Seria mais facil com o script em mãos, mas parece que o pokemon não tem level? deve ter esquecido de configurar algum poke ou colocou algo errado, veja suas ultimas mudanças em pokemons.
Por lucashgas, 10 de jan. de 2012 em Tópicos Sem Resposta
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Seria mais facil com o script em mãos, mas parece que o pokemon não tem level? deve ter esquecido de configurar algum poke ou colocou algo errado, veja suas ultimas mudanças em pokemons.
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@All
pqp galera, eu esqueçi onde coloca os pokes que são e que não são passivos
vi isso esses dias acho q foi na lib... mais hoje que to precisando eu esqueçi, tem como alguem me falar ae ?
rep+ pra qm ajuda nessa duvida noob e.e
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ALGUEM ME RESPONDE PFV' COMO COLOCAR POKE BAR E SKILL BAR?"
COMO AUMENTA A CHANCE DE APARECER SHINY PFV GLR AJUDA AE' ![]()
e os corpses do jhoto ta errado tem como tbm alguem ajjudar ?
BR/Portugal:
Eu sinto muito que eu possa emaranhado em Português, mas você sabe alguma coisa ... Google Translate.
Bom para o almoço!
Eu tenho 3 problemas com a barra cooldown como:
Primeiro Não vai mover estas janelas com retratos de Pokemon e uma lista de habilidades.
Segundo Não me mostrar os retratos da segunda geração de Pokemon ou brilhantes.
Terceiro Este botão não faz frio (verde) no Pokémon.

E isso de outro barril
4 Eu baixei o impulso Aura v3 fez como era necessário, ele funciona ... bem, quase, porque quando eu tenho pokemon em 50, tudo é, é este o seu "trovão" em torno de nós, mas quando eu quiser esconder a pokeball'a parece que o segundo, os mesmos só pokemon sem impulso aura.
NÃO! normal:

Log Server:
[27/05/2012 15:06:21] [Error - Action Interface]
[27/05/2012 15:06:21] data/actions/scripts/goback.lua:onUse
[27/05/2012 15:06:21] Description:
[27/05/2012 15:06:21] data/lib/level system.lua:550: attempt to index global 'auraSyst' (a nil value)
[27/05/2012 15:06:21] stack traceback:
[27/05/2012 15:06:21] data/lib/level system.lua:550: in function 'adjustStatus'
[27/05/2012 15:06:21] data/actions/scripts/goback.lua:161: in function <data/actions/scripts/goback.lua:26>
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@Pokemonultimatetwo
ae vey,segue o script do npc de Catcher.
Catcher.xml
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Henrique Catcher" script="catcher.lua" walkinterval="350000" floorchange="0" speed="200" lookdir="2">
<health now="150" max="150"/>
<look type="1171" head="115" body="148" legs="39" feet="41"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|, you want some {mission}?"/>
</parameters>
</npc>
agora nos scripts crie um com o nome catcher.lua e adicione isto dentro
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function doBuyPokemonWithCasinoCoins(cid, poke) npcHandler:onSellpokemon(cid) end
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
if msgcontains(msg, 'mission') and getPlayerStorageValue(cid, 705655) == -1 then
selfSay("You need catch atleast 50 pokemons, can you do it?", cid)
talkState[cid] = 1
elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'sim')) and talkState[cid] == 1 and getPlayerStorageValue(cid, 705655) == -1 then
local list = getCatchList(cid)
if #list >= 50 then
selfSay("Thank you very much,take you reward...", cid)
setPlayerStorageValue(cid, 125, 1) -- storage para liberar outfit
setPlayerStorageValue(cid, stg, 1) -- para ele nao fazer a missao novamente
doPlayerAddExperience(cid,30000)
setPlayerStorageValue(cid, 705655, 1)
else
selfSay("You haven't caught 50 pokemons yet, come back when you do that...", cid)
talkState[cid] = 0
return true
end
elseif (msgcontains(msg, 'no') or msgcontains(msg, 'nao')) then
selfSay("So good bye...", cid)
talkState[cid] = 0
return false
end
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Lembrando,onde ta em vermelho,é o storage da sua outfit,não lembro qual eh então colokei qlqr uma...
ainda não testei,testa ae...qualqr erro fala...
