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[Encerrado] [Pokemon] Dúvidas? - Pda


lucashgas

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@_ZeSy

Tenta usar o meu playerattack que postei la no outro post pra ver se funfa

 

Amigo estou usando o seu playerattack e mesmo assim não ta funcionando

 

tem como vc me passar sua pasta creature scripts toda? eu acho que algo na minha eu modifiquei e bugou =s

 

nao ta funcionando como? não ataca ou ataca e nao tira dano?

Editado por bizao030188
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@_ZeSy

Tenta usar o meu playerattack que postei la no outro post pra ver se funfa

 

Amigo estou usando o seu playerattack e mesmo assim não ta funcionando

 

tem como vc me passar sua pasta creature scripts toda? eu acho que algo na minha eu modifiquei e bugou =s

 

nao ta funcionando como? não ataca ou ataca e nao tira dano?

 

Ataca e nao tira dano

 

Eu observei um detalhe quando eu tiro isso do exp.lua funciona (Mas o problema de quando eu tiro isso é que os Pokemons Selvagens tiram dano um do outro com atks area)

 

 

if hasMimicWall(cid) then

doSendMagicEffect(getThingPos(cid), 135)

local dmgText = ""..valor..""

local a = getPlayerStorageValue(cid, 878)

setPlayerStorageValue(cid, 878, a - valor)

local k = getPlayerStorageValue(cid, 878)

if k <= 0 then

local b = getTileItemById(getThingPos(cid), 11440)

if b.uid > 1 then doRemoveItem(b.uid, 1) end

local c = getTileItemById(getThingPos(cid), 11439)

if c.uid > 1 then doRemoveItem(c.uid, 1) end

dmgText = ""..a..""

doSendMagicEffect(getThingPos(cid), 3)

end

doSendAnimatedText(getThingPos(cid), dmgText, 215)

return false

end

Editado por epaminombas
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@epaminombas @Zesy

Não ta tirando dano por causa do exp.lua...

lá tem as condições para cada tipo de ataque, coloquem pra buscar por party e vão encontrar varios

 

 

if isSummon(cid) and isSummon(attacker) then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end

 

tem que editar do mesmo jeito!!

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@epaminombas @Zesy

Não ta tirando dano por causa do exp.lua...

lá tem as condições para cada tipo de ataque, coloquem pra buscar por party e vão encontrar varios

 

 

if isSummon(cid) and isSummon(attacker) then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end

 

tem que editar do mesmo jeito!!

 

O meu está assim

 

 

 

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

 

E continua com erro no pvp dos pokemons de treinadores nao levar hit.

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@bizao030188

Cara, tipo, tem um erro q eu notei, mesmo quando os players não estão em area PvP eles podem atacar o pokemon do outro, mas não tira vida, e mesmo quando estiver em area PvP, não tira vida também.

 

Notei tbm, que quando vc estiver em area PvP, você ataca o player adversário(o seu poke ataca o poke do player adversário, mas o quadrado vermelho está no player adversário)

Ou seja, seu script não deu certo aqui.

 

Edit: Desculpem por esse flood, pois quando eu estava digitando o cara postou primeiro... se der certo eu aviso!

 

 

Edit²: Vey, eu não sei meche mto com script, e tipo:

 

 

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

doSleep(cid, value, true)

return false

end

 

Essa parte final do "doSleep..." se eu edita vai buga, concerteza, não sei como coloca o script dentro do Exp.lua

 

Edit³: Fica mais fácil se eu coloca meu exp.lua aqui: (eu editei algumas coisas, por isso nao quero pegar o seu inteiro)

 

 

local combats = {

[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},

[GRASSDAMAGE] = {cor = COLOR_GRASS},

[POISONEDDAMAGE] = {cor = COLOR_GRASS},

[MORTALGASDAMAGE] = {cor = COLOR_POISON},

[FIREDAMAGE] = {cor = COLOR_FIRE2}, --COMPLETAMENTE EDITED

[bURNEDDAMAGE] = {cor = COLOR_BURN},

[WATERDAMAGE] = {cor = COLOR_WATER},

[iCEDAMAGE] = {cor = COLOR_ICE},

[NORMALDAMAGE] = {cor = COLOR_NORMAL},

[GUILLOTINEDAMAGE] = {cor = COLOR_NORMAL},

[FLYDAMAGE] = {cor = COLOR_FLYING},

[GHOSTDAMAGE] = {cor = COLOR_GHOST},

[NIGHTMAREDAMAGE] = {cor = COLOR_GHOST},

[GROUNDDAMAGE] = {cor = COLOR_GROUND},

[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},

[THUNDERWAVEDAMAGE] = {cor = COLOR_ELECTRIC},

[ROCKDAMAGE] = {cor = COLOR_ROCK},

[bUGDAMAGE] = {cor = COLOR_BUG},

[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},

[sEISMICTOSSDAMAGE] = {cor = COLOR_FIGHTING},

[DRAGONDAMAGE] = {cor = COLOR_DRAGON},

[POISONDAMAGE] = {cor = COLOR_POISON},

[DARKDAMAGE] = {cor = COLOR_DARK},

[sTEELDAMAGE] = {cor = COLOR_STEEL},

}

 

local Foresight = {"Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Machamp"} --passiva Foresight!!

