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Como Fazer Não Gastar


popohat7

Pergunta

Gente, duas duvidas por favor ... Uma oque é splashable ? Outra, como é que faz para não gastar potion nesse script ?

 

Grato,

 

 

local config = {

removeOnUse = "no",

usableOnTarget = "yes", -- can be used on target? (fe. healing friend)

splashable = "no",

range = -1,

realAnimation = "no" -- make text effect visible only for players in range 1x1

}

 

local min, max = 0, 0

local POTIONS = {

[8704] = {empty = 7636, splash = 42, health = {1.0, 1.25}, min = 50, max = 100}, -- small health potion

[7618] = {empty = 7636, splash = 42, health = {1.25, 1.75}, min = 50, max = 150}, -- health potion

[7588] = {empty = 7634, splash = 42, health = {1.75, 2.25}, min = 0, max = 350, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion

[7591] = {empty = 7635, splash = 42, health = {2.25, 2.5}, min = 0, max = 500, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion

[8473] = {empty = 7635, splash = 42, health = {2.5, 3.0}, min = 0, max = 800, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

 

[7620] = {empty = 7636, splash = 47, mana = {1.0, 1.5}, min = 50, max = 150}, -- mana potion

[7589] = {empty = 7634, splash = 47, mana = {1.5, 2.0}, min = 0, max = 250, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion

[7590] = {empty = 7635, splash = 47, mana = {2.0, 2.5}, min = 0, max = 350, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

 

[8472] = {empty = 7635, splash = 43, health = {1.25, 2.25}, mana = {1.25, 2.25}, min = 0, max = 320, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion

}

 

for index, potion in pairs(POTIONS) do

if(type(index) == "number")then

for k, v in pairs(config) do

if(not potion[k]) then

potion[k] = v

end

end

 

if(potion.removeOnUse) then

potion.removeOnUse = getBooleanFromString(potion.removeOnUse)

end

 

if(potion.usableOnTarget) then

potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget)

end

 

if(potion.splashable) then

potion.splashable = getBooleanFromString(potion.splashable)

end

 

if(potion.realAnimation) then

potion.realAnimation = getBooleanFromString(potion.realAnimation)

end

 

POTIONS[index] = potion

end

end

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

local potion = POTIONS[item.itemid]

if(not potion) then

return false

end

 

if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then

if(not potion.splashable or not potion.splash) then

return false

end

 

if(toPosition.x == CONTAINER_POSITION) then

toPosition = getThingPosition(item.uid)

end

 

doDecayItem(doCreateItem(POOL, potion.splash, toPosition))

doRemoveItem(item.uid, 1)

if(not potion.empty or potion.removeOnUse) then

return true

end

 

if(fromPosition.x ~= CONTAINER_POSITION) then

doCreateItem(potion.empty, fromPosition)

else

doPlayerAddItem(cid, potion.empty, 1)

end

 

return true

end

 

if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and

not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))

then

doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)

return true

end

 

if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range) then

return false

end

 

local x = getPlayerLevel(cid)

local min_, max_ = potion.min, potion.max

 

local health = potion.health

if health then

local hp = math.ceil(math.random(health[1] * x, health[2] * x))

if hp < min_ then

hp = math.random(min_, max_)

elseif hp > max_ then

hp = math.random(max_, max_ + 100)

end

 

doCreatureAddHealth(itemEx.uid, hp)

end

 

local mana = potion.mana

if mana then

local mp = math.ceil(math.random(mana[1] * x, mana[2] * x))

if mp < min_ then

mp = math.random(min_, max_)

elseif mp > max_ then

mp = math.random(max_, max_ + 100)

end

 

doPlayerAddMana(itemEx.uid, mp)

end

 

doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)

if(not potion.realAnimation) then

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)

else

for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do

if(isPlayer(tid)) then

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)

end

end

end

 

doRemoveItem(item.uid, 1)

if(not potion.empty or potion.removeOnUse) then

return true

end

 

if(fromPosition.x ~= CONTAINER_POSITION) then

doCreateItem(potion.empty, fromPosition)

else

doPlayerAddItem(cid, potion.empty, 1)

end

 

return true

end

 

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Tenta assim:

local config = {
removeOnUse = "no",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "no",
range = -1,
realAnimation = "no" -- make text effect visible only for players in range 1x1
}

local min, max = 0, 0
local POTIONS = {
[8704] = {empty = 7636, splash = 42, health = {1.0, 1.25}, min = 50, max = 100}, -- small health potion
[7618] = {empty = 7636, splash = 42, health = {1.25, 1.75}, min = 50, max = 150}, -- health potion
[7588] = {empty = 7634, splash = 42, health = {1.75, 2.25}, min = 0, max = 350, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 42, health = {2.25, 2.5}, min = 0, max = 500, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 42, health = {2.5, 3.0}, min = 0, max = 800, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

[7620] = {empty = 7636, splash = 47, mana = {1.0, 1.5}, min = 50, max = 150}, -- mana potion
[7589] = {empty = 7634, splash = 47, mana = {1.5, 2.0}, min = 0, max = 250, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 47, mana = {2.0, 2.5}, min = 0, max = 350, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

[8472] = {empty = 7635, splash = 43, health = {1.25, 2.25}, mana = {1.25, 2.25}, min = 0, max = 320, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

for index, potion in pairs(POTIONS) do
if(type(index) == "number")then
for k, v in pairs(config) do
if(not potion[k]) then
potion[k] = v
end
end

if(potion.removeOnUse) then
potion.removeOnUse = getBooleanFromString(potion.removeOnUse)
end

if(potion.usableOnTarget) then
potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget)
end

if(potion.splashable) then
potion.splashable = getBooleanFromString(potion.splashable)
end

if(potion.realAnimation) then
potion.realAnimation = getBooleanFromString(potion.realAnimation)
end

POTIONS[index] = potion
end
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end

if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then
if(not potion.splashable or not potion.splash) then
return false
end

if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPosition(item.uid)
end

doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
if(not potion.empty or potion.removeOnUse) then
return true
end

if(fromPosition.x ~= CONTAINER_POSITION) then
doCreateItem(potion.empty, fromPosition)
else
doPlayerAddItem(cid, potion.empty, 1)
end

return true
end

if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
return true
end

if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range) then
return false
end

local x = getPlayerLevel(cid)
local min_, max_ = potion.min, potion.max

local health = potion.health
if health then
local hp = math.ceil(math.random(health[1] * x, health[2] * x))
if hp < min_ then
hp = math.random(min_, max_)
elseif hp > max_ then
hp = math.random(max_, max_ + 100)
end

doCreatureAddHealth(itemEx.uid, hp)
end

local mana = potion.mana
if mana then
local mp = math.ceil(math.random(mana[1] * x, mana[2] * x))
if mp < min_ then
mp = math.random(min_, max_)
elseif mp > max_ then
mp = math.random(max_, max_ + 100)
end

doPlayerAddMana(itemEx.uid, mp)
end

doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not potion.realAnimation) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
else
for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
end
end
end

if(not potion.empty or potion.removeOnUse) then
return true
end

if(fromPosition.x ~= CONTAINER_POSITION) then
doCreateItem(potion.empty, fromPosition)
else
doPlayerAddItem(cid, potion.empty, 1)
end

return true
end

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