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[Encerrado] [Pokemon] Dúvidas? - Pda


lucashgas

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Por favor se alguem tiver os .xml dos pokes johto arrumados, com os ataques e loot's para passar para min eu agradeceria.

 

O resto eu me viro.

 

 

Grato.

vou ver se começo a mexer nos johto tenho que fazer os corpses no itens.xml talz qnd eu termina eu posto ake pra all

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@DivineKlaus

sei la veio.. as habilidades dos pokes deviam ja "vir" com eles.. pq se n o cara n vai poder quebrar uma pedra pra ir pra um hunt antes de ganhar de um gym.. ou cortar uma arvore e da surf e afins.. isso meio q eh ruim.. sem fla q teria q arruma o map todo pra deixa as hunts lvl baixo sem esses "obstaculos"... ;x

 

@RicardoSohnn

usando soh pra moves.. eu ja achu q ficaria massa.. soh tb.. rattata aprender falling rocks e hyper beam... ;p mas fico perfeito o sistema.. gz pro autor ^^

 

@Dudu08267

ja esgotei minhas ideias ;x veio tem algu bem loko no teu serv.. ;x

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Eu tenho um box sim, perai...

 

totalmente configurado ao KPDO'

 

Script:

 

local starterpokes = {

["Bulbasaur"] = {x = 1056, y = 1047, z = 10},

["Charmander"] = {x = 1054, y = 1047, z = 10},

["Squirtle"] = {x = 1052, y = 1047, z = 10},

}

 

local level = 5

local extrastr = 1.5

local btype = "normal"

 

function onUse(cid, item, frompos, item2, topos)

 

if getPlayerLevel(cid) > 1 then

return true

end

 

local pokemon = ""

 

for a, b in pairs (starterpokes) do

if isPosEqualPos(topos, b) then

pokemon = a

end

end

 

if pokemon == "" then return true end

 

local gender = getRandomGenderByName(pokemon)

 

local mypoke = getPokemonStatus(pokemon)

 

if not mypoke then return true end

 

local offense = mypoke.off * level * extrastr

local defense = mypoke.def * level * extrastr

local speed = mypoke.agi * level * extrastr

local vit = mypoke.vit * level * extrastr

local spatk = mypoke.spatk * level * extrastr

local happy = 180

local leveltable = getPokemonExperienceTable(pokemon)

 

doPlayerAddItem(cid, 2394, 10)

 

local item = doCreateItemEx(2219)

doItemSetAttribute(item, "poke", pokemon)

doItemSetAttribute(item, "hp", 1)

doItemSetAttribute(item, "level", level)

doItemSetAttribute(item, "exp", leveltable[level])

doItemSetAttribute(item, "nextlevelexp", leveltable[level+1] - leveltable[level])

doItemSetAttribute(item, "offense", offense)

doItemSetAttribute(item, "defense", defense)

doItemSetAttribute(item, "speed", speed)

doItemSetAttribute(item, "vitality", vit)

doItemSetAttribute(item, "specialattack", spatk)

doItemSetAttribute(item, "happy", happy)

doItemSetAttribute(item, "gender", gender)

doItemSetAttribute(item, "description", "Contains a "..pokemon..".")

doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".")

doItemSetAttribute(item, "firstpoke", getCreatureName(cid))

doPlayerAddItemEx(cid, item, true)

 

doTransformItem(item, pokeballs[btype].on)

 

doPlayerSendTextMessage(cid, 27, "You got your first pokemon! You also received some pokeballs to help you in your way.")

doPlayerSendTextMessage(cid, 27, "Don\'t forget to use your pokedex on every undiscovered pokemon!")

 

doSendMagicEffect(getThingPos(cid), 29)

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))

doSendMagicEffect(getThingPos(cid), 27)

doSendMagicEffect(getThingPos(cid), 29)

 

 

return TRUE

end

 

 

 

 

Actions:

 

<action itemid="1740" event="script" value="starter.lua"/>

 

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Eu tenho um box sim, perai...

 

totalmente configurado ao KPDO'

 

Script:

 

local starterpokes = {

["Bulbasaur"] = {x = 1056, y = 1047, z = 10},

["Charmander"] = {x = 1054, y = 1047, z = 10},

["Squirtle"] = {x = 1052, y = 1047, z = 10},

}

 

local level = 5

local extrastr = 1.5

local btype = "normal"

 

function onUse(cid, item, frompos, item2, topos)

 

if getPlayerLevel(cid) > 1 then

return true

end

 

local pokemon = ""

 

for a, b in pairs (starterpokes) do

if isPosEqualPos(topos, b) then

pokemon = a

end

end

 

if pokemon == "" then return true end

 

local gender = getRandomGenderByName(pokemon)

 

local mypoke = getPokemonStatus(pokemon)

