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[Encerrado] Transformar!


Heitor123456

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olá pessoal...bom eu tenho um server ake que um amigo me passo e eu to editando ele e logo menos estara online....só que ele veio com um bug! pequeno e pros scripter deve ser facil de concertar!

tipo o player ´pega lvl 50 ele vai e transforma....ai ele vai até 250 transformando...dai quando ele quer reverter ele reverte até a lvl 1....dai quando chega a level 1 ele nao transforma mais! nao sei porque! ajuda? ai me script

 

 

function onCastSpell(cid, var)

ext = 1000

-- Goku

function goku180(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 20 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(goku180,ext,cid)

end
end
end

function goku200(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 407 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(goku200,ext,cid)

end
end
end

--- reborn
function gokugt100(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 203 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(gokugt100,ext,cid)

end
end
end

function gokugt150(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 204 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(gokugt150,ext,cid)

end
end
end

function gokugt200(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 206 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 180)
addEvent(gokugt200,ext,cid)

end
end
end

function gokugt400(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 366 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(gokugt400,ext,cid)

end
end
end
---Shenron---
function shenron200(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 399 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(shenron200,ext,cid)

end
end
end
---Shenron Reborn---
function shenrongt200(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 404 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(shenrongt200,ext,cid)

end
end
end

function shenrongt400(cid)
if not isCreature(cid) then return end
if getPlayerVocation(cid) == 405 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 180)
addEvent(shenrongt400,ext,cid)

end
end
end


-- Goku

if getPlayerVocation(cid) == 14 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,16)
doSetCreatureOutfit(cid, {lookType=37}, -1)
doSendMagicEffect(getPlayerPosition(cid), 56)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 16 then
if getPlayerLevel(cid) >= 75 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,17)
doSetCreatureOutfit(cid, {lookType=18}, -1)
doSendMagicEffect(getPlayerPosition(cid), 57)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 17 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,18)
doSetCreatureOutfit(cid, {lookType=71}, -1)
doSendMagicEffect(getPlayerPosition(cid), 58)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 18 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,19)
doSetCreatureOutfit(cid, {lookType=70}, -1)
doSendMagicEffect(getPlayerPosition(cid), 59)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 19 then
if getPlayerLevel(cid) >= 180 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,20)
addEvent(goku180,ext,cid)
doSetCreatureOutfit(cid, {lookType=367}, -1)
doSendMagicEffect(getPlayerPosition(cid), 257)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 180 para transformar.")
end

elseif getPlayerVocation(cid) == 20 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,407)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=366}, -1)
doSendMagicEffect(getPlayerPosition(cid), 256)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- Goku Reborn Inicio -----

