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Spell Complicada Cima, Baixo, Direita, Esquerda

Por IsaqueTeixeira, 05 de ago. de 2012 em Scripts

203
20.2k
LuckOakeL
12 de agosto de 2012 às 21:30

 

local target = getCreatureTarget(cid)

local position = {x=getPlayerPosition(target).x+1, y=getPlayerPosition(target).y+1, z=getPlayerPosition(target).z}

local position2 = {x=getPlayerPosition(target).x+2, y=getPlayerPosition(target).y, z=getPlayerPosition(target).z}

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

 

local function onCastSpell2(parameters)

doSendMagicEffect(position, 39)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell3(parameters)

doSendMagicEffect(position, 72)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell4(parameters)

doSendMagicEffect(position, 72)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell5(parameters)

doSendMagicEffect(position, 72)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

 

local function onCastSpell6(parameters)

doSendMagicEffect(position, 72)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

local function onCastSpell7(parameters)

doSendMagicEffect(position2, 51)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6 }

doCreatureSay(cid, "Konoha Hariken!", TALKTYPE_MONSTER)

addEvent(onCastSpell2, 0, parameters)

addEvent(onCastSpell3, 300, parameters)

addEvent(onCastSpell4, 600, parameters)

addEvent(onCastSpell5, 900, parameters)

addEvent(onCastSpell6, 1200, parameters)

addEvent(onCastSpell7, 1500, parameters)

end

 

 

Again.

Editado Agosto 12 por LuckOake

12 de agosto de 2012 às 21:51

 

[12/08/2012 21:49:53] [Error - Spell Interface]

[12/08/2012 21:49:53] data/spells/scripts/lee/Konoha Hariken.lua

[12/08/2012 21:49:53] Description:

[12/08/2012 21:49:53] (luaGetCreatureTarget) Creature not found

[12/08/2012 21:49:53] [Error - Spell Interface]

[12/08/2012 21:49:53] data/spells/scripts/lee/Konoha Hariken.lua

[12/08/2012 21:49:53] Description:

[12/08/2012 21:49:53] (luaGetThingPosition) Thing not found

[12/08/2012 21:49:53] [Error - Spell Interface]

[12/08/2012 21:49:53] data/spells/scripts/lee/Konoha Hariken.lua

[12/08/2012 21:49:53] Description:

[12/08/2012 21:49:53] data/spells/scripts/lee/Konoha Hariken.lua:2: attempt to index a boolean value

[12/08/2012 21:49:53] [Warning - Event::loadScript] Cannot load script (data/spells/scripts/lee/Konoha Hariken.lua)

 

LuckOakeL
13 de agosto de 2012 às 20:10

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

 

local function onCastSpell2(parameters)

local target = getCreatureTarget(cid)

local position = {x=getPlayerPosition(target).x+1, y=getPlayerPosition(target).y+1, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 39)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell3(parameters)

local target = getCreatureTarget(cid)

local position = {x=getPlayerPosition(target).x+1, y=getPlayerPosition(target).y+1, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 72)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell4(parameters)

local target = getCreatureTarget(cid)

local position = {x=getPlayerPosition(target).x+1, y=getPlayerPosition(target).y+1, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 72)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell5(parameters)

local target = getCreatureTarget(cid)

local position = {x=getPlayerPosition(target).x+1, y=getPlayerPosition(target).y+1, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 72)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

 

local function onCastSpell6(parameters)

local target = getCreatureTarget(cid)

local position = {x=getPlayerPosition(target).x+1, y=getPlayerPosition(target).y+1, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 72)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

local function onCastSpell7(parameters)

local target = getCreatureTarget(cid)

local position = {x=getPlayerPosition(target).x+2, y=getPlayerPosition(target).y, z=getPlayerPosition(target).z}

doSendMagicEffect(position, 51)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6 }

doCreatureSay(cid, "Konoha Hariken!", TALKTYPE_MONSTER)

addEvent(onCastSpell2, 0, parameters)

addEvent(onCastSpell3, 300, parameters)

addEvent(onCastSpell4, 600, parameters)

addEvent(onCastSpell5, 900, parameters)

addEvent(onCastSpell6, 1200, parameters)

addEvent(onCastSpell7, 1500, parameters)

end

 