 

local counter = {"Machamp", "Machoke", "Hitmonchan", "Hitmonlee", "Magmar", "Electabuzz", "Scyther", "Snorlax", "Kangaskhan", "Arcanine", "Shiny Kangaskhan",

"Shiny Arcanine", "Shiny Snorlax", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Machamp", "Shiny Machoke", "Shiny Magmar", "Shiny Electabuzz"}

 

local tooBad = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee"}

 

local function doHeal(cid, amount)

doCreatureAddHealth(cid, amount)

doSendMagicEffect(getThingPos(cid), 12)

doSendAnimatedText(getThingPos(cid), "+"..amount.."", 65)

end

 

local function sendPlayerDmgMsg(cid, text)

if not isCreature(cid) then return true end

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)

end

 

local spcevo = {

["Poliwhirl"] = {"Poliwrath", "Poliwrath"},

["Gloom"] = {"Vileplume", "Vileplume"},

["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}}

 

local function doEvolveWild(cid)

if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end

local name = getCreatureName(cid)

local evolution = "none"

if spcevo[name] then

evolution = spcevo[name][math.random(1, #spcevo[name])]

elseif poevo[name] then

evolution = poevo[name].evolution

end

local a = getPokemonStatus(name)

if not a or evolution == "none" then return true end

local pk = {}

local players = getSpectators(getThingPos(cid), 7, 7)

if players then

for pp = 1, #players do

local this = players[pp]

if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then

doSendMagicEffect(getThingPos(this), 173)

local expstring = cid.."expEx"

pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring)

doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0)

end

end

end

local level = getPokemonLevel(cid)

local pos = getThingPos(cid)

local gender = getCreatureSkull(cid)

local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid))

local lookdir = getCreatureLookDir(cid)

local status = {}

status.offense = getOffense(cid) + a.off * 8

status.defense = getDefense(cid) + a.def * 8

status.agi = getSpeed(cid) + a.agi * 8

status.spatk = getSpecialAttack(cid) + a.spatk * 8

status.vit = getVitality(cid) + a.vit * 4

doRemoveCreature(cid)

local evo = doCreateMonster(evolution, pos)

setWildPokemonLevel(evo, level, status)

doCreatureSetLookDir(evo, lookdir)

doCreatureSetSkullType(evo, gender)

doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage)

doSendMagicEffect(getThingPos(evo), 18)

for attacker, experience in pairs (pk) do

doWildAttackPlayer(evo, attacker)

local expstring = evo.."expEx"

local exp = experience or 0

doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp)

end

sendFinishEvolutionEffect(evo, true)

addEvent(sendFinishEvolutionEffect, 550, evo, true)

addEvent(sendFinishEvolutionEffect, 1050, evo)

end

 

local races = {

[4] = {cor = COLOR_FIRE2},

[6] = {cor = COLOR_WATER},

[7] = {cor = COLOR_NORMAL},

[8] = {cor = COLOR_FIRE2},

[9] = {cor = COLOR_FIGHTING},

[10] = {cor = COLOR_FLYING},

[11] = {cor = COLOR_GRASS},

[12] = {cor = COLOR_POISON},

[13] = {cor = COLOR_ELECTRIC},

[14] = {cor = COLOR_GROUND},

[15] = {cor = COLOR_PSYCHIC},

[16] = {cor = COLOR_ROCK},

[17] = {cor = COLOR_ICE},

[18] = {cor = COLOR_BUG},

[19] = {cor = COLOR_DRAGON},

[20] = {cor = COLOR_GHOST},

[21] = {cor = COLOR_STEEL},

[22] = {cor = COLOR_DARK},

[1] = {cor = 180},

[2] = {cor = 180},

[3] = {cor = 180},

[5] = {cor = 180},

}

 

 

local damages = {MORTALGASDAMAGE, GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE, NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, SEISMICTOSSDAMAGE}

local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}

local ignored = {NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, MORTALGASDAMAGE, SEISMICTOSSDAMAGE, PSYCHOSHIFTDAMAGE, POISONEDDAMAGE, BURNEDDAMAGE}

local ignoremiss = {NIGHTMAREDAMAGE, MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE}

local ignorecritical = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

local cannotkill = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

 

function onStatsChange(cid, attacker, type, combat, value)

 

if combat == FLYSYSTEMDAMAGE then return false end

if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV

 

local damageCombat = combat

if damageCombat == THUNDERWAVEDAMAGE then

damageCombat = ELECTRICDAMAGE

elseif damageCombat == PSYCHOSHIFTDAMAGE then

damageCombat = PSYCHICDAMAGE

end

 

if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction

if isCreature(attacker) then

return false

end

return true

end

 

if not isCreature(attacker) or cid == attacker then

if not isInArray(fixdamages, combat) and combats[combat] then

doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)

end

return true

end

 

--------------------------------------------------

if combat == SLEEP_POWDERDAMAGE then

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

return false

end

if isPlayer(cid) then

return false

end

if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then

return false

end

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

doSleep(cid, value, true)

return false

end

--------------------------------------------------

if combat == HEALINGDAMAGE then

 

local healing = math.abs(value)

