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[Encerrado] Pokedex Pda Ajuda Aqui Please


GodSony

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tenho o servidor pda do slicer,configurei oservidor pra esconder o lvl dos pokemons,mas quero que apareça quando der dex,quero que apareça na dex o lvl o status e o boost alguem pode ajudar? num sei se precisa de script ou é só configuração, Rep++ pra quem ajudar

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Mas tipo, tem um player do teu server ai ele vai no charizard valley, e encontra um charizard, ja que não mostra o lvl ele não vai saber se ele é forte ou é fraco e se for forte ele pode morrer ja que o charizard vai atakar ele, por que não tera tempo de dar dex nele xD, espero que entenda.

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vai em lib/pokedex system.lua e substitui oq tem la por isso..

 

local skills = specialabilities

 

function doAddPokemonInDexList(cid, poke)

if getPlayerInfoAboutPokemon(cid, poke).dex then return true end

local a = newpokedex[poke] --alterado v2.6 totalmente alterada... peguem o script todo!

local b = getPlayerStorageValue(cid, a.storage)

setPlayerStorageValue(cid, a.storage, b.." dex,")

end

 

function getPokemonEvolutionDescription(name, next)

local kev = poevo[name]

local stt = ""

if isInArray(specialevo, name) then

if name == "Poliwhirl" then

if next then

return "\nPoliwrath or Politoed, requires level 65."

end

stt = stt.."Evolve Stone: Water Stone and Punch Stone or Water Stone and King's Rock\n\n"

stt = stt.."Evolutions:\nPoliwrath, requires level 65.\nPolitoed, requires level 65."

elseif name == "Gloom" then

if next then

return "\nVileplume or Bellossom, requires level 50."

end

stt = stt.."Evolve Stone: Leaf Stone and Venom Stone or Leaf Stone and Sun Stone\n\n"

stt = stt.."Evolutions:\nVileplume, requires level 50.\nBellossom, requires level 50."

elseif name == "Slowpoke" then

if next then

return "\nSlowbro, requires level 45.\nSlowking, requires level 100."

end

stt = stt.."Evolve Stone: Enigma Stone or King's Rock\n\n"

stt = stt.."Evolutions:\nSlowbro, requires level 45.\nSlowking, requires level 100."

elseif name == "Eevee" then

if next then

return "\nVaporeon, requires level 55.\nJolteon, requires level 55.\nFlareon, requires level 55.\nUmbreon, requires level 55.\nEspeon, requires level 55."

end

stt = stt.."Evolve Stone: Water Stone or Thunder Stone or Fire Stone or Darkness Stone or Enigma Stone\n\n"

stt = stt.."Evolutions:\nVaporeon, requires level 55.\nJolteon, requires level 55.\nFlareon, requires level 55.\nUmbreon, requires level 55.\nEspeon, requires level 55."

elseif name == "Tyrogue" then

if next then

return "\nHitmonlee, requires level 60.\nHitmonchan, requires level 60.\nHitmontop, requires level 60."

end

stt = stt.."Evolve Stone: Punch Stone\n\n"

stt = stt.."Evolutions:\nHitmonlee, requires level 60.\nHitmonchan, requires level 60.\nHitmontop, requires level 60."

end

elseif kev then

if next then

stt = stt.."\n"..kev.evolution..", requires level "..kev.level.."."

return stt

end

local id = tonumber(kev.stoneid)

local id2 = tonumber(kev.stoneid2)

local stone = ""

if tonumber(kev.count) == 2 then

stone = doConvertStoneIdToString(id).." (2x)"

else

stone = id2 == 0 and doConvertStoneIdToString(id) or doConvertStoneIdToString(id).." and "..doConvertStoneIdToString(id2)

end

stt = stt.."Evolve Stone: "..stone.."\n\n"

stt = stt.."Evolutions:\n"..kev.evolution..", requeris level "..kev.level.."."

stt = stt..getPokemonEvolutionDescription(kev.evolution, true)

else

if not next then

stt = stt.."Evolutions:\nIt doen't evolve."

