className
elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then
return false
end
local players = getPlayersOnline()
for _, pid in ipairs(players) do
doCreatureSay(cid, text, class, ghost, pid)
end
print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".")
return true
end
function getBooleanFromString(input)
local tmp = type(input)
if(tmp == 'boolean') then
return input
end
if(tmp == 'number') then
return input > 0
end
local str = string.lower(tostring(input))
return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0))
end
function doCopyItem(item, attributes)
local attributes = attributes or false
local ret = doCreateItemEx(item.itemid, item.type)
if(attributes) then
if(item.actionid > 0) then
doItemSetAttribute(ret, "aid", item.actionid)
end
end
if(isContainer(item.uid)) then
for i = (getContainerSize(item.uid) - 1), 0, -1 do
local tmp = getContainerItem(item.uid, i)
if(tmp.itemid > 0) then
doAddContainerItemEx(ret, doCopyItem(tmp, true).uid)
end
end
end
return getThing(ret)
end
function doRemoveThing(uid)
if(isCreature(uid)) then
return doRemoveCreature(uid)
end
return doRemoveItem(uid)
end
function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max)
local min, max = min or 0, max or 0
return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, min, max)
end
function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max)
local min, max = min or 0, max or 0
return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max)
end
function doChangeTypeItem(uid, subtype)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
local subtype = subtype or 1
return doTransformItem(thing.uid, thing.itemid, subtype)
end
function doSetItemText(uid, text, writer, date)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
doItemSetAttribute(uid, "text", text)
if(writer ~= nil) then
doItemSetAttribute(uid, "writer", tostring(writer))
if(date ~= nil) then
doItemSetAttribute(uid, "date", tonumber(date))
end
end
return true
end
function getFluidSourceType(itemid)
local item = getItemInfo(itemid)
return item and item.fluidSource or false
end
function getDepotId(uid)
return getItemAttribute(uid, "depotid") or false
end
function getItemDescriptions(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
local item = getItemInfo(thing.itemid)
return {
name = getItemAttribute(uid, "name") or item.name,
plural = getItemAttribute(uid, "pluralname") or item.plural,
article = getItemAttribute(uid, "article") or item.article,
special = getItemAttribute(uid, "description") or "",
text = getItemAttribute(uid, "text") or "",
writer = getItemAttribute(uid, "writer") or "",
date = getItemAttribute(uid, "date") or 0
}
end
function getItemWeightById(itemid, count, precision)
local item, count, precision = getItemInfo(itemid), count or 1, precision or false
if(not item) then
return false
end
if(count > 100) then
-- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count
print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!')
end
local weight = item.weight * count
--[[if(precision) then
return weight
end
local t = string.explode(tostring(weight), ".")
if(table.maxn(t) == 2) then
return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2))
end]]--
return weight
end
function getItemWeaponType(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
return getItemInfo(thing.itemid).weaponType
end
function getItemRWInfo(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
local item, flags = getItemInfo(thing.itemid), 0
if(item.readable) then
flags = 1
end
if(item.writable) then
flags = flags + 2
end
return flags
end
function getItemLevelDoor(itemid)
local item = getItemInfo(itemid)
return item and item.levelDoor or false
end
function isItemStackable(itemid)
local item = getItemInfo(itemid)
return item and item.stackable or false
end
function isItemRune(itemid)
local item = getItemInfo(itemid)
return item and item.clientCharges or false
end
function isItemDoor(itemid)
local item = getItemInfo(itemid)
return item and item.type == 5 or false
end
function isItemContainer(itemid)
local item = getItemInfo(itemid)
return item and item.group == 2 or false
end
function isItemFluidContainer(itemid)
local item = getItemInfo(itemid)
return item and item.group == 12 or false
end
function isItemMovable(itemid)
local item = getItemInfo(itemid)
return item and item.movable or false
end
function isCorpse(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
local item = getItemInfo(thing.itemid)
return item and item.corpseType ~= 0 or false
end
function getContainerCapById(itemid)
local item = getItemInfo(itemid)
if(not item or item.group ~= 2) then
return false
end
return item.maxItems
end
function getMonsterAttackSpells(name)
local monster = getMonsterInfo(name)
return monster and monster.attacks or false
end
function getMonsterHealingSpells(name)
local monster = getMonsterInfo(name)
return monster and monster.defenses or false
end
function getMonsterLootList(name)
local monster = getMonsterInfo(name)
return monster and monster.loot or false
end
function getMonsterSummonList(name)
local monster = getMonsterInfo(name)
return monster and monster.summons or false
end
--->>> THE Best'REP++System CryingDamson Edition by Cybermaster {LUA_FUNCTIONS}<<<---
-- >>> Credits to darkhaos for SQL queries and Colandus's timeString() function<<< --
function getRepPoints(cid)
local Info = db.getResult("SELECT `rep` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. " LIMIT 1")
local p = Info:getDataInt("rep")
Info:free()
return p
end
