[12/08/2012 21:49:53] [Error - Spell Interface]
[12/08/2012 21:49:53] data/spells/scripts/lee/Konoha Hariken.lua
[12/08/2012 21:49:53] Description:
[12/08/2012 21:49:53] (luaGetCreatureTarget) Creature not found
[12/08/2012 21:49:53] [Error - Spell Interface]
[12/08/2012 21:49:53] data/spells/scripts/lee/Konoha Hariken.lua
[12/08/2012 21:49:53] Description:
[12/08/2012 21:49:53] (luaGetThingPosition) Thing not found
[12/08/2012 21:49:53] [Error - Spell Interface]
[12/08/2012 21:49:53] data/spells/scripts/lee/Konoha Hariken.lua
[12/08/2012 21:49:53] Description:
[12/08/2012 21:49:53] data/spells/scripts/lee/Konoha Hariken.lua:2: attempt to index a boolean value
[12/08/2012 21:49:53] [Warning - Event::loadScript] Cannot load script (data/spells/scripts/lee/Konoha Hariken.lua)




info
Grupo: Marquês
Registrado: 22/07/12
Posts: 1.1k
Reputação: +400
Gênero: Masculino
Char no Tibia: Luck Oake
local target = getCreatureTarget(cid)
local position = {x=getPlayerPosition(target).x+1, y=getPlayerPosition(target).y+1, z=getPlayerPosition(target).z}
local position2 = {x=getPlayerPosition(target).x+2, y=getPlayerPosition(target).y, z=getPlayerPosition(target).z}
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)
local function onCastSpell2(parameters)
doSendMagicEffect(position, 39)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell3(parameters)
doSendMagicEffect(position, 72)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell4(parameters)
doSendMagicEffect(position, 72)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell5(parameters)
doSendMagicEffect(position, 72)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell6(parameters)
doSendMagicEffect(position, 72)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
local function onCastSpell7(parameters)
doSendMagicEffect(position2, 51)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6 }
doCreatureSay(cid, "Konoha Hariken!", TALKTYPE_MONSTER)
addEvent(onCastSpell2, 0, parameters)
addEvent(onCastSpell3, 300, parameters)
addEvent(onCastSpell4, 600, parameters)
addEvent(onCastSpell5, 900, parameters)
addEvent(onCastSpell6, 1200, parameters)
addEvent(onCastSpell7, 1500, parameters)
end
Again.
Editado Agosto 12 por LuckOake