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Testado em TFS 0.3.6pl1 8.54

 

Como isso funciona:

Cada período de tempo (exhausttime) as pessoas podem obter uma recompensa do chest.

Esta recompensa é um item aleatório. Você pode mudar ou adicionar mais itens no rewarditems.

 

Adicione a tag em actions.xml -

<action uniqueid="4005" event="script" value="quests/timechest.lua"/>

 

Vá em data/actions/scripts, crie um arquivo .lua com nome de timechest, e cole isto -

 

local config = {
exhausttime = 7200, -- time in seconds
exhauststorage = 2301,
level = 50 -- minimum level to open the chest
}

function onUse(cid, item, fromPosition, itemEx, toPosition)

local rewarditems = {
{id = 2152, count = math.random(1, 50)},
{id = 2498, count = 1},
{id = 2492, count = 1},
{id = 2488, count = 1}
}

if getPlayerLevel(cid) < config.level then
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
doPlayerSendCancel(cid, "You need to be level "..config.level.." to open the chest.")
return true
end
if exhaustion.check(cid, config.exhauststorage) then
local time = exhaustion.get(cid, config.exhauststorage)
local hours, minutes, seconds = math.floor (time / 3600), math.floor ((time - ((math.floor (time / 3600)) * 3600))/ 60), time - ((math.floor (time/60)) * 60)
if time >= 3600 then
text = hours.." "..(hours > 1 and "hours" or "hour")..", "..minutes.." "..(minutes > 1 and "minutes" or "minute").." and "..seconds.." "..(seconds > 1 and "seconds" or "second")
elseif time >= 120 then
text = minutes.." "..(minutes > 1 and "minutes" or "minute").." and "..seconds.." "..(seconds > 1 and "seconds" or "second")
else
text = seconds.." "..(seconds > 1 and "seconds" or "second")
end
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "It is empty. You need to wait "..text.." before you can get a reward again.")
return true
end
local i = math.random(1, #rewarditems)
local info = getItemInfo(rewarditems[i].id)
if rewarditems[i].count > 1 then
text = rewarditems[i].count .. " " .. info.plural
else
			text = info.article .. " " .. info.name
end
local item = doCreateItemEx(rewarditems[i].id, rewarditems[i].count)
if(doPlayerAddItemEx(cid, item, false) ~= RETURNVALUE_NOERROR) then
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
text = "You have found a reward. It is to heavy or you have not enough space."
else
text = "You have found " .. text .. "."
exhaustion.set(cid, config.exhauststorage, config.exhausttime)
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, text)
return true
end

 

 

Versão com chance:

timechest.lua

 

local config = {
exhausttime = 7200, -- time in seconds
exhauststorage = 2301,
level = 50 -- minimum level to open the chest
}

function onUse(cid, item, fromPosition, itemEx, toPosition)

local rewarditems = {
{id = 2492, chance = 5, count = 1}, -- start with the lowest chances
{id = 2498, chance = 10, count = 1},
{id = 2488, chance = 15, count = 1},
{id = 2152, chance = 70, count = math.random(1, 50)}
}

if getPlayerLevel(cid) < config.level then
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
doPlayerSendCancel(cid, "You need to be level "..config.level.." to open the chest.")
return true
end

if exhaustion.check(cid, config.exhauststorage) then
local time = exhaustion.get(cid, config.exhauststorage)
local hours, minutes, seconds = math.floor (time / 3600), math.floor ((time - ((math.floor (time / 3600)) * 3600))/ 60), time - ((math.floor (time/60)) * 60)
if time >= 3600 then
text = hours.." "..(hours > 1 and "hours" or "hour")..", "..minutes.." "..(minutes > 1 and "minutes" or "minute").." and "..seconds.." "..(seconds > 1 and "seconds" or "second")
elseif time >= 120 then
text = minutes.." "..(minutes > 1 and "minutes" or "minute").." and "..seconds.." "..(seconds > 1 and "seconds" or "second")
else
text = seconds.." "..(seconds > 1 and "seconds" or "second")
end
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "It is empty. You need to wait "..text.." before you can get a reward again.")
return true
end

local chance = math.random(1,100)
for i = 1, #rewarditems, 1 do
if chance < rewarditems[i].chance then
local info = getItemInfo(rewarditems[i].id)
if rewarditems[i].count > 1 then
text = rewarditems[i].count .. " " .. info.plural
else
			 text = info.article .. " " .. info.name
end

local item = doCreateItemEx(rewarditems[i].id, rewarditems[i].count)
if(doPlayerAddItemEx(cid, item, false) ~= RETURNVALUE_NOERROR) then
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
text = "You have found a reward. It is to heavy or you have not enough space."
else
text = "You have found " .. text .. "."
exhaustion.set(cid, config.exhauststorage, config.exhausttime)
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, text)
return true
else
chance = chance - rewarditems[i].chance
end
end
end

 

 

Créditos - Limos

Link para o comentário
https://xtibia.com/forum/topic/211024-time-chest-com-recompen%C3%A7a-aleat%C3%B3ria/
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