elseif getPlayerVocation(cid) == 201 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,202)
doSetCreatureOutfit(cid, {lookType=138}, -1)
doSendMagicEffect(getPlayerPosition(cid), 249)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 202 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,203)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=139}, -1)
doSendMagicEffect(getPlayerPosition(cid), 250)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 203 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,204)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=140}, -1)
doSendMagicEffect(getPlayerPosition(cid), 251)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 204 then
if getPlayerLevel(cid) == 0 then
else
doPlayerSendCancel(cid, "Fale 'earth' para virar Oozaru e depois ssj4 'transform'!")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 205 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,206)
addEvent(gokugt200,ext,cid)
doSetCreatureOutfit(cid, {lookType=66}, -1)
doSendMagicEffect(getPlayerPosition(cid), 251)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 206 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,366)
addEvent(gokugt400,ext,cid)
doSetCreatureOutfit(cid, {lookType=277}, -1)
doSendMagicEffect(getPlayerPosition(cid), 251)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
end
----Vegetto----
elseif getPlayerVocation(cid) == 409 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,410)
doSetCreatureOutfit(cid, {lookType=391}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 410 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,411)
doSetCreatureOutfit(cid, {lookType=603}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 411 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,412)
doSetCreatureOutfit(cid, {lookType=392}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 412 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,413)
doSetCreatureOutfit(cid, {lookType=392}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Vegetto End----
----Inicio Vegetto Reborn----
elseif getPlayerVocation(cid) == 414 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,415)
doSetCreatureOutfit(cid, {lookType=391}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 415 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,416)
doSetCreatureOutfit(cid, {lookType=603}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 416 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,417)
doSetCreatureOutfit(cid, {lookType=392}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 417 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,418)
doSetCreatureOutfit(cid, {lookType=393}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 418 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,419)
doSetCreatureOutfit(cid, {lookType=576}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Vegetto Reborn----
----Tapion----
elseif getPlayerVocation(cid) == 420 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,421)
doSetCreatureOutfit(cid, {lookType=447}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 421 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,422)
doSetCreatureOutfit(cid, {lookType=448}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 422 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,423)
doSetCreatureOutfit(cid, {lookType=449}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 423 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,554)
doSetCreatureOutfit(cid, {lookType=450}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Tapion End----
----Inicio Tapion Reborn----
elseif getPlayerVocation(cid) == 424 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,425)
doSetCreatureOutfit(cid, {lookType=452}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 425 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,426)
doSetCreatureOutfit(cid, {lookType=453}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 426 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,427)
doSetCreatureOutfit(cid, {lookType=454}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 427 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,428)
doSetCreatureOutfit(cid, {lookType=455}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 428 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,429)
doSetCreatureOutfit(cid, {lookType=456}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Tapion Reborn----
----Roshi----
elseif getPlayerVocation(cid) == 430 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,431)
doSetCreatureOutfit(cid, {lookType=428}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 431 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,432)
doSetCreatureOutfit(cid, {lookType=429}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 432 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,433)
doSetCreatureOutfit(cid, {lookType=430}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 433 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,434)
doSetCreatureOutfit(cid, {lookType=431}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Roshi End----
----Inicio Roshi Reborn----
elseif getPlayerVocation(cid) == 435 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,436)
doSetCreatureOutfit(cid, {lookType=433}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 436 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,437)
doSetCreatureOutfit(cid, {lookType=434}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 437 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,438)
doSetCreatureOutfit(cid, {lookType=434}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 438 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,439)
doSetCreatureOutfit(cid, {lookType=435}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 439 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,440)
doSetCreatureOutfit(cid, {lookType=607}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Roshi Reborn----
----KingVegeta----
elseif getPlayerVocation(cid) == 442 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,443)
doSetCreatureOutfit(cid, {lookType=490}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 443 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,444)
doSetCreatureOutfit(cid, {lookType=491}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 444 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,445)
doSetCreatureOutfit(cid, {lookType=492}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 445 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,446)
doSetCreatureOutfit(cid, {lookType=493}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Kingvegeta End----
----Inicio Kingvegeta Reborn----
elseif getPlayerVocation(cid) == 446 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,447)
doSetCreatureOutfit(cid, {lookType=495}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 447 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,448)
doSetCreatureOutfit(cid, {lookType=495}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 448 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,449)
doSetCreatureOutfit(cid, {lookType=496}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 449 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,450)
doSetCreatureOutfit(cid, {lookType=497}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 450 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,451)
doSetCreatureOutfit(cid, {lookType=498}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final King Vegeta Reborn----
----Turles----
elseif getPlayerVocation(cid) == 452 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,453)
doSetCreatureOutfit(cid, {lookType=604}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 453 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,454)
doSetCreatureOutfit(cid, {lookType=458}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 454 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,455)
doSetCreatureOutfit(cid, {lookType=459}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 455 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,456)
doSetCreatureOutfit(cid, {lookType=460}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Turles End----
----Inicio Turles Reborn----
elseif getPlayerVocation(cid) == 457 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,458)
doSetCreatureOutfit(cid, {lookType=462}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 458 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,459)
doSetCreatureOutfit(cid, {lookType=463}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 459 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,460)
doSetCreatureOutfit(cid, {lookType=463}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 460 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,461)
doSetCreatureOutfit(cid, {lookType=464}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 461 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,462)
doSetCreatureOutfit(cid, {lookType=465}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Turles Reborn----
----Zaiko----
elseif getPlayerVocation(cid) == 463 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,464)
doSetCreatureOutfit(cid, {lookType=596}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 464 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,465)
doSetCreatureOutfit(cid, {lookType=597}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 465 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,466)
doSetCreatureOutfit(cid, {lookType=597}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 466 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,467)
doSetCreatureOutfit(cid, {lookType=599}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Zaiko End----
----Inicio Zaiko Reborn----
elseif getPlayerVocation(cid) == 468 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,469)
doSetCreatureOutfit(cid, {lookType=592}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 469 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,470)
doSetCreatureOutfit(cid, {lookType=593}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 470 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,471)
doSetCreatureOutfit(cid, {lookType=594}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 471 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,472)
doSetCreatureOutfit(cid, {lookType=594}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 472 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,473)
doSetCreatureOutfit(cid, {lookType=594}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Zaiko Reborn----
----Yamcha----
elseif getPlayerVocation(cid) == 474 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,475)
doSetCreatureOutfit(cid, {lookType=581}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 475 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,476)
doSetCreatureOutfit(cid, {lookType=582}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 476 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,477)
doSetCreatureOutfit(cid, {lookType=583}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 477 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,478)
doSetCreatureOutfit(cid, {lookType=584}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Yamcha End----
----Inicio Yamcha Reborn----
elseif getPlayerVocation(cid) == 478 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,479)
doSetCreatureOutfit(cid, {lookType=584}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 479 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,480)
doSetCreatureOutfit(cid, {lookType=585}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 480 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,481)
doSetCreatureOutfit(cid, {lookType=586}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 481 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,482)
doSetCreatureOutfit(cid, {lookType=587}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 482 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,483)
doSetCreatureOutfit(cid, {lookType=588}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Yamcha Reborn----
----C16----
elseif getPlayerVocation(cid) == 485 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,486)
doSetCreatureOutfit(cid, {lookType=438}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 486 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,487)
doSetCreatureOutfit(cid, {lookType=439}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 487 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,488)
doSetCreatureOutfit(cid, {lookType=440}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 488 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,489)
doSetCreatureOutfit(cid, {lookType=440}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----C16 End----
----Inicio C16 Reborn----
elseif getPlayerVocation(cid) == 490 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,491)
doSetCreatureOutfit(cid, {lookType=441}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 491 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,492)
doSetCreatureOutfit(cid, {lookType=442}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 492 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,493)
doSetCreatureOutfit(cid, {lookType=443}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 493 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,494)
doSetCreatureOutfit(cid, {lookType=444}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 494 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,495)
doSetCreatureOutfit(cid, {lookType=445}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final C16 Reborn----
----Raditz----
elseif getPlayerVocation(cid) == 496 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,497)
doSetCreatureOutfit(cid, {lookType=438}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 497 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,498)
doSetCreatureOutfit(cid, {lookType=439}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 498 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,499)
doSetCreatureOutfit(cid, {lookType=440}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 499 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,500)
doSetCreatureOutfit(cid, {lookType=440}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Raditz End----
----Inicio Raditz Reborn----
elseif getPlayerVocation(cid) == 501 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,502)
doSetCreatureOutfit(cid, {lookType=441}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 502 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,503)
doSetCreatureOutfit(cid, {lookType=442}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 503 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,504)
doSetCreatureOutfit(cid, {lookType=443}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 504 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,505)
doSetCreatureOutfit(cid, {lookType=444}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 505 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,506)
doSetCreatureOutfit(cid, {lookType=445}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Raditz Reborn----
----Bulma----
elseif getPlayerVocation(cid) == 507 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,508)
doSetCreatureOutfit(cid, {lookType=500}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 508 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,509)
doSetCreatureOutfit(cid, {lookType=501}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 509 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,510)
doSetCreatureOutfit(cid, {lookType=502}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 510 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,511)
doSetCreatureOutfit(cid, {lookType=502}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Bulma End----
----Inicio Bulma Reborn----
elseif getPlayerVocation(cid) == 512 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,513)
doSetCreatureOutfit(cid, {lookType=504}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 513 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,514)
doSetCreatureOutfit(cid, {lookType=504}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 514 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,515)
doSetCreatureOutfit(cid, {lookType=505}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 515 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,516)
doSetCreatureOutfit(cid, {lookType=506}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 516 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,517)
doSetCreatureOutfit(cid, {lookType=507}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Bulma Reborn----
----Jenk----
elseif getPlayerVocation(cid) == 518 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,519)
doSetCreatureOutfit(cid, {lookType=401}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 519 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,520)
doSetCreatureOutfit(cid, {lookType=402}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 520 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,521)
doSetCreatureOutfit(cid, {lookType=403}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 521 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,522)
doSetCreatureOutfit(cid, {lookType=404}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Jenk End----
----Inicio Jenk Reborn----
elseif getPlayerVocation(cid) == 523 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,524)
doSetCreatureOutfit(cid, {lookType=406}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 524 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,525)
doSetCreatureOutfit(cid, {lookType=407}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 525 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,526)
doSetCreatureOutfit(cid, {lookType=410}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 526 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,527)
doSetCreatureOutfit(cid, {lookType=408}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 527 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,528)
doSetCreatureOutfit(cid, {lookType=409}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Jenk Reborn----
----Kagome Inicio----
elseif getPlayerVocation(cid) == 529 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,530)
doSetCreatureOutfit(cid, {lookType=482}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 530 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,531)
doSetCreatureOutfit(cid, {lookType=483}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 531 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,532)
doSetCreatureOutfit(cid, {lookType=483}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 532 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,533)
doSetCreatureOutfit(cid, {lookType=484}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Kagome End----
----Inicio Kagome Reborn----
elseif getPlayerVocation(cid) == 534 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,535)
doSetCreatureOutfit(cid, {lookType=486}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 535 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,536)
doSetCreatureOutfit(cid, {lookType=486}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 536 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,537)
doSetCreatureOutfit(cid, {lookType=487}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 537 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,538)
doSetCreatureOutfit(cid, {lookType=487}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 538 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,539)
doSetCreatureOutfit(cid, {lookType=488}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final Kagome Reborn----
----C8 Inicio----
elseif getPlayerVocation(cid) == 540 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,541)
doSetCreatureOutfit(cid, {lookType=425}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 541 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,542)
doSetCreatureOutfit(cid, {lookType=426}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 542 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,543)
doSetCreatureOutfit(cid, {lookType=427}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 543 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,544)
doSetCreatureOutfit(cid, {lookType=428}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----C8 End----
----Inicio C8 Reborn----
elseif getPlayerVocation(cid) == 545 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,546)
doSetCreatureOutfit(cid, {lookType=530}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 546 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,547)
doSetCreatureOutfit(cid, {lookType=531}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 547 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,548)
doSetCreatureOutfit(cid, {lookType=532}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 548 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,549)
doSetCreatureOutfit(cid, {lookType=533}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 549 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,550)
doSetCreatureOutfit(cid, {lookType=534}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
----Final C8 Reborn----