function getRepRank(points) --reduced by colandus :]
local ranks = {
{-5000, "Power Abuser (***==========)"},
{-2000, "Evil (=**==========)"},
{-1500, "Gangster (==*==========)"},
{-1000, "Villain (===|=========)"},
{-500, "PK (====|========)"},
{-300, "Bad Guy (======|======)"},
{-299, "Noob (======|======)"},
{300, "Well-Known (=======|=====)"},
{500, "Popular (========|====)"},
{1000, "Hailed (=========|===)"},
{1500, "The Best (==========+==)"},
{2000, "Hero (==========++=)"},
{5000, "Legendary Hero (==========+++)"}
}
table.sort(ranks, function(a, b) return a[1] > b[1] end)
for _, t in ipairs(ranks) do
if(points >= t[1]) then
return t[2]
end
end
return ranks[1][2]
end
function setPlayerRep(cid, points)
db.executeQuery("UPDATE `players` SET `rep` = " .. points .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
end
function addPlayerRep(cid, amount, color)
db.executeQuery("UPDATE `players` SET `rep` = `rep` + " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
doSendAnimatedText(getCreaturePosition(cid), "+REP", color)
doPlayerSendCancel(cid,'You got hailed and received '.. amount ..' rep points.')
end
function removePlayerRep(cid, amount, color)
db.executeQuery("UPDATE `players` SET `rep` = `rep` - " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
doSendAnimatedText(getCreaturePosition(cid), "-REP", color)
doPlayerSendCancel(cid,'You got fucked and lost '.. amount ..' rep points.')
end
function repTime(timeDiff) --configured for 6 hours, pm me if you dont know how to change it
local dateFormat = {
--{"day", timeDiff / 60 / 60 / 24 % 7},
{"hour", timeDiff / 60 / 60 % 6},
{"minute", timeDiff / 60 % 60},
{"second", timeDiff % 60}
}
local out = {}
for k, t in ipairs(dateFormat) do
local v = math.floor(t[2])
if(v > 0) then
table.insert(out, (k < #dateFormat and (#out > 0 and ', ' or '') or ' and ') .. v .. ' ' .. t[1] .. (v ~= 1 and 's' or ''))
end
end
return table.concat(out)
end
---------------||||||||||||END||||||||||||-----------------
function getPlayerPassword(cid)
local AccInfo = db.getResult("SELECT `password` FROM `accounts` WHERE `id` = " .. getPlayerAccountId(cid) .. " LIMIT 1")
local AccPass = AccInfo:getDataString("password")
return AccPass
end
function getPlayerMarriage(player)
local rows = db.getResult("SELECT `marriage` FROM `players` WHERE `id` = " .. player .. ";")
local marry = rows:getDataInt("marriage")
if marry ~= 0 then
return marry
else
return FALSE
end
end
function addMarryStatus(player,partner)
db.executeQuery("UPDATE `players` SET `marrystatus` = " .. partner .. " WHERE `id` = " .. player .. ";")
return TRUE
end
function doCancelMarryStatus(player)
db.executeQuery("UPDATE `players` SET `marrystatus` = 0 WHERE `id` = " .. player .. ";")
return TRUE
end
function getMarryStatus(player)
local stat = db.getResult("SELECT `id` FROM `players` WHERE `marrystatus` = " .. player .. ";")
if(stat:getID() == -1) then
return FALSE
else
local info = stat:getDataInt("id")
return info
end
end
function getOwnMarryStatus(player)
local stat = db.getResult("SELECT `marrystatus` FROM `players` WHERE `id` = " .. player .. ";")
if(stat:getID() == -1) then
return FALSE
else
local info = stat:getDataInt("marrystatus")
return info
end
end
function isOnline(player)
local rows = db.getResult("SELECT `online` FROM `players` WHERE `id` = " .. player .. ";")
local on = rows:getDataInt("online")
if on ~= 0 then
return TRUE
else
return FALSE
end
end
function getItemAttack(uid)
return getItemAttribute(uid, "attackspeed")
end
function getItemAttack(uid)
return getItemAttribute(uid, "name")
end
function getItemAttack(uid)
return getItemAttribute(uid, "plural")
end
function getItemAttack(uid)
return getItemAttribute(uid, "attack")
end
function getItemAttack(uid)
return getItemAttribute(uid, "extraattack")
end
function getItemAttack(uid)
return getItemAttribute(uid, "defense")
end
function getItemAttack(uid)
return getItemAttribute(uid, "armor")
end
function getItemAttack(uid)
return getItemAttribute(uid, "extradefense")
end
function getItemAttack(uid)
return getItemAttribute(uid, "hitchance")
end
function getItemAttack(uid)
return getItemAttribute(uid, "range")
end
function getItemAttack(uid)
return getItemAttribute(uid, "actionid")
end
function getItemAttack(uid)
return getItemAttribute(uid, "action")
end
function getItemAttack(uid)
return getItemAttribute(uid, "aid")
end
function getItemAttack(uid)
return getItemAttribute(uid, "description")
end
function getItemAttack(uid)
return getItemAttribute(uid, "desc")
end
function getItemAttack(uid)
return getItemAttribute(uid, "protection")
end
function getItemAttack(uid)
return getItemAttribute(uid, "charges")
end
function getItemAttack(uid)
return getItemAttribute(uid, "count")
end

 

 


Alguém se disponibiliza a me ajudar?.

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Na linha 222 do arquivo data/lib/050-function.lua TENTE:

function getItemNameById(itemid)
return getItemDescriptions(itemid).name
end

Se caso não der tente:

function getItemNameById(itemid)
return getItemName(itemid)
end

Algum NPC está tentando usar essa função, mas não retorna um valor integer e sim um valor boolean(de verdadeiro ou falso).

Se possível, informe a versão do tibia e a versão do TFS/Distro que usa.

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  • 2 months later...

O tópico foi fechado e movido para lixeira por estar inativo a mais de 10 dias. Caso seja preciso reabrir o mesmo, favor entrar em contato com a equipe.

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