MonsterOt 1 Postado Julho 29, 2012 Share Postado Julho 29, 2012 ta dando esse erro: [Error - TalkAction Interface] data/talkactions/scripts/bomb.lua:onSay Description: data/lib/032-position.lua:2: attempt to index global 'position' <a nil value> stack traceback: data/lib/032-position.lua:2: in function 'isInRange' data/talkactions/script/bomb.lua:203: in function <data/talkactions/scripts/bomb.lua:202> nesse script: function getPlayersInRange(position, radiusx, radiusy) local creaturesList = {} for x = -radiusx, radiusx do for y = -radiusy, radiusy do if not (x == 0 and y == 0) then local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z}) if creature.type == 1 then table.insert(creaturesList, creature.uid) end end end end local creature = getTopCreature(position) if creature.type == 1 then if not(table.find(creaturesList, creature.uid)) then table.insert(creaturesList, creature.uid) end end return creaturesList end function isPositionInArray(haystack, needle) for i = 1, #haystack do if haystack.x == needle.x and haystack.y == needle.y and haystack.z == needle.z then return true end end return false end local t = { from = {x=168, y=28, z=7}, to = {x=182, y=38, z=7}, storage = { placed = 10001, max = 10002, radius = 10003 }, delay = 3000, bombID = 10570, effect = CONST_ME_FIREAREA, blockID = 9421, text = "BOOM!", temple = {x=125, y=31, z=7}, exceptions = { {x=168, y=28, z=7}, {x=169, y=28, z=7}, {x=168, y=27, z=7}, {x=168, y=37, z=7}, {x=169, y=37, z=7}, {x=168, y=36, z=7}, {x=181, y=28, z=7}, {x=182, y=28, z=7}, {x=181, y=27, z=7}, {x=181, y=181, z=7}, {x=182, y=37, z=7}, {x=181, y=36, z=7} } } function reset() local dummy = doCreateItem(10570, 1, {x=175,y=33,z=7}) for x = t.from.x, t.to.x do for y = t.from.y, t.to.y do local pos = {x=x,y=y,z=t.from.z} local i1, i2, i3 = getTileItemById(pos, 8304).uid, getTileItemById(pos, 8306).uid, getTileItemById(pos, 8310).uid if i1 > 0 then doRemoveItem(i1) end if i2 > 0 then doRemoveItem(i2) end if i3 > 0 then doRemoveItem(i3) end if queryTileAddThing(dummy, pos, 4) == RETURNVALUE_NOERROR and not isPositionInArray(t.exceptions, pos) then doCreateItem(t.blockID, 1, pos) end end end doRemoveItem(dummy) end local function boom(pos, cid) local v = getTileItemById(pos, t.bombID).uid if isPlayer(cid) and isInRange(getThingPos(cid), t.from, t.to) then setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) - 1) doCreatureSay(cid, t.text, TALKTYPE_ORANGE_2, false, nil, pos) doSendMagicEffect(pos, t.effect) local c = getTopCreature(pos).uid if isPlayer© and isInRange(getThingPos©, t.from, t.to) then doSendMagicEffect(pos, CONST_ME_GIFT_WRAPS) doTeleportThing(c, t.temple) doSendMagicEffect(t.temple, CONST_ME_MORTAREA) local n1, n2 = getPlayerName©, getPlayerName(cid) doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex© == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. " in bomberman!", MESSAGE_STATUS_WARNING) local a = getPlayersInRange({x=125, y=31, z=7}, 7, 5) if #a < 2 then doBroadcastMessage(getPlayerName(a[1]) .. " has won the bomberman match!", MESSAGE_STATUS_WARNING) doPlayerAddExperience(a[1], 15000) doTeleportThing(a[1], t.temple) doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED) reset() reset() end else local b = getTileItemById(pos, t.blockID).uid if b > 0 then doSendMagicEffect(pos, CONST_ME_BLOCKHIT) doRemoveItem(b) local r = math.random(10) if r < 4 then doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos) end end end local N, E, W, S, l = 1, 1, 1, 1, getPlayerStorageValue(cid, t.storage.radius) function loopDir(dir) local _pos = {x=pos.x+(dir=="E" and E or dir=="W" and -W or 0), y=pos.y+(dir=="N" and -N or dir=="S" and S or 0), z=pos.z} if queryTileAddThing(v, _pos, 4) == RETURNVALUE_NOERROR or getTileItemById(_pos, t.blockID).uid > 0 then doSendMagicEffect(_pos, t.effect) local c = getTopCreature(_pos).uid if isPlayer© and isInRange(getThingPos©, t.from, t.to) then doSendMagicEffect(_pos, CONST_ME_GIFT_WRAPS) doTeleportThing(c, t.temple) doSendMagicEffect(t.temple, CONST_ME_MORTAREA) local n1, n2 = getPlayerName©, getPlayerName(cid) doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex© == 0 and "her" or "him") .. "self in bomberman!" or n1 .. " was killed by " .. n2 .. " in bomberman!", MESSAGE_STATUS_WARNING) local a = getPlayersInRange({x=131, y=25, z=7}, 7, 5) if #a < 2 then doBroadcastMessage(getPlayerName(a[1]) .. " has won the bomberman match!", MESSAGE_STATUS_WARNING) doPlayerAddExperience(a[1], 15000) doTeleportThing(a[1], t.temple) doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED) reset() reset() return "endgame" end else local b = getTileItemById(_pos, t.blockID).uid if b > 0 then doSendMagicEffect(_pos, CONST_ME_BLOCKHIT) doRemoveItem(b) local r = math.random(10) if r < 4 then doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos) end return false end end elseif queryTileAddThing(v, _pos, 4) == 3 then return false end return true end while N <= l do local q = loopDir("N") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else N = N + 1 end end while E <= l do local q = loopDir("E") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else E = E + 1 end end while W <= l do local q = loopDir("W") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else W = W + 1 end end while S <= l do local q = loopDir("S") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else S = S + 1 end end end doRemoveItem(v, 1) end function onSay(cid, words, param, channel) if isInRange(getThingPos(cid), t.from, t.to) then setPlayerStorageValue(cid, t.storage.placed, math.max(getPlayerStorageValue(cid, t.storage.placed), 0)) setPlayerStorageValue(cid, t.storage.max, math.max(getPlayerStorageValue(cid, t.storage.max), 1)) setPlayerStorageValue(cid, t.storage.radius, math.max(getPlayerStorageValue(cid, t.storage.radius), 1)) if getPlayerStorageValue(cid, t.storage.placed) < getPlayerStorageValue(cid, t.storage.max) then doCreateItem(t.bombID, 1, getThingPos(cid)) addEvent(boom, t.delay, getThingPos(cid), cid) setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) + 1) end return true end end Link para o comentário https://xtibia.com/forum/topic/190771-erro-nesse-script/ Compartilhar em outros sites More sharing options...
0 jhon992 371 Postado Julho 29, 2012 Share Postado Julho 29, 2012 Não vou analisar o código todo mais dei uma passada de olho por cima e parece que tem algumas variáveis que não faz sentido, testa isso: function getPlayersInRange(position, radiusx, radiusy) local creaturesList = {} for x = -radiusx, radiusx do for y = -radiusy, radiusy do if not (x == 0 and y == 0) then local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z}) if creature.type == 1 then table.insert(creaturesList, creature.uid) end end end end local creature = getTopCreature(position) if creature.type == 1 then if not(table.find(creaturesList, creature.uid)) then table.insert(creaturesList, creature.uid) end end return creaturesList end function isPositionInArray(haystack, needle) for i = 1, #haystack do if haystack[i].x == needle.x and haystack[i].y == needle.y and haystack[i].z == needle.z then return true end end return false end local t = { from = {x=168, y=28, z=7}, to = {x=182, y=38, z=7}, storage = { placed = 10001, max = 10002, radius = 10003}, delay = 3000, bombID = 10570, effect = CONST_ME_FIREAREA, blockID = 9421, text = "BOOM!", temple = {x=125, y=31, z=7}, exceptions = { {x=168, y=28, z=7}, {x=169, y=28, z=7}, {x=168, y=27, z=7}, {x=168, y=37, z=7}, {x=169, y=37, z=7}, {x=168, y=36, z=7}, {x=181, y=28, z=7}, {x=182, y=28, z=7}, {x=181, y=27, z=7}, {x=181, y=181, z=7}, {x=182, y=37, z=7}, {x=181, y=36, z=7} } } function reset() local dummy = doCreateItem(10570, 1, {x=175,y=33,z=7}) for x = t.from.x, t.to.x do for y = t.from.y, t.to.y do local pos = {x=x,y=y,z=t.from.z} local i1, i2, i3 = getTileItemById(pos, 8304).uid, getTileItemById(pos, 8306).uid, getTileItemById(pos, 8310).uid if i1 > 0 then doRemoveItem(i1) end if i2 > 0 then doRemoveItem(i2) end if i3 > 0 then doRemoveItem(i3) end if queryTileAddThing(dummy, pos, 4) == RETURNVALUE_NOERROR and not isPositionInArray(t.exceptions, pos) then doCreateItem(t.blockID, 1, pos) end end end doRemoveItem(dummy) end