LU

[Encerrado] [Pokemon] Dúvidas? - Pda

Por lucashgas, 10 de jan. de 2012 em Tópicos Sem Resposta

brun123
pokemon
otserv
tibia
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bizao030188B
27 de maio de 2012 às 20:22

@_ZeSy

Tenta usar o meu playerattack que postei la no outro post pra ver se funfa

 

Amigo estou usando o seu playerattack e mesmo assim não ta funcionando

 

tem como vc me passar sua pasta creature scripts toda? eu acho que algo na minha eu modifiquei e bugou =s

 

nao ta funcionando como? não ataca ou ataca e nao tira dano?

Editado Maio 27 por bizao030188

epaminombasE
27 de maio de 2012 às 20:28

@_ZeSy

Tenta usar o meu playerattack que postei la no outro post pra ver se funfa

 

Amigo estou usando o seu playerattack e mesmo assim não ta funcionando

 

tem como vc me passar sua pasta creature scripts toda? eu acho que algo na minha eu modifiquei e bugou =s

 

nao ta funcionando como? não ataca ou ataca e nao tira dano?

 

Ataca e nao tira dano

 

Eu observei um detalhe quando eu tiro isso do exp.lua funciona (Mas o problema de quando eu tiro isso é que os Pokemons Selvagens tiram dano um do outro com atks area)

 

 

if hasMimicWall(cid) then

doSendMagicEffect(getThingPos(cid), 135)

local dmgText = ""..valor..""

local a = getPlayerStorageValue(cid, 878)

setPlayerStorageValue(cid, 878, a - valor)

local k = getPlayerStorageValue(cid, 878)

if k <= 0 then

local b = getTileItemById(getThingPos(cid), 11440)

if b.uid > 1 then doRemoveItem(b.uid, 1) end

local c = getTileItemById(getThingPos(cid), 11439)

if c.uid > 1 then doRemoveItem(c.uid, 1) end

dmgText = ""..a..""

doSendMagicEffect(getThingPos(cid), 3)

end

doSendAnimatedText(getThingPos(cid), dmgText, 215)

return false

end

Editado Maio 27 por epaminombas

bizao030188B
27 de maio de 2012 às 20:30

@epaminombas @Zesy

Não ta tirando dano por causa do exp.lua...

lá tem as condições para cada tipo de ataque, coloquem pra buscar por party e vão encontrar varios

 

 

if isSummon(cid) and isSummon(attacker) then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end

 

tem que editar do mesmo jeito!!

epaminombasE
27 de maio de 2012 às 20:33

@epaminombas @Zesy

Não ta tirando dano por causa do exp.lua...

lá tem as condições para cada tipo de ataque, coloquem pra buscar por party e vão encontrar varios

 

 

if isSummon(cid) and isSummon(attacker) then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end

 

tem que editar do mesmo jeito!!

 

O meu está assim

 

 

 

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

 

E continua com erro no pvp dos pokemons de treinadores nao levar hit.

zesyZ
27 de maio de 2012 às 20:34

@bizao030188

Cara, tipo, tem um erro q eu notei, mesmo quando os players não estão em area PvP eles podem atacar o pokemon do outro, mas não tira vida, e mesmo quando estiver em area PvP, não tira vida também.

 

Notei tbm, que quando vc estiver em area PvP, você ataca o player adversário(o seu poke ataca o poke do player adversário, mas o quadrado vermelho está no player adversário)

Ou seja, seu script não deu certo aqui.

 

Edit: Desculpem por esse flood, pois quando eu estava digitando o cara postou primeiro... se der certo eu aviso!

 

 

Edit²: Vey, eu não sei meche mto com script, e tipo:

 

 

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

doSleep(cid, value, true)

return false

end

 

Essa parte final do "doSleep..." se eu edita vai buga, concerteza, não sei como coloca o script dentro do Exp.lua

 

Edit³: Fica mais fácil se eu coloca meu exp.lua aqui: (eu editei algumas coisas, por isso nao quero pegar o seu inteiro)

 

 

local combats = {

[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},

[GRASSDAMAGE] = {cor = COLOR_GRASS},

[POISONEDDAMAGE] = {cor = COLOR_GRASS},

[MORTALGASDAMAGE] = {cor = COLOR_POISON},

[FIREDAMAGE] = {cor = COLOR_FIRE2}, --COMPLETAMENTE EDITED

[bURNEDDAMAGE] = {cor = COLOR_BURN},

[WATERDAMAGE] = {cor = COLOR_WATER},

[iCEDAMAGE] = {cor = COLOR_ICE},

[NORMALDAMAGE] = {cor = COLOR_NORMAL},

[GUILLOTINEDAMAGE] = {cor = COLOR_NORMAL},

[FLYDAMAGE] = {cor = COLOR_FLYING},

[GHOSTDAMAGE] = {cor = COLOR_GHOST},

[NIGHTMAREDAMAGE] = {cor = COLOR_GHOST},

[GROUNDDAMAGE] = {cor = COLOR_GROUND},

[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},

[THUNDERWAVEDAMAGE] = {cor = COLOR_ELECTRIC},

[ROCKDAMAGE] = {cor = COLOR_ROCK},

[bUGDAMAGE] = {cor = COLOR_BUG},

[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},

[sEISMICTOSSDAMAGE] = {cor = COLOR_FIGHTING},

[DRAGONDAMAGE] = {cor = COLOR_DRAGON},

[POISONDAMAGE] = {cor = COLOR_POISON},

[DARKDAMAGE] = {cor = COLOR_DARK},

[sTEELDAMAGE] = {cor = COLOR_STEEL},

}

 

local Foresight = {"Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Machamp"} --passiva Foresight!!

