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Arrumar esse monstro


Leofeli

Pergunta

bom eu queria que vocês poderiam arrumar 4 monstros para mim

pois eu so sei crialos mais n sei arrumar quanto ele rita por que tipo eu crio o boss do servidor e ele bate pior que rotworn ai não da né blz os monstro que quero sao

 

Elite black knight -- Black knight com a mesma forma so que batendo por volta de 1500 mil de

life de vida a 5000 mil de life por volta disso ele igualzinho o Black knight so que batendo isso

 

arquivo lua dele

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Elite Black Knight" nameDescription="Elite black knight" race="blood" experience="1600" speed="450" manacost="0">
<health now="1800" max="1800"/>
<look type="131" head="95" body="95" legs="95" feet="95" addons="3" corpse="6080"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-300"/>
<attack name="physical" interval="2000" chance="20" range="7" min="-65" max="-145">
<attribute key="shootEffect" value="spear"/>
</attack>
<attack name="melee" interval="3000" chance="15" range="7" radius="3" target="0" min="-80" max="-155">
<attribute key="areaEffect" value="blackspark"/>
</attack>
</attacks>
<defenses armor="25" defense="30"/>
<elements>
<element earthPercent="100"/>
<element icePercent="100"/>
<element firePercent="95"/>
<element energyPercent="80"/>
<element physicalPercent="22"/>
<element deathPercent="20"/>
<element holyPercent="-16"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="MINE!" yell="1"/>
<voice sentence="No prisoners!" yell="1"/>
<voice sentence="NO MERCY!" yell="1"/>
<voice sentence="By Bolg's Blood!"/>
<voice sentence="You're no match for me!"/>
</voices>
<loot>
<item id="2457" chance="10000"/><!-- steel helmet -->
<item id="2417" chance="7000"/><!-- battle hammer -->
<item id="2148" countmax="100" chance="100000"/><!-- gold coin -->
<item id="2476" chance="800"/><!-- knight armor -->
<item id="2489" chance="1428"/><!-- dark armor -->
<item id="2490" chance="6666"/><!-- dark helmet -->
<item id="2381" chance="9000"/><!-- halberd -->
<item id="2389" countmax="1" chance="20000"/><!-- spear -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="2477" chance="1000"/><!-- knight legs -->
<item id="2691" countmax="2" chance="20000"/><!-- brown bread -->
<item id="2478" chance="13000"/><!-- brass legs -->
<item id="2475" countmax="1" chance="2000"/><!-- warrior helmet -->
<item id="2463" chance="2500"/><!-- plate armor -->
<item id="2148" countmax="15" chance="100000"/><!-- gold coin -->
<item id="2120" chance="20000"/><!-- rope -->
<item id="2387" chance="6666"/><!-- double axe -->
<item id="2377" chance="2857"/><!-- two handed sword -->
<item id="2430" chance="1333"/><!-- knight axe -->
<item id="2414" chance="909"/><!-- dragon lance -->
<item id="2195" chance="555"/><!-- boots of haste -->
<item id="2133" countmax="1" chance="800"/><!-- ruby necklace -->
</inside>
</item>
</loot>
</monster>

 

Elite son of Verminor -- Son of verminor com a mesma forma so que batendo por volta de 1500 a 6000 mil de vida so que 6000 mil de vida que esse attack ele solte raramente e que ele de paralize

 

arquivo lua dele

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Elite Son of Verminor" nameDescription="Elite Son of verminor" race="venom" experience="5900" speed="120" manacost="0">
<health now="8500" max="8500"/>
<look type="19" corpse="1496"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="22" attack="120" poison="150"/>
<attack name="poisonfield" interval="1000" chance="17" range="7" radius="1" target="1">
<attribute key="shootEffect" value="poison"/>
</attack>
<attack name="melee" interval="3000" chance="15" range="7" radius="3" target="0" min="-80" max="-155">
<attribute key="areaEffect" value="poison"/>
</attack>
</attacks>
<defenses armor="30" defense="20"/>
<immunities>
<immunity poison="1"/>
</immunities>
</monster>

 

Verminor ele é um boss que tenho aki queria que ele tirase por volta de 4000 mil de vida a 7 mil de vida por ae e que ele de um paralize

 

arquivo lua dele

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Verminor" nameDescription="a Verminor" race="fire" experience="20000" speed="530" manacost="10000">
<health now="300000" max="300000"/>
<look type="12" head="94" body="81" legs="94" feet="114" addons="1" corpse="5995"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="9000" defense="100"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1000" skill="100" attack="110"/>
<attack name="manadrain" interval="2000" chance="13" range="7" min="0" max="-400"/>
<attack name="fire" interval="2000" chance="30" range="7" radius="7" target="1" min="-300" max="-550">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="lifedrain" interval="1000" chance="12" length="8" spread="0" min="-400" max="-960">
<attribute key="areaEffect" value="purpleenergy"/>
</attack>
<attack name="speed" interval="2000" chance="15" target="1" speedchange="-750" duration="30000">
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="energy" interval="3000" chance="10" range="1" target="1" min="-1500" max="-2000">
<attribute key="areaEffect" value="purpleenergy"/>
</attack>
</attacks>
<defenses armor="55" defense="55">
<defense name="healing" interval="2000" chance="15" min="900" max="1000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="8" speedchange="290" duration="5000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="30"/>
<element energyPercent="50"/>
<element earthPercent="20"/>
<element icePercent="-15"/>
<element holyPercent="-15"/>
<element deathPercent="20"/>
</elements>
<immunities>
<immunity fire="1"/>
<immunity drown="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="0">
<summon name="" interval="1000" chance="12"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="This is my Castle" yell="1"/>
<voice sentence="LEAVE!" yell="1"/>
<voice sentence="Attack ! Soldiers!" yell="1"/>
<voice sentence="I am King of Baiak! Leave Now!"/>
<voice sentence="DOOOWWN" yell="0"/>
</voices>
<loot>
<item id="2514" chance="1900"/> --mastermind shield
<item id="2472" chance="200"/> --magic plate armor
<item id="10521" chance="100000">
<inside>
<item id="2475" chance="1800"/> -- warrior helmet
<item id="2160" chance="3800"/> --fire axe
<item id="2160" chance="4100"/> --addon doll
<item id="2470" chance="1350"/> --golden legs
<item id="2160" chance="300"/> -- golden trophy
<item id="2520" chance="3100"/> --demon shield
<item id="6391" chance="6666"/> -- nightmare shield
</inside>
</item>
</loot>
</monster>