 

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

doHeal(cid, healing)

return false

end

if isSummon(cid) and isSummon(attacker) then

if getPlayerStorageValue(getCreatureMaster(cid), 990) >= 1 then

return false

end

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

doHeal(cid, healing)

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

doHeal(cid, healing)

return false

end

end

return false

end

--------------------------------------------------

if combat == POISON_POWDERDAMAGE then

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

return false

end

if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then

return false

end

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

 

local master = attacker

if isSummon(attacker) then master = getCreatureMaster(attacker) end

 

addEvent(doAdvancedPoison, 2500, attacker, master, cid, getPlayerStorageValue(attacker, 919231), value, getPlayerStorageValue(cid, 3893))

 

return false

end

--------------------------------------------------

if isPlayer(attacker) then

 

local valor = value

if valor > getCreatureHealth(cid) then

valor = getCreatureHealth(cid)

end

 

if combat == COMBAT_PHYSICALDAMAGE then

return false

end

 

if combat == PHYSICALDAMAGE then

doSendMagicEffect(getThingPos(cid), 3)

doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)

end

 

if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then

doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)

end

 

if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then

doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")

end

 

return true

end

--------------------------------------------------

if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then

return false

end

--------------------------------------------------

if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then

 

local valor = 0

if combat == COMBAT_PHYSICALDAMAGE then

valor = getOffense(attacker)

else

valor = getSpecialAttack(attacker)

end

 

valor = valor * playerDamageReduction

valor = valor * math.random(83, 117) / 100

 

if valor >= getCreatureHealth(cid) then

valor = getCreatureHealth(cid)

end

 

valor = math.floor(valor)

 

doCreatureAddHealth(cid, -valor, 3, 180)

if not isPlayer(cid) then

addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

end

return false

end

--------------------------------------------------

if type == STATSCHANGE_HEALTHGAIN then

if cid == attacker then

return true

end

if not isSummon(cid) and isSummon(attacker) then

return false

end

if isSummon(cid) and isSummon(attacker) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

return true

end

--------------------------------------------------

if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then

if isPlayer(cid) then

return false

end

if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then

return false

end

end

--------------------------------------------------

if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then

if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then

return false

end

end

--------------------------------------------------

--------------------------------------------------

 

local multiplier = 1

local miss = 10 ---(getSpeed(cid) - getSpeed(attacker)) * 0.26

 

--if pokes[getCreatureName(cid)] then

poketype1 = pokes[getCreatureName(cid)].type

poketype2 = pokes[getCreatureName(cid)].type2

--end

 

if getCreatureCondition(cid, CONDITION_INVISIBLE) then

return false

end

 

if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then

if isInArray(effectiveness[damageCombat].super, poketype1) then

multiplier = multiplier * 2

end

if isInArray(effectiveness[damageCombat].super, poketype2) then

multiplier = multiplier * 2

end

if isInArray(effectiveness[damageCombat].weak, poketype1) then

multiplier = multiplier * 0.5

end

if isInArray(effectiveness[damageCombat].weak, poketype2) then

multiplier = multiplier * 0.5

end

if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then

multiplier = multiplier * 0

end

elseif combat == COMBAT_PHYSICALDAMAGE then

if isGhostPokemon(cid) and not isGhostPokemon(attacker) then

 

if not isInArray(Foresight, getCreatureName(attacker)) then --passiva Foresight!!

doSendMagicEffect(getThingPos(cid), 3)

return false

end

end

 

if isCreature(attacker) and isCreature(cid) then

if not isCreature(getMasterTarget(attacker)) then

doSendMagicEffect(getThingPos(cid), 247)

return false

end

end

if getCreatureCondition(attacker, CONDITION_INVISIBLE) and not isGhostPokemon(attacker) then

local tabela = {"Clefable", "Wigglytuff", "Alakazam", "Kadabra", "Mr. Mime", "Porygon", "Shiny Alakazam", "Shiny Porygon",

"Shiny Kadabra", "Shiny Mr. Mime", "Shiny Clefable", "Shiny Wigglytuff"}

if not isInArray(tabela, getCreatureName(attacker)) then

return false --editei

end

end

local cd = getPlayerStorageValue(attacker, 32659)

local cd2 = getPlayerStorageValue(attacker, 3891)

if cd > 0 or cd2 > 0 then

if math.random(1, 100) > 50 then --50% chance de da miss no atk fisico

doSendMagicEffect(getThingPos(cid), 211)

doSendAnimatedText(getThingPos(cid), "MISS", 215)

return false

end

end

end

--------------------------------------------------

local valor = value

 

if multiplier > 2 then

multiplier = 2.5

elseif multiplier == 0.25 then

multiplier = 0.5

end

 