Ajudei?REP +
Editado Maio 27 por Henriquepxc
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@ALL
alguem sabe como colocar fly , surf e teleport com psy so pra premiun account ??
Rep+++ ^^
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@Brunnoo
"psy" como assim?
Para de floodar,tu pegunta isso 2x em cada pagina.
para surf, vá em data/movements/scripts e abra o Surf.lua
então proucure por local premium e no lugar de false você coloka true.
fly,vá em data/lib e abra o order.lua
então porucure por
elseif skill == "fly" then
e embaixo adicione isto
if not isPremium(cid) then
doPlayerSendCancel(cid, "Only premium members are allowed to fly.")
return true
end
esse script do fly é do slicer....
para teleport,vá em data/talcactions/scripts e abra o tele.lua e lá terá assim:premium = false,
no lugar disto coloke premium = true,
Pronto...Ajudei?Rep+
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oque eu falei teleport com psy e teleport tipo abra kadabra alak eo /h@Brunnoo
"psy" como assim?
Para de floodar,tu pegunta isso 2x em cada pagina.
para surf, vá em data/movements/scripts e abra o Surf.lua
então proucure por local premium e no lugar de false você coloka true.
fly,vá em data/lib e abra o order.lua
então porucure por
elseif skill == "fly" then
e embaixo adicione isto
if not isPremium(cid) then
doPlayerSendCancel(cid, "Only premium members are allowed to fly.")
return true
end
esse script do fly é do slicer....
para teleport,vá em data/talcactions/scripts e abra o tele.lua e lá terá assim:premium = false,
no lugar disto coloke premium = true,
Pronto...Ajudei?Rep+
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configuration.lua
Na tabela passives = {"Nome" etc...},
Qual bug da dex do ditto?
Zeref como eu faço para o boost system aumentar só atack e sp atack ?
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Só tirar as partes de vit, speed, def de aumentar e da frase
como to sem script so vou ver como é
é só tirar umas linhas assim
doItemSetAttribute(ball, "vitality", vitality + boost_rate) doItemSetAttribute(ball, "defense", defense + boost_rate) doItemSetAttribute(ball, "speed", speed + boost_rate)
Obs: As linhas não estão diretamente assim só parecido com isso
Algo assim e mudar a frase, posta o script que fica melhor...
Editado Maio 27 por ZerefShirou
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Como tirar o sistema de pokemon com level?
procurei em varias paginas e não achei nada sobre... ;(
Boost.lua
local ballslot = 12355
local ballslot_run = 12352
local stoneslot = 12354
local stoneslot_run = 12353
local button = 12356
local button_run = 12357
function isRunning(id)
if isInArray({button_run, stoneslot_run, ballslot_run}, id) then
return true
end
return false
end
boost_stones = {
["Bulbasaur"] = {leaf},
["Ivysaur"] = {leaf},
["Venusaur"] = {leaf},
["Charmander"] = {fire},
["Charmeleon"] = {fire},
["Charizard"] = {fire},
["Squirtle"] = {water},
["Wartortle"] = {water},
["Blastoise"] = {water},
["Caterpie"] = {coccon},
["Metapod"] = {coccon},
["Butterfree"] = {coccon},
["Weedle"] = {coccon},
["Kakuna"] = {coccon},