----- Vegeta Normal -------

elseif getPlayerVocation(cid) == 21 then
if getPlayerLevel(cid) >= 40 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,408)
doSetCreatureOutfit(cid, {lookType=165}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 40 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 408 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,22)
doSetCreatureOutfit(cid, {lookType=166}, -1)
doSendMagicEffect(getPlayerPosition(cid), 175)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 22 then
if getPlayerLevel(cid) >= 75 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,23)
doSetCreatureOutfit(cid, {lookType=7}, -1)
doSendMagicEffect(getPlayerPosition(cid), 78)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 23 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,24)
doSetCreatureOutfit(cid, {lookType=164}, -1)
doSendMagicEffect(getPlayerPosition(cid), 257)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 24 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,25)
doSetCreatureOutfit(cid, {lookType=4}, -1)
doSendMagicEffect(getPlayerPosition(cid), 79)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 25 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,26)
doSetCreatureOutfit(cid, {lookType=54}, -1)
doSendMagicEffect(getPlayerPosition(cid), 80)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

---------- Vegeta Reborn --------

elseif getPlayerVocation(cid) == 214 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,215)
doSetCreatureOutfit(cid, {lookType=156}, -1)
doSendMagicEffect(getPlayerPosition(cid), 258)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 215 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,216)
doSetCreatureOutfit(cid, {lookType=157}, -1)
doSendMagicEffect(getPlayerPosition(cid), 258)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 216 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,217)
doSetCreatureOutfit(cid, {lookType=157}, -1)
doSendMagicEffect(getPlayerPosition(cid), 258)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 217 then
if getPlayerLevel(cid) == 0 then
else
doPlayerSendCancel(cid, "Fale 'earth' para virar Oozaru e depois ssj4 'transform'!")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 218 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,219)
doSetCreatureOutfit(cid, {lookType=125}, -1)
doSendMagicEffect(getPlayerPosition(cid), 81)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 219 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,361)
doSetCreatureOutfit(cid, {lookType=379}, -1)
doSendMagicEffect(getPlayerPosition(cid), 81)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