local function boom(pos, cid) local v = getTileItemById(pos, t.bombID).uid if isPlayer(cid) and isInRange(getThingPos(cid), t.from, t.to) then setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) - 1) doCreatureSay(cid, t.text, TALKTYPE_ORANGE_2, false, nil, pos) doSendMagicEffect(pos, t.effect) local c = getTopCreature(pos).uid if isPlayer(cid) and isInRange(getThingPos(cid), t.from, t.to) then doSendMagicEffect(pos, CONST_ME_GIFT_WRAPS) doTeleportThing(c, t.temple) doSendMagicEffect(t.temple, CONST_ME_MORTAREA) local n1, n2 = getPlayerName(cid), getPlayerName(cid) doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex© == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. " in bomberman!", MESSAGE_STATUS_WARNING) local a = getPlayersInRange({x=125, y=31, z=7}, 7, 5) if #a < 2 then doBroadcastMessage(getPlayerName(a[1]) .. " has won the bomberman match!", MESSAGE_STATUS_WARNING) doPlayerAddExperience(a[1], 15000) doTeleportThing(a[1], t.temple) doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED) reset() reset() end else local b = getTileItemById(pos, t.blockID).uid if b > 0 then doSendMagicEffect(pos, CONST_ME_BLOCKHIT) doRemoveItem(b) local r = math.random(10) if r < 4 then doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos) end end end local N, E, W, S, l = 1, 1, 1, 1, getPlayerStorageValue(cid, t.storage.radius) function loopDir(dir) local _pos = {x=pos.x+(dir=="E" and E or dir=="W" and -W or 0), y=pos.y+(dir=="N" and -N or dir=="S" and S or 0), z=pos.z} if queryTileAddThing(v, _pos, 4) == RETURNVALUE_NOERROR or getTileItemById(_pos, t.blockID).uid > 0 then doSendMagicEffect(_pos, t.effect) local c = getTopCreature(_pos).uid if isPlayer(cid) and isInRange(getThingPos(cid), t.from, t.to) then doSendMagicEffect(_pos, CONST_ME_GIFT_WRAPS) doTeleportThing(c, t.temple) doSendMagicEffect(t.temple, CONST_ME_MORTAREA) local n1, n2 = getPlayerName(cid), getPlayerName(cid) doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(cid) == 0 and "her" or "him") .. "self in bomberman!" or n1 .. " was killed by " .. n2 .. " in bomberman!", MESSAGE_STATUS_WARNING) local a = getPlayersInRange({x=131, y=25, z=7}, 7, 5) if #a < 2 then doBroadcastMessage(getPlayerName(a[1]) .. " has won the bomberman match!", MESSAGE_STATUS_WARNING) doPlayerAddExperience(a[1], 15000) doTeleportThing(a[1], t.temple) doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED) reset() reset() return "endgame" end else local b = getTileItemById(_pos, t.blockID).uid if b > 0 then doSendMagicEffect(_pos, CONST_ME_BLOCKHIT) doRemoveItem(b) local r = math.random(10) if r < 4 then doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos) end return false end end elseif queryTileAddThing(v, _pos, 4) == 3 then return false end return true end while N <= l do local q = loopDir("N") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else N = N + 1 end end while E <= l do local q = loopDir("E") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else E = E + 1 end end while W <= l do local q = loopDir("W") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else W = W + 1 end end while S <= l do local q = loopDir("S") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else S = S + 1 end end end doRemoveItem(v, 1) end function onSay(cid, words, param, channel) if isInRange(getThingPos(cid), t.from, t.to) then setPlayerStorageValue(cid, t.storage.placed, math.max(getPlayerStorageValue(cid, t.storage.placed), 0)) setPlayerStorageValue(cid, t.storage.max, math.max(getPlayerStorageValue(cid, t.storage.max), 1)) setPlayerStorageValue(cid, t.storage.radius, math.max(getPlayerStorageValue(cid, t.storage.radius), 1)) if getPlayerStorageValue(cid, t.storage.placed) < getPlayerStorageValue(cid, t.storage.max) then doCreateItem(t.bombID, 1, getThingPos(cid)) addEvent(boom, t.delay, getThingPos(cid), cid) setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) + 1) end return true end end Link para o comentário https://xtibia.com/forum/topic/190771-erro-nesse-script/#findComment-1303908 Compartilhar em outros sites More sharing options...