["Beedrill"] = {coccon},
["Pidgey"] = {heart},
["Pidgeotto"] = {heart},
["Pidgeot"] = {heart},
["Rattata"] = {heart},
["Raticate"] = {heart},
["Spearow"] = {heart},
["Fearow"] = {heart},
["Ekans"] = {venom},
["Arbok"] = {venom},
["Pikachu"] = {thunder},
["Raichu"] = {thunder},
["Sandshrew"] = {earth},
["Sandslash"] = {earth},
["Nidoran Female"] = {venom},
["Nidorina"] = {venom},
["Nidoqueen"] = {venom, earth},
["Nidoran Male"] = {venom},
["Nidorino"] = {venom},
["Nidoking"] = {venom, earth},
["Clefairy"] = {heart},
["Clefable"] = {heart},
["Vulpix"] = {fire},
["Ninetales"] = {fire},
["Jigglypuff"] = {heart},
["Wigglytuff"] = {heart},
["Zubat"] = {venom},
["Golbat"] = {venom},
["Oddish"] = {leaf, venom},
["Gloom"] = {leaf, venom},
["Vileplume"] = {leaf, venom},
["Paras"] = {coccon, leaf},
["Parasect"] = {coccon, leaf},
["Venonat"] = {coccon, venom},
["Venomoth"] = {coccon, venom},
["Diglett"] = {earth},
["Dugtrio"] = {earth},
["Meowth"] = {heart},
["Persian"] = {heart},
["Psyduck"] = {water},
["Golduck"] = {water, enigma},
["Mankey"] = {punch},
["Primeape"] = {punch},
["Growlithe"] = {fire},
["Arcanine"] = {fire},
["Poliwag"] = {water},
["Poliwhirl"] = {water},
["Poliwrath"] = {water, punch},
["Abra"] = {enigma},
["Kadabra"] = {enigma},
["Alakazam"] = {enigma},
["Machop"] = {punch},
["Machoke"] = {punch},
["Machamp"] = {punch},
["Bellsprout"] = {leaf, venom},
["Weepinbell"] = {leaf, venom},
["Victreebel"] = {leaf, venom},
["Tentacool"] = {water, venom},
["Tentacruel"] = {water, venom},
["Geodude"] = {earth, rock},
["Graveler"] = {earth, rock},
["Golem"] = {earth, rock},
["Ponyta"] = {fire},
["Rapidash"] = {fire},
["Slowpoke"] = {water, enigma},
["Slowbro"] = {water, enigma},
["Magnemite"] = {thunder, metal},
["Magneton"] = {thunder, metal},
["Farfetch'd"] = {heart},
["Doduo"] = {heart},
["Dodrio"] = {heart},
["Seel"] = {water, ice},
["Dewgong"] = {water, ice},
["Grimer"] = {venom},
["Muk"] = {venom},
["Shellder"] = {water, ice},
["Cloyster"] = {water, ice},
["Gastly"] = {dark},
["Haunter"] = {dark},
["Gengar"] = {dark},
["Onix"] = {rock, earth},
["Drowzee"] = {enigma},
["Hypno"] = {enigma},
["Krabby"] = {water},
["Kingler"] = {water},
["Voltorb"] = {thunder},
["Electrode"] = {thunder},
["Exeggcute"] = {enigma, leaf},
["Exeggutor"] = {enigma, leaf},
["Cubone"] = {earth},
["Marowak"] = {earth},
["Hitmonlee"] = {punch},
["Hitmonchan"] = {punch},
["Lickitung"] = {heart},
["Koffing"] = {venom},
["Weezing"] = {venom},
["Rhyhorn"] = {earth, rock},
["Rhydon"] = {earth, rock},
["Chansey"] = {heart},
["Tangela"] = {leaf},
["Kangaskhan"] = {heart},
["Horsea"] = {water},
["Seadra"] = {water},
["Goldeen"] = {water},
["Seaking"] = {water},
["Staryu"] = {water},
["Starmie"] = {water},
["Mr. Mime"] = {enigma},
["Scyther"] = {coccon},
["Jynx"] = {enigma, ice},
["Electabuzz"] = {thunder},
["Magmar"] = {fire},
["Pinsir"] = {coccon},
["Tauros"] = {heart},
["Magikarp"] = {water},
["Gyarados"] = {water, crystal},
["Lapras"] = {water, ice},
["Ditto"] = {heart},
["Eevee"] = {heart},
["Vaporeon"] = {water},
["Jolteon"] = {thunder},
["Flareon"] = {fire},
["Porygon"] = {heart, enigma},