end

end

return stt

end

 

local function getMoveDexDescr(cid, name, number)

local x = movestable[name]

local y = {}

local z = "\n"

if not x then return "" end

if number == 1 and x.move1 then

y = x.move1

elseif number == 2 and x.move2 then

y = x.move2

elseif number == 3 and x.move3 then

y = x.move3

elseif number == 4 and x.move4 then

y = x.move4

elseif number == 5 and x.move5 then

y = x.move5

elseif number == 6 and x.move6 then

y = x.move6

elseif number == 7 and x.move7 then

y = x.move7

elseif number == 8 and x.move8 then

y = x.move8

elseif number == 9 and x.move9 then

y = x.move9

elseif number == 10 and x.move10 then

y = x.move10

elseif number == 11 and x.move11 then

y = x.move11

elseif number == 12 and x.move12 then

y = x.move12

elseif number == 13 and x.move13 then

y = x.move13

elseif number == 14 and x.move14 then

y = x.move14

elseif number == 15 and x.move15 then

y = x.move15

else

return ""

end

if type(cid) ~= "string" and getTableMove(cid, y.name) == "" then

print(""..y.name.." faltando")

return "unknown error"

end

local txt = ""..z..""..y.name.." - m"..number.." - level "..y.level.." - "..y.t

return txt

end

 

local skillcheck = {"fly", "ride", "surf", "teleport", "rock smash", "cut", "dig", "light", "blink", "control mind", "transform"}

local passivas = {

["Electricity"] = {"Electabuzz", "Shiny Electabuzz", "Elekid", tpw = "electric"},

["Lava Counter"] = {"Magmar", "Magby", tpw = "fire"},

["Counter Helix"] = {"Scyther", "Shiny Scyther", tpw = "bug"},

["Giroball"] = {"Pineco", "Forretress", tpw = "steel"},

["Counter Claw"] = {"Scizor", tpw = "bug"},

["Counter Spin"] = {"Hitmontop", "Shiny Hitmontop", tpw = "fighting"},

["Demon Kicker"] = {"Hitmonlee", "Shiny Hitmonlee", tpw = "fighting"},

["Demon Puncher"] = {"Hitmonchan", "Shiny Hitmonchan", tpw = "unknow"}, --alterado v2.6

["Stunning Confusion"] = {"Psyduck", "Golduck", "Wobbuffet", tpw = "psychic"},

["Groundshock"] = {"Kangaskhan", tpw = "normal"},

["Electric Charge"] = {"Pikachu", "Raichu", "Shiny Raichu", tpw = "electric"},

["Melody"] = {"Wigglytuff", tpw = "normal"},

["Dragon Fury"] = {"Dratini", "Dragonair", "Dragonite", "Shiny Dratini", "Shiny Dragonair", "Shiny Dragonite", tpw = "dragon"},

["Fury"] = {"Persian", "Raticate", "Shiny Raticate", tpw = "normal"},

["Mega Drain"] = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Vileplume", "Shiny Tangela", tpw = "grass"},

["Spores Reaction"] = {"Oddish", "Gloom", "Vileplume", "Shiny Vileplume", tpw = "grass"},

["Amnesia"] = {"Wooper", "Quagsire", "Swinub", "Piloswine", tpw = "psychic"},

["Zen Mind"] = {"Slowking", tpw = "psychic"},

["Mirror Coat"] = {"Wobbuffet", tpw = "psychic"},

["Lifesteal"] = {"Crobat", tpw = "normal"},

["Evasion"] = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Ledian", "Ledyba", "Sneasel", tpw = "normal"},

["Foresight"] = {"Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Hitmontop", "Hitmonlee", "Hitmonchan", tpw = "fighting"},

["Levitate"] = {"Gengar", "Haunter", "Gastly", "Misdreavus", "Weezing", "Koffing", "Unown", "Shiny Gengar", tpw = "ghost"},

}

 

 

function doShowPokedexRegistration(cid, pokemon, ball)

local item2 = pokemon

local virtual = false

if type(pokemon) == "string" then

virtual = true

end

local myball = ball

local name = virtual and pokemon or getCreatureName(item2.uid)

 

local v = fotos[name]

local stt = ""

 

stt = "Name: "..name.."\n"

 

if pokes[name].type2 and pokes[name].type2 ~= "no type" then

stt = stt.."Type: "..pokes[name].type.."/"..pokes[name].type2..""