--------------------------------------------------

--damageCombat ~= COMBAT_PHYSICALDAMAGE and not getCreatureCondition(cid, CONDITION_PARALYZE)

if miss > 0 and math.random(1, 100) <= miss and not isInArray(ignoremiss, combat) then

if isInArray(tooBad, getCreatureName(cid)) and getCreatureTarget(attacker) == cid then

doSendMagicEffect(getThingPos(cid), 211)

doSendAnimatedText(getThingPos(cid), "Too Bad", 215)

doTeleportThing(cid, getClosestFreeTile(cid, getThingPos(attacker)), false)

doSendMagicEffect(getThingPos(cid), 211)

doFaceCreature(cid, getThingPos(attacker)) --ver aki

end

return false

end

 

if not isSummon(attacker) and not isSummon(cid) then

return false -- ?

end

 

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

 

local randomRange = math.random(83, 117) / 100

local block = 1

 

if not isPlayer(cid) then

if combat == COMBAT_PHYSICALDAMAGE then

block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))

if getPokemonGender(attacker) == SEX_MALE then

block = block + 0.2

end

if getPokemonGender(cid) == SEX_FEMALE then

block = block - 0.2

end

valor = getOffense(attacker) * block

if isInArray(Foresight, getCreatureName(attacker)) then --passiva Foresight!!

valor = valor / 2

end

if isInArray(counter, getCreatureName(cid)) then

if (math.random(1, 100) <= 10) then --% chance do poke dar counter -> 10 = 10% chance

doSendAnimatedText(getThingPos(cid), "COUNTER", 215)

doTargetCombatHealth(cid, attacker, COMBAT_PHYSICALDAMAGE, valor, valor, 3)

doSendMagicEffect(getThingPos(cid), 3)

return false

end

end

else

block = 1 - (getDefense(cid) / (getSpecialAttack(attacker) + getDefense(cid)))

if block <= 0 then

doSendMagicEffect(getThingPos(cid), 247)

end

valor = valor * block * generalSpecialAttackReduction

if isSummon(cid) then

valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2

end

end

end

 

valor = valor * multiplier

valor = valor * randomRange

 

if isSummon(attacker) then

valor = valor * getHappinessRate(attacker)

else

valor = valor * summonReduction

end

 

valor = math.floor(valor)

 

if combat == NIGHTMAREDAMAGE then

local div = 8

if isSummon(attacker) and not isSummon(cid) then

div = 4

end

valor = math.floor(getCreatureMaxHealth(cid)/div)

elseif combat == GUILLOTINEDAMAGE then

if isGhostPokemon(cid) then

doSendMagicEffect(getThingPos(cid), 3)

return false

end

local gDmg = 0.5

if isSummon(attacker) and not isSummon(cid) then

gDmg = 0.7

end

valor = getCreatureMaxHealth(cid) * gDmg

elseif combat == SEISMICTOSSDAMAGE then

valor = getPokemonLevel(attacker) * 10

elseif combat == BURNEDDAMAGE then

valor = value * getResistance(cid, FIREDAMAGE)

elseif combat == POISONEDDAMAGE then

valor = value * getResistance(cid, POISONDAMAGE)

end

 

if valor <= 0 then

doSendMagicEffect(getThingPos(cid), 3)

return false

end

 

if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then

doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215)

valor = valor * 2

end

 

if combat == PSYCHOSHIFTDAMAGE and isCreature(cid) then

 

if not isPlayer(cid) then

 

local pos = getThingPos(cid)

pos.x = pos.x + math.random(-4,4)

pos.y = pos.y + math.random(-4,4)

for a = 1, 6 do

if not canWalkOnPos(pos, true, true, true, true, false) or not isSightClear(getThingPos(cid), pos, false) then

pos = getThingPos(cid)

pos.x = pos.x + math.random(-4,4)

pos.y = pos.y + math.random(-4,4)

end

end

 

if not canWalkOnPos(pos, true, true, true, true, false) then

pos = getClosestFreeTile(cid, getThingPos(cid))

end

 

if not canWalkOnPos(pos, true, true, true, true, false) then

pos = getThingPos(cid)

end

 

doTeleportThing(cid, pos, false)

 

end

 

doSendMagicEffect(getThingPos(cid), math.random(12, 14))

end

 

if combat == THUNDERWAVEDAMAGE then

doCreatureAddCondition(cid, thunderwavecondition)

end

 

if valor >= getCreatureHealth(cid) then

if isInArray(cannotKill, combat) and isPlayer(cid) then

valor = getCreatureHealth(cid) - 1

else

valor = getCreatureHealth(cid)

end

end

 

--NIGHTMAREDAMAGE

--GUILLOTINEDAMAGE

--SEISMICTOSSDAMAGE

--PSYCHOSHIFTDAMAGE

--THUNDERWAVEDAMAGE

 

 

if valor >= getCreatureHealth(cid) then

if isInArray(cannotKill, combat) and isPlayer(cid) then

valor = getCreatureHealth(cid) - 1

else

valor = getCreatureHealth(cid)

end

end

 

--------------------------------------------

 

if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then

 

local expstring = cid.."expEx"