 

if not mypoke then return true end

 

local offense = mypoke.off * level * extrastr

local defense = mypoke.def * level * extrastr

local speed = mypoke.agi * level * extrastr

local vit = mypoke.vit * level * extrastr

local spatk = mypoke.spatk * level * extrastr

local happy = 180

local leveltable = getPokemonExperienceTable(pokemon)

 

doPlayerAddItem(cid, 2394, 10)

 

local item = doCreateItemEx(2219)

doItemSetAttribute(item, "poke", pokemon)

doItemSetAttribute(item, "hp", 1)

doItemSetAttribute(item, "level", level)

doItemSetAttribute(item, "exp", leveltable[level])

doItemSetAttribute(item, "nextlevelexp", leveltable[level+1] - leveltable[level])

doItemSetAttribute(item, "offense", offense)

doItemSetAttribute(item, "defense", defense)

doItemSetAttribute(item, "speed", speed)

doItemSetAttribute(item, "vitality", vit)

doItemSetAttribute(item, "specialattack", spatk)

doItemSetAttribute(item, "happy", happy)

doItemSetAttribute(item, "gender", gender)

doItemSetAttribute(item, "description", "Contains a "..pokemon..".")

doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".")

doItemSetAttribute(item, "firstpoke", getCreatureName(cid))

doPlayerAddItemEx(cid, item, true)

 

doTransformItem(item, pokeballs[btype].on)

 

doPlayerSendTextMessage(cid, 27, "You got your first pokemon! You also received some pokeballs to help you in your way.")

doPlayerSendTextMessage(cid, 27, "Don\'t forget to use your pokedex on every undiscovered pokemon!")

 

doSendMagicEffect(getThingPos(cid), 29)

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))

doSendMagicEffect(getThingPos(cid), 27)

doSendMagicEffect(getThingPos(cid), 29)

 

 

return TRUE

end

 

 

 

 

Actions:

 

<action itemid="1740" event="script" value="starter.lua"/>

 

eu kero um box tipo assim, se vai pega o item inicial ae ganha tipo um present ae vc da use nele ae vem aleatoriamente um dos tres pokes tendeu?

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Eu tenho um box sim, perai...

 

totalmente configurado ao KPDO'

 

Script:

 

local starterpokes = {

["Bulbasaur"] = {x = 1056, y = 1047, z = 10},

["Charmander"] = {x = 1054, y = 1047, z = 10},

["Squirtle"] = {x = 1052, y = 1047, z = 10},

}

 

local level = 5

local extrastr = 1.5

local btype = "normal"

 

function onUse(cid, item, frompos, item2, topos)

 

if getPlayerLevel(cid) > 1 then

return true

end

 

local pokemon = ""

 

for a, b in pairs (starterpokes) do

if isPosEqualPos(topos, b) then

pokemon = a

end

end

 

if pokemon == "" then return true end

 

local gender = getRandomGenderByName(pokemon)

 

local mypoke = getPokemonStatus(pokemon)

 

if not mypoke then return true end

 

local offense = mypoke.off * level * extrastr

local defense = mypoke.def * level * extrastr

local speed = mypoke.agi * level * extrastr

local vit = mypoke.vit * level * extrastr

local spatk = mypoke.spatk * level * extrastr

local happy = 180

local leveltable = getPokemonExperienceTable(pokemon)

 

doPlayerAddItem(cid, 2394, 10)

 

local item = doCreateItemEx(2219)

doItemSetAttribute(item, "poke", pokemon)

doItemSetAttribute(item, "hp", 1)

doItemSetAttribute(item, "level", level)

doItemSetAttribute(item, "exp", leveltable[level])

doItemSetAttribute(item, "nextlevelexp", leveltable[level+1] - leveltable[level])

doItemSetAttribute(item, "offense", offense)

doItemSetAttribute(item, "defense", defense)

doItemSetAttribute(item, "speed", speed)

doItemSetAttribute(item, "vitality", vit)

doItemSetAttribute(item, "specialattack", spatk)

doItemSetAttribute(item, "happy", happy)

doItemSetAttribute(item, "gender", gender)

doItemSetAttribute(item, "description", "Contains a "..pokemon..".")

doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".")

doItemSetAttribute(item, "firstpoke", getCreatureName(cid))

doPlayerAddItemEx(cid, item, true)

 

doTransformItem(item, pokeballs[btype].on)

 

doPlayerSendTextMessage(cid, 27, "You got your first pokemon! You also received some pokeballs to help you in your way.")

doPlayerSendTextMessage(cid, 27, "Don\'t forget to use your pokedex on every undiscovered pokemon!")

 

doSendMagicEffect(getThingPos(cid), 29)

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))

doSendMagicEffect(getThingPos(cid), 27)

doSendMagicEffect(getThingPos(cid), 29)

 

 

return TRUE

end

 

 

 

 

Actions:

 

<action itemid="1740" event="script" value="starter.lua"/>

 

eu kero um box tipo assim, se vai pega o item inicial ae ganha tipo um present ae vc da use nele ae vem aleatoriamente um dos tres pokes tendeu?