13 de agosto de 2012 às 20:41

:(

 

[13/08/2012 20:40:54] [Error - Spell Interface]

[13/08/2012 20:40:54] In a timer event called from:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:54] Description:

[13/08/2012 20:40:54] (luaGetCreatureTarget) Creature not found

[13/08/2012 20:40:54] [Error - Spell Interface]

[13/08/2012 20:40:54] In a timer event called from:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:54] Description:

[13/08/2012 20:40:54] (luaGetThingPosition) Thing not found

[13/08/2012 20:40:54] [Error - Spell Interface]

[13/08/2012 20:40:54] In a timer event called from:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:54] Description:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:22: attempt to index a boolean value

[13/08/2012 20:40:54] stack traceback:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:22: in function <data/spells/scripts/lee/Konoha Hariken.lua:20>

[13/08/2012 20:40:54] [Error - Spell Interface]

[13/08/2012 20:40:54] In a timer event called from:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:54] Description:

[13/08/2012 20:40:54] (luaGetCreatureTarget) Creature not found

[13/08/2012 20:40:54] [Error - Spell Interface]

[13/08/2012 20:40:54] In a timer event called from:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:54] Description:

[13/08/2012 20:40:54] (luaGetThingPosition) Thing not found

[13/08/2012 20:40:54] [Error - Spell Interface]

[13/08/2012 20:40:54] In a timer event called from:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:54] Description:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:29: attempt to index a boolean value

[13/08/2012 20:40:54] stack traceback:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:29: in function <data/spells/scripts/lee/Konoha Hariken.lua:27>

[13/08/2012 20:40:54] [Error - Spell Interface]

[13/08/2012 20:40:54] In a timer event called from:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:54] Description:

[13/08/2012 20:40:54] (luaGetCreatureTarget) Creature not found

[13/08/2012 20:40:54] [Error - Spell Interface]

[13/08/2012 20:40:54] In a timer event called from:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:54] Description:

[13/08/2012 20:40:54] (luaGetThingPosition) Thing not found

[13/08/2012 20:40:54] [Error - Spell Interface]

[13/08/2012 20:40:54] In a timer event called from:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:54] Description:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:36: attempt to index a boolean value

[13/08/2012 20:40:54] stack traceback:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:36: in function <data/spells/scripts/lee/Konoha Hariken.lua:34>

[13/08/2012 20:40:54] [Error - Spell Interface]

[13/08/2012 20:40:54] In a timer event called from:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:54] Description:

[13/08/2012 20:40:54] (luaGetCreatureTarget) Creature not found

[13/08/2012 20:40:54] [Error - Spell Interface]

[13/08/2012 20:40:54] In a timer event called from:

[13/08/2012 20:40:54] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:55] Description:

[13/08/2012 20:40:55] (luaGetThingPosition) Thing not found

[13/08/2012 20:40:55] [Error - Spell Interface]

[13/08/2012 20:40:55] In a timer event called from:

[13/08/2012 20:40:55] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:55] Description:

[13/08/2012 20:40:55] data/spells/scripts/lee/Konoha Hariken.lua:43: attempt to index a boolean value

[13/08/2012 20:40:55] stack traceback:

[13/08/2012 20:40:55] data/spells/scripts/lee/Konoha Hariken.lua:43: in function <data/spells/scripts/lee/Konoha Hariken.lua:41>

[13/08/2012 20:40:55] [Error - Spell Interface]

[13/08/2012 20:40:55] In a timer event called from:

[13/08/2012 20:40:55] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:55] Description:

[13/08/2012 20:40:55] (luaGetCreatureTarget) Creature not found

[13/08/2012 20:40:55] [Error - Spell Interface]

[13/08/2012 20:40:55] In a timer event called from:

[13/08/2012 20:40:55] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:55] Description:

[13/08/2012 20:40:55] (luaGetThingPosition) Thing not found

[13/08/2012 20:40:55] [Error - Spell Interface]