 

 

Elite Dragon lord -- om a mesma forma so que batendo por volta de 1500 a 4000 de vida e que ele de paralize

 

arquivo lua dele

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Elite Dragon Lord" nameDescription="Elite dragon lord" race="blood" experience="2100" speed="240" manacost="0">
<health now="1900" max="1900"/>
<look type="39" corpse="5984"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="300"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-80" max="-250"/>
<attack name="fire" interval="2000" chance="17" range="7" radius="4" target="1" min="-60" max="-180">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="firefield" interval="1000" chance="15" range="7" radius="4" target="1">
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="fire" interval="3000" chance="17" length="8" spread="3" min="-70" max="-250">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="22" defense="35">
<defense name="healing" interval="1000" chance="25" min="57" max="93">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element firePercent="100"/>
<element earthPercent="90"/>
<element energyPercent="20"/>
<element icePercent="-10"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="ZCHHHHH" yell="1"/>
<voice sentence="YOU WILL BURN!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance="100000"/><!-- gold coin -->
<item id="2672" countmax="2" chance="20000"/><!-- dragon ham -->
<item id="2033" chance="1818"/><!-- golden mug -->
<item id="1976" chance="3333"/><!-- gemmed book -->
<item id="2413" chance="5000"/><!-- broadsword -->
<item id="2498" chance="588"/><!-- royal helmet -->
<item id="2492" chance="333"/><!-- dragon scale mail -->
<item id="7378" countmax="2" chance="2000"/><!-- royal spear -->
<item id="2546" countmax="5" chance="2500"/><!-- burst arrow -->
<item id="2547" countmax="10" chance="2222"/><!-- power bolt -->
<item id="2796" countmax="1" chance="6666"/><!-- green mushroom -->
<item id="5948" countmax="1" chance="5000"/><!-- red dragon leather -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="2148" countmax="100" chance="100000"/><!-- gold coin -->
<item id="2149" countmax="2" chance="833"/><!-- small emerald -->
<item id="2392" chance="1428"/><!-- fire sword -->
<item id="2146" countmax="2" chance="2222"/><!-- small sapphire -->
<item id="2528" chance="1333"/><!-- tower shield -->
<item id="7402" chance="1033"/><!-- dragon slayer -->
<item id="2414" chance="909"/><!-- dragon lance -->
<item id="5882" countmax="1" chance="5000"/><!-- red dragon scale -->
</inside>
</item>
</loot>
</monster>

 

Se não estiver em local correto o topico mova por favor

rep+ pra quema juda

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7 respostass a esta questão

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  • 0

Ao invés de arrumar, vou ensiná-lo a fazer, o que é muito melhor.

Veja o código abaixo:

<attacks>
<attack name="melee" interval="2000" min="-80" max="-250"/>
<attack name="fire" interval="2000" chance="17" range="7" radius="4" target="1" min="-60" max="-180">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="firefield" interval="1000" chance="15" range="7" radius="4" target="1">
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="fire" interval="3000" chance="17" length="8" spread="3" min="-70" max="-250">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>

Esta é a parte do monstro onde configura seu attack, repare que todos possuem.

 

Ou seja, na primeira linha de configuração de dano temos:

<attack name="melee" interval="2000" min="-80" max="-250"/>

O que representa "melee" é o tipo de dano, sendo este caso o hit físico corpo-a-corpo.

Interval representa o tempo intervalo entre um hit e outro, deste mesmo tipo de hit. (tempo em milésimos)

min="-80" max="-250"

Esta parte representa o dano mínimo e o máximo que o monstro dará com este ataque.

Obs: Lembre-se, sempre números negativos.

 

Basta ir configurando a seu gosto e o monstro fará conforme programado.

 

Boa sorte.

Caso haja maiores dúvidas, pergunte-nos.

Editado por Adriano Swatt
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  • 0

um então ali nakela parte que vc colokou ( min="-80" max="-250" ) se eu ponhala asim - min="-1500" max="-6000"

oque vaia conteçer ele vai ritar no minimo 1,5k e no amx 6k? n sou mt bom niss mais entendi a maioria das coisas so falta entender isso

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um então ali nakela parte que vc colokou ( min="-80" max="-250" ) se eu ponhala asim - min="-1500" max="-6000"

oque vaia conteçer ele vai ritar no minimo 1,5k e no amx 6k? n sou mt bom niss mais entendi a maioria das coisas so falta entender isso

 

Isso mesmo brother, entendeu certinho. E parabéns ao Adriano Swatt, por sua boa explicação e ajuda.

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