 

if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then

doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0)

end

 

local exp = valor / getCreatureMaxHealth(cid)

local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid

 

doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp)

if getItemAttribute(ball, expstring) > 1 then

doItemSetAttribute(ball, expstring, 1)

end

end

 

if isSummon(attacker) then

if combat == COMBAT_PHYSICALDAMAGE then

doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)

else

doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)

end

 

if not isSummon(cid) and not isPlayer(cid) and math.random(1, wildEvolveChance) == math.random(1, wildEvolveChance) then

addEvent(doEvolveWild, math.random(1, 2500), cid)

end

else

if combat ~= COMBAT_PHYSICALDAMAGE then

doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)

else

doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)

end

 

if isSummon(cid) then

addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

end

 

end

 

local percent = 8 + math.ceil(valor / getCreatureMaxHealth(cid) * 100)

if getCreatureHealth(cid) == 0 or percent <= 0 then return false end

local runCond = false

 

if math.random(100) <= percent then

runCond = true

end

 

if runCond then

 

local condPos = getThingPos(cid)

local color = 215

local text = ""

local effect = 2

 

if damageCombat == FIREDAMAGE and not isBurning(cid) then

doAdvancedBurn(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(5, 12))

color = COLOR_FIRE2

text = "BURNING"

effect = 15

elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) and randomCond == checkCond then

doAdvancedPoison(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(4, 20))

color = COLOR_GRASS

text = "POISONED"

effect = 8

end

 

doSendMagicEffect(getThingPos(cid), effect)

addEvent(doSendAnimatedText, 5, condPos, text, color)

end

------------------------------------POTIONS-------------------------------------------

if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then

if getPlayerStorageValue(cid, 173) >= 1 then

if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then

setPlayerStorageValue(cid, 174, 1)

doSendAnimatedText(getThingPos(cid), "Lost Heal", 144)

end

end

end

----------------------------------------PASSIVAS-----------------------------------------

------------------------------"Counter Helix" - "Giro Ball"------------------------------

-- [outfit normal] = {out = outfit girando, efeitos}

local OutFit = {

[366] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther

[912] = {out = 918, cima = 236, direita = 232, esquerda = 224, baixo = 233}, --Scizor

[1317] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther

[952] = {out = 1193, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Hitmontop

[909] = {out = 1194, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --pineco

[910] = {out = 1192, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Forretress

}

 

local helix = {"Scyther", "Scizor", "Shiny Scyther", "Hitmontop", "Pineco", "Forretress"}

 

if isSummon(cid) then

if OutFit[getCreatureOutfit(cid).lookType] or getCreatureOutfit(cid).lookType == 0 then

local chance = getCreatureName(cid) == "Hitmontop" and (16 + getPlayerStorageValue(cid, 465987)) or 15

if math.random(1, 100) <= chance then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

if not isInArray(helix, getCreatureName(cid)) then return false end

 

local outfitt = OutFit[getCreatureOutfit(cid).lookType] or OutFit[getPlayerStorageValue(cid, 98654)]

local look = getCreatureOutfit(cid).lookType

 

local min = getPokemonLevel(cid)*5

local max = getPokemonLevel(cid)*10

 

local function damage(cid, min, max)

if isCreature(cid) then

if look == 366 or look == 1317 then --scyther e shiny scyther

doAreaCombatHealth(cid, BUGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

elseif look == 952 then --hitmontop

doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

else --resto

doAreaCombatHealth(cid, STEELDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

end

doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima

doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo

doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita

doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda

end

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSetCreatureOutfit(cid, {lookType = outfitt.out}, -1)

 

 

local function doChangeO(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

else

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end

 

local delay = 200 -- não mexe

for i = 1, 2 do

addEvent(damage, delay*i, cid, min, max)

end

addEvent(doChangeO, 2 * 300 + 10, cid)

end

end

end

-------------------------------------------Lava Counter / Electricity-------------------------------------

local Fire_Thunder = {"Magmar", "Shiny Magmar", "Electabuzz", "Shiny Electabuzz", "Magby", "Elekid"}

 

--["Nome"] = {effeito, damage}

local eff = {

["Magmar"] = {15, FIREDAMAGE},

["Shiny Magmar"] = {15, FIREDAMAGE},

["Magby"] = {15, FIREDAMAGE},

["Electabuzz"] = {207, ELECTRICDAMAGE},

["Shiny Electabuzz"] = {207, ELECTRICDAMAGE},

["Elekid"] = {207, ELECTRICDAMAGE},

}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

if isInArray(Fire_Thunder, getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local min = getPokemonLevel(cid)*5

local max = getPokemonLevel(cid)*10

 

local function sendFireEff(cid, dir, eff, damage)

if not isCreature(cid) then return true end

doAreaCombatHealth(cid, damage, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, eff)

end

 

local function doSpinFire(cid)

if not isCreature(cid) then return true end

local t = {

[1] = SOUTHWEST,

[2] = SOUTH,

[3] = SOUTHEAST,

[4] = EAST,

[5] = NORTHEAST,

[6] = NORTH,

[7] = NORTHWEST,

[8] = WEST,

[9] = SOUTHWEST,

}

for a = 1, 17 do

if not t[a] then

addEvent(sendFireEff, a * 140, cid, t[a-8], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])

else

addEvent(sendFireEff, a * 140, cid, t[a], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])

end

end

addEvent(setPlayerStorageValue, 17*140, cid, 32623, 0) --proteçao

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSpinFire(cid)

end

end

end

---------------------------------------------Demon Kicker----------------------------------

--[outfit] = outfit chutando,

local hitmonlees = {

[371] = 652, --hitmonlee

[877] = 878, --shiny hitmonlee PxG

[11891] = 652, --hitmonlee durmindo

}

 

--DETALHE: shiny hitmonlee n tem a sprite dele chutando.. pelo menos eu n achei..