[13/08/2012 20:40:55] In a timer event called from:

[13/08/2012 20:40:55] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:55] Description:

[13/08/2012 20:40:55] data/spells/scripts/lee/Konoha Hariken.lua:50: attempt to index a boolean value

[13/08/2012 20:40:55] stack traceback:

[13/08/2012 20:40:55] data/spells/scripts/lee/Konoha Hariken.lua:50: in function <data/spells/scripts/lee/Konoha Hariken.lua:48>

[13/08/2012 20:40:55] [Error - Spell Interface]

[13/08/2012 20:40:55] In a timer event called from:

[13/08/2012 20:40:55] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:55] Description:

[13/08/2012 20:40:55] (luaGetCreatureTarget) Creature not found

[13/08/2012 20:40:55] [Error - Spell Interface]

[13/08/2012 20:40:55] In a timer event called from:

[13/08/2012 20:40:55] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:55] Description:

[13/08/2012 20:40:55] (luaGetThingPosition) Thing not found

[13/08/2012 20:40:55] [Error - Spell Interface]

[13/08/2012 20:40:55] In a timer event called from:

[13/08/2012 20:40:55] data/spells/scripts/lee/Konoha Hariken.lua:onCastSpell

[13/08/2012 20:40:55] Description:

[13/08/2012 20:40:55] data/spells/scripts/lee/Konoha Hariken.lua:57: attempt to index a boolean value

[13/08/2012 20:40:55] stack traceback:

[13/08/2012 20:40:55] data/spells/scripts/lee/Konoha Hariken.lua:57: in function <data/spells/scripts/lee/Konoha Hariken.lua:55>

 

 

LuckOakeL
13 de agosto de 2012 às 21:06

Manda a tag da spell. (PS: Essa spell precisa de target?)

13 de agosto de 2012 às 21:35

Aqui a Tag:

 

</instant>

<instant name="Konoha Hariken!" words="Konoha Hariken" lvl="200" mana="4000" prem="0" range="1" needtarget="1" blockwalls="1" exhaustion="4000" needlearn="0" event="script" value="lee/Konoha Hariken.lua">

 

<vocation id="31"/>

<vocation id="32"/>

<vocation id="33"/>

<vocation id="34"/>

<vocation id="35"/>

<vocation id="36"/>

<vocation id="37"/>

<vocation id="38"/>

<vocation id="39"/>

<vocation id="40"/>

 

 

 

sim precisa, mais o range de é de 1 colado no alvo.

LuckOakeL
13 de agosto de 2012 às 22:17

Arrumei sua spell, só que coloquei positions de mais, chegou a dar uma gastura aqui, mas já que foi o único modo que eu achei de arrumar, né, vamos lá.

 

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3 }

doCreatureSay(cid, "Konoha Hariken!", TALKTYPE_MONSTER)

local target = getCreatureTarget(cid)

local position = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z}

local position2 = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z}

local position3 = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z}

local position4 = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z}

local position5 = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z}

local position6 = {x=getCreaturePosition(target).x+2, y=getCreaturePosition(target).y, z=getCreaturePosition(target).z}

addEvent(doSendMagicEffect, 0, position, 39)

addEvent(doSendMagicEffect, 300, position2, 72)

addEvent(doSendMagicEffect, 600, position3, 72)

addEvent(doSendMagicEffect, 900, position4, 72)

addEvent(doSendMagicEffect, 1200, position5, 72)

addEvent(doSendMagicEffect, 1500, position6, 51)

addEvent(onCastSpell2, 0, parameters)

addEvent(onCastSpell3, 300, parameters)

addEvent(onCastSpell3, 600, parameters)

addEvent(onCastSpell3, 900, parameters)

addEvent(onCastSpell3, 1200, parameters)

addEvent(onCastSpell4, 1500, parameters)

end

 

14 de agosto de 2012 às 18:27

Mano tu és de outro Praneta uheuhe funfou de boa aqui, agora ve essa skill ai é de trap com dano saca, so que tipo o item que ela cria no caso uma pedra não some.