 

local counter = {"Machamp", "Machoke", "Hitmonchan", "Hitmonlee", "Magmar", "Electabuzz", "Scyther", "Snorlax", "Kangaskhan", "Arcanine", "Shiny Kangaskhan",

"Shiny Arcanine", "Shiny Snorlax", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Machamp", "Shiny Machoke", "Shiny Magmar", "Shiny Electabuzz"}

 

local tooBad = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee"}

 

local function doHeal(cid, amount)

doCreatureAddHealth(cid, amount)

doSendMagicEffect(getThingPos(cid), 12)

doSendAnimatedText(getThingPos(cid), "+"..amount.."", 65)

end

 

local function sendPlayerDmgMsg(cid, text)

if not isCreature(cid) then return true end

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)

end

 

local spcevo = {

["Poliwhirl"] = {"Poliwrath", "Poliwrath"},

["Gloom"] = {"Vileplume", "Vileplume"},

["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}}

 

local function doEvolveWild(cid)

if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end

local name = getCreatureName(cid)

local evolution = "none"

if spcevo[name] then

evolution = spcevo[name][math.random(1, #spcevo[name])]

elseif poevo[name] then

evolution = poevo[name].evolution

end

local a = getPokemonStatus(name)

if not a or evolution == "none" then return true end

local pk = {}

local players = getSpectators(getThingPos(cid), 7, 7)

if players then

for pp = 1, #players do

local this = players[pp]

if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then

doSendMagicEffect(getThingPos(this), 173)

local expstring = cid.."expEx"

pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring)

doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0)

end

end

end

local level = getPokemonLevel(cid)

local pos = getThingPos(cid)

local gender = getCreatureSkull(cid)

local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid))

local lookdir = getCreatureLookDir(cid)

local status = {}

status.offense = getOffense(cid) + a.off * 8

status.defense = getDefense(cid) + a.def * 8

status.agi = getSpeed(cid) + a.agi * 8

status.spatk = getSpecialAttack(cid) + a.spatk * 8

status.vit = getVitality(cid) + a.vit * 4

doRemoveCreature(cid)

local evo = doCreateMonster(evolution, pos)

setWildPokemonLevel(evo, level, status)

doCreatureSetLookDir(evo, lookdir)

doCreatureSetSkullType(evo, gender)

doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage)

doSendMagicEffect(getThingPos(evo), 18)

for attacker, experience in pairs (pk) do

doWildAttackPlayer(evo, attacker)

local expstring = evo.."expEx"

local exp = experience or 0

doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp)

end

sendFinishEvolutionEffect(evo, true)

addEvent(sendFinishEvolutionEffect, 550, evo, true)

addEvent(sendFinishEvolutionEffect, 1050, evo)

end

 

local races = {

[4] = {cor = COLOR_FIRE2},

[6] = {cor = COLOR_WATER},

[7] = {cor = COLOR_NORMAL},

[8] = {cor = COLOR_FIRE2},

[9] = {cor = COLOR_FIGHTING},

[10] = {cor = COLOR_FLYING},

[11] = {cor = COLOR_GRASS},

[12] = {cor = COLOR_POISON},

[13] = {cor = COLOR_ELECTRIC},

[14] = {cor = COLOR_GROUND},

[15] = {cor = COLOR_PSYCHIC},

[16] = {cor = COLOR_ROCK},

[17] = {cor = COLOR_ICE},

[18] = {cor = COLOR_BUG},

[19] = {cor = COLOR_DRAGON},

[20] = {cor = COLOR_GHOST},

[21] = {cor = COLOR_STEEL},

[22] = {cor = COLOR_DARK},

[1] = {cor = 180},

[2] = {cor = 180},

[3] = {cor = 180},

[5] = {cor = 180},

}

 

 

local damages = {MORTALGASDAMAGE, GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE, NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, SEISMICTOSSDAMAGE}

local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}

local ignored = {NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, MORTALGASDAMAGE, SEISMICTOSSDAMAGE, PSYCHOSHIFTDAMAGE, POISONEDDAMAGE, BURNEDDAMAGE}

local ignoremiss = {NIGHTMAREDAMAGE, MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE}

local ignorecritical = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

local cannotkill = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

 

function onStatsChange(cid, attacker, type, combat, value)

 

if combat == FLYSYSTEMDAMAGE then return false end

if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV

 

local damageCombat = combat

if damageCombat == THUNDERWAVEDAMAGE then

damageCombat = ELECTRICDAMAGE

elseif damageCombat == PSYCHOSHIFTDAMAGE then

damageCombat = PSYCHICDAMAGE

end

 

if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction

if isCreature(attacker) then

return false

end

return true

end

 

if not isCreature(attacker) or cid == attacker then

if not isInArray(fixdamages, combat) and combats[combat] then

doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)

end

return true

end

 

--------------------------------------------------

if combat == SLEEP_POWDERDAMAGE then

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

return false

end

if isPlayer(cid) then

return false

end

if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then

return false

end

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

doSleep(cid, value, true)

return false

end

--------------------------------------------------

if combat == HEALINGDAMAGE then

 

local healing = math.abs(value)

