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[Pokemon] Pda By Slicer 1.9/2.9


Slicer

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Cara, tenho só uma duvida (2 na vdd)

 

Tá com trava de player? e vem 3 pastas no down, O cliente, O server e uma pasta chamada Sistemas Separados...

 

Só que os arquivos dessa ultima pasta ja tem nas pastas do server, mesmo assim tem que jogar esses arquivos nas respectivas pastas?

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@notle2012

verei sobre esse bug obrigado ^^

 

@AncientFury

o npc de nick/aura ta em npc/aChangeNick...

 

@Yaldabaoth

a pasta sistemas separados eh pra aqueles q n querem pegar o serv todo.. dai ali eu deixo todos os scripts q cada sistema utiliza.. n eh preciso jogalos dentro da pasta do serv n... ;p

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@Dúvida

 

Tem como refazer as sources deste server? Será que um programador profissional consegui fazer as sources deste server?

 

Se sim, vou atraz de um pra fazer e colocar essas malditas sources aqui pra download.

 

@Sou scritper

 

Caso alguem queria ajuda só falar.

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Estou com este erro, alguém me ajuda?

 

 

[26/07/2012 00:02:43] [Error - Action Interface]

[26/07/2012 00:02:43] data/actions/scripts/starter.lua:onUse

[26/07/2012 00:02:43] Description:

[26/07/2012 00:02:43] data/actions/scripts/starter.lua:29: attempt to call global 'getPokemonStatus' (a nil value)

[26/07/2012 00:02:43] stack traceback:

[26/07/2012 00:02:43] data/actions/scripts/starter.lua:29: in function <data/actions/scripts/starter.lua:11>

 

Edit: Resolvido

Edited by PedroSouza
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pow vey nesse seu mapa n tem quase nada e nao aparece nenhum npc :s aii tipo eu joguei um mapa meu dentro dele so que aii sumiu tudo os npc novo que tu coloko tipo o da quest da box 3 e os npcs de cla :S

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@ancientFury

 

quando vc trocou o map do slicer pelo teu, vc importou os npcs e os pokes?

 

se nao, vc abre o remere's vai em file/import/import monsters/npc...

 

importa tudo da pasta npc (menos a pasta lib e script) e dpois faz o mesmo com a pasta monsters

 

pra achá-los dpois vc sabe né?

 

espero ter ajudado ^^

 

e alguem me corrija se disse algo errado xD

 

 

---EDIT---

 

@slicer

 

Eu mesmo venho me corrigir, pq nao tinha mexido no map ainda e o pior que aqui deu o mesmo problema, eu até importo os pokes e os npcs mas na hora de jogar no mapa nao vai

 

Agora nao sei se é o map que eu to usando, se for... será que se eu jogar ele todo no que vc criou slicer daria certo?

Edited by Yaldabaoth
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mto bom o servidor adorei!!!!

otimo trabalho!!!

 

porem alguem teria as Sources desse servidor pra disponibilizar para eu poder compilar um executavel em linux?

 

thxx

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Bugs:

Líderes de Gym e treinadores npc: Os pokémons que eles mandam não atacam.

Items.xml: Enigma Stone está como EEnigma Stone (fácil corrigir).

Não tem NPC de compra de loot.

 

:)

 

@Slicer, por gentileza, entre em contato comigo :)

Edited by PedroSouza
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@Slicer

 

por nada, vê lá novamente ;)

 

Sobre o GYM se puder postar apenas o script de um líder arrumado, assim já tem base para arrumar o restante.

 

Abraço!

 

Esse poke envolue o pokemon por lvl ou pedra?

se for por lvl o que eu faço para evoluilo ja ta no lvl certinho de envolução e n evolue, onde clico para envoluilo etc...

a pergunta pode ser meio simples mais vale meu rep +

 

Evolução por pedra.

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vo posta a atualizaçao ainda hj a noite ou amanha mas.. blz

npc/scripts/brock.lua

 

local focus = 0

local max_distance = 8

local talk_start = 0

local conv = 0

local fighting = false

local challenger = 0

local afk_limit_time = 30 -- seconds

local afk_time = 0 -- don't change

local battle_turn = 1 -- don't change

local challenger_turn = 0 -- don't change

 

local pokemons = {

{name = "Geodude", sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Rhyhorn", sex = SEX_MALE, nick = "", ball = "normal"}, --alterado v1.3

{name = "Graveler", sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Onix", sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Golem", sex = SEX_MALE, nick = "Golemniso", ball = "normal"},

}

 