--------- Freeza ---------

elseif getPlayerVocation(cid) == 9 then
if getPlayerLevel(cid) >= 30 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,45)
doSetCreatureOutfit(cid, {lookType=101}, -1)
doSendMagicEffect(getPlayerPosition(cid), 49)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 30 para transformar.")
end

elseif getPlayerVocation(cid) == 45 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,46)
doSetCreatureOutfit(cid, {lookType=211}, -1)
doSendMagicEffect(getPlayerPosition(cid), 238)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 46 then
if getPlayerLevel(cid) >= 75 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,47)
doSetCreatureOutfit(cid, {lookType=124}, -1)
doSendMagicEffect(getPlayerPosition(cid), 239)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 47 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,48)
doSetCreatureOutfit(cid, {lookType=105}, -1)
doSendMagicEffect(getPlayerPosition(cid), 240)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 48 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,49)
doSetCreatureOutfit(cid, {lookType=94}, -1)
doSendMagicEffect(getPlayerPosition(cid), 50)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 49 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,50)
doSetCreatureOutfit(cid, {lookType=119}, -1)
doSendMagicEffect(getPlayerPosition(cid), 50)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

---------- Freeza Reborn -------------

elseif getPlayerVocation(cid) == 253 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,254)
doSetCreatureOutfit(cid, {lookType=211}, -1)
doSendMagicEffect(getPlayerPosition(cid), 238)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 254 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,255)
doSetCreatureOutfit(cid, {lookType=124}, -1)
doSendMagicEffect(getPlayerPosition(cid), 239)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 255 then
if getPlayerLevel(cid) >= 155 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,256)
doSetCreatureOutfit(cid, {lookType=105}, -1)
doSendMagicEffect(getPlayerPosition(cid), 240)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 256 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,257)
doSetCreatureOutfit(cid, {lookType=181}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 257 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,345)
doSetCreatureOutfit(cid, {lookType=509}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- Buu -------------

elseif getPlayerVocation(cid) == 10 then
if getPlayerLevel(cid) >= 30 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,54)
addEvent(todosgt40,ext,cid)
doSetCreatureOutfit(cid, {lookType=253}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 30 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 54 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,55)
doSetCreatureOutfit(cid, {lookType=258}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 55 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,56)
doSetCreatureOutfit(cid, {lookType=284}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 56 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,57)
doSetCreatureOutfit(cid, {lookType=252}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 57 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,58)
doSetCreatureOutfit(cid, {lookType=203}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-------- Buu Reborn Inicio -------

elseif getPlayerVocation(cid) == 247 then
if getPlayerLevel(cid) >= 30 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,248)
doSetCreatureOutfit(cid, {lookType=115}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 30 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 248 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,249)
addEvent(buureborn50,ext,cid)
doSetCreatureOutfit(cid, {lookType=114}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 249 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,250)
doSetCreatureOutfit(cid, {lookType=218}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 250 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,251)
doSetCreatureOutfit(cid, {lookType=219}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 251 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,252)
doSetCreatureOutfit(cid, {lookType=203}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 252 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,393)
doSetCreatureOutfit(cid, {lookType=375}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-------- Namekjin Normal ----------

elseif getPlayerVocation(cid) == 3 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,41)
doSetCreatureOutfit(cid, {lookType=36}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 41 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,42)
doSetCreatureOutfit(cid, {lookType=113}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 42 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,43)
doSetCreatureOutfit(cid, {lookType=57}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 43 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,44)
doSetCreatureOutfit(cid, {lookType=106}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------ Namekjin Reborn

elseif getPlayerVocation(cid) == 237 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,238)
doSetCreatureOutfit(cid, {lookType=174}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 238 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,239)
doSetCreatureOutfit(cid, {lookType=175}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 239 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,240)
doSetCreatureOutfit(cid, {lookType=176}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 240 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,241)
doSetCreatureOutfit(cid, {lookType=177}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 241 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,391)
doSetCreatureOutfit(cid, {lookType=377}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------- Trunks Normal -----
elseif getPlayerVocation(cid) == 7 then
if getPlayerLevel(cid) >= 30 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,31)
doSetCreatureOutfit(cid, {lookType=161}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 30 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 31 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,32)
doSetCreatureOutfit(cid, {lookType=29}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 32 then
if getPlayerLevel(cid) >= 75 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,33)
doSetCreatureOutfit(cid, {lookType=23}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 33 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,34)
doSetCreatureOutfit(cid, {lookType=141}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 34 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,35)
doSetCreatureOutfit(cid, {lookType=212}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 35 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,36)
doSetCreatureOutfit(cid, {lookType=41}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

----- Trunks Reborn --------

elseif getPlayerVocation(cid) == 221 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,222)
doSetCreatureOutfit(cid, {lookType=151}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 222 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,223)
doSetCreatureOutfit(cid, {lookType=151}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 223 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,224)
doSetCreatureOutfit(cid, {lookType=396}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 224 then
if getPlayerLevel(cid) == 0 then
else
doPlayerSendCancel(cid, "Fale 'earth' para virar Oozaru e depois ssj4 'transform'!")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 225 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,226)
doSetCreatureOutfit(cid, {lookType=100}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 226 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,363)
doSetCreatureOutfit(cid, {lookType=374}, -1)
doSendMagicEffect(getPlayerPosition(cid), 82)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end