 

Facil isso vc vai em data/actions/scripts

Dai vc achar o arquivo box

vc adiciona assim

 

[11638] = {level = {5, 10}, balltype = "normal",

pokemons = {"squirtle", "Charmander", "Bulbasaur"}},

No lugar a aonde ta red vc Coloca o Id do iten q vc quer por De box

Dai vc vai em actions.xml

e adiciona a tag

<action itemid="11461" event="script" value="box.lua"/>

em red vc muda pro id do iten q vc colocou na box

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Compartilhar em outros sites

Eu tenho um box sim, perai...

 

totalmente configurado ao KPDO'

 

Script:

 

local starterpokes = {

["Bulbasaur"] = {x = 1056, y = 1047, z = 10},

["Charmander"] = {x = 1054, y = 1047, z = 10},

["Squirtle"] = {x = 1052, y = 1047, z = 10},

}

 

local level = 5

local extrastr = 1.5

local btype = "normal"

 

function onUse(cid, item, frompos, item2, topos)

 

if getPlayerLevel(cid) > 1 then

return true

end

 

local pokemon = ""

 

for a, b in pairs (starterpokes) do

if isPosEqualPos(topos, b) then

pokemon = a

end

end

 

if pokemon == "" then return true end

 

local gender = getRandomGenderByName(pokemon)

 

local mypoke = getPokemonStatus(pokemon)

 

if not mypoke then return true end

 

local offense = mypoke.off * level * extrastr

local defense = mypoke.def * level * extrastr

local speed = mypoke.agi * level * extrastr

local vit = mypoke.vit * level * extrastr

local spatk = mypoke.spatk * level * extrastr

local happy = 180

local leveltable = getPokemonExperienceTable(pokemon)

 

doPlayerAddItem(cid, 2394, 10)

 

local item = doCreateItemEx(2219)

doItemSetAttribute(item, "poke", pokemon)

doItemSetAttribute(item, "hp", 1)

doItemSetAttribute(item, "level", level)

doItemSetAttribute(item, "exp", leveltable[level])

doItemSetAttribute(item, "nextlevelexp", leveltable[level+1] - leveltable[level])

doItemSetAttribute(item, "offense", offense)

doItemSetAttribute(item, "defense", defense)

doItemSetAttribute(item, "speed", speed)

doItemSetAttribute(item, "vitality", vit)

doItemSetAttribute(item, "specialattack", spatk)

doItemSetAttribute(item, "happy", happy)

doItemSetAttribute(item, "gender", gender)

doItemSetAttribute(item, "description", "Contains a "..pokemon..".")

doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".")

doItemSetAttribute(item, "firstpoke", getCreatureName(cid))

doPlayerAddItemEx(cid, item, true)

 

doTransformItem(item, pokeballs[btype].on)

 

doPlayerSendTextMessage(cid, 27, "You got your first pokemon! You also received some pokeballs to help you in your way.")

doPlayerSendTextMessage(cid, 27, "Don\'t forget to use your pokedex on every undiscovered pokemon!")

 

doSendMagicEffect(getThingPos(cid), 29)

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))

doSendMagicEffect(getThingPos(cid), 27)

doSendMagicEffect(getThingPos(cid), 29)

 

 

return TRUE

end

 

 

 

 

Actions:

 

<action itemid="1740" event="script" value="starter.lua"/>

 

eu kero um box tipo assim, se vai pega o item inicial ae ganha tipo um present ae vc da use nele ae vem aleatoriamente um dos tres pokes tendeu?

 

Facil isso vc vai em data/actions/scripts

Dai vc achar o arquivo box

vc adiciona assim

 

[11638] = {level = {5, 10}, balltype = "normal",

pokemons = {"squirtle", "Charmander", "Bulbasaur"}},

No lugar a aonde ta red vc Coloca o Id do iten q vc quer por De box

Dai vc vai em actions.xml

e adiciona a tag

<action itemid="11461" event="script" value="box.lua"/>

em red vc muda pro id do iten q vc colocou na box

ok thnx

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@all

Postei startus dos pokemon equilibrado

estou postando agora os moves dos johto

 

Moves Pokemon Johto [ Lembrando o pokemons Raikou, Entei, Suicune, Lugia, Ho-oh e Celebi dexei sem moves ficando a criterio de cada um preferi assim pois não usarei poriquanto esses pokemons ] não tem spell nova usei como base as spell dos pokemon kanto com algumas alteração fique a criterio para alterar qualquer spell de qualquer pokemon

 

 

