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Spell Complicada Cima, Baixo, Direita, Esquerda


Pergunta

Gente vou mostrar umas ss aqui de como é +ou - essa spell ok, vamos lá

Para Baixo:

baixonh.png

Para esquerda:

esquerdat.png

para cima:

cimah.png

Para direita:

direital.png

 

 

 

 

QUADRADOS VERMELHOS: Local de onde saira o effect, no caso o que eu tenho aqui são aqueles effects direcionados

QUADRADOS PRETOS: Local do dano da spell

Vlw espero que entendam, demorou pra fazer isso uheheuhe.

Link para o comentário
https://xtibia.com/forum/topic/191412-spell-complicada-cima-baixo-direita-esquerda/
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Posts Recomendados

  • 0

Meu jovem, infelizmente criar sources não dá. Você poderia pegar sources de um OT 8.6 pra usar no seu, mas ai teria que colocar funções nela pra fazer o server funcionar, e nem todas são divulgadas ao público, então não dá.

  • 0

humm.. olha no caso dos effects no meu serve quando estou com god /z so vai até 68 certo, mais em spell so pega até 175.

tem como almentar esses 175 pra mais? ou é nas sourcers também?

  • 0

talkactions/magiceffect.lua:

 

 

function onSay(cid, words, param, channel)

param = tonumber(param)

if(not param or param < 0 or param > 175) then

doPlayerSendCancel(cid, "Numeric param may not be lower than 0 and higher than 175.")

return true

end

 

doSendMagicEffect(getCreaturePosition(cid), param)

return true

end

 

 

Pra adicionar mais efeitos no client, tem que ser pelo dat editor.

Editado por LuckOake
  • 0

pegou, masi tipo meus effect vão até 228, ai eu coloquei 228 no lugar de 175, so que os outros effects que vai de 176 até 228 não pegam nem no jogo, nem nas spell

so passa a pegar em spells se eu trocar um que esta apos do 176

por outro que está abaixo, é assim mesmo?

  • 0

Vai em lib/000-constant.lua e procura CONST_ME_LAST e coloca isso no lugar dele:

 

CONST_ME_LAST = 228

 

Não garanto que funciona, mas na falta de ideias melhores, tentemos essa.

  • 0

Mano consegues fazer um script, que adicione um effect na VOCATION? tipo pra ficar saindo com um delay de 0.5 s

 

Por que o meu perdi, e os do forum ta com problemas.

  • 0

Mano como adiciono local position pra cada uma dessas effects nessa spell?

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 9)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 9)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 52)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, 9)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_EFFECT, 52)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat7 = createCombatObject()

setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat7, COMBAT_PARAM_EFFECT, 9)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat8 = createCombatObject()

setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat8, COMBAT_PARAM_EFFECT, 1)

setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

local function onCastSpell7(parameters)

doCombat(parameters.cid, parameters.combat7, parameters.var)

end

local function onCastSpell8(parameters)

doCombat(parameters.cid, parameters.combat8, parameters.var)

end

local function onCastSpell9(parameters)

doCombat(parameters.cid, parameters.combat8, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8 }

doCreatureSay(cid, "Konoha Hariken!", TALKTYPE_MONSTER)

addEvent(onCastSpell2, 0, parameters)

addEvent(onCastSpell3, 300, parameters)

addEvent(onCastSpell4, 600, parameters)

addEvent(onCastSpell5, 900, parameters)

addEvent(onCastSpell6, 1200, parameters)

addEvent(onCastSpell7, 1500, parameters)

addEvent(onCastSpell8, 1800, parameters)

addEvent(onCastSpell9, 2100, parameters)

 

end

 

  • 0

 

local target = getCreatureTarget(cid)

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat7 = createCombatObject()

setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat8 = createCombatObject()

setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

 

local function onCastSpell2(parameters)

local position = {x=getPlayerPosition(target).x, y=getPlayerPosition(target).y, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 9)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

local function onCastSpell3(parameters)

local position = {x=getPlayerPosition(target).x, y=getPlayerPosition(target).y, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 52)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

local function onCastSpell4(parameters)

local position = {x=getPlayerPosition(target).x, y=getPlayerPosition(target).y, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 9)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

local function onCastSpell5(parameters)

local position = {x=getPlayerPosition(target).x, y=getPlayerPosition(target).y, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 52)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

local function onCastSpell6(parameters)