-------------- Shenron ---------------------
elseif getPlayerVocation(cid) == 395 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,396)
doSetCreatureOutfit(cid, {lookType=232}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 396 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,397)
doSetCreatureOutfit(cid, {lookType=257}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 397 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,398)
doSetCreatureOutfit(cid, {lookType=86}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 398 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,399)
addEvent(shenron200,ext,cid)
doSetCreatureOutfit(cid, {lookType=129}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ Shenron Reborn -------------

elseif getPlayerVocation(cid) == 400 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,401)
doSetCreatureOutfit(cid, {lookType=232}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 401 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,402)
doSetCreatureOutfit(cid, {lookType=257}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 402 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,403)
doSetCreatureOutfit(cid, {lookType=86}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 403 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,404)
addEvent(shenrongt200,ext,cid)
doSetCreatureOutfit(cid, {lookType=129}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 404 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,405)
addEvent(shenrongt400,ext,cid)
doSetCreatureOutfit(cid, {lookType=128}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-------------- Cell ---------------------
elseif getPlayerVocation(cid) == 8 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,51)
doSetCreatureOutfit(cid, {lookType=510}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 51 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,52)
doSetCreatureOutfit(cid, {lookType=510}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 52 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,53)
doSetCreatureOutfit(cid, {lookType=511}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 53 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,274)
doSetCreatureOutfit(cid, {lookType=143}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ Cell Reborn -------------

elseif getPlayerVocation(cid) == 275 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,276)
doSetCreatureOutfit(cid, {lookType=508}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 276 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,277)
doSetCreatureOutfit(cid, {lookType=510}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 277 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,278)
doSetCreatureOutfit(cid, {lookType=511}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 278 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,279)
doSetCreatureOutfit(cid, {lookType=142}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 279 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,390)
doSetCreatureOutfit(cid, {lookType=370}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-------------- C17 ---------------------
elseif getPlayerVocation(cid) == 5 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,68)
doSetCreatureOutfit(cid, {lookType=78}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 68 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,69)
doSetCreatureOutfit(cid, {lookType=201}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 69 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,70)
doSetCreatureOutfit(cid, {lookType=2}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 70 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,71)
doSetCreatureOutfit(cid, {lookType=2}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ C17 Reborn -------------

elseif getPlayerVocation(cid) == 258 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,259)
doSetCreatureOutfit(cid, {lookType=83}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 259 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,260)
doSetCreatureOutfit(cid, {lookType=201}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 260 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,261)
doSetCreatureOutfit(cid, {lookType=153}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 261 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,262)
doSetCreatureOutfit(cid, {lookType=116}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 262 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,364)
doSetCreatureOutfit(cid, {lookType=373}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-------------- C18 ---------------------
elseif getPlayerVocation(cid) == 13 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,72)
doSetCreatureOutfit(cid, {lookType=78}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 72 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,73)
doSetCreatureOutfit(cid, {lookType=55}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 73 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,74)
doSetCreatureOutfit(cid, {lookType=16}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 74 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,75)
doSetCreatureOutfit(cid, {lookType=16}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ c18 Reborn -------------

elseif getPlayerVocation(cid) == 263 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,264)
doSetCreatureOutfit(cid, {lookType=83}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 264 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,265)
doSetCreatureOutfit(cid, {lookType=55}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 265 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,266)
doSetCreatureOutfit(cid, {lookType=183}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 266 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,267)
doSetCreatureOutfit(cid, {lookType=31}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 267 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,267)
doSetCreatureOutfit(cid, {lookType=387}, -1)
doSendMagicEffect(getPlayerPosition(cid), 252)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-------------- tsuful ---------------------
elseif getPlayerVocation(cid) == 11 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,59)
doSetCreatureOutfit(cid, {lookType=171}, -1)
doSendMagicEffect(getPlayerPosition(cid), 248)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 59 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,60)
doSetCreatureOutfit(cid, {lookType=215}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 60 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,61)
doSetCreatureOutfit(cid, {lookType=136}, -1)
doSendMagicEffect(getPlayerPosition(cid), 254)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 61 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,409)
doSetCreatureOutfit(cid, {lookType=179}, -1)
doSendMagicEffect(getPlayerPosition(cid), 254)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ Tsuful Reborn -------------

elseif getPlayerVocation(cid) == 242 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,243)
doSetCreatureOutfit(cid, {lookType=156}, -1)
doSendMagicEffect(getPlayerPosition(cid), 172)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 243 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,244)
doSetCreatureOutfit(cid, {lookType=204}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 244 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,245)
doSetCreatureOutfit(cid, {lookType=220}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 245 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,246)
doSetCreatureOutfit(cid, {lookType=108}, -1)
doSendMagicEffect(getPlayerPosition(cid), 33)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 246 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,406)
doSetCreatureOutfit(cid, {lookType=385}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-- Gohan

elseif getPlayerVocation(cid) == 6 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,27)
doSetCreatureOutfit(cid, {lookType=509}, -1)
doSendMagicEffect(getPlayerPosition(cid), 51)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end


elseif getPlayerVocation(cid) == 27 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,28)
addEvent(goku100,ext,cid)
doSetCreatureOutfit(cid, {lookType=146}, -1)
doSendMagicEffect(getPlayerPosition(cid), 53)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 28 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,29)
addEvent(goku150,ext,cid)
doSetCreatureOutfit(cid, {lookType=82}, -1)
doSendMagicEffect(getPlayerPosition(cid), 25)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end


elseif getPlayerVocation(cid) == 29 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,30)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=147}, -1)
doSendMagicEffect(getPlayerPosition(cid), 255)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- Gohan Reborn Inicio -----

elseif getPlayerVocation(cid) == 208 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,209)
doSetCreatureOutfit(cid, {lookType=149}, -1)
doSendMagicEffect(getPlayerPosition(cid), 254)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 209 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,210)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=40}, -1)
doSendMagicEffect(getPlayerPosition(cid), 53)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 210 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,211)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=155}, -1)
doSendMagicEffect(getPlayerPosition(cid), 171)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 211 then
if getPlayerLevel(cid) == 0 then
else
doPlayerSendCancel(cid, "Fale 'earth' para virar Oozaru e depois ssj4 'transform'!")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 212 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,213)
doSetCreatureOutfit(cid, {lookType=216}, -1)
doSendMagicEffect(getPlayerPosition(cid), 54)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 213 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,365)
doSetCreatureOutfit(cid, {lookType=381}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

