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didogunner

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quando o player do meu server ganha uma insignia, não atualiza no site...

 

O code do site de uma insignia (BROCK).

 

 

<?php

if ( ! defined('BASEPATH')) exit('No direct script access allowed');

$characterPageQuests = array();

$player = $GLOBALS['player'];

$characterPageQuests[] = array('storage'=>30001, 'value'=>1, 'name'=>'Brock - Ginasio Pewter city - Insígnia de Rocha');

 

 

if(count($characterPageQuests) != 0) {

echo "<table width='100%'>";

echo "<tr><td width='90%'><center><b>Descrição</b></center></td><td><b><center>Insígnia</center></b></td></tr>";

$SQL = POT::getInstance()->getDBHandle();

foreach($characterPageQuests as $value) {

$quest = $SQL->query("SELECT `value` FROM `player_storage` WHERE `player_id` = ".$player->getId()." AND `key` = '".$value['storage']."' AND `value` = '".$value['value']."'")->fetch();

$status = ($quest) ? "Rocha" : "Brock";

echo "<tr><td width='90%'>".$value['name']."</td><td><center><img src='../../../public/images/$status.gif'></center></td></tr>";

}

echo "</table>";

}

 

 

?>

 

 

o code do Brock do meu server

 

local focus = 0

local max_distance = 8

local talk_start = 0

local conv = 0

local fighting = false

local challenger = 0

local afk_limit_time = 30 -- seconds

local afk_time = 0 -- don't change

local battle_turn = 1 -- don't change

local challenger_turn = 0 -- don't change

 

local pokemons = {

{name = "Geodude", optionalLevel = 50, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Rhyhorn", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "normal"}, --alterado v1.3

{name = "Graveler", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Onix", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Golem", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},

}

 

 

local function doSummonGymPokemon(npc)

local this = npc

if not isCreature(this) then return true end

if #getCreatureSummons(this) >= 1 or focus == 0 then return true end

local it = pokemons[battle_turn]

doSummonMonster(this, it.name)

local summon = getCreatureSummons(this)[1]

local balleffect = pokeballs["normal"].effect

if it.ball and pokeballs[it.ball] then

balleffect = pokeballs[it.ball].effect

end

doSendMagicEffect(getThingPos(summon), balleffect)

setPlayerStorageValue(summon, 10000, balleffect)

setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))

setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)

doSetMonsterGym(summon, focus)

addEvent(adjustWildPoke, 15, summon, it.optionalLevel)

local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name --alterado v1.3

doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)

fighting = true

battle_turn = battle_turn + 1

end

 

local function doWinDuel(cid, npc)

if not isCreature(cid) then return true end

local this = npc

local a = gymbadges[getCreatureName(this)] + 8

doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)

local b = getPlayerItemById(cid, true, a)

if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end

end

 

function onCreatureSay(cid, type, msg)

 

local msg = string.lower(msg)

 

if focus == cid then

talk_start = os.clock()

end

 

if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then

focus = cid

talk_start = os.clock()

conv = 1

selfSay("Hello "..getCreatureName(cid)..", my name is Brock and I'm Pewter's Gym Leader. How may I help you?")

return true

end

 

if isDuelMsg(msg) and conv == 1 and focus == cid then

 

--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then

-- selfSay("You have already won my Boulder Badge, maybe some other day we can fight.")

-- focus = 0

--return true

--end

 

if not hasPokemon(cid) then

selfSay("To battle agains't a gym leader you need pokemons.")

return true

end

 

selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")

conv = 2

 

return true

end

 

if isConfirmMsg(msg) and conv == 2 and focus == cid then

 

challenger = focus

setPlayerStorageValue(cid, 990, 1)

selfSay("Yea, let's fight!")

talk_start = os.clock()

addEvent(doSummonGymPokemon, 850, getThis())

conv = 3

 

return true

end

 

if isNegMsg(msg) and conv == 2 and focus == cid then

 

focus = 0

selfSay("It is better for you to refuse a battle against me!")

 

return true

end

 

if msgcontains(msg, 'bye') and focus == cid then

selfSay('Bye and do your best trainer!')

setPlayerStorageValue(focus, 990, -1)

focus = 0

return true

end

end

 

local afk_warning = false

local change = false

 

function onThink()

 

if focus == 0 then

selfTurn(2)

fighting = false

challenger = 0

challenger_turn = 0

battle_turn = 1

afk_time = 0

afk_warning = false

 

if #getCreatureSummons(getThis()) >= 1 then

setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)

doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))

end

 

return true

else

 

if not isCreature(focus) then

focus = 0

return true

end

 

if fighting then

 

talk_start = os.clock()

 

if not isCreature(getCreatureTarget(getThis())) then

if #getCreatureSummons(challenger) >= 1 then

if getCreatureOutfit(getCreatureSummons(challenger)[1]).lookType ~= 2 then --alterado v1.6

selfAttackCreature(getCreatureSummons(challenger)[1])

challenger_turn = challenger_turn + 1

afk_time = 0

end

else

afk_time = afk_time + 0.5

if change then

change = false

challenger_turn = challenger_turn + 1

end

end

end

 

if afk_time > afk_limit_time then

setPlayerStorageValue(focus, 990, -1)

focus = 0

selfSay("I have waited too long, come back when you are ready!")

return true

end

 

if not afk_warning and afk_time > afk_limit_time / 2 then

selfSay("Where's your pokemon? Let's fight!")

afk_warning = true

end

 

 

if #getCreatureSummons(getThis()) == 0 then

if battle_turn > #pokemons then

addEvent(doWinDuel, 1000, focus, getThis())

setPlayerStorageValue(focus, 990, -1)

focus = 0

return true

end

addEvent(doSummonGymPokemon, 1000, getThis())

end

 

if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then

selfSay("You lost our duel! Maybe some other time you'll defeat me.")

setPlayerStorageValue(focus, 990, -1)

focus = 0

return true

end

 

end

 

local npcpos = getThingPos(getThis())

local focpos = getThingPos(focus)

 

if npcpos.z ~= focpos.z then

setPlayerStorageValue(focus, 990, -1)

focus = 0

selfSay("Bye then.")

return true

end

 

if (os.clock() - talk_start) > 30 then

selfSay("Good bye and keep training!")

setPlayerStorageValue(focus, 990, -1)

focus = 0

end

 

if getDistanceToCreature(focus) > max_distance then

setPlayerStorageValue(focus, 990, -1)

focus = 0

return true

end

 

local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))

selfTurn(dir)

end

return true

 

 

end

 

 

Eu não sei se é por causa do storage... ja tentei mudar e nada... estou com essa duvida!

Alguém pode me ajudar? ;X REP++

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