local position = {x=getPlayerPosition(target).x, y=getPlayerPosition(target).y, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 9)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

local function onCastSpell7(parameters)

local position = {x=getPlayerPosition(target).x, y=getPlayerPosition(target).y, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 52)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

local function onCastSpell8(parameters)

local position = {x=getPlayerPosition(target).x, y=getPlayerPosition(target).y, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 9)

doCombat(parameters.cid, parameters.combat7, parameters.var)

end

local function onCastSpell9(parameters)

local position = {x=getPlayerPosition(target).x, y=getPlayerPosition(target).y, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 1)

doCombat(parameters.cid, parameters.combat8, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8 }

doCreatureSay(cid, "Konoha Hariken!", TALKTYPE_MONSTER)

addEvent(onCastSpell2, 0, parameters)

addEvent(onCastSpell3, 300, parameters)

addEvent(onCastSpell4, 600, parameters)

addEvent(onCastSpell5, 900, parameters)

addEvent(onCastSpell6, 1200, parameters)

addEvent(onCastSpell7, 1500, parameters)

addEvent(onCastSpell8, 1800, parameters)

addEvent(onCastSpell9, 2100, parameters)

end

 

 

Tó.

Editado por LuckOake
  • 0

Olha o erro

 

[12/08/2012 21:23:38] [Error - Spell Interface]

[12/08/2012 21:23:38] In a timer event called from:

[12/08/2012 21:23:38] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[12/08/2012 21:23:38] Description:

[12/08/2012 21:23:38] data/spells/scripts/lee/Konoha Hariken.lua:29: attempt to index a boolean value

[12/08/2012 21:23:38] stack traceback:

[12/08/2012 21:23:38] data/spells/scripts/lee/Konoha Hariken.lua:29: in function <data/spells/scripts/lee/Konoha Hariken.lua:28>

[12/08/2012 21:23:38] [Error - Spell Interface]

[12/08/2012 21:23:38] In a timer event called from:

[12/08/2012 21:23:38] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[12/08/2012 21:23:38] Description:

[12/08/2012 21:23:38] (luaGetThingPosition) Thing not found

[12/08/2012 21:23:38] [Error - Spell Interface]

[12/08/2012 21:23:38] In a timer event called from:

[12/08/2012 21:23:38] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[12/08/2012 21:23:38] Description:

[12/08/2012 21:23:38] data/spells/scripts/lee/Konoha Hariken.lua:34: attempt to index a boolean value

[12/08/2012 21:23:38] stack traceback:

[12/08/2012 21:23:38] data/spells/scripts/lee/Konoha Hariken.lua:34: in function <data/spells/scripts/lee/Konoha Hariken.lua:33>

[12/08/2012 21:23:38] [Error - Spell Interface]

[12/08/2012 21:23:38] In a timer event called from:

[12/08/2012 21:23:38] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[12/08/2012 21:23:38] Description:

[12/08/2012 21:23:38] (luaGetThingPosition) Thing not found

[12/08/2012 21:23:38] [Error - Spell Interface]

[12/08/2012 21:23:38] In a timer event called from:

[12/08/2012 21:23:38] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[12/08/2012 21:23:38] Description:

[12/08/2012 21:23:38] data/spells/scripts/lee/Konoha Hariken.lua:39: attempt to index a boolean value

[12/08/2012 21:23:38] stack traceback:

[12/08/2012 21:23:38] data/spells/scripts/lee/Konoha Hariken.lua:39: in function <data/spells/scripts/lee/Konoha Hariken.lua:38>

[12/08/2012 21:23:38] [Error - Spell Interface]

[12/08/2012 21:23:38] In a timer event called from:

[12/08/2012 21:23:38] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[12/08/2012 21:23:38] Description:

[12/08/2012 21:23:38] (luaGetThingPosition) Thing not found

[12/08/2012 21:23:38] [Error - Spell Interface]

[12/08/2012 21:23:39] In a timer event called from:

[12/08/2012 21:23:39] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[12/08/2012 21:23:39] Description:

[12/08/2012 21:23:39] data/spells/scripts/lee/Konoha Hariken.lua:44: attempt to index a boolean value

[12/08/2012 21:23:39] stack traceback:

[12/08/2012 21:23:39] data/spells/scripts/lee/Konoha Hariken.lua:44: in function <data/spells/scripts/lee/Konoha Hariken.lua:43>

[12/08/2012 21:23:39] [Error - Spell Interface]