0 MonsterOt 1 Postado Julho 29, 2012 Autor Share Postado Julho 29, 2012 (editado) deu esse error agora: [error - LuaScriptInterface::loadFile] data/talkactions/scripts/bomb.lua:92: '>' expected near 'r' [Warning - event::loadScript] Cannot load script <data/talkactions/scripts/bomb.lua> data/talkactions/scripts/bomb.lua:92: '>' expected near 'r' Editado Julho 29, 2012 por MonsterOt Link para o comentário https://xtibia.com/forum/topic/190771-erro-nesse-script/#findComment-1303922 Compartilhar em outros sites More sharing options...
0 jhon992 371 Postado Julho 29, 2012 Share Postado Julho 29, 2012 function getPlayersInRange(position, radiusx, radiusy) local creaturesList = {} for x = -radiusx, radiusx do for y = -radiusy, radiusy do if not (x == 0 and y == 0) then local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z}) if creature.type == 1 then table.insert(creaturesList, creature.uid) end end end end local creature = getTopCreature(position) if creature.type == 1 then if not(table.find(creaturesList, creature.uid)) then table.insert(creaturesList, creature.uid) end end return creaturesList end function isPositionInArray(haystack, needle) for i = 1, #haystack do if haystack[i].x == needle.x and haystack[i].y == needle.y and haystack[i].z == needle.z then return true end end return false end local t = { from = {x=168, y=28, z=7}, to = {x=182, y=38, z=7}, storage = { placed = 10001, max = 10002, radius = 10003}, delay = 3000, bombID = 10570, effect = CONST_ME_FIREAREA, blockID = 9421, text = "BOOM!", temple = {x=125, y=31, z=7}, exceptions = { {x=168, y=28, z=7}, {x=169, y=28, z=7}, {x=168, y=27, z=7}, {x=168, y=37, z=7}, {x=169, y=37, z=7}, {x=168, y=36, z=7}, {x=181, y=28, z=7}, {x=182, y=28, z=7}, {x=181, y=27, z=7}, {x=181, y=181, z=7}, {x=182, y=37, z=7}, {x=181, y=36, z=7} } } function reset() local dummy = doCreateItem(10570, 1, {x=175,y=33,z=7}) for x = t.from.x, t.to.x do for y = t.from.y, t.to.y do local pos = {x=x,y=y,z=t.from.z} local i1, i2, i3 = getTileItemById(pos, 8304).uid, getTileItemById(pos, 8306).uid, getTileItemById(pos, 8310).uid if i1 > 0 then doRemoveItem(i1) end if i2 > 0 then doRemoveItem(i2) end if i3 > 0 then doRemoveItem(i3) end if queryTileAddThing(dummy, pos, 4) == RETURNVALUE_NOERROR and not isPositionInArray(t.exceptions, pos) then doCreateItem(t.blockID, 1, pos) end end end doRemoveItem(dummy) end local function boom(pos, cid) local v = getTileItemById(pos, t.bombID).uid if isPlayer(cid) and isInRange(getThingPos(cid), t.from, t.to) then setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) - 1) doCreatureSay(cid, t.text, TALKTYPE_ORANGE_2, false, nil, pos) doSendMagicEffect(pos, t.effect) local c = getTopCreature(pos).uid if isPlayer(cid) and isInRange(getThingPos(cid), t.from, t.to) then doSendMagicEffect(pos, CONST_ME_GIFT_WRAPS) doTeleportThing(c, t.temple) doSendMagicEffect(t.temple, CONST_ME_MORTAREA) local n1, n2 = getPlayerName(cid), getPlayerName(cid) doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(cid) == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. " in bomberman!", MESSAGE_STATUS_WARNING) local a = getPlayersInRange({x=125, y=31, z=7}, 7, 5) if #a < 2 then doBroadcastMessage(getPlayerName(a[1]) .. " has won the bomberman match!", MESSAGE_STATUS_WARNING) doPlayerAddExperience(a[1], 15000) doTeleportThing(a[1], t.temple) doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED) reset() reset() end else local b = getTileItemById(pos, t.blockID).uid if b > 0 then doSendMagicEffect(pos, CONST_ME_BLOCKHIT) doRemoveItem(b) local r = math.random(10) if