--entao deixei a sprite do hitmonlee normal atacando...

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Shiny Hitmonlee" or name == "Hitmonlee" then

if isCreature(getMasterTarget(cid)) then

if math.random(1, 100) <= (21 + getPlayerStorageValue(cid, 465987)) then

-- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then

return false

end

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local function doChangeHitmon(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

else

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end

 

local min = getOffense(cid)*1.1 --getPokemonLevel(cid)*15

local max = getOffense(cid)*1.2 --getPokemonLevel(cid)*20

 

 

setPlayerStorageValue(cid, 32623, 1) --proteçao --arrumar isso!!!

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookTypeEx]}, -1)

else

doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookType]}, -1)

end

doTargetCombatHealth(cid, getMasterTarget(cid), FIGHTINGDAMAGE, -min, -max, 255)

 

addEvent(doChangeHitmon, 700, cid)

end

end

end

end

-------------------------------------------Demon Puncher-------------------------------------

local hitmonchans = {

["Hitmonchan"] = {

[0] = {out = 559, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal

[1] = {out = 1075, eff = 35, type = FIREDAMAGE}, --outfit fogo

[2] = {out = 1077, eff = 48, type = ELECTRICDAMAGE}, --outfit raio

[3] = {out = 1078, eff = 43, type = ICEDAMAGE}, --outfit gelo

[4] = {out = 1076, eff = 140, type = GHOSTDAMAGE} --outfit ghost

},

 

["Shiny Hitmonchan"] = {

--aconcelho trocar a outfit do shiny hitmonchan pela do elite hitmonchan do PO...

[0] = {out = 837, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal

[1] = {out = 1080, eff = 35, type = FIREDAMAGE}, --outfit fogo

[2] = {out = 1081, eff = 48, type = ELECTRICDAMAGE}, --outfit raio

[3] = {out = 1082, eff = 43, type = ICEDAMAGE}, --outfit gelo

[4] = {out = 1079, eff = 140, type = GHOSTDAMAGE} --outfit ghost

}

}

local monchanOUT = {837, 1080, 1081, 1082, 1079}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Shiny Hitmonchan" or name == "Hitmonchan" then

if isCreature(getMasterTarget(cid)) then

if math.random(1, 100) <= (21 + getPlayerStorageValue(cid, 465987)) then

-- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then

return false

end

if getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") == "Shiny Hitmonchan" and not isInArray(monchanOUT, getCreatureOutfit(cid).lookType) then

return false --proteçao pro script n funcionar com o shiny monchan com outfit diferente da do elite...

end --script soh funciona com outfit do elite hirmonchan do PO...

 

 

local min = getOffense(cid)*1.1 --getPokemonLevel(cid)*15

local max = getOffense(cid)*1.2 --getPokemonLevel(cid)*20

 

local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands")

 

 

doSendDistanceShoot(getThingPos(cid), getThingPos(getMasterTarget(cid)), 39)

doTargetCombatHealth(cid, getMasterTarget(cid), hitmonchans[name][hands].type, -min, -max, 255)

 

 

local target = getThingPos(getMasterTarget(cid))

target.x = target.x + 1

 

if hands == 4 then

doSendMagicEffect(target, hitmonchans[name][hands].eff)

else

doSendMagicEffect(getThingPos(getMasterTarget(cid)), hitmonchans[name][hands].eff)

end

 

end

end

end

end

---------------------------------------Stunning Confusion------------------------------------------

local ducks = {"Golduck", "Psyduck", "Shiny Golduck", "Shiny Psyduck"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(ducks, name) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local min = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...

 

local function damage(cid)

if isCreature(cid) then

doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), confusion, -min, -max, 136)

end

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

for i = 1, 7 do

addEvent(damage, i*500, cid)

end

addEvent(setPlayerStorageValue, 3500, cid, 32623, 0) --proteçao

end

end

end

-----------------------------------------Groundshock-----------------------------------

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Kangaskhan" or name == "Shiny Kangaskhan" then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

local min = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...