["Omanyte"] = {rock, water},
["Omastar"] = {rock, water},
["Kabuto"] = {rock, water},
["Kabutops"] = {rock, water},
["Aerodactyl"] = {rock},
["Snorlax"] = {heart},
["Articuno"] = {ice},
["Zapdos"] = {thunder},
["Moltres"] = {fire},
["Dratini"] = {crystal},
["Dragonair"] = {crystal},
["Dragonite"] = {crystal},
["Mewtwo"] = {enigma},
["Mew"] = {enigma},
--
["Shiny Bulbasaur"] = {leaf},
["Shiny Ivysaur"] = {leaf},
["Shiny Venusaur"] = {leaf},
["Shiny Charmander"] = {fire},
["Shiny Charmeleon"] = {fire},
["Shiny Charizard"] = {fire},
["Shiny Squirtle"] = {water},
["Shiny Wartortle"] = {water},
["Shiny Blastoise"] = {water},
["Shiny Caterpie"] = {coccon},
["Shiny Metapod"] = {coccon},
["Shiny Butterfree"] = {coccon},
["Shiny Weedle"] = {coccon},
["Shiny Kakuna"] = {coccon},
["Shiny Beedrill"] = {coccon},
["Shiny Pidgey"] = {heart},
["Shiny Pidgeotto"] = {heart},
["Shiny Pidgeot"] = {heart},
["Shiny Rattata"] = {heart},
["Shiny Raticate"] = {heart},
["Shiny Spearow"] = {heart},
["Shiny Fearow"] = {heart},
["Shiny Ekans"] = {venom},
["Shiny Arbok"] = {venom},
["Shiny Pikachu"] = {thunder},
["Shiny Raichu"] = {thunder},
["Shiny Sandshrew"] = {earth},
["Shiny Sandslash"] = {earth},
["Shiny Nidoran Female"] = {venom},
["Shiny Nidorina"] = {venom},
["Shiny Nidoqueen"] = {venom, earth},
["Shiny Nidoran Male"] = {venom},
["Shiny Nidorino"] = {venom},
["Shiny Nidoking"] = {venom, earth},
["Shiny Clefairy"] = {heart},
["Shiny Clefable"] = {heart},
["Shiny Vulpix"] = {fire},
["Shiny Ninetales"] = {fire},
["Shiny Jigglypuff"] = {heart},
["Shiny Wigglytuff"] = {heart},
["Shiny Zubat"] = {venom},
["Shiny Golbat"] = {venom},
["Shiny Oddish"] = {leaf, venom},
["Shiny Gloom"] = {leaf, venom},
["Shiny Vileplume"] = {leaf, venom},
["Shiny Paras"] = {coccon, leaf},
["Shiny Parasect"] = {coccon, leaf},
["Shiny Venonat"] = {coccon, venom},
["Shiny Venomoth"] = {coccon, venom},
["Shiny Diglett"] = {earth},
["Shiny Dugtrio"] = {earth},
["Shiny Meowth"] = {heart},
["Shiny Persian"] = {heart},
["Shiny Psyduck"] = {water},
["Shiny Golduck"] = {water, enigma},
["Shiny Mankey"] = {punch},
["Shiny Primeape"] = {punch},
["Shiny Growlithe"] = {fire},
["Shiny Arcanine"] = {fire},
["Shiny Poliwag"] = {water},
["Shiny Poliwhirl"] = {water},
["Shiny Poliwrath"] = {water, punch},
["Shiny Abra"] = {enigma},
["Shiny Kadabra"] = {enigma},
["Shiny Alakazam"] = {enigma},
["Shiny Machop"] = {punch},
["Shiny Machoke"] = {punch},
["Shiny Machamp"] = {punch},
["Shiny Bellsprout"] = {leaf, venom},
["Shiny Weepinbell"] = {leaf, venom},
["Shiny Victreebel"] = {leaf, venom},
["Shiny Tentacool"] = {water, venom},
["Shiny Tentacruel"] = {water, venom},
["Shiny Geodude"] = {earth, rock},
["Shiny Graveler"] = {earth, rock},
["Shiny Golem"] = {earth, rock},
["Shiny Ponyta"] = {fire},
["Shiny Rapidash"] = {fire},
["Shiny Slowpoke"] = {water, enigma},
["Shiny Slowbro"] = {water, enigma},
["Shiny Magnemite"] = {thunder, metal},
["Shiny Magneton"] = {thunder, metal},
["Shiny Farfetch'd"] = {heart},
["Shiny Doduo"] = {heart},
["Shiny Dodrio"] = {heart},
["Shiny Seel"] = {water, ice},
["Shiny Dewgong"] = {water, ice},
["Shiny Grimer"] = {venom},