["Chikorita"] = {move1 = {name = "Quick Attack", level = 5, cd = 7, dist = 2, target = 1},

move2 = {name = "Razor Leaf", level = 12, cd = 12, dist = 4, target = 1},

move3 = {name = "Vine Whip", level = 19, cd = 16, dist = 20, target = 0},

move4 = {name = "Headbutt", level = 16, cd = 13, dist = 1, target = 1},

move5 = {name = "Leech Seed", level = 16, cd = 21, dist = 5, target = 1},

move6 = {name = "Solar Beam", level = 31, cd = 50, dist = 10, target = 0},

move7 = {name = "Sleep Powder", level = 20, cd = 26, dist = 1, target = 0},

move8 = {name = "Stun Spore", level = 18, cd = 17, dist = 1, target = 0},

move9 = {name = "Poison Powder", level = 17, cd = 22, dist = 1, target = 0},

},

["Bayleef"] = {move1 = {name = "Quick Attack", level = 5, cd = 7, dist = 2, target = 1},

move2 = {name = "Razor Leaf", level = 12, cd = 12, dist = 4, target = 1},

move3 = {name = "Vine Whip", level = 19, cd = 16, dist = 20, target = 0},

move4 = {name = "Headbutt", level = 16, cd = 13, dist = 1, target = 1},

move5 = {name = "Leech Seed", level = 16, cd = 21, dist = 5, target = 1},

move6 = {name = "Bullet Seed", level = 28, cd = 31, dist = 4, target = 1},

move7 = {name = "Solar Beam", level = 31, cd = 50, dist = 10, target = 0},

move8 = {name = "Sleep Powder", level = 20, cd = 26, dist = 1, target = 0},

move9 = {name = "Stun Spore", level = 18, cd = 17, dist = 1, target = 0},

move10 = {name = "Poison Powder", level = 17, cd = 22, dist = 1, target = 0},

},

["Meganium"] = {move1 = {name = "Body Slam", level = 56, cd = 16, dist = 1, target = 1},

move2 = {name = "Razor Leaf", level = 12, cd = 12, dist = 4, target = 1},

move3 = {name = "Vine Whip", level = 19, cd = 16, dist = 20, target = 0},

move4 = {name = "Headbutt", level = 16, cd = 13, dist = 1, target = 1},

move5 = {name = "Leech Seed", level = 16, cd = 21, dist = 5, target = 1},

move6 = {name = "Bullet Seed", level = 28, cd = 24, dist = 4, target = 1},

move7 = {name = "Solar Beam", level = 31, cd = 50, dist = 10, target = 0},

move8 = {name = "Sleep Powder", level = 20, cd = 26, dist = 1, target = 0},

move9 = {name = "Stun Spore", level = 18, cd = 17, dist = 1, target = 0},

move10 = {name = "Poison Powder", level = 17, cd = 22, dist = 1, target = 0},

move11 = {name = "Leaf Storm", level = 60, cd = 40, dist = 1, target = 0},

},

["Cyndaquil"] = {move1 = {name = "Scratch", level = 5, cd = 10, dist = 1, target = 1},

move2 = {name = "Ember", level = 11, cd = 12, dist = 4, target = 1},

move3 = {name = "Fireball", level = 17, cd = 20, dist = 4, target = 1},

move4 = {name = "Fire Fang", level = 16, cd = 16, dist = 1, target = 1},

move5 = {name = "Slash", level = 19, cd = 18, dist = 1, target = 1},

move6 = {name = "Fire Spin", level = 25, cd = 24, dist = 4, target = 0},

},

["Quilava"] = {move1 = {name = "Scratch", level = 5, cd = 10, dist = 1, target = 1},

move2 = {name = "Ember", level = 11, cd = 12, dist = 4, target = 1},

move3 = {name = "Fireball", level = 17, cd = 20, dist = 4, target = 1},

move4 = {name = "Fire Fang", level = 16, cd = 16, dist = 1, target = 1},

move5 = {name = "Slash", level = 19, cd = 18, dist = 1, target = 1},

move6 = {name = "Fire Spin", level = 25, cd = 24, dist = 4, target = 0},

move7 = {name = "Flamethrower", level = 33, cd = 30, dist = 4, target = 0},

move8 = {name = "Burning Skin", level = 27, cd = 27, dist = 4, target = 0},

},

["Typhlosion"] = {move1 = {name = "Scratch", level = 5, cd = 10, dist = 1, target = 1},

move2 = {name = "Ember", level = 11, cd = 12, dist = 4, target = 1},

move3 = {name = "Fireball", level = 17, cd = 20, dist = 4, target = 1},

move4 = {name = "Fire Fang", level = 16, cd = 16, dist = 1, target = 1},

move5 = {name = "Slash", level = 19, cd = 18, dist = 1, target = 1},

move6 = {name = "Fire Spin", level = 25, cd = 24, dist = 4, target = 0},

move7 = {name = "Flamethrower", level = 33, cd = 30, dist = 4, target = 0},

move8 = {name = "Burning Skin", level = 28, cd = 27, dist = 4, target = 0},

move9 = {name = "Ranging Blast", level = 58, cd = 40, dist = 4, target = 0},

move10 = {name = "Fire Blast", level = 64, cd = 58, dist = 4, target = 0},

},

["Totodile"] = {move1 = {name = "Headbutt", level = 5, cd = 11, dist = 1, target = 1},