 

doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, 255)

 

local sps = getThingPosWithDebug(cid)

sps.x = sps.x+1

sps.y = sps.y+1

doSendMagicEffect(sps, 127)

end

end

end

--------------------------------------Electric Charge---------------------------------------------------

local charge = {"Pikachu", "Shiny Pikachu", "Raichu", "Shiny Raichu"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(charge, name) then

if getPlayerStorageValue(cid, 253) >= 0 then

return true

end

if math.random(1, 100) <= 15 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

setPlayerStorageValue(cid, 253, 1)

doSendMagicEffect(getThingPos(cid), 207)

doSendAnimatedText(getThingPos(cid), "FOCUS", 144)

end

end

end

-------------------------------------Melody------------------------------------

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Wigglytuff" or name == "Shiny Wigglytuff" then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -6, -10, 33)

end

end

end

------------------------------------- Dragon Fury / Fury ---------------------------------------

local DracoFury = {"Persian", "Shiny Persian", "Gyarados", "Shiny Gyarados", "Dratini", "Shiny Dratini", "Dragonair", "Shiny Dragonair", "Dragonite", "Shiny Dragonite"}

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(DracoFury, name) then

if math.random(1, 100) <= 10 then --Chance 10 = 10% edite como quiser...

if getPlayerStorageValue(cid, 32623) == 1 then

return false

end

 

setPlayerStorageValue(cid, 32623, 1)

 

if getCreatureName(cid) == "Persian" or getCreatureName(cid) == "Shiny Persian" then

doRaiseStatus(cid, true, false, false, 2, 15000)

else

doRaiseStatus(cid, true, true, false, 2, 15000)

end

 

for t = 1, 10 do

addEvent(sendMoveEffect, t*1500, cid, 12)

end

addEvent(setPlayerStorageValue, 15000, cid, 32623, 0)

end

end

end

------------------------------------- Mega Drain ---------------------------------------

arr = {

{0, 0, 0, 0, 0},

{0, 1, 1, 1, 0},

{0, 1, 2, 1, 0},

{0, 1, 1, 1, 0},

{0, 0, 0, 0, 0}

}

 

local mega = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Oddish",

"Shiny Gloom", "Shiny Vileplume", "Shiny Kabuto", "Shiny Kabutops", "Shiny Parasect", "Shiny Tangela"}

 

local min = getPokemonLevel(cid)*3 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(mega, name) then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20%

local uid = checkAreaUid(getThingPos(cid), arr, 1, 1)

for _,pid in pairs(uid) do

if (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid)) == "Can" or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) then

if getCreatureTarget(pid) == cid then

local hp = getCreatureHealth(pid)

local drain = choose(min, max)

if hp-drain >= 1 then

doCreatureAddHealth(pid, -drain)

doCreatureAddHealth(cid, drain)

doSendAnimatedText(getThingPos(pid), "-"..drain.."", 144)

doSendAnimatedText(getThingPos(cid), "+"..drain.."", 32)

end

end

end

end

end

end

end

------------------------------------- Spores Reaction ---------------------------------------

local spores = {"Oddish", "Gloom", "Vileplume", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(spores, name) then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20% +/-

doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -2, -3, 27)

end

end

end

 

return false

end

 

Editado por ZeSy
Link para o comentário
Compartilhar em outros sites

Zere$ tá ai

 

 

function getPlayerPokeballs(cid)

local ret = {}

local container = 0

 

if isCreature(cid) then

container = getPlayerSlotItem(cid, 3).uid

local myball = getPlayerSlotItem(cid, 8)

if myball.uid > 0 then

table.insert(ret, myball)

end

else

container = cid

end

 

if isContainer(container) and getContainerSize(container) > 0 then

for slot = 0, (getContainerSize(container) - 1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

local itemsbag = getPlayerPokeballs(item.uid)

if itemsbag and #itemsbag > 0 then

for i = 0, #itemsbag do

table.insert(ret, itemsbag)

end

end

elseif isPokeball(item.itemid) then

table.insert(ret, item)

end

end

end

return ret

end

 

function doUpdatePokemonsBar(cid)

local ret = "p#,"

local balls = getPlayerPokeballs(cid)

local times = 0

for a = 1, #balls do

local item = balls[a]

local hp = math.ceil(getItemAttribute(item.uid, "hp") * 100)

local name = getItemAttribute(item.uid, "poke")

if getArticle(name) == "error" then

doPlayerSendTextMessage(cid, 26, "Problem with one of yours pokemon. Can't update cooldown bar. Please report to a GOD.")

return false

end

local port = getPlayerSlotItem(cid, CONST_SLOT_LEGS)

if fotos[name] >= 11137 and fotos[name] <= 11387 then

times = times + 1

local foto = fotos[name] - 911

doItemSetAttribute(item.uid, "ballorder", times)

ret = ret..""..foto..","..name..""..times..","..hp..","

else

times = times + 1

local foto = fotos[name] - 928

doItemSetAttribute(item.uid, "ballorder", times)

ret = ret..""..foto..","..name..""..times..","..hp..","

end

end

doPlayerSendCancel(cid, ret)

end

 

function getNewMoveTable(table, n)

if n == 1 and table.move1 then

return table.move1

elseif n == 2 and table.move2 then

return table.move2

elseif n == 3 and table.move3 then

return table.move3

elseif n == 4 and table.move4 then

return table.move4

elseif n == 5 and table.move5 then

return table.move5

elseif n == 6 and table.move6 then

return table.move6

elseif n == 7 and table.move7 then

return table.move7

elseif n == 8 and table.move8 then

return table.move8

elseif n == 9 and table.move9 then

return table.move9

elseif n == 10 and table.move10 then

return table.move10

elseif n == 11 and table.move11 then

return table.move11

elseif n == 12 and table.move12 then

return table.move12

else

return false

end

end

 