["Shiny Muk"] = {venom},
["Shiny Shellder"] = {water, ice},
["Shiny Cloyster"] = {water, ice},
["Shiny Gastly"] = {dark},
["Shiny Haunter"] = {dark},
["Shiny Gengar"] = {dark},
["Shiny Onix"] = {rock, earth},
["Shiny Drowzee"] = {enigma},
["Shiny Hypno"] = {enigma},
["Shiny Krabby"] = {water},
["Shiny Kingler"] = {water},
["Shiny Voltorb"] = {thunder},
["Shiny Electrode"] = {thunder},
["Shiny Exeggcute"] = {enigma, leaf},
["Shiny Exeggutor"] = {enigma, leaf},
["Shiny Cubone"] = {earth},
["Shiny Marowak"] = {earth},
["Shiny Hitmonlee"] = {punch},
["Shiny Hitmonchan"] = {punch},
["Shiny Lickitung"] = {heart},
["Shiny Koffing"] = {venom},
["Shiny Weezing"] = {venom},
["Shiny Rhyhorn"] = {earth, rock},
["Shiny Rhydon"] = {earth, rock},
["Shiny Chansey"] = {heart},
["Shiny Tangela"] = {leaf},
["Shiny Kangaskhan"] = {heart},
["Shiny Horsea"] = {water},
["Shiny Seadra"] = {water},
["Shiny Goldeen"] = {water},
["Shiny Seaking"] = {water},
["Shiny Staryu"] = {water},
["Shiny Starmie"] = {water},
["Shiny Mr. Mime"] = {enigma},
["Shiny Scyther"] = {coccon},
["Shiny Jynx"] = {enigma, ice},
["Shiny Electabuzz"] = {thunder},
["Shiny Magmar"] = {fire},
["Shiny Pinsir"] = {coccon},
["Shiny Tauros"] = {heart},
["Shiny Magikarp"] = {water},
["Shiny Gyarados"] = {water, crystal},
["Shiny Lapras"] = {water, ice},
["Shiny Ditto"] = {heart},
["Shiny Eevee"] = {heart},
["Shiny Vaporeon"] = {water},
["Shiny Jolteon"] = {thunder},
["Shiny Flareon"] = {fire},
["Shiny Porygon"] = {heart, enigma},
["Shiny Omanyte"] = {rock, water},
["Shiny Omastar"] = {rock, water},
["Shiny Kabuto"] = {rock, water},
["Shiny Kabutops"] = {rock, water},
["Shiny Aerodactyl"] = {rock},
["Shiny Snorlax"] = {heart},
["Shiny Articuno"] = {ice},
["Shiny Zapdos"] = {thunder},
["Shiny Moltres"] = {fire},
["Shiny Dratini"] = {crystal},
["Shiny Dragonair"] = {crystal},
["Shiny Dragonite"] = {crystal},
["Shiny Mewtwo"] = {enigma},
["Shiny Mew"] = {enigma},
--
["Chikorita"] = {leaf},
["Bayleef"] = {leaf},
["Meganium"] = {leaf},
["Cyndaquil"] = {fire},
["Quilava"] = {fire},
["Typhlosion"] = {fire},
["Totodile"] = {water},
["Croconaw"] = {water},
["Feraligatr"] = {water},
["Sentret"] = {heart},
["Furret"] = {heart},
["Hoothoot"] = {heart, enigma},
["Noctowl"] = {heart, enigma},
["Ledyba"] = {coccon},
["Ledian"] = {coccon},
["Spinarak"] = {coccon, venom},
["Ariados"] = {coccon, venom},
["Crobat"] = {venom},
["Chinchou"] = {water, thunder},
["Lanturn"] = {water, thunder},
["Pichu"] = {thunder},
["Cleffa"] = {heart},
["Iglybuff"] = {venom},
["Natu"] = {enigma},
["Xatu"] = {enigma},
["Mareep"] = {thunder},
["Flaaffy"] = {thunder},
["Ampharos"] = {thunder},
["Bellossom"] = {leaf},
["Marill"] = {water},
["Azulmarill"] = {water},
["Sudowoodo"] = {rock, earth},
["Politoed"] = {water, earth},
["Hoppip"] = {leaf},
["Skiploom"] = {leaf},
["Jumpluff"] = {leaf},
["Aipom"] = {heart},
["Sunkern"] = {leaf},
["Sunflora"] = {leaf},
["Yanma"] = {venom, coccon},
["Wooper"] = {water},
["Quagsire"] = {water, earth},
["Murkrow"] = {dark},
["Slowking"] = {water,enigma},
["Misdreavus"] = {dark},
["Wobbuffet"] = {enigma},