r < 4 then doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos) end end end local N, E, W, S, l = 1, 1, 1, 1, getPlayerStorageValue(cid, t.storage.radius) function loopDir(dir) local _pos = {x=pos.x+(dir=="E" and E or dir=="W" and -W or 0), y=pos.y+(dir=="N" and -N or dir=="S" and S or 0), z=pos.z} if queryTileAddThing(v, _pos, 4) == RETURNVALUE_NOERROR or getTileItemById(_pos, t.blockID).uid > 0 then doSendMagicEffect(_pos, t.effect) local c = getTopCreature(_pos).uid if isPlayer(cid) and isInRange(getThingPos(cid), t.from, t.to) then doSendMagicEffect(_pos, CONST_ME_GIFT_WRAPS) doTeleportThing(c, t.temple) doSendMagicEffect(t.temple, CONST_ME_MORTAREA) local n1, n2 = getPlayerName(cid), getPlayerName(cid) doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(cid) == 0 and "her" or "him") .. "self in bomberman!" or n1 .. " was killed by " .. n2 .. " in bomberman!", MESSAGE_STATUS_WARNING) local a = getPlayersInRange({x=131, y=25, z=7}, 7, 5) if #a < 2 then doBroadcastMessage(getPlayerName(a[1]) .. " has won the bomberman match!", MESSAGE_STATUS_WARNING) doPlayerAddExperience(a[1], 15000) doTeleportThing(a[1], t.temple) doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED) reset() reset() return "endgame" end else local b = getTileItemById(_pos, t.blockID).uid if b > 0 then doSendMagicEffect(_pos, CONST_ME_BLOCKHIT) doRemoveItem(b) local r = math.random(10) if r < 4 then doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos) end return false end end elseif queryTileAddThing(v, _pos, 4) == 3 then return false end return true end while N <= l do local q = loopDir("N") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else N = N + 1 end end while E <= l do local q = loopDir("E") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else E = E + 1 end end while W <= l do local q = loopDir("W") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else W = W + 1 end end while S <= l do local q = loopDir("S") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else S = S + 1 end end end doRemoveItem(v, 1) end function onSay(cid, words, param, channel) if isInRange(getThingPos(cid), t.from, t.to) then setPlayerStorageValue(cid, t.storage.placed, math.max(getPlayerStorageValue(cid, t.storage.placed), 0)) setPlayerStorageValue(cid, t.storage.max, math.max(getPlayerStorageValue(cid, t.storage.max), 1)) setPlayerStorageValue(cid, t.storage.radius, math.max(getPlayerStorageValue(cid, t.storage.radius), 1)) if getPlayerStorageValue(cid, t.storage.placed) < getPlayerStorageValue(cid, t.storage.max) then doCreateItem(t.bombID, 1, getThingPos(cid)) addEvent(boom, t.delay, getThingPos(cid), cid) setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) + 1) end return true end end Link para o comentário https://xtibia.com/forum/topic/190771-erro-nesse-script/#findComment-1304005 Compartilhar em outros sites More sharing options...
0 MonsterOt 1 Postado Julho 29, 2012 Autor Share Postado Julho 29, 2012 (editado) esse é um script de bomberman. ai para soltar a bomba tem q falar "z" mais quando fala apareçe esse erro: [Error - TalkAction Interface]data/talkactions/scripts/bomb.lua:onSay Description: data/lib/032-position.lua:2: attempt to index global 'position' <a nil value> stack traceback: data/lib/032-position.lua:2: in function 'isInRange' data/talkactions/script/bomb.lua:203: in function <data/talkactions/scripts/bomb.lua:202> Editado Julho 29, 2012 por MonsterOt Link para o comentário https://xtibia.com/forum/topic/190771-erro-nesse-script/#findComment-1304238 Compartilhar em outros sites More sharing options...