 

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

doHeal(cid, healing)

return false

end

if isSummon(cid) and isSummon(attacker) then

if getPlayerStorageValue(getCreatureMaster(cid), 990) >= 1 then

return false

end

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

doHeal(cid, healing)

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

doHeal(cid, healing)

return false

end

end

return false

end

--------------------------------------------------

if combat == POISON_POWDERDAMAGE then

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

return false

end

if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then

return false

end

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

 

local master = attacker

if isSummon(attacker) then master = getCreatureMaster(attacker) end

 

addEvent(doAdvancedPoison, 2500, attacker, master, cid, getPlayerStorageValue(attacker, 919231), value, getPlayerStorageValue(cid, 3893))

 

return false

end

--------------------------------------------------

if isPlayer(attacker) then

 

local valor = value

if valor > getCreatureHealth(cid) then

valor = getCreatureHealth(cid)

end

 

if combat == COMBAT_PHYSICALDAMAGE then

return false

end

 

if combat == PHYSICALDAMAGE then

doSendMagicEffect(getThingPos(cid), 3)

doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)

end

 

if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then

doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)

end

 

if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then

doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")

end

 

return true

end

--------------------------------------------------

if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then

return false

end

--------------------------------------------------

if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then

 

local valor = 0

if combat == COMBAT_PHYSICALDAMAGE then

valor = getOffense(attacker)

else

valor = getSpecialAttack(attacker)

end

 

valor = valor * playerDamageReduction

valor = valor * math.random(83, 117) / 100

 

if valor >= getCreatureHealth(cid) then

valor = getCreatureHealth(cid)

end

 

valor = math.floor(valor)

 

doCreatureAddHealth(cid, -valor, 3, 180)

if not isPlayer(cid) then

addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

end

return false

end

--------------------------------------------------

if type == STATSCHANGE_HEALTHGAIN then

if cid == attacker then

return true

end

if not isSummon(cid) and isSummon(attacker) then

return false

end

if isSummon(cid) and isSummon(attacker) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

return true

end

--------------------------------------------------

if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then

if isPlayer(cid) then

return false

end

if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then

return false

end

end

--------------------------------------------------

if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then

if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then

return false

end

end

--------------------------------------------------

--------------------------------------------------

 

local multiplier = 1

local miss = 10 ---(getSpeed(cid) - getSpeed(attacker)) * 0.26

 

--if pokes[getCreatureName(cid)] then

poketype1 = pokes[getCreatureName(cid)].type

poketype2 = pokes[getCreatureName(cid)].type2

--end

 

if getCreatureCondition(cid, CONDITION_INVISIBLE) then

return false

end

 

if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then

if isInArray(effectiveness[damageCombat].super, poketype1) then

multiplier = multiplier * 2

end

if isInArray(effectiveness[damageCombat].super, poketype2) then

multiplier = multiplier * 2

end

if isInArray(effectiveness[damageCombat].weak, poketype1) then

multiplier = multiplier * 0.5

end

if isInArray(effectiveness[damageCombat].weak, poketype2) then

multiplier = multiplier * 0.5

end

if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then

multiplier = multiplier * 0

end

elseif combat == COMBAT_PHYSICALDAMAGE then

if isGhostPokemon(cid) and not isGhostPokemon(attacker) then

 

if not isInArray(Foresight, getCreatureName(attacker)) then --passiva Foresight!!

doSendMagicEffect(getThingPos(cid), 3)

return false

end

end

 

if isCreature(attacker) and isCreature(cid) then

if not isCreature(getMasterTarget(attacker)) then

doSendMagicEffect(getThingPos(cid), 247)

return false

end

end

if getCreatureCondition(attacker, CONDITION_INVISIBLE) and not isGhostPokemon(attacker) then

local tabela = {"Clefable", "Wigglytuff", "Alakazam", "Kadabra", "Mr. Mime", "Porygon", "Shiny Alakazam", "Shiny Porygon",

"Shiny Kadabra", "Shiny Mr. Mime", "Shiny Clefable", "Shiny Wigglytuff"}

if not isInArray(tabela, getCreatureName(attacker)) then

return false --editei

end

end

local cd = getPlayerStorageValue(attacker, 32659)

local cd2 = getPlayerStorageValue(attacker, 3891)

if cd > 0 or cd2 > 0 then

if math.random(1, 100) > 50 then --50% chance de da miss no atk fisico

doSendMagicEffect(getThingPos(cid), 211)

doSendAnimatedText(getThingPos(cid), "MISS", 215)

return false

end

end

end

--------------------------------------------------

local valor = value

 

if multiplier > 2 then

multiplier = 2.5

elseif multiplier == 0.25 then

multiplier = 0.5

end

 

--------------------------------------------------

--damageCombat ~= COMBAT_PHYSICALDAMAGE and not getCreatureCondition(cid, CONDITION_PARALYZE)

if miss > 0 and math.random(1, 100) <= miss and not isInArray(ignoremiss, combat) then

if isInArray(tooBad, getCreatureName(cid)) and getCreatureTarget(attacker) == cid then

doSendMagicEffect(getThingPos(cid), 211)

doSendAnimatedText(getThingPos(cid), "Too Bad", 215)

doTeleportThing(cid, getClosestFreeTile(cid, getThingPos(attacker)), false)

doSendMagicEffect(getThingPos(cid), 211)

doFaceCreature(cid, getThingPos(attacker)) --ver aki

end

return false

end

 

if not isSummon(attacker) and not isSummon(cid) then

return false -- ?