move2 = {name = "Bubbles", level = 9, cd = 10, dist = 4, target = 1},

move3 = {name = "Water Gun", level = 15, cd = 19, dist = 4, target = 0},

move4 = {name = "Harden", level = 12, cd = 25, dist = 1, target = 0},

move5 = {name = "Waterball", level = 20, cd = 18, dist = 4, target = 1},

move6 = {name = "Aqua Tail", level = 17, cd = 14, dist = 1, target = 1},

},

["Croconaw"] = {move1 = {name = "Headbutt", level = 5, cd = 11, dist = 1, target = 1},

move2 = {name = "Bubbles", level = 9, cd = 10, dist = 4, target = 1},

move3 = {name = "Water Gun", level = 15, cd = 19, dist = 4, target = 0},

move4 = {name = "Harden", level = 12, cd = 25, dist = 1, target = 0},

move5 = {name = "Waterball", level = 20, cd = 18, dist = 4, target = 1},

move6 = {name = "Aqua Tail", level = 17, cd = 14, dist = 1, target = 1},

move7 = {name = "Bubble Blast", level = 29, cd = 23, dist = 4, target = 1},

move8 = {name = "Surf", level = 44, cd = 51, dist = 4, target = 0},

},

["Feraligatr"] = {move1 = {name = "Skull Bash", level = 56, cd = 11, dist = 1, target = 1},

move2 = {name = "Bubbles", level = 9, cd = 10, dist = 4, target = 1},

move3 = {name = "Water Gun", level = 15, cd = 19, dist = 4, target = 0},

move4 = {name = "Harden", level = 12, cd = 25, dist = 1, target = 0},

move5 = {name = "Waterball", level = 20, cd = 18, dist = 4, target = 1},

move6 = {name = "Aqua Tail", level = 17, cd = 14, dist = 1, target = 1},

move7 = {name = "Bubble Blast", level = 29, cd = 23, dist = 4, target = 0},

move8 = {name = "Surf", level = 44, cd = 51, dist = 4, target = 0},

move9 = {name = "Hydro Pump", level = 59, cd = 62, dist = 5, target = 1},

move10 = {name = "Jet Cannons", level = 65, cd = 72, dist = 4, target = 0},

},

["Sentret"] = {move1 = {name = "Quick Attack", level = 4, cd = 8, dist = 2, target = 1},

move2 = {name = "Scratch", level = 4, cd = 10, dist = 1, target = 1},

move3 = {name = "Bite", level = 7, cd = 13, dist = 1, target = 1},

move4 = {name = "Hyper Fang", level = 11, cd = 15, dist = 1, target = 1},

},

["Furret"] = {move1 = {name = "Quick Attack", level = 4, cd = 8, dist = 2, target = 1},

move2 = {name = "Scratch", level = 4, cd = 10, dist = 1, target = 1},

move3 = {name = "Bite", level = 7, cd = 13, dist = 1, target = 1},

move4 = {name = "Hyper Fang", level = 11, cd = 15, dist = 1, target = 1},

move5 = {name = "Fury Swipes", level = 18, cd = 17, dist = 1, target = 1},

},

["Hoothoot"] = {move1 = {name = "Rapid Hit", level = 7, cd = 10, dist = 1, target = 1},

move2 = {name = "Pluck", level = 13, cd = 11, dist = 1, target = 1},

move3 = {name = "Fury Attack", level = 17, cd = 15, dist = 1, target = 1},

move4 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1},

},

["Noctowl"] = {move1 = {name = "Rapid Hit", level = 7, cd = 10, dist = 1, target = 1},

move2 = {name = "Pluck", level = 13, cd = 11, dist = 1, target = 1},

move3 = {name = "Fury Attack", level = 15, cd = 18, dist = 1, target = 1},

move4 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1},

move5 = {name = "Drill Peck", level = 11, cd = 17, dist = 1, target = 1},

move6 = {name = "Tri-attack", level = 34, cd = 20, dist = 1, target = 1},

},

["Ledyba"] = {move1 = {name = "Quick Attack", level = 4, cd = 8, dist = 2, target = 1},

move2 = {name = "Scratch", level = 4, cd = 10, dist = 1, target = 1},

move3 = {name = "Bite", level = 7, cd = 13, dist = 1, target = 1},

move4 = {name = "Hyper Fang", level = 11, cd = 15, dist = 1, target = 1},

},

["Ledian"] = {move1 = {name = "Quick Attack", level = 4, cd = 8, dist = 2, target = 1},

move2 = {name = "Scratch", level = 4, cd = 10, dist = 1, target = 1},

move3 = {name = "Bite", level = 7, cd = 13, dist = 1, target = 1},

move4 = {name = "Hyper Fang", level = 11, cd = 15, dist = 1, target = 1},

move5 = {name = "Fury Swipes", level = 18, cd = 17, dist = 1, target = 1},

},

["Spinarak"] = {move1 = {name = "Tackle", level = 5, cd = 10, dist = 1, target = 1},

