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[Encerrado] Aumentando Count PDA sem level


victorbeico

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Boa Noite a todos, estou com uma dúvida, gostaria de saber como aumenta o count de stones para evoluir!

 

O meu problema é o seguinte, coloquei para evoluir com 7 stones um pokemon, Exemplo:

 

fui em: data/lib/configuration.lua

 

["Venusaur"] = {level = 10, evolution = "Shiny Venusaur", count = 7, stoneid = 11441, stoneid2 = 0},

 

Deu certinho, quando uso uma stone nele fala que precisa de 7 MAAAAAAAAAAS quando estou com as 7 stones na bag, ele evolui normal porem só gasta 2 stones, conseguiram entender?

 

Queria que ele evoluísse normal também mais gastasse as 7 stones!

 

Não sei se ajuda mais ai vai o script evolution.lua

 

 local special = specialevo                  --alterado v1.9 \/ peguem ele todo!
 
local types = {
[leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"},
[water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"},
[venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"},
[thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"},
[rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"},
[punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"},
[fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"},
[coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"},
[crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"},
[dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"},
[earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"},
[enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"},
[heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"},
[ice] = {"Seel", "Shellder", "Smoochum", "Swinub"},
[king] = {"Slowpoke", "Poliwhirl"},
[metal] = {"Onix", "Scyther"},
[dragon] = {"Seadra"},
[upgrade] = {"Shiny Charizard", "Shiny Venusaur"},
[sun] = {"Sunkern", "Gloom"},
[sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"},
[swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"},
[sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"},
[sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"},
[senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"},
[srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"},
[svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"},
[sice] = {"Shiny Seel", "Shiny Shellder"},
[sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"},
[scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"},
[scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"},
[sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"},
[spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"},
[searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"}
 
}
 
local specEvos = {   --alterado v1.9 \/
["Eevee"] = {
               [thunder] = "Jolteon",
               [water] = "Vaporeon",
               [fire] = "Flareon",
               [enigma] = "Espeon",
               [dark] = "Umbreon",
            },
}
 
function onUse(cid, item, frompos, item2, topos)
 
local pokeball = getPlayerSlotItem(cid, 8)
 
if not isMonster(item2.uid) or not isSummon(item2.uid) then
   return true
end
if #getCreatureSummons(cid) > 1 then
   return true                           --alterado v1.9
end
 
if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end
 
local pevo = poevo[getCreatureName(item2.uid)]
 
if not isInArray(specialevo, getCreatureName(item2.uid)) then
   if not pevo then
      doPlayerSendCancel(cid, "This pokemon can't evolve.")
      return true
   end
   if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then
      doPlayerSendCancel(cid, "You can only use stones on pokemons you own.")
      return true
   end
   if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then 
      doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.")
      return true
   end
end
 
local minlevel = 0
 
if getPokemonName(item2.uid) == "Eevee" then
   local eevee = specEvos["Eevee"][item.itemid]
   if not eevee then
      doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")
      return true
   end   
 
   minlevel = pokes[eevee].level
 
   if getPlayerLevel(cid) < minlevel then
      doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
      return true
   end
 
   doRemoveItem(item.uid, 1)
   doEvolvePokemon(cid, item2, eevee, 0, 0)
   return true
end
 
if isInArray(specialevo, getPokemonName(item2.uid)) then
   if getPokemonName(item2.uid) == "Poliwhirl" then
      local evolution = 0
      local theevo = ""
      
      if item.itemid == water then
         if getPlayerItemCount(cid, king) >= 1 then
            evolution = king
theevo = "Politoed"
         elseif getPlayerItemCount(cid, punch) >= 1 then
evolution = punch
theevo = "Poliwrath"
         else
            doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")
            return true
         end
         
         minlevel = pokes[theevo].level
         
         if getPlayerLevel(cid) < minlevel then
            doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
         end
         if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 then
            doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.")
return true
         end
         doEvolvePokemon(cid, item2, theevo, evolution, water)
 
 elseif item.itemid == punch then
         minlevel = pokes["Poliwrath"].level
         
         if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
         end
         if getPlayerItemCount(cid, water) <= 0 then
doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.")
return true
         end
 
         local theevo = "Poliwrath"
         doEvolvePokemon(cid, item2, theevo, water, punch)
 
 elseif item.itemid == king then
         minlevel = pokes["Politoed"].level
 
         if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
         end
         if getPlayerItemCount(cid, water) <= 0 then
doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.")
return true
         end
         local theevo = "Politoed"
         doEvolvePokemon(cid, item2, theevo, water, king)
      end
 
elseif getPokemonName(item2.uid) == "Gloom" then
       local theevo = ""
  local evolution = 0
       if item.itemid == leaf then
          if getPlayerItemCount(cid, venom) >= 1 then
        theevo = "Vileplume"
evolution = venom
     elseif getPlayerItemCount(cid, sun) >= 1 then
             theevo = "Bellossom"
evolution = sun
          else
             doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.")
return true
     end
     
     minlevel = pokes[theevo].level
     
     if getPlayerLevel(cid) < minlevel then
        doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
     end
          if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then
        doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.")
return true
     end
          
          doEvolvePokemon(cid, item2, theevo, evolution, leaf)
 
  elseif item.itemid == venom then
          minlevel = pokes["Vileplume"].level
 
          if getPlayerLevel(cid) < minlevel then
             doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
          end
          if getPlayerItemCount(cid, leaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.")
return true
          end
          doEvolvePokemon(cid, item2, "Vileplume", venom, leaf)
          
       elseif item.itemid == sun then
          minlevel = pokes["Bellossom"].level
 
          if getPlayerLevel(cid) < minlevel then
             doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
             return true
          end
          if getPlayerItemCount(cid, leaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.")
return true
          end
          doEvolvePokemon(cid, item2, "Bellossom", sun, leaf)
       end
       
elseif getPokemonName(item2.uid) == "Slowpoke" then
       if item.itemid == enigma then
          minlevel = pokes["Slowbro"].level
 
          if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
          end
          doEvolvePokemon(cid, item2, "Slowbro", enigma, 0)
 
elseif item.itemid == king then
          minlevel = pokes["Slowking"].level
 
          if getPlayerLevel(cid) < minlevel then
             doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
          end
          doEvolvePokemon(cid, item2, "Slowking", king, 0)
        end
 
elseif getPokemonName(item2.uid) == "Tyrogue" then
        local evolution = ""
 
        evolution = choose("Hitmonlee", "Hitmonchan", "Hitmontop")
minlevel = pokes[evolution].level
 
if getPlayerLevel(cid) < minlevel then
  doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
  return true
end
        doEvolvePokemon(cid, item2, evolution, punch, 0)
end
return true
end
 
local count = poevo[getPokemonName(item2.uid)].count
local stnid = poevo[getPokemonName(item2.uid)].stoneid
local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2
local evo = poevo[getPokemonName(item2.uid)].evolution
 
if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then
   doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!")
   return true
end
 
if getPlayerItemCount(cid, stnid) < count then
   local str = ""
   if count >= 2 then
      str = "s"
   end
return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!")
end
 
minlevel = pokes[evo].level
 
if getPlayerLevel(cid) < minlevel then
   doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
   return true
end
 
if count >= 2 then
   stnid2 = stnid
end
 
doEvolvePokemon(cid, item2, evo, stnid, stnid2)
 
return TRUE
end
Editado por victorbeico
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