else

stt = stt.."Type: "..pokes[name].type..""

end

 

if virtual then

stt = stt.."\nLevel Base: "..pokes[name].level.."\n"

else

stt = stt.."\nRequired level: "..getPokemonLevel(item2.uid).."\n"

end

 

if virtual then

stt = stt.."\nStatus:\n"

local status = getPokemonStatus(name, pokes[name].level)

stt = stt.."•Offense: "..status.offense.."\n•Defense: "..status.defense.."\n•Agility: "..status.agility.."\n•Sp. Attack: "..status.specialattack.."\n•Vitality: "..status.vitality.."\n"

else

stt = stt.."\nStatus:\n"

local status = getPokemonStatus(name, getPokemonLevel(item2.uid) + getPokemonBoost(item2.uid))

stt = stt.."•Offense: "..status.offense.."\n•Defense: "..status.defense.."\n•Agility: "..status.agility.."\n•Sp. Attack: "..status.specialattack.."\n•Vitality: "..status.vitality.."\n"

end

 

stt = stt.."\n"..getPokemonEvolutionDescription(name).."\n"

 

stt = stt.."\nMoves:"

 

if name == "Ditto" then

if virtual then

stt = stt.."\nIt doesn't use any moves until transformed."

elseif getPlayerStorageValue(item2.uid, 1010) == "Ditto" or getPlayerStorageValue(item2.uid, 1010) == -1 then

stt = stt.."\nIt doesn't use any moves until transformed."

else

for a = 1, 15 do

stt = stt..""..getMoveDexDescr(item2.uid, getPlayerStorageValue(item2.uid, 1010), a)..""

end

end

else

for a = 1, 15 do

stt = stt..""..getMoveDexDescr(item2.uid, name, a)..""

end

end

 

for e, f in pairs(passivas) do

if isInArray(passivas[e], name) then

local tpw = passivas[e].tpw

if name == "Pineco" and passivas[e] == "Giroball" then

tpw = "bug"

end

stt = stt.."\n"..e.." - passive - "..tpw..""

end

end

 

stt = stt.."\n\nAbility:\n"

 

for b, c in pairs(skills) do

if isInArray(skillcheck, b) then

if isInArray(c, name) then

stt = stt..""..doCorrectString(b).."\n"

end

end

end

 

if string.len(stt) > 8192 then

print("Error while making pokedex info with pokemon named "..name..".\n Pokedex registration has more than 8192 letters (it has "..string.len(stt).." letters), it has been blocked to prevent fatal error.")

doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.")

return true

end

 

doShowTextDialog(cid, v, stt)

end

 

 

dai procura por Status e edita como quiser...

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  • 3 weeks later...

fiz isso e agora o servidor está dado esse erro:

 

 

[18/11/2012 20:48:06] [Error - CreatureScript Interface]

[18/11/2012 20:48:06] data/creaturescripts/scripts/login.lua:onLogin

[18/11/2012 20:48:06] Description:

[18/11/2012 20:48:06] data/lib/cooldown bar.lua:39: attempt to perform arithmetic on a nil value

[18/11/2012 20:48:06] stack traceback:

[18/11/2012 20:48:06] data/lib/cooldown bar.lua:39: in function 'doUpdatePokemonsBar'

[18/11/2012 20:48:06] data/creaturescripts/scripts/login.lua:198: in function <data/creaturescripts/scripts/login.lua:8>

[18/11/2012 20:48:07] [GOD]Ticho has logged out.

 

[18/11/2012 20:48:07] [Error - CreatureScript Interface]

[18/11/2012 20:48:07] In a timer event called from:

[18/11/2012 20:48:07] data/creaturescripts/scripts/login.lua:onLogin

[18/11/2012 20:48:07] Description:

[18/11/2012 20:48:07] (luaGetPlayerSlotItem) Player not found

 

[18/11/2012 20:48:07] [Error - CreatureScript Interface]

[18/11/2012 20:48:07] In a timer event called from:

[18/11/2012 20:48:07] data/creaturescripts/scripts/login.lua:onLogin

[18/11/2012 20:48:07] Description:

[18/11/2012 20:48:07] (luaDoPlayerSendCancel) Player not found

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  • 5 years later...
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