end

 

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

 

local randomRange = math.random(83, 117) / 100

local block = 1

 

if not isPlayer(cid) then

if combat == COMBAT_PHYSICALDAMAGE then

block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))

if getPokemonGender(attacker) == SEX_MALE then

block = block + 0.2

end

if getPokemonGender(cid) == SEX_FEMALE then

block = block - 0.2

end

valor = getOffense(attacker) * block

if isInArray(Foresight, getCreatureName(attacker)) then --passiva Foresight!!

valor = valor / 2

end

if isInArray(counter, getCreatureName(cid)) then

if (math.random(1, 100) <= 10) then --% chance do poke dar counter -> 10 = 10% chance

doSendAnimatedText(getThingPos(cid), "COUNTER", 215)

doTargetCombatHealth(cid, attacker, COMBAT_PHYSICALDAMAGE, valor, valor, 3)

doSendMagicEffect(getThingPos(cid), 3)

return false

end

end

else

block = 1 - (getDefense(cid) / (getSpecialAttack(attacker) + getDefense(cid)))

if block <= 0 then

doSendMagicEffect(getThingPos(cid), 247)

end

valor = valor * block * generalSpecialAttackReduction

if isSummon(cid) then

valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2

end

end

end

 

valor = valor * multiplier

valor = valor * randomRange

 

if isSummon(attacker) then

valor = valor * getHappinessRate(attacker)

else

valor = valor * summonReduction

end

 

valor = math.floor(valor)

 

if combat == NIGHTMAREDAMAGE then

local div = 8

if isSummon(attacker) and not isSummon(cid) then

div = 4

end

valor = math.floor(getCreatureMaxHealth(cid)/div)

elseif combat == GUILLOTINEDAMAGE then

if isGhostPokemon(cid) then

doSendMagicEffect(getThingPos(cid), 3)

return false

end

local gDmg = 0.5

if isSummon(attacker) and not isSummon(cid) then

gDmg = 0.7

end

valor = getCreatureMaxHealth(cid) * gDmg

elseif combat == SEISMICTOSSDAMAGE then

valor = getPokemonLevel(attacker) * 10

elseif combat == BURNEDDAMAGE then

valor = value * getResistance(cid, FIREDAMAGE)

elseif combat == POISONEDDAMAGE then

valor = value * getResistance(cid, POISONDAMAGE)

end

 

if valor <= 0 then

doSendMagicEffect(getThingPos(cid), 3)

return false

end

 

if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then

doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215)

valor = valor * 2

end

 

if combat == PSYCHOSHIFTDAMAGE and isCreature(cid) then

 

if not isPlayer(cid) then

 

local pos = getThingPos(cid)

pos.x = pos.x + math.random(-4,4)

pos.y = pos.y + math.random(-4,4)

for a = 1, 6 do

if not canWalkOnPos(pos, true, true, true, true, false) or not isSightClear(getThingPos(cid), pos, false) then

pos = getThingPos(cid)

pos.x = pos.x + math.random(-4,4)

pos.y = pos.y + math.random(-4,4)

end

end

 

if not canWalkOnPos(pos, true, true, true, true, false) then

pos = getClosestFreeTile(cid, getThingPos(cid))

end

 

if not canWalkOnPos(pos, true, true, true, true, false) then

pos = getThingPos(cid)

end

 

doTeleportThing(cid, pos, false)

 

end

 

doSendMagicEffect(getThingPos(cid), math.random(12, 14))

end

 

if combat == THUNDERWAVEDAMAGE then

doCreatureAddCondition(cid, thunderwavecondition)

end

 

if valor >= getCreatureHealth(cid) then

if isInArray(cannotKill, combat) and isPlayer(cid) then

valor = getCreatureHealth(cid) - 1

else

valor = getCreatureHealth(cid)

end

end

 

--NIGHTMAREDAMAGE

--GUILLOTINEDAMAGE

--SEISMICTOSSDAMAGE

--PSYCHOSHIFTDAMAGE

--THUNDERWAVEDAMAGE

 

 

if valor >= getCreatureHealth(cid) then

if isInArray(cannotKill, combat) and isPlayer(cid) then

valor = getCreatureHealth(cid) - 1

else

valor = getCreatureHealth(cid)

end

end

 

--------------------------------------------

 

if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then

 

local expstring = cid.."expEx"

 

if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then

doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0)

end

 

local exp = valor / getCreatureMaxHealth(cid)

local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid

 

doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp)

if getItemAttribute(ball, expstring) > 1 then

doItemSetAttribute(ball, expstring, 1)

end

end

 

if isSummon(attacker) then

if combat == COMBAT_PHYSICALDAMAGE then

doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)

else

doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)

end

 

if not isSummon(cid) and not isPlayer(cid) and math.random(1, wildEvolveChance) == math.random(1, wildEvolveChance) then

addEvent(doEvolveWild, math.random(1, 2500), cid)

end

else

if combat ~= COMBAT_PHYSICALDAMAGE then

doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)

else

doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)

end

 

if isSummon(cid) then

addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

end

 

end

 

local percent = 8 + math.ceil(valor / getCreatureMaxHealth(cid) * 100)