-- Brolly

elseif getPlayerVocation(cid) == 12 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,62)
doSetCreatureOutfit(cid, {lookType=188}, -1)
doSendMagicEffect(getPlayerPosition(cid), 33)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end


elseif getPlayerVocation(cid) == 62 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,63)
addEvent(goku100,ext,cid)
doSetCreatureOutfit(cid, {lookType=104}, -1)
doSendMagicEffect(getPlayerPosition(cid), 39)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 63 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,64)
addEvent(goku150,ext,cid)
doSetCreatureOutfit(cid, {lookType=39}, -1)
doSendMagicEffect(getPlayerPosition(cid), 40)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end


elseif getPlayerVocation(cid) == 64 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,65)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=121}, -1)
doSendMagicEffect(getPlayerPosition(cid), 41)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- Brolly Reborn Inicio -----

elseif getPlayerVocation(cid) == 268 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,269)
doSetCreatureOutfit(cid, {lookType=188}, -1)
doSendMagicEffect(getPlayerPosition(cid), 33)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 269 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,270)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=185}, -1)
doSendMagicEffect(getPlayerPosition(cid), 183)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 270 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,271)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=186}, -1)
doSendMagicEffect(getPlayerPosition(cid), 184)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 271 then
if getPlayerLevel(cid) == 0 then
else
doPlayerSendCancel(cid, "Fale 'earth' para virar Oozaru e depois ssj4 'transform'!")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 272 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,273)
doSetCreatureOutfit(cid, {lookType=187}, -1)
doSendMagicEffect(getPlayerPosition(cid), 71)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 273 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,389)
doSetCreatureOutfit(cid, {lookType=374}, -1)
doSendMagicEffect(getPlayerPosition(cid), 11)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

-------------- Coller ---------------------
elseif getPlayerVocation(cid) == 91 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,92)
doSetCreatureOutfit(cid, {lookType=192}, -1)
doSendMagicEffect(getPlayerPosition(cid), 49)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 92 then
if getPlayerLevel(cid) >= 75 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,93)
doSetCreatureOutfit(cid, {lookType=191}, -1)
doSendMagicEffect(getPlayerPosition(cid), 238)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 93 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,94)
doSetCreatureOutfit(cid, {lookType=103}, -1)
doSendMagicEffect(getPlayerPosition(cid), 239)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 94 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,95)
doSetCreatureOutfit(cid, {lookType=47}, -1)
doSendMagicEffect(getPlayerPosition(cid), 240)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 95 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,280)
doSetCreatureOutfit(cid, {lookType=193}, -1)
doSendMagicEffect(getPlayerPosition(cid), 50)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ Coller Reborn -------------

elseif getPlayerVocation(cid) == 281 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,282)
doSetCreatureOutfit(cid, {lookType=191}, -1)
doSendMagicEffect(getPlayerPosition(cid), 50)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 282 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,283)
doSetCreatureOutfit(cid, {lookType=103}, -1)
doSendMagicEffect(getPlayerPosition(cid), 238)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 283 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,284)
doSetCreatureOutfit(cid, {lookType=47}, -1)
doSendMagicEffect(getPlayerPosition(cid), 239)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 284 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,285)
doSetCreatureOutfit(cid, {lookType=245}, -1)
doSendMagicEffect(getPlayerPosition(cid), 240)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 285 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,360)
doSetCreatureOutfit(cid, {lookType=603}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-------------- dende ---------------------
elseif getPlayerVocation(cid) == 109 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,110)
doSetCreatureOutfit(cid, {lookType=274}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 110 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,111)
doSetCreatureOutfit(cid, {lookType=275}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 111 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,112)
doSetCreatureOutfit(cid, {lookType=276}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ dende Reborn -------------

elseif getPlayerVocation(cid) == 298 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,299)
doSetCreatureOutfit(cid, {lookType=222}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 299 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,300)
doSetCreatureOutfit(cid, {lookType=224}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 300 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,301)
doSetCreatureOutfit(cid, {lookType=226}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 301 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,302)
doSetCreatureOutfit(cid, {lookType=361}, -1)
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-------------- Uub ---------------------
elseif getPlayerVocation(cid) == 39 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,105)
doSetCreatureOutfit(cid, {lookType=246}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 105 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,106)
doSetCreatureOutfit(cid, {lookType=236}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 106 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,107)
doSetCreatureOutfit(cid, {lookType=282}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 107 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,108)
doSetCreatureOutfit(cid, {lookType=235}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ Uub Reborn -------------

elseif getPlayerVocation(cid) == 293 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,294)
doSetCreatureOutfit(cid, {lookType=246}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 294 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,295)
doSetCreatureOutfit(cid, {lookType=236}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 295 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,296)
doSetCreatureOutfit(cid, {lookType=282}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 296 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,297)
doSetCreatureOutfit(cid, {lookType=235}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 297 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,359)
doSetCreatureOutfit(cid, {lookType=380}, -1)
doSendMagicEffect(getPlayerPosition(cid), 76)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