["Girafarig"] = {enigma},
["Pineco"] = {coccon},
["Forretress"] = {coccon},
["Gligar"] = {dark, heart},
["Steelix"] = {earth, rock},
["Snubbull"] = {heart},
["Granbull"] = {heart},
["Qwilfish"] = {water},
["Shuckle"] = {earth},
["Heracross"] = {coccon},
["Teddiursa"] = {heart},
["Ursaring"] = {heart, dark},
["Slugma"] = {fire},
["Magcargo"] = {fire},
["Swinub"] = {ice, earth},
["Piloswine"] = {ice, earth},
["Corsola"] = {water},
["Remoraid"] = {water},
["Octillery"] = {water},
["Delibird"] = {ice, heart},
["Mantine"] = {water},
["Skarmory"] = {heart},
["Houndour"] = {fire, dark},
["Houndoom"] = {fire, dark},
["Kingdra"] = {water, crystal},
["Phanpy"] = {earth},
["Donphan"] = {earth},
["porygon2"] = {enigma},
["Stantler"] = {heart},
["Smeargle"] = {heart},
["Tyrogue"] = {punch},
["Hitmontop"] = {punch},
["Smoochum"] = {ice, enigma},
["Elekid"] = {thunder},
["Magby"] = {fire},
["Miltank"] = {heart},
["Blissey"] = {heart},
["Raikou"] = {thunder},
["Entei"] = {fire},
["Suicune"] = {water},
["Larvitar"] = {earth, dark},
["Pupitar"] = {earth, dark},
["Tyranitar"] = {earth, dark},
["Lugia"] = {enigma, water},
["Ho-oh"] = {enigma, fire},
["Celebi"] = {leaf, enigma}}
function doRestoreBoostMachine(cid, b_pos, p_pos, s_pos, msg, msg2)
doSendAnimatedText(b_pos, "DONE.", 215)
if isCreature(cid) then
doCreatureSetNoMove(cid, false)
doPlayerSendTextMessage(cid, 27, msg)
doPlayerSendTextMessage(cid, 27, msg2)
end
local ball_s = getTileItemById(p_pos, ballslot_run)
doTransformItem(ball_s.uid, ballslot)
local stne_s = getTileItemById(s_pos, stoneslot_run)
doTransformItem(stne_s.uid, stoneslot)
local butn_s = getTileItemById(b_pos, button_run)
doTransformItem(butn_s.uid, button)
end
local stones_required = { -- custo base de stones para boostar
[heart] = 1,
[leaf] = 1,
[water] = 1,
[venom] = 1,
[thunder] = 1,
[rock] = 1,
[punch] = 1,
[fire] = 1,
[coccon] = 1,
[crystal] = 1,
[dark] = 1,
[earth] = 1,
[enigma] = 1,
[ice] = 1,
}
local stone_increase = { -- a cada quantos boosts irá aumentar o custo de stones
[heart] = 3,
[leaf] = 3,
[water] = 3,
[venom] = 4,
[thunder] = 4,
[rock] = 3,
[punch] = 4,
[fire] = 3,
[coccon] = 2,
[crystal] = 15,
[dark] = 4,
[earth] = 4,
[enigma] = 4,
[ice] = 4,
}
function onUse(cid, item, topos, item2, frompos)
if isRunning(item.itemid) then
doPlayerSendCancel(cid, "Wait until boosting finishes.")
return true
end
if item.itemid == button then
local pbpos = topos
pbpos.x = pbpos.x + 1
local ball_slot = getTileItemById(pbpos, ballslot)
local myball = getContainerItem(ball_slot.uid, 0)
if myball.uid <= 0 or getItemWeight(myball.uid) == 0 then
doPlayerSendCancel(cid, "You need to put a pokeball in the ball slot.")
return true
end
local pokemon = getItemAttribute(myball.uid, "poke")
local boost = getItemAttribute(myball.uid, "boost") or 0
if boost >= 50 then
doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.")
return true
end
local stnpos = pbpos
stnpos.x = stnpos.x - 2
local stone_slot = getTileItemById(stnpos, stoneslot)
local stone = getContainerItem(stone_slot.uid, 0)
if stone.uid <= 0 then
doPlayerSendCancel(cid, "You need to put a stone in the stone slot.")