if getCreatureHealth(cid) == 0 or percent <= 0 then return false end

local runCond = false

 

if math.random(100) <= percent then

runCond = true

end

 

if runCond then

 

local condPos = getThingPos(cid)

local color = 215

local text = ""

local effect = 2

 

if damageCombat == FIREDAMAGE and not isBurning(cid) then

doAdvancedBurn(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(5, 12))

color = COLOR_FIRE2

text = "BURNING"

effect = 15

elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) and randomCond == checkCond then

doAdvancedPoison(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(4, 20))

color = COLOR_GRASS

text = "POISONED"

effect = 8

end

 

doSendMagicEffect(getThingPos(cid), effect)

addEvent(doSendAnimatedText, 5, condPos, text, color)

end

------------------------------------POTIONS-------------------------------------------

if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then

if getPlayerStorageValue(cid, 173) >= 1 then

if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then

setPlayerStorageValue(cid, 174, 1)

doSendAnimatedText(getThingPos(cid), "Lost Heal", 144)

end

end

end

----------------------------------------PASSIVAS-----------------------------------------

------------------------------"Counter Helix" - "Giro Ball"------------------------------

-- [outfit normal] = {out = outfit girando, efeitos}

local OutFit = {

[366] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther

[912] = {out = 918, cima = 236, direita = 232, esquerda = 224, baixo = 233}, --Scizor

[1317] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther

[952] = {out = 1193, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Hitmontop

[909] = {out = 1194, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --pineco

[910] = {out = 1192, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Forretress

}

 

local helix = {"Scyther", "Scizor", "Shiny Scyther", "Hitmontop", "Pineco", "Forretress"}

 

if isSummon(cid) then

if OutFit[getCreatureOutfit(cid).lookType] or getCreatureOutfit(cid).lookType == 0 then

local chance = getCreatureName(cid) == "Hitmontop" and (16 + getPlayerStorageValue(cid, 465987)) or 15

if math.random(1, 100) <= chance then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

if not isInArray(helix, getCreatureName(cid)) then return false end

 

local outfitt = OutFit[getCreatureOutfit(cid).lookType] or OutFit[getPlayerStorageValue(cid, 98654)]

local look = getCreatureOutfit(cid).lookType

 

local min = getPokemonLevel(cid)*5

local max = getPokemonLevel(cid)*10

 

local function damage(cid, min, max)

if isCreature(cid) then

if look == 366 or look == 1317 then --scyther e shiny scyther

doAreaCombatHealth(cid, BUGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

elseif look == 952 then --hitmontop

doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

else --resto

doAreaCombatHealth(cid, STEELDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

end

doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima

doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo

doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita

doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda

end

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSetCreatureOutfit(cid, {lookType = outfitt.out}, -1)

 

 

local function doChangeO(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

else

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end

 

local delay = 200 -- não mexe

for i = 1, 2 do

addEvent(damage, delay*i, cid, min, max)

end

addEvent(doChangeO, 2 * 300 + 10, cid)

end

end

end

-------------------------------------------Lava Counter / Electricity-------------------------------------

local Fire_Thunder = {"Magmar", "Shiny Magmar", "Electabuzz", "Shiny Electabuzz", "Magby", "Elekid"}

 

--["Nome"] = {effeito, damage}

local eff = {

["Magmar"] = {15, FIREDAMAGE},

["Shiny Magmar"] = {15, FIREDAMAGE},

["Magby"] = {15, FIREDAMAGE},

["Electabuzz"] = {207, ELECTRICDAMAGE},

["Shiny Electabuzz"] = {207, ELECTRICDAMAGE},

["Elekid"] = {207, ELECTRICDAMAGE},

}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

if isInArray(Fire_Thunder, getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local min = getPokemonLevel(cid)*5

local max = getPokemonLevel(cid)*10

 

local function sendFireEff(cid, dir, eff, damage)

if not isCreature(cid) then return true end

doAreaCombatHealth(cid, damage, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, eff)

end

 

local function doSpinFire(cid)

if not isCreature(cid) then return true end

local t = {

[1] = SOUTHWEST,

[2] = SOUTH,

[3] = SOUTHEAST,

[4] = EAST,

[5] = NORTHEAST,

[6] = NORTH,

[7] = NORTHWEST,

[8] = WEST,

[9] = SOUTHWEST,

}

for a = 1, 17 do

if not t[a] then

addEvent(sendFireEff, a * 140, cid, t[a-8], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])

else

addEvent(sendFireEff, a * 140, cid, t[a], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])

end

end

addEvent(setPlayerStorageValue, 17*140, cid, 32623, 0) --proteçao

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSpinFire(cid)

end

end

end

---------------------------------------------Demon Kicker----------------------------------

--[outfit] = outfit chutando,

local hitmonlees = {

[371] = 652, --hitmonlee

[877] = 878, --shiny hitmonlee PxG

[11891] = 652, --hitmonlee durmindo

}

 

--DETALHE: shiny hitmonlee n tem a sprite dele chutando.. pelo menos eu n achei..

--entao deixei a sprite do hitmonlee normal atacando...

