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poderia arrumar essa spell?


rohfagundes

Posts Recomendados

eu tava querendo q ela empurra-se os outros

para o lado q eu estou virado

 

ex:

se estou olhando pra >

a spell só vai empurrar pra >

 

local function doPushCreature(target, cid)

if target > 0 then

if not isNpc(target) then

local position = getThingPosition(cid)

local fromPosition = getThingPosition(target)

local x = ((fromPosition.x - position.x) < 0 and -1 or ((fromPosition.x - position.x) == 0 and 0 or 1))

local y = ((fromPosition.y - position.y) < 0 and -1 or ((fromPosition.y - position.y) == 0 and 0 or 1))

local toPosition = {x = fromPosition.x + x, y = fromPosition.y + y, z = fromPosition.z}

if doTileQueryAdd(target, toPosition) == 1 and getTileInfo(toPosition).house == false then

doTeleportThing(target, toPosition, true)

end

end

end

end

local spell = {}

spell.config = {

[3] = {

damageType = 1,

areaEffect = 2,

area = {

{0, 0, 1, 1, 1, 0, 0},

{0, 1, 0, 0, 0, 1, 0},

{1, 0, 0, 0, 0, 0, 1},

{1, 0, 0, 3, 0, 0, 1},

{1, 0, 0, 0, 0, 0, 1},

{0, 1, 0, 0, 0, 1, 0},

{0, 0, 1, 1, 1, 0, 0}

}

},

[2] = {

damageType = 1,

areaEffect = 2,

area = {

{0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 1, 0, 0},

{0, 1, 0, 0, 0, 1, 0},

{0, 1, 0, 3, 0, 1, 0},

{0, 1, 0, 0, 0, 1, 0},

{0, 0, 1, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0}

}

},

[1] = {

damageType = 1,

areaEffect = 2,

area = {

{0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 1, 0, 0},

{0, 0, 1, 3, 1, 0, 0},

{0, 0, 1, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0}

}

}

}

 

spell.combats = {}

for _, config in ipairs(spell.config) do

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_TYPE, config.damageType)

setCombatParam(combat, COMBAT_PARAM_EFFECT, config.areaEffect)

setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, -4, 0, -12)

function onTargetCreature(cid, target)

doPushCreature(target, cid)

end

setCombatCallback(combat, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature")

setCombatArea(combat, createCombatArea(config.area))

table.insert(spell.combats, combat)

end

function onCastSpell(cid, var)

for n = 1, #spell.combats do

addEvent(doCombat, (n * 150) - 150, cid, spell.combats[n], var)

end

return true

end

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