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 75)

setCombatParam(combat1, COMBAT_PARAM_CREATEITEM, 2718)

local combat2 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 140)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.5, 0)

 

local arr1 = {

{0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 2, 0, 0, 0}

}

local arr2 = {

{0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 2, 0, 0, 0}

}

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

 

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell1, 100, parameters)

end

 

 

LuckOakeL
14 de agosto de 2012 às 19:25

Procure o ID do item em items.xml e adicione essas linhas nele:

 

<attribute key="decayTo" value="0"/>
<attribute key="duration" value="20"/>

 

Exemplo de como ficaria:

 

 

<item id="1498" article="a" name="magic wall">

<attribute key="type" value="magicfield"/>

<attribute key="decayTo" value="0"/>

<attribute key="duration" value="20"/>

</item>

 

17 de agosto de 2012 às 13:08

Maninho add um local position aqui pra o effect 132

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat, COMBAT_PARAM_EFFECT, 132)

setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)

function onCastSpell(cid, var)

doSendMagicEffect(getThingPosition(cid), 78)

return doCombat(cid, combat, var)

end

 

LuckOakeL
17 de agosto de 2012 às 19:55

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)

 

function onCastSpell(cid, var)

local target = getCreatureTarget(cid)

local position = {x=getCreaturePosition(target).x+1, y=getCreaturePosition(target).y+1, z=getCreaturePosition(target).z}

doSendMagicEffect(position, 132)

doSendMagicEffect(getThingPosition(cid), 78)

return doCombat(cid, combat, var)

end

 

 

Tá aqui. Só vou te pedir uma coisinha. Quando pedir um script com position, especifique se o efeito é no player ou no target, por favor.

18 de agosto de 2012 às 13:35

Aeee funfou perfeitamente vlw, malz or não ter dito se era no player ou no traget proxima vez eu digo.

 

Mais mano da um look nessa spell que add effect na Vocation

 

efeitos = {

[62] = 75,

[63] = 75,

[72] = 75,

[73] = 75,

[74] = 75,

[75] = 75,

[76] = 75,

[77] = 75,

[78] = 13,

[79] = 75,

[80] = 75,

[81] = 13

}

function onLogin(cid)

for voc, efec in pairs(efeitos) do

if voc == getPlayerVocation(cid) then

doEffect(cid)

break

end

end

return TRUE

end

function doEffect(cid)

local delay = 1

if isCreature(cid) == TRUE then

doSendMagicEffect(getCreaturePosition(cid), efeitos[getPlayerVocation(cid)])

addEvent(doEffect, delay*500, cid)

end

return TRUE

end

 

 

 

Vamos ao pobrema, tipo saca a vocation 81 nela sai o effect 136 certo? ja na vocation 80 sai o effect 75(que no caso é o branco ou seja fica normal sem nenhum effect.

só que quando vou ver la no serve, a vocation 80 tambem fica com o effect 13, o que pode ser?

LuckOakeL
18 de agosto de 2012 às 21:38

Hm... Tenta novamente no server, não to vendo erro no script.

18 de agosto de 2012 às 21:58

mano ta na mesma, será que com um storage não possa vim a funfar de boa sei lá, ou fazer um diferente.

LuckOakeL
18 de agosto de 2012 às 22:00

Bom, na falta de ideias melhores, fiz uma coisa meio boba aqui. Vê se resolve.

 

 

efeitos = {

[62] = 75,

[63] = 75,

[72] = 75,

[73] = 75,

[74] = 75,

[75] = 75,

[76] = 75,

[77] = 75,

[79] = 75,

[80] = 75,

[78] = 13,

[81] = 13

}

 

function onLogin(cid)

for voc, efec in pairs(efeitos) do

if voc == getPlayerVocation(cid) then

doEffect(cid)

break

end

end

return TRUE

end

function doEffect(cid)

local delay = 1

if isCreature(cid) == TRUE then

doSendMagicEffect(getCreaturePosition(cid), efeitos[getPlayerVocation(cid)])

addEvent(doEffect, delay*500, cid)

end

return TRUE

end