-- Bardock

if getPlayerVocation(cid) == 100 then
if getPlayerLevel(cid) >= 30 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,101)
doSetCreatureOutfit(cid, {lookType=271}, -1)
doSendMagicEffect(getPlayerPosition(cid), 33)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 101 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,102)
doSetCreatureOutfit(cid, {lookType=194}, -1)
doSendMagicEffect(getPlayerPosition(cid), 187)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 102 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,103)
addEvent(goku100,ext,cid)
doSetCreatureOutfit(cid, {lookType=196}, -1)
doSendMagicEffect(getPlayerPosition(cid), 188)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 103 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,104)
addEvent(goku150,ext,cid)
doSetCreatureOutfit(cid, {lookType=199}, -1)
doSendMagicEffect(getPlayerPosition(cid), 189)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 104 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,113)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=200}, -1)
doSendMagicEffect(getPlayerPosition(cid), 36)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- Bardock Reborn Inicio -----

elseif getPlayerVocation(cid) == 286 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,287)
doSetCreatureOutfit(cid, {lookType=271}, -1)
doSendMagicEffect(getPlayerPosition(cid), 33)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 287 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,288)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=234}, -1)
doSendMagicEffect(getPlayerPosition(cid), 37)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 288 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,289)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=249}, -1)
doSendMagicEffect(getPlayerPosition(cid), 37)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 289 then
if getPlayerLevel(cid) == 0 then
else
doPlayerSendCancel(cid, "Fale 'earth' para virar Oozaru e depois ssj4 'transform'!")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 290 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,291)
doSetCreatureOutfit(cid, {lookType=272}, -1)
doSendMagicEffect(getPlayerPosition(cid), 38)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 291 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,362)
doSetCreatureOutfit(cid, {lookType=606}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
end

-- kuririn

elseif getPlayerVocation(cid) == 101 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,102)
doSetCreatureOutfit(cid, {lookType=194}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 102 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,103)
addEvent(goku100,ext,cid)
doSetCreatureOutfit(cid, {lookType=196}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 103 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,104)
addEvent(goku150,ext,cid)
doSetCreatureOutfit(cid, {lookType=199}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 104 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,113)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=200}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- kuririn Reborn Inicio -----

elseif getPlayerVocation(cid) == 286 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,287)
doSetCreatureOutfit(cid, {lookType=271}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 287 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,288)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=234}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 288 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,289)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=249}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end


elseif getPlayerVocation(cid) == 290 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,291)
doSetCreatureOutfit(cid, {lookType=272}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 291 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,362)
doSetCreatureOutfit(cid, {lookType=606}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

-- Pan

elseif getPlayerVocation(cid) == 347 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,348)
doSetCreatureOutfit(cid, {lookType=348}, -1)
doSendMagicEffect(getPlayerPosition(cid), 47)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 348 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,349)
addEvent(goku100,ext,cid)
doSetCreatureOutfit(cid, {lookType=334}, -1)
doSendMagicEffect(getPlayerPosition(cid), 47)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 349 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,350)
addEvent(goku150,ext,cid)
doSetCreatureOutfit(cid, {lookType=335}, -1)
doSendMagicEffect(getPlayerPosition(cid), 48)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 350 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,351)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=336}, -1)
doSendMagicEffect(getPlayerPosition(cid), 48)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- Pan Reborn Inicio -----

elseif getPlayerVocation(cid) == 352 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,353)
doSetCreatureOutfit(cid, {lookType=334}, -1)
doSendMagicEffect(getPlayerPosition(cid), 47)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 353 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,354)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=335}, -1)
doSendMagicEffect(getPlayerPosition(cid), 48)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 354 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,355)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=336}, -1)
doSendMagicEffect(getPlayerPosition(cid), 48)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 355 then
if getPlayerLevel(cid) == 0 then
else
doPlayerSendCancel(cid, "Fale 'earth' para virar Oozaru e depois ssj4 'transform'!")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 356 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,357)
doSetCreatureOutfit(cid, {lookType=337}, -1)
doSendMagicEffect(getPlayerPosition(cid), 46)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 357 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,385)
doSetCreatureOutfit(cid, {lookType=383}, -1)
doSendMagicEffect(getPlayerPosition(cid), 48)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end


-- Videl

elseif getPlayerVocation(cid) == 334 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,335)
doSetCreatureOutfit(cid, {lookType=339}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 335 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,336)
addEvent(goku100,ext,cid)
doSetCreatureOutfit(cid, {lookType=340}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 336 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,337)
addEvent(goku150,ext,cid)
doSetCreatureOutfit(cid, {lookType=341}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 337 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,338)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=341}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- Videl Reborn Inicio -----

elseif getPlayerVocation(cid) == 339 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,340)
doSetCreatureOutfit(cid, {lookType=339}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 340 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,341)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=340}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 341 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,342)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=341}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end

elseif getPlayerVocation(cid) == 342 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,343)
doSetCreatureOutfit(cid, {lookType=330}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 343 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,344)
doSetCreatureOutfit(cid, {lookType=382}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end


-- janemba

elseif getPlayerVocation(cid) == 367 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,368)
doSetCreatureOutfit(cid, {lookType=280}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 368 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,369)
addEvent(goku100,ext,cid)
doSetCreatureOutfit(cid, {lookType=120}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 369 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,370)
addEvent(goku150,ext,cid)
doSetCreatureOutfit(cid, {lookType=110}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 370 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,371)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=134}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- janemba Reborn Inicio -----

elseif getPlayerVocation(cid) == 372 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,373)
doSetCreatureOutfit(cid, {lookType=280}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 373 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,374)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=120}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 374 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,375)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=110}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end


elseif getPlayerVocation(cid) == 375 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,376)
doSetCreatureOutfit(cid, {lookType=134}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 376 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,377)
doSetCreatureOutfit(cid, {lookType=399}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