[12/08/2012 21:23:39] In a timer event called from:

[12/08/2012 21:23:39] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[12/08/2012 21:23:39] Description:

[12/08/2012 21:23:39] (luaGetThingPosition) Thing not found

[12/08/2012 21:23:39] [Error - Spell Interface]

[12/08/2012 21:23:39] In a timer event called from:

[12/08/2012 21:23:39] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[12/08/2012 21:23:39] Description:

[12/08/2012 21:23:39] data/spells/scripts/lee/Konoha Hariken.lua:49: attempt to index a boolean value

[12/08/2012 21:23:39] stack traceback:

[12/08/2012 21:23:39] data/spells/scripts/lee/Konoha Hariken.lua:49: in function <data/spells/scripts/lee/Konoha Hariken.lua:48>

[12/08/2012 21:23:39] [Error - Spell Interface]

[12/08/2012 21:23:39] In a timer event called from:

[12/08/2012 21:23:39] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[12/08/2012 21:23:39] Description:

[12/08/2012 21:23:39] (luaGetThingPosition) Thing not found

[12/08/2012 21:23:39] [Error - Spell Interface]

[12/08/2012 21:23:39] In a timer event called from:

[12/08/2012 21:23:39] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[12/08/2012 21:23:39] Description:

[12/08/2012 21:23:39] data/spells/scripts/lee/Konoha Hariken.lua:54: attempt to index a boolean value

[12/08/2012 21:23:39] stack traceback:

[12/08/2012 21:23:39] data/spells/scripts/lee/Konoha Hariken.lua:54: in function <data/spells/scripts/lee/Konoha Hariken.lua:53>

 

 

 

Na spell que tu mandou

 

local target = getCreatureTarget(cid)

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat7 = createCombatObject()

setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat8 = createCombatObject()

setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local function onCastSpell2(parameters)

local position = {x=getPlayerPosition(target).x+1, y=getPlayerPosition(target).y+1, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 39)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

local function onCastSpell3(parameters)

local position = {x=getPlayerPosition(target).x+1, y=getPlayerPosition(target).y+1, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 72)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

local function onCastSpell4(parameters)

local position = {x=getPlayerPosition(target).x+1, y=getPlayerPosition(target).y+1, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 72)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

local function onCastSpell5(parameters)

local position = {x=getPlayerPosition(target).x+1, y=getPlayerPosition(target).y+1, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 72)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

local function onCastSpell6(parameters)

local position = {x=getPlayerPosition(target).x+1, y=getPlayerPosition(target).y+1, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 72)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

local function onCastSpell7(parameters)

local position = {x=getPlayerPosition(target).x+2, y=getPlayerPosition(target).y, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 51)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6 }

doCreatureSay(cid, "Konoha Hariken!", TALKTYPE_MONSTER)

addEvent(onCastSpell2, 0, parameters)

addEvent(onCastSpell3, 300, parameters)

addEvent(onCastSpell4, 600, parameters)

addEvent(onCastSpell5, 900, parameters)

addEvent(onCastSpell6, 1200, parameters)

addEvent(onCastSpell7, 1500, parameters)

end

 

  • 0

 

local target = getCreatureTarget(cid)

local position = {x=getPlayerPosition(target).x+1, y=getPlayerPosition(target).y+1, z=getPlayerPosition(target).z}

local position2 = {x=getPlayerPosition(target).x+2, y=getPlayerPosition(target).y, z=getPlayerPosition(target).z}

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

 

local function onCastSpell2(parameters)

doSendMagicEffect(position, 39)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell3(parameters)

doSendMagicEffect(position, 72)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell4(parameters)

doSendMagicEffect(position, 72)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell5(parameters)

doSendMagicEffect(position, 72)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

 

local function onCastSpell6(parameters)

doSendMagicEffect(position, 72)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

local function onCastSpell7(parameters)

doSendMagicEffect(position2, 51)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6 }

doCreatureSay(cid, "Konoha Hariken!", TALKTYPE_MONSTER)

addEvent(onCastSpell2, 0, parameters)

addEvent(onCastSpell3, 300, parameters)

addEvent(onCastSpell4, 600, parameters)

addEvent(onCastSpell5, 900, parameters)

addEvent(onCastSpell6, 1200, parameters)

addEvent(onCastSpell7, 1500, parameters)

end

 

 

Again.

Editado por LuckOake
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