move2 = {name = "Disable", level = 7, cd = 24, dist = 1, target = 1},

move3 = {name = "Bug Bite", level = 10, cd = 14, dist = 1, target = 1},

move4 = {name = "Zen Headbutt", level = 15, cd = 16, dist = 1, target = 1},

move5 = {name = "Confusion", level = 15, cd = 18, dist = 1, target = 0},

move6 = {name = "Super Sonic", level = 15, cd = 22, dist = 4, target = 1},

},

["Ariados"] = {move1 = {name = "Tackle", level = 5, cd = 10, dist = 1, target = 1},

move2 = {name = "Disable", level = 7, cd = 24, dist = 1, target = 1},

move3 = {name = "Bug Bite", level = 10, cd = 14, dist = 1, target = 1},

move4 = {name = "Zen Headbutt", level = 15, cd = 16, dist = 1, target = 1},

move5 = {name = "Confusion", level = 15, cd = 18, dist = 1, target = 0},

move6 = {name = "Super Sonic", level = 15, cd = 22, dist = 4, target = 1},

move7 = {name = "Sleep Powder", level = 33, cd = 25, dist = 4, target = 0},

move8 = {name = "Psychic", level = 35, cd = 28, dist = 4, target = 0},

move9 = {name = "Stun Spore", level = 33, cd = 25, dist = 4, target = 0},

},

["Crobat"] = {move1 = {name = "Bite", level = 9, cd = 10, dist = 1, target = 1},

move2 = {name = "Absorb", level = 13, cd = 10, dist = 1, target = 1},

move3 = {name = "Toxic", level = 15, cd = 11, dist = 1, target = 0},

move4 = {name = "Super Sonic", level = 18, cd = 20, dist = 4, target = 0},

move5 = {name = "Poison Fang", level = 16, cd = 12, dist = 1, target = 1},

move6 = {name = "Whirlwind", level = 24, cd = 15, dist = 4, target = 0},

move7 = {name = "Poisonous Wing", level = 27, cd = 19, dist = 4, target = 0},

move8 = {name = "Psychic", level = 35, cd = 28, dist = 4, target = 0},

move9 = {name = "Stun Spore", level = 33, cd = 25, dist = 4, target = 0},

},

["Chinchou"] = {move1 = {name = "Doubleslap", level = 3, cd = 8, dist = 1, target = 1},

move2 = {name = "Thundershock", level = 13, cd = 10, dist = 3, target = 1},

move3 = {name = "Water Gun", level = 11, cd = 14, dist = 1, target = 0},

move4 = {name = "Aqua Tail", level = 12, cd = 12, dist = 1, target = 1},

move5 = {name = "Iron Tail", level = 15, cd = 13, dist = 1, target = 1},

},

["Lanturn"] = {move1 = {name = "Doubleslap", level = 3, cd = 8, dist = 1, target = 1},

move2 = {name = "Thundershock", level = 13, cd = 10, dist = 3, target = 1},

move3 = {name = "Water Gun", level = 11, cd = 14, dist = 1, target = 0},

move4 = {name = "Aqua Tail", level = 12, cd = 12, dist = 1, target = 1},

move5 = {name = "Iron Tail", level = 15, cd = 13, dist = 1, target = 1},

move6 = {name = "Thunder Wave", level = 18, cd = 14, dist = 3, target = 0},

move7 = {name = "Thunderbolt", level = 21, cd = 15, dist = 3, target = 1},

},

["Pichu"] = {move1 = {name = "Quick Attack", level = 7, cd = 9, dist = 2, target = 1},

move2 = {name = "Thundershock", level = 13, cd = 10, dist = 3, target = 1},

move3 = {name = "Agility", level = 14, cd = 22, dist = 1, target = 0},

move4 = {name = "Iron Tail", level = 15, cd = 13, dist = 1, target = 1},

},

["Cleffa"] = {move1 = {name = "Doubleslap", level = 7, cd = 10, dist = 1, target = 1},

move2 = {name = "Pound", level = 7, cd = 9, dist = 1, target = 1},

move3 = {name = "Sweet Kiss", level = 11, cd = 20, dist = 4, target = 1},

move4 = {name = "Sing", level = 16, cd = 25, dist = 1, target = 0},

},

["Igglybuff"] = {move1 = {name = "Doubleslap", level = 9, cd = 10, dist = 1, target = 1},

move2 = {name = "Disable", level = 12, cd = 24, dist = 3, target = 1},

move3 = {name = "Sing", level = 14, cd = 25, dist = 1, target = 0},

move4 = {name = "Rest", level = 18, cd = 30, dist = 1, target = 0},

move5 = {name = "Lovely Kiss", level = 18, cd = 20, dist = 2, target = 1},

},

["Togepi"] = {move1 = {name = "Rapid Hit", level = 7, cd = 10, dist = 1, target = 1},