--goten--

elseif getPlayerVocation(cid) == 76 then
if getPlayerLevel(cid) >= 30 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,77)
doSetCreatureOutfit(cid, {lookType=262}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

--goten reborn--
elseif getPlayerVocation(cid) == 227 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid, 228)
doSetCreatureOutfit(cid, {lookType=145}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

--chibi trunks--

elseif getPlayerVocation(cid) == 78 then
if getPlayerLevel(cid) >= 30 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,79)
doSetCreatureOutfit(cid, {lookType=197}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

---chibi trunks reborn--

elseif getPlayerVocation(cid) == 232 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,233)
doSetCreatureOutfit(cid, {lookType=151}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

-- tenshinran

elseif getPlayerVocation(cid) == 4 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,379)
doSetCreatureOutfit(cid, {lookType=264}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 75 para transformar.")
end

elseif getPlayerVocation(cid) == 379 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,380)
addEvent(goku100,ext,cid)
doSetCreatureOutfit(cid, {lookType=263}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 380 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,381)
addEvent(goku150,ext,cid)
doSetCreatureOutfit(cid, {lookType=411}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 381 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,382)
addEvent(goku200,ext,cid)
doSetCreatureOutfit(cid, {lookType=412}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

----- tenshinran Reborn Inicio -----

elseif getPlayerVocation(cid) == 383 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,384)
doSetCreatureOutfit(cid, {lookType=255}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
end

elseif getPlayerVocation(cid) == 384 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,385)
addEvent(gokugt100,ext,cid)
doSetCreatureOutfit(cid, {lookType=254}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
end

elseif getPlayerVocation(cid) == 385 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,386)
addEvent(gokugt150,ext,cid)
doSetCreatureOutfit(cid, {lookType=259}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
end


elseif getPlayerVocation(cid) == 386 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,387)
doSetCreatureOutfit(cid, {lookType=259}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

elseif getPlayerVocation(cid) == 387 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,388)
doSetCreatureOutfit(cid, {lookType=413}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
end

-------------- Tapion ---------------------
elseif getPlayerVocation(cid) == 420 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,421)
doSetCreatureOutfit(cid, {lookType=447}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 421 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,422)
doSetCreatureOutfit(cid, {lookType=448}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 422 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,423)
doSetCreatureOutfit(cid, {lookType=449}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 423 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,555)
doSetCreatureOutfit(cid, {lookType=450}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

------------ Tapion Reborn -------------

elseif getPlayerVocation(cid) == 414 then
if getPlayerLevel(cid) >= 50 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,415)
doSetCreatureOutfit(cid, {lookType=452}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 50 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 415 then
if getPlayerLevel(cid) >= 100 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,416)
doSetCreatureOutfit(cid, {lookType=453}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 100 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 416 then
if getPlayerLevel(cid) >= 150 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,417)
doSetCreatureOutfit(cid, {lookType=454}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 150 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 417 then
if getPlayerLevel(cid) >= 200 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,418)
doSetCreatureOutfit(cid, {lookType=455}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 200 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

elseif getPlayerVocation(cid) == 418 then
if getPlayerLevel(cid) >= 400 then
doPlayerSay(cid, 'Você Transformou!', TALKTYPE_ORANGE_1)
doPlayerSetVocation(cid,419)
doSetCreatureOutfit(cid, {lookType=456}, -1)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level 400 para transformar.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end

else
doPlayerSendCancel(cid, "Você não pode transformar!")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
end
end

re

 

 

dou reeeep

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Se o script é executado pelo level,é claro que quando o player reverter(resetar,voltar pro level 1),ele não vai conseguir usar a transformação,afinal ele está abaixo do nível que o script pede.

O que pode se fazer é pegar o script do reset e ver qual é a storage que o script dá ao player que reseta,ai você coloca do lado de todo if getPlayerLevel(cid) ,se tiver tal storage,por exemplo:

 

 

if (getPlayerLevel(cid) >= 400) or (getPlayerStorageValue(cid, storagereset) >=1) then

 

Assim ele executaria caso o player nao tenha nenhum reset,só se ele tiver level,e caso o player já resetou ,ele poderá usar mesmo no level 1.

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acho que voce nao intendeu amigo, tip 250 até ai ta bom ai ele transforma todas trasnformaçoes dele....ai quando ele quizer reverter a trasnformaçao para o level 1 ele nao consegue transformar dnv...mais ele ainda ta lvl 250 :/

 

 

 

me desculpem apague o outro topico....minha net bugo

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Já que só ele consegue te ajudar,era melhor enviar uma MP, não?

Bom de qualquer forma não é o primeiro pedido que eu tento te ajudar e "não consigo".

Sendo assim,vou anotar seu nome aqui,para que eu não volte a tentar te ajudar.

Um abraço e boa sorte nos seus problemas.

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Já que só ele consegue te ajudar,era melhor enviar uma MP, não?

Bom de qualquer forma não é o primeiro pedido que eu tento te ajudar e "não consigo".

Sendo assim,vou anotar seu nome aqui,para que eu não volte a tentar te ajudar.

Um abraço e boa sorte nos seus problemas.

 

Pow mano sei que não é isso que ele queira dizer '-' eu não sei poha nenhuma ;) kkkkk'

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  • 3 weeks later...
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