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Shiny Hitmonlee" or name == "Hitmonlee" then

if isCreature(getMasterTarget(cid)) then

if math.random(1, 100) <= (21 + getPlayerStorageValue(cid, 465987)) then

-- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then

return false

end

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local function doChangeHitmon(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

else

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end

 

local min = getOffense(cid)*1.1 --getPokemonLevel(cid)*15

local max = getOffense(cid)*1.2 --getPokemonLevel(cid)*20

 

 

setPlayerStorageValue(cid, 32623, 1) --proteçao --arrumar isso!!!

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookTypeEx]}, -1)

else

doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookType]}, -1)

end

doTargetCombatHealth(cid, getMasterTarget(cid), FIGHTINGDAMAGE, -min, -max, 255)

 

addEvent(doChangeHitmon, 700, cid)

end

end

end

end

-------------------------------------------Demon Puncher-------------------------------------

local hitmonchans = {

["Hitmonchan"] = {

[0] = {out = 559, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal

[1] = {out = 1075, eff = 35, type = FIREDAMAGE}, --outfit fogo

[2] = {out = 1077, eff = 48, type = ELECTRICDAMAGE}, --outfit raio

[3] = {out = 1078, eff = 43, type = ICEDAMAGE}, --outfit gelo

[4] = {out = 1076, eff = 140, type = GHOSTDAMAGE} --outfit ghost

},

 

["Shiny Hitmonchan"] = {

--aconcelho trocar a outfit do shiny hitmonchan pela do elite hitmonchan do PO...

[0] = {out = 837, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal

[1] = {out = 1080, eff = 35, type = FIREDAMAGE}, --outfit fogo

[2] = {out = 1081, eff = 48, type = ELECTRICDAMAGE}, --outfit raio

[3] = {out = 1082, eff = 43, type = ICEDAMAGE}, --outfit gelo

[4] = {out = 1079, eff = 140, type = GHOSTDAMAGE} --outfit ghost

}

}

local monchanOUT = {837, 1080, 1081, 1082, 1079}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Shiny Hitmonchan" or name == "Hitmonchan" then

if isCreature(getMasterTarget(cid)) then

if math.random(1, 100) <= (21 + getPlayerStorageValue(cid, 465987)) then

-- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then

return false

end

if getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") == "Shiny Hitmonchan" and not isInArray(monchanOUT, getCreatureOutfit(cid).lookType) then

return false --proteçao pro script n funcionar com o shiny monchan com outfit diferente da do elite...

end --script soh funciona com outfit do elite hirmonchan do PO...

 

 

local min = getOffense(cid)*1.1 --getPokemonLevel(cid)*15

local max = getOffense(cid)*1.2 --getPokemonLevel(cid)*20

 

local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands")

 

 

doSendDistanceShoot(getThingPos(cid), getThingPos(getMasterTarget(cid)), 39)

doTargetCombatHealth(cid, getMasterTarget(cid), hitmonchans[name][hands].type, -min, -max, 255)

 

 

local target = getThingPos(getMasterTarget(cid))

target.x = target.x + 1

 

if hands == 4 then

doSendMagicEffect(target, hitmonchans[name][hands].eff)

else

doSendMagicEffect(getThingPos(getMasterTarget(cid)), hitmonchans[name][hands].eff)

end

 

end

end

end

end

---------------------------------------Stunning Confusion------------------------------------------

local ducks = {"Golduck", "Psyduck", "Shiny Golduck", "Shiny Psyduck"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(ducks, name) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local min = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...

 

local function damage(cid)

if isCreature(cid) then

doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), confusion, -min, -max, 136)

end

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

for i = 1, 7 do

addEvent(damage, i*500, cid)

end

addEvent(setPlayerStorageValue, 3500, cid, 32623, 0) --proteçao

end

end

end

-----------------------------------------Groundshock-----------------------------------

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Kangaskhan" or name == "Shiny Kangaskhan" then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

local min = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...

 

doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, 255)

 

local sps = getThingPosWithDebug(cid)

sps.x = sps.x+1

sps.y = sps.y+1

doSendMagicEffect(sps, 127)

end

end

end

--------------------------------------Electric Charge---------------------------------------------------

local charge = {"Pikachu", "Shiny Pikachu", "Raichu", "Shiny Raichu"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(charge, name) then

if getPlayerStorageValue(cid, 253) >= 0 then

return true

end

if math.random(1, 100) <= 15 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

setPlayerStorageValue(cid, 253, 1)

doSendMagicEffect(getThingPos(cid), 207)

doSendAnimatedText(getThingPos(cid), "FOCUS", 144)

end

end

end

-------------------------------------Melody------------------------------------

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Wigglytuff" or name == "Shiny Wigglytuff" then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -6, -10, 33)

end

end

end

------------------------------------- Dragon Fury / Fury ---------------------------------------

local DracoFury = {"Persian", "Shiny Persian", "Gyarados", "Shiny Gyarados", "Dratini", "Shiny Dratini", "Dragonair", "Shiny Dragonair", "Dragonite", "Shiny Dragonite"}

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(DracoFury, name) then

if math.random(1, 100) <= 10 then --Chance 10 = 10% edite como quiser...

if getPlayerStorageValue(cid, 32623) == 1 then

return false

end

 

setPlayerStorageValue(cid, 32623, 1)