 

local function doSummonGymPokemon(npc)

local this = npc

if not isCreature(this) then return true end

if #getCreatureSummons(this) >= 1 or focus == 0 then return true end

local it = pokemons[battle_turn]

doSummonMonster(this, it.name)

local summon = getCreatureSummons(this)[1]

local balleffect = pokeballs["normal"].effect

if it.ball and pokeballs[it.ball] then

balleffect = pokeballs[it.ball].effect

end

doSendMagicEffect(getThingPos(summon), balleffect)

setPlayerStorageValue(summon, 10000, balleffect)

setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))

setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)

doSetMonsterGym(summon, focus)

local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name --alterado v1.3

doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)

fighting = true

battle_turn = battle_turn + 1

end

 

local function doWinDuel(cid, npc)

if not isCreature(cid) then return true end

local this = npc

local a = gymbadges[getCreatureName(this)] + 8

doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)

local b = getPlayerItemById(cid, true, a)

if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end

end

 

function onCreatureSay(cid, type, msg)

 

local msg = string.lower(msg)

 

if focus == cid then

talk_start = os.clock()

end

 

if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then

focus = cid

talk_start = os.clock()

conv = 1

selfSay("Hello "..getCreatureName(cid)..", my name is Brock and I'm Pewter's Gym Leader. How may I help you?")

return true

end

 

if isDuelMsg(msg) and conv == 1 and focus == cid then

 

--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then

-- selfSay("You have already won my Boulder Badge, maybe some other day we can fight.")

-- focus = 0

--return true

--end

 

if not hasPokemon(cid) then

selfSay("To battle agains't a gym leader you need pokemons.")

return true

end

 

selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")

conv = 2

 

return true

end

 

if isConfirmMsg(msg) and conv == 2 and focus == cid then

 

challenger = focus

setPlayerStorageValue(cid, 990, 1)

selfSay("Yea, let's fight!")

talk_start = os.clock()

addEvent(doSummonGymPokemon, 850, getThis())

conv = 3

 

return true

end

 

if isNegMsg(msg) and conv == 2 and focus == cid then

 

focus = 0

selfSay("It is better for you to refuse a battle against me!")

 

return true

end

 

if msgcontains(msg, 'bye') and focus == cid then

selfSay('Bye and do your best trainer!')

setPlayerStorageValue(focus, 990, -1)

focus = 0

return true

end

end

 

local afk_warning = false

local change = false

 

function onThink()

 

if focus == 0 then

selfTurn(2)

fighting = false

challenger = 0

challenger_turn = 0

battle_turn = 1

afk_time = 0

afk_warning = false

 

if #getCreatureSummons(getThis()) >= 1 then

setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)

doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))

end

 

return true

else

 

if not isCreature(focus) then

focus = 0

return true

end

 

if fighting then

 

talk_start = os.clock()

 

if not isCreature(getCreatureTarget(getThis())) then

if #getCreatureSummons(challenger) >= 1 then

selfAttackCreature(getCreatureSummons(challenger)[1])

change = true

afk_time = 0

else

afk_time = afk_time + 0.5

if change then

change = false

challenger_turn = challenger_turn + 1

end

end

end

 

if afk_time > afk_limit_time then

setPlayerStorageValue(focus, 990, -1)

focus = 0

selfSay("I have waited too long, come back when you are ready!")

return true

end

 

if not afk_warning and afk_time > afk_limit_time / 2 then

selfSay("Where's your pokemon? Let's fight!")

afk_warning = true

end

 

 

if #getCreatureSummons(getThis()) == 0 then

if battle_turn > #pokemons then

addEvent(doWinDuel, 1000, focus, getThis())

setPlayerStorageValue(focus, 990, -1)

focus = 0

return true

end

addEvent(doSummonGymPokemon, 1000, getThis())

end

 

if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then

selfSay("You lost our duel! Maybe some other time you'll defeat me.")

setPlayerStorageValue(focus, 990, -1)

focus = 0

return true

end

 

end

 

local npcpos = getThingPos(getThis())

local focpos = getThingPos(focus)

 

if npcpos.z ~= focpos.z then

setPlayerStorageValue(focus, 990, -1)

focus = 0

selfSay("Bye then.")

return true

end

 

if (os.clock() - talk_start) > 30 then

selfSay("Good bye and keep training!")

setPlayerStorageValue(focus, 990, -1)

focus = 0

end

 

if getDistanceToCreature(focus) > max_distance then

setPlayerStorageValue(focus, 990, -1)

focus = 0

return true

end

 

local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))

selfTurn(dir)

end

return true

end

 

 

soh alterei 2 coisas... ;p

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