move2 = {name = "Pluck", level = 13, cd = 11, dist = 1, target = 1},

move3 = {name = "Fury Attack", level = 17, cd = 15, dist = 1, target = 1},

move4 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1},

},

["Togetic"] = {move1 = {name = "Rapid Hit", level = 7, cd = 10, dist = 1, target = 1},

move2 = {name = "Pluck", level = 13, cd = 11, dist = 1, target = 1},

move3 = {name = "Fury Attack", level = 15, cd = 18, dist = 1, target = 1},

move4 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1},

move5 = {name = "Drill Peck", level = 11, cd = 17, dist = 1, target = 1},

move6 = {name = "Tri-attack", level = 34, cd = 20, dist = 1, target = 1},

},

["Natu"] = {move1 = {name = "Peck", level = 4, cd = 10, dist = 1, target = 1},

move2 = {name = "Quick Attack", level = 4, cd = 8, dist = 2, target = 1},

move3 = {name = "Gust", level = 10, cd = 15, dist = 1, target = 0},

move4 = {name = "Confusion", level = 10, cd = 9, dist = 1, target = 0},

move5 = {name = "Psy Pulse", level = 12, cd = 14, dist = 4, target = 1},

move6 = {name = "Psycho Shift", level = 20, cd = 15, dist = 8, target = 1},

},

["Xatu"] = {move1 = {name = "Peck", level = 4, cd = 10, dist = 1, target = 1},

move2 = {name = "Quick Attack", level = 4, cd = 8, dist = 2, target = 1},

move3 = {name = "Gust", level = 10, cd = 15, dist = 1, target = 0},

move4 = {name = "Confusion", level = 10, cd = 9, dist = 1, target = 0},

move5 = {name = "Restore", level = 10, cd = 20, dist = 3, target = 0},

move6 = {name = "Psy Pulse", level = 12, cd = 14, dist = 4, target = 1},

move7 = {name = "Psycho Shift", level = 20, cd = 15, dist = 8, target = 1},

move8 = {name = "Meditate", level = 27, cd = 25, dist = 6, target = 0},

move9 = {name = "Psychic", level = 32, cd = 19, dist = 6, target = 0},

},

["Mareep"] = {move1 = {name = "Quick Attack", level = 7, cd = 9, dist = 2, target = 1},

move2 = {name = "Thundershock", level = 13, cd = 10, dist = 3, target = 1},

move3 = {name = "Agility", level = 14, cd = 22, dist = 1, target = 0},

move4 = {name = "Iron Tail", level = 15, cd = 13, dist = 1, target = 1},

},

["Flaaffy"] = {move1 = {name = "Quick Attack", level = 7, cd = 9, dist = 2, target = 1},

move2 = {name = "Thundershock", level = 13, cd = 10, dist = 3, target = 1},

move3 = {name = "Agility", level = 14, cd = 22, dist = 1, target = 0},

move4 = {name = "Iron Tail", level = 15, cd = 13, dist = 1, target = 1},

move5 = {name = "Thunder Wave", level = 18, cd = 14, dist = 3, target = 0},

move6 = {name = "Thunderbolt", level = 21, cd = 15, dist = 3, target = 1},

},

["Ampharos"] = {move1 = {name = "Quick Attack", level = 7, cd = 9, dist = 2, target = 1},

move2 = {name = "Thundershock", level = 13, cd = 10, dist = 3, target = 1},

move3 = {name = "Agility", level = 14, cd = 22, dist = 1, target = 0},

move4 = {name = "Iron Tail", level = 15, cd = 13, dist = 1, target = 1},

move5 = {name = "Thunder Wave", level = 18, cd = 14, dist = 3, target = 0},

move6 = {name = "Thunderbolt", level = 21, cd = 15, dist = 3, target = 1},

move7 = {name = "Thunder Punch", level = 42, cd = 15, dist = 1, target = 1},

move8 = {name = "Thunder", level = 48, cd = 25, dist = 1, target = 0},

},

["Bellossom"] = {move1 = {name = "Absorb", level = 5, cd = 9, dist = 1, target = 1},

move2 = {name = "Acid", level = 7, cd = 10, dist = 3, target = 1},

move3 = {name = "Leech Seed", level = 10, cd = 20, dist = 3, target = 1},

move4 = {name = "Poison Bomb", level = 19, cd = 15, dist = 3, target = 1},

move5 = {name = "Poison Gas", level = 24, cd = 22, dist = 3, target = 0},

move6 = {name = "Sleep Powder", level = 16, cd = 25, dist = 4, target = 0},

move7 = {name = "Poison Powder", level = 16, cd = 25, dist = 1, target = 0},

move8 = {name = "Stun Spore", level = 16, cd = 25, dist = 1, target = 0},

move9 = {name = "Super Vines", level = 25, cd = 25, dist = 1, target = 0},

},

["Marill"] = {move1 = {name = "Bubbles", level = 8, cd = 10, dist = 3, target = 1},