 

if getCreatureName(cid) == "Persian" or getCreatureName(cid) == "Shiny Persian" then

doRaiseStatus(cid, true, false, false, 2, 15000)

else

doRaiseStatus(cid, true, true, false, 2, 15000)

end

 

for t = 1, 10 do

addEvent(sendMoveEffect, t*1500, cid, 12)

end

addEvent(setPlayerStorageValue, 15000, cid, 32623, 0)

end

end

end

------------------------------------- Mega Drain ---------------------------------------

arr = {

{0, 0, 0, 0, 0},

{0, 1, 1, 1, 0},

{0, 1, 2, 1, 0},

{0, 1, 1, 1, 0},

{0, 0, 0, 0, 0}

}

 

local mega = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Oddish",

"Shiny Gloom", "Shiny Vileplume", "Shiny Kabuto", "Shiny Kabutops", "Shiny Parasect", "Shiny Tangela"}

 

local min = getPokemonLevel(cid)*3 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(mega, name) then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20%

local uid = checkAreaUid(getThingPos(cid), arr, 1, 1)

for _,pid in pairs(uid) do

if (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid)) == "Can" or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) then

if getCreatureTarget(pid) == cid then

local hp = getCreatureHealth(pid)

local drain = choose(min, max)

if hp-drain >= 1 then

doCreatureAddHealth(pid, -drain)

doCreatureAddHealth(cid, drain)

doSendAnimatedText(getThingPos(pid), "-"..drain.."", 144)

doSendAnimatedText(getThingPos(cid), "+"..drain.."", 32)

end

end

end

end

end

end

end

------------------------------------- Spores Reaction ---------------------------------------

local spores = {"Oddish", "Gloom", "Vileplume", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(spores, name) then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20% +/-

doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -2, -3, 27)

end

end

end

 

return false

end

 

Editado Maio 27 por ZeSy

zerefshirouZ
27 de maio de 2012 às 20:46

@StyloMaldoso

 

Colocou na função isPokeball? Se ja me passa a lib la da barra, em spoiler

StyloMaldosoS
27 de maio de 2012 às 20:54

Zere$ tá ai

 

 

function getPlayerPokeballs(cid)

local ret = {}

local container = 0

 

if isCreature(cid) then

container = getPlayerSlotItem(cid, 3).uid

local myball = getPlayerSlotItem(cid, 8)

if myball.uid > 0 then

table.insert(ret, myball)

end

else

container = cid

end

 

if isContainer(container) and getContainerSize(container) > 0 then

for slot = 0, (getContainerSize(container) - 1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

local itemsbag = getPlayerPokeballs(item.uid)

if itemsbag and #itemsbag > 0 then

for i = 0, #itemsbag do

table.insert(ret, itemsbag)

end

end

elseif isPokeball(item.itemid) then

table.insert(ret, item)

end

end

end

return ret

end

 

function doUpdatePokemonsBar(cid)

local ret = "p#,"

local balls = getPlayerPokeballs(cid)

local times = 0

for a = 1, #balls do

local item = balls[a]

local hp = math.ceil(getItemAttribute(item.uid, "hp") * 100)

local name = getItemAttribute(item.uid, "poke")

if getArticle(name) == "error" then

doPlayerSendTextMessage(cid, 26, "Problem with one of yours pokemon. Can't update cooldown bar. Please report to a GOD.")

return false

end

local port = getPlayerSlotItem(cid, CONST_SLOT_LEGS)

if fotos[name] >= 11137 and fotos[name] <= 11387 then

times = times + 1

local foto = fotos[name] - 911

doItemSetAttribute(item.uid, "ballorder", times)

ret = ret..""..foto..","..name..""..times..","..hp..","

else

times = times + 1

local foto = fotos[name] - 928

doItemSetAttribute(item.uid, "ballorder", times)

ret = ret..""..foto..","..name..""..times..","..hp..","

end

end

doPlayerSendCancel(cid, ret)

end

 

function getNewMoveTable(table, n)

if n == 1 and table.move1 then

return table.move1

elseif n == 2 and table.move2 then

return table.move2

elseif n == 3 and table.move3 then

return table.move3

elseif n == 4 and table.move4 then

return table.move4

elseif n == 5 and table.move5 then

return table.move5

elseif n == 6 and table.move6 then

return table.move6

elseif n == 7 and table.move7 then

return table.move7

elseif n == 8 and table.move8 then

return table.move8

elseif n == 9 and table.move9 then

return table.move9

elseif n == 10 and table.move10 then

return table.move10

elseif n == 11 and table.move11 then

return table.move11

elseif n == 12 and table.move12 then

return table.move12

else

return false

end

end

 

 

function doUpdateMoves(cid)

local summon = getCreatureSummons(cid)[1]

local ret = "12&,"

if not summon then

for a = 1, 12 do

ret = ret.."n/n,"

end

doPlayerSendCancel(cid, ret)

addEvent(doUpdateCooldowns, 100, cid)

return true

end

local ret = "12&,"

local moves = movestable[getCreatureName(summon)]

for a = 1, 12 do

local b = getNewMoveTable(moves, a)

if b then

ret = ret..""..b.name..","

else

ret = ret.."n/n,"

end

end

doPlayerSendCancel(cid, ret)

addEvent(doUpdateCooldowns, 100, cid)

end

 

function doUpdateCooldowns(cid)

local a = getPlayerSlotItem(cid, 8)

local ret = "12|,"

if a.uid <= 0 or #getCreatureSummons(cid) <= 0 then

for cds = 1, 12 do

ret = ret.."-1,"

end

doPlayerSendCancel(cid, ret)

return true

end

for cds = 1, 12 do

local cdzin = "move"..cds

 