return true
end
if not isStone(stone.itemid) then
doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
return true
end
if not isInArray(boost_stones[pokemon], stone.itemid) then
local cancelstr = "Sorry, you are not using the correct stone."
if #boost_stones[pokemon] > 1 then
local stonesused = ""
cancelstr = cancelstr.." This pokemon needs "
for su = 1, #boost_stones[pokemon] do
local n = doCorrectString(getItemNameById(boost_stones[pokemon][su]))
if su == #boost_stones[pokemon] then
stonesused = stonesused.." or "..getArticle(n).." "..n..""
elseif su == 1 then
stonesused = stonesused..""..getArticle(n).." "..n..""
else
stonesused = stonesused..", "..n..""
end
end
cancelstr = cancelstr..""..stonesused.." to be boosted."
else
cancelstr = cancelstr.." This pokemon needs a "..doCorrectString(getItemNameById(boost_stones[pokemon][1])).." to be boosted."
end
doPlayerSendCancel(cid, cancelstr)
return true
end
local removeStones = 0
local extraStones = math.floor(boost / stone_increase[stone.itemid])
local required_stones = stones_required[stone.itemid] + extraStones
local boosts = 0
for a = 0, getContainerSize(stone_slot.uid) - 1 do
local it = getContainerItem(stone_slot.uid, a)
if it.uid > 0 then
if not isStone(it.itemid) then
doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
return true
end
if it.itemid ~= stone.itemid then
doPlayerSendCancel(cid, "Please, put only one type of stone in the stone slot.")
return true
end
if required_stones > 0 then
required_stones = required_stones - 1
if required_stones <= 0 then
boosts = boosts + 1
removeStones = removeStones + stones_required[stone.itemid] + extraStones
if boost + boosts <= 49 then
extraStones = math.floor((boost + boosts) / stone_increase[stone.itemid])
required_stones = stones_required[stone.itemid] + extraStones
end
end
end
end
end
if required_stones > 0 and boosts == 0 then
doPlayerSendCancel(cid, "You need more stones to boost this pokemon.")
return true
end
for b = 1, removeStones do
doRemoveItem(getContainerItem(stone_slot.uid, 0).uid, 1)
end
local off = pokes[pokemon].offense * boost_rate * boosts
local def = pokes[pokemon].defense * boost_rate * boosts
local agi = pokes[pokemon].agility * boosts
local spatk = pokes[pokemon].specialattack * boost_rate * boosts
local vit = pokes[pokemon].vitality * boost_rate * boosts
doSetItemAttribute(myball.uid, "boost", boost + boosts)
doItemSetAttribute(myball.uid, "offense", getItemAttribute(myball.uid, "offense") + off)
doItemSetAttribute(myball.uid, "defense", getItemAttribute(myball.uid, "defense") + def)
doItemSetAttribute(myball.uid, "speed", getItemAttribute(myball.uid, "speed") + agi)
doItemSetAttribute(myball.uid, "specialattack", getItemAttribute(myball.uid, "specialattack") + spatk)
doItemSetAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit)
local msg = "Your "..getPokeballName(myball.uid).." ["..getItemAttribute(myball.uid, "level").."] has been boosted!"
local msg2 = "• Boost: "..(boost + boosts).." (+"..boosts..") • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit)..""
local downpos = getThingPos(cid)
downpos.y = downpos.y + 1
local mypos = getThingPos(cid)
doTeleportThing(cid, downpos, false)
doTeleportThing(cid, mypos, false)
doTransformItem(ball_slot.uid, ballslot_run)
doTransformItem(stone_slot.uid, stoneslot_run)
doTransformItem(item.uid, button_run)
doCreatureSetNoMove(cid, true)
doCreatureAddCondition(cid, boostcondition)
addEvent(doRestoreBoostMachine, 3000, cid, getThingPos(item.uid), getThingPos(ball_slot.uid), getThingPos(stone_slot.uid), msg, msg2)
return true
end
end
Editado Maio 27 por Maguito
info
Grupo: Campones
Registrado: 07/11/10
Posts: 18
Reputação: +1
Alguem sabe oque significa esse bug e como arruma-lo?
EDIT: E o bug da dex do ditto ninguem sabe como arruma nao?
Editado Maio 27 por DeanWInchesterr