0 Tchubaka 36 Postado Julho 29, 2012 Share Postado Julho 29, 2012 mude a pos da sua talkactions. e testa. local a = getPlayersInRange({x=32022, y=32353, z=7}, 7, 5) Link para o comentário https://xtibia.com/forum/topic/190771-erro-nesse-script/#findComment-1304244 Compartilhar em outros sites More sharing options...
0 MonsterOt 1 Postado Julho 29, 2012 Autor Share Postado Julho 29, 2012 (editado) nao exite essa pos no meu map editor '-' e para que serve isso? Editado Julho 29, 2012 por MonsterOt Link para o comentário https://xtibia.com/forum/topic/190771-erro-nesse-script/#findComment-1304247 Compartilhar em outros sites More sharing options...
0 Tchubaka 36 Postado Julho 29, 2012 Share Postado Julho 29, 2012 cara no seu script. bomb.lua tem assim 2 linhas dessa. local a = getPlayersInRange({x=32022, y=32353, z=7}, 7, 5) você muda essas pos para a do seu mapa. Link para o comentário https://xtibia.com/forum/topic/190771-erro-nesse-script/#findComment-1304252 Compartilhar em outros sites More sharing options...
0 MonsterOt 1 Postado Julho 29, 2012 Autor Share Postado Julho 29, 2012 como assim? e para que serve essa linha? Link para o comentário https://xtibia.com/forum/topic/190771-erro-nesse-script/#findComment-1304268 Compartilhar em outros sites More sharing options...
0 Tchubaka 36 Postado Julho 29, 2012 Share Postado Julho 29, 2012 bota a pos do templo e testa. Link para o comentário https://xtibia.com/forum/topic/190771-erro-nesse-script/#findComment-1304278 Compartilhar em outros sites More sharing options...
0 MonsterOt 1 Postado Julho 29, 2012 Autor Share Postado Julho 29, 2012 ja tentei isso tb... vc nao sabe para que serve? Link para o comentário https://xtibia.com/forum/topic/190771-erro-nesse-script/#findComment-1304306 Compartilhar em outros sites More sharing options...
0 Tchubaka 36 Postado Julho 29, 2012 Share Postado Julho 29, 2012 isso e "obter os jogadores na faixa." Link para o comentário https://xtibia.com/forum/topic/190771-erro-nesse-script/#findComment-1304328 Compartilhar em outros sites More sharing options...
0 MonsterOt 1 Postado Julho 29, 2012 Autor Share Postado Julho 29, 2012 ta...botei templo ainda continua dando o erro de aperta "z" e nao acontecer nada.. Link para o comentário https://xtibia.com/forum/topic/190771-erro-nesse-script/#findComment-1304371 Compartilhar em outros sites More sharing options...
0 Tchubaka 36 Postado Julho 29, 2012 Share Postado Julho 29, 2012 isso deve ser o parametro de onde pode usar o talkactions. você configuro tudo certinho? como ta explicando la? Link para o comentário https://xtibia.com/forum/topic/190771-erro-nesse-script/#findComment-1304381 Compartilhar em outros sites More sharing options...
0 MonsterOt 1 Postado Julho 29, 2012 Autor Share Postado Julho 29, 2012 (editado) sim, botei isso certo: from = {x=168, y=28, z=7}, to = {x=182, y=38, z=7}, isso fiz certo tb {x=168, y=28, z=7}, {x=169, y=28, z=7}, {x=168, y=27, z=7}, {x=168, y=37, z=7}, {x=169, y=37, z=7}, {x=168, y=36, z=7}, {x=181, y=28, z=7}, {x=182, y=28, z=7}, {x=181, y=27, z=7}, {x=181, y=181, z=7}, {x=182, y=37, z=7}, {x=181, y=36, z=7} ta tudo certo mais da erro quando fala "z" Editado Julho 29, 2012 por MonsterOt Link para o comentário https://xtibia.com/forum/topic/190771-erro-nesse-script/#findComment-1304386 Compartilhar em outros sites More sharing options...
0 Tchubaka 36 Postado Julho 29, 2012 Share Postado Julho 29, 2012 nao estou no note agora. mais tarde entrarei e irei ver certinho pra voce amg' Link para o comentário https://xtibia.com/forum/topic/190771-erro-nesse-script/#findComment-1304398 Compartilhar em outros sites More sharing options...
Pergunta
MonsterOt 1
ta dando esse erro:
nesse script:
Link para o comentário
https://xtibia.com/forum/topic/190771-erro-nesse-script/Compartilhar em outros sites
21 respostass a esta questão
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