 

function doUpdateMoves(cid)

local summon = getCreatureSummons(cid)[1]

local ret = "12&,"

if not summon then

for a = 1, 12 do

ret = ret.."n/n,"

end

doPlayerSendCancel(cid, ret)

addEvent(doUpdateCooldowns, 100, cid)

return true

end

local ret = "12&,"

local moves = movestable[getCreatureName(summon)]

for a = 1, 12 do

local b = getNewMoveTable(moves, a)

if b then

ret = ret..""..b.name..","

else

ret = ret.."n/n,"

end

end

doPlayerSendCancel(cid, ret)

addEvent(doUpdateCooldowns, 100, cid)

end

 

function doUpdateCooldowns(cid)

local a = getPlayerSlotItem(cid, 8)

local ret = "12|,"

if a.uid <= 0 or #getCreatureSummons(cid) <= 0 then

for cds = 1, 12 do

ret = ret.."-1,"

end

doPlayerSendCancel(cid, ret)

return true

end

for cds = 1, 12 do

local cdzin = "move"..cds

 

if getCD(a.uid, cdzin) > 0 then

ret = ret..""..(getCD(a.uid, cdzin) - 1)..","

else

ret = ret.."0,"

end

end

doPlayerSendCancel(cid, ret)

end

 

function getBallsAttributes(item)

local t = {"boffense", "bdefense", "bagility", "bsattack",

"offense", "defense", "speed", "level", "specialattack",

"poke", "gender", "vitality", "nick", "boost", "happy", "hunger",

"burn", "burndmg", "poison", "poisondmg", "confuse", "blind",

"sleep", "hp", "description", "exp", "nextlevelexp", "transBegin",

"transLeft", "transTurn", "transOutfit", "transName", "trans",

"light", "blink", "move1", "move2", "move3", "move4", "move5",

"move6", "move7", "move8", "move9", "move10", "move11", "move12",

"ballorder", "firstpoke", "hands"}

local ret = {}

for a = 1, #t do

if getItemAttribute(item, t[a]) == "hands" then

return

end

ret[t[a]] = getItemAttribute(item, t[a]) or false

end

return ret

end

 

function doChangeBalls(cid, item1, item2)

if not isCreature(cid) then return true end

if item1.uid == item2.uid then

if #getCreatureSummons(cid) <= 0 then

doGoPokemon(cid, getPlayerSlotItem(cid, 8))

else

doReturnPokemon(cid, getCreatureSummons(cid)[1], getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect)

end

return true

end

 

if item1.uid > 0 and item2.uid > 0 then

local io = getBallsAttributes(item1.uid)

local it = getBallsAttributes(item2.uid)

for a, b in pairs (io) do

if b then

doItemSetAttribute(item2.uid, a, b)

else

doItemEraseAttribute(item2.uid, a)

end

end

for a, b in pairs (it) do

if b then

doItemSetAttribute(item1.uid, a, b)

else

doItemEraseAttribute(item1.uid, a)

end

end

local id = item2.itemid

doTransformItem(item2.uid, item1.itemid)

doTransformItem(item1.uid, id)

doGoPokemon(cid, getPlayerSlotItem(cid, 8))

else

local id = item2.itemid

local b = getBallsAttributes(item2.uid)

local a = doPlayerAddItem(cid, 2643, false)

for c, d in pairs (b) do

if d then

doItemSetAttribute(a, c, d)

else

doItemEraseAttribute(a, c)

end

end

doRemoveItem(item2.uid, 1)

doTransformItem(a, id)

doGoPokemon(cid, getPlayerSlotItem(cid, 8))

end

end

 

 

Adicionei tudo sertin ela mais não apareçe no cowdlown se ajuda agred ^^

Editado por StyloMaldoso
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@StyloMaldoso

 

Easy, eu tenho mais não vou passar porque o ricardosohnn que me passou pede pra ele talvez ele passe, sem autorização nem divulgo pois não é meu entende..

 

Edit: Alem de eu não estar em casa para fazer um proprio ou tentar

Editado por ZerefShirou
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@ZeSy

 

if isSummon(cid) and isSummon(attacker) then

if not getTileZoneInfo(getCreaturePosition(cid)) == 2 and not getTileZoneInfo(getCreaturePosition(duel)) == 2 then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
else
return true
end
doSleep(cid, value, true)
return false
end

 

tenta assim

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voceês dois ricardo e zere não poderia passa tipo um Tutorial sobre isso da ball brilha só pra shiny ?? ^^

 

Isso é facil fazer cara...não é colocar pra ela brilhar pra shiny, é mais facil colocar no catch pra quando pegar poke, se ele tiver na tabela de shiny a ball será o item referente ao brilhante...deve ser isso que eles fizeram...faz ai e posta pra galera

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@StyloMaldoso

 

Acho que nem precisa de tutorial so colocar o script no catch lá e de boa..

 

@Pokemonultimatetwo

 

To ajudando tanto que nem vi hasuhasa, e nem tenho ajudado mtu

 

@bizao030188

 

É bem por ai mesmo... no caso só muda a tabela... se for shiny algo assim

Editado por ZerefShirou
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