if getCD(a.uid, cdzin) > 0 then

ret = ret..""..(getCD(a.uid, cdzin) - 1)..","

else

ret = ret.."0,"

end

end

doPlayerSendCancel(cid, ret)

end

 

function getBallsAttributes(item)

local t = {"boffense", "bdefense", "bagility", "bsattack",

"offense", "defense", "speed", "level", "specialattack",

"poke", "gender", "vitality", "nick", "boost", "happy", "hunger",

"burn", "burndmg", "poison", "poisondmg", "confuse", "blind",

"sleep", "hp", "description", "exp", "nextlevelexp", "transBegin",

"transLeft", "transTurn", "transOutfit", "transName", "trans",

"light", "blink", "move1", "move2", "move3", "move4", "move5",

"move6", "move7", "move8", "move9", "move10", "move11", "move12",

"ballorder", "firstpoke", "hands"}

local ret = {}

for a = 1, #t do

if getItemAttribute(item, t[a]) == "hands" then

return

end

ret[t[a]] = getItemAttribute(item, t[a]) or false

end

return ret

end

 

function doChangeBalls(cid, item1, item2)

if not isCreature(cid) then return true end

if item1.uid == item2.uid then

if #getCreatureSummons(cid) <= 0 then

doGoPokemon(cid, getPlayerSlotItem(cid, 8))

else

doReturnPokemon(cid, getCreatureSummons(cid)[1], getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect)

end

return true

end

 

if item1.uid > 0 and item2.uid > 0 then

local io = getBallsAttributes(item1.uid)

local it = getBallsAttributes(item2.uid)

for a, b in pairs (io) do

if b then

doItemSetAttribute(item2.uid, a, b)

else

doItemEraseAttribute(item2.uid, a)

end

end

for a, b in pairs (it) do

if b then

doItemSetAttribute(item1.uid, a, b)

else

doItemEraseAttribute(item1.uid, a)

end

end

local id = item2.itemid

doTransformItem(item2.uid, item1.itemid)

doTransformItem(item1.uid, id)

doGoPokemon(cid, getPlayerSlotItem(cid, 8))

else

local id = item2.itemid

local b = getBallsAttributes(item2.uid)

local a = doPlayerAddItem(cid, 2643, false)

for c, d in pairs (b) do

if d then

doItemSetAttribute(a, c, d)

else

doItemEraseAttribute(a, c)

end

end

doRemoveItem(item2.uid, 1)

doTransformItem(a, id)

doGoPokemon(cid, getPlayerSlotItem(cid, 8))

end

end

 

 

Adicionei tudo sertin ela mais não apareçe no cowdlown se ajuda agred ^^

Editado Maio 27 por StyloMaldoso

zerefshirouZ
27 de maio de 2012 às 21:23

@StyloMaldoso

 

Estranho, as balls funcionam normalmente? Mostram no look e talz, porque é estranho, ve se não da algum erro porque pelo que parece checa a função IsPokeball lá...

StyloMaldosoS
27 de maio de 2012 às 21:48

Zeref# Obrigado arrumei o bug ^^

 

Tpw eu vo perguta um bang foda AHUSHUAS

 

tpw igual pxg quando vc cata um shiny apareçe a ultra ball brilhando ? dificil faze isso ? '-' obg

zerefshirouZ
27 de maio de 2012 às 21:49

@StyloMaldoso

 

Easy, eu tenho mais não vou passar porque o ricardosohnn que me passou pede pra ele talvez ele passe, sem autorização nem divulgo pois não é meu entende..

 

Edit: Alem de eu não estar em casa para fazer um proprio ou tentar

Editado Maio 27 por ZerefShirou

bizao030188B
27 de maio de 2012 às 21:56

@ZeSy

 

if isSummon(cid) and isSummon(attacker) then

if not getTileZoneInfo(getCreaturePosition(cid)) == 2 and not getTileZoneInfo(getCreaturePosition(duel)) == 2 then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
else
return true
end
doSleep(cid, value, true)
return false
end

 

tenta assim

StyloMaldosoS
27 de maio de 2012 às 21:57

voceês dois ricardo e zere não poderia passa tipo um Tutorial sobre isso da ball brilha só pra shiny ?? ^^

Drk ShadowD
27 de maio de 2012 às 22:02

@Henriquepxc

vllw mano rep+ pra vc e.e

 

@ZerefShirou

rep+ amanha pra vc pq me ajudo com os passive e.e

bizao030188B
27 de maio de 2012 às 22:04

voceês dois ricardo e zere não poderia passa tipo um Tutorial sobre isso da ball brilha só pra shiny ?? ^^

 

Isso é facil fazer cara...não é colocar pra ela brilhar pra shiny, é mais facil colocar no catch pra quando pegar poke, se ele tiver na tabela de shiny a ball será o item referente ao brilhante...deve ser isso que eles fizeram...faz ai e posta pra galera

zerefshirouZ
27 de maio de 2012 às 22:05

@StyloMaldoso

 

Acho que nem precisa de tutorial so colocar o script no catch lá e de boa..

 

@Pokemonultimatetwo

 

To ajudando tanto que nem vi hasuhasa, e nem tenho ajudado mtu

 

@bizao030188

 

É bem por ai mesmo... no caso só muda a tabela... se for shiny algo assim

Editado Maio 27 por ZerefShirou