move2 = {name = "Mud Shot", level = 9, cd = 12, dist = 3, target = 1},

move3 = {name = "Bubblebeam", level = 14, cd = 15, dist = 3, target = 0},

move4 = {name = "Harden", level = 16, cd = 25, dist = 3, target = 0},

move5 = {name = "Slam", level = 21, cd = 15, dist = 1, target = 1},

},

["Azumarill"] = {move1 = {name = "Bubbles", level = 8, cd = 10, dist = 3, target = 1},

move2 = {name = "Mud Shot", level = 9, cd = 12, dist = 3, target = 1},

move3 = {name = "Bubblebeam", level = 14, cd = 15, dist = 3, target = 0},

move4 = {name = "Harden", level = 16, cd = 25, dist = 3, target = 0},

move5 = {name = "Slam", level = 21, cd = 15, dist = 1, target = 1},

move6 = {name = "Crabhammer", level = 27, cd = 25, dist = 1, target = 1},

move7 = {name = "Metal Claw", level = 29, cd = 21, dist = 1, target = 1},

move8 = {name = "Guillotine", level = 37, cd = 35, dist = 1, target = 1},

},

["Sudowoodo"] = {move1 = {name = "Horn Attack", level = 16, cd = 10, dist = 1, target = 1},

move2 = {name = "Stomp", level = 18, cd = 11, dist = 1, target = 1},

move3 = {name = "Rock Throw", level = 16, cd = 10, dist = 3, target = 1},

move4 = {name = "Stone Edge", level = 20, cd = 14, dist = 1, target = 1},

move5 = {name = "Earthshock", level = 22, cd = 16, dist = 3, target = 0},

move6 = {name = "Rock Blast", level = 49, cd = 20, dist = 3, target = 0},

move7 = {name = "Falling Rocks", level = 50, cd = 26, dist = 3, target = 0},

move8 = {name = "Shockwave", level = 51, cd = 21, dist = 3, target = 0},

},

["Politoed"] = {move1 = {name = "Double Punch", level = 46, cd = 12, dist = 1, target = 1},

move2 = {name = "Water Pulse", level = 18, cd = 13, dist = 3, target = 1},

move3 = {name = "Water Gun", level = 11, cd = 14, dist = 1, target = 0},

move4 = {name = "Body Slam", level = 19, cd = 13, dist = 1, target = 1},

move5 = {name = "Waterball", level = 19, cd = 15, dist = 4, target = 1},

move6 = {name = "Mega Punch", level = 21, cd = 16, dist = 1, target = 1},

move7 = {name = "Dizzy Punch", level = 46, cd = 20, dist = 1, target = 1},

move8 = {name = "Submission", level = 49, cd = 21, dist = 2, target = 1},

move9 = {name = "Dynamic Punch", level = 52, cd = 25, dist = 1, target = 1},

},

["Hoppip"] = {move1 = {name = "Absorb", level = 5, cd = 9, dist = 1, target = 1},

move2 = {name = "Acid", level = 7, cd = 10, dist = 3, target = 1},

move3 = {name = "Leech Seed", level = 10, cd = 20, dist = 3, target = 1},

move4 = {name = "Sleep Powder", level = 16, cd = 25, dist = 4, target = 0},

move5 = {name = "Poison Powder", level = 16, cd = 25, dist = 1, target = 0},

move6 = {name = "Stun Spore", level = 16, cd = 25, dist = 1, target = 0},

},

["Skiploom"] = {move1 = {name = "Quick Attack", level = 5, cd = 7, dist = 2, target = 1},

move2 = {name = "Razor Leaf", level = 12, cd = 12, dist = 4, target = 1},

move3 = {name = "Slash", level = 9, cd = 11, dist = 1, target = 1},

move4 = {name = "Vine Whip", level = 19, cd = 16, dist = 20, target = 0},

move5 = {name = "Poison Bomb", level = 19, cd = 17, dist = 3, target = 1},

move6 = {name = "Headbutt", level = 16, cd = 13, dist = 1, target = 1},

move7 = {name = "Leech Seed", level = 16, cd = 21, dist = 5, target = 1},

move8 = {name = "Bullet Seed", level = 28, cd = 31, dist = 4, target = 1},

move9 = {name = "Solar Beam", level = 31, cd = 50, dist = 10, target = 0},

move10 = {name = "Sleep Powder", level = 20, cd = 26, dist = 1, target = 0},

move11 = {name = "Stun Spore", level = 18, cd = 17, dist = 1, target = 0},

move12 = {name = "Poison Powder", level = 17, cd = 22, dist = 1, target = 0},

},

["Jumpluff"] = {move1 = {name = "Mega Drain", level = 43, cd = 16, dist = 1, target = 1},

move2 = {name = "Razor Leaf", level = 12, cd = 12, dist = 4, target = 1},

move3 = {name = "Vine Whip", level = 19, cd = 16, dist = 20, target = 0},

move4 = {name = "Leech Seed", level = 16, cd = 21, dist = 5, target = 1},

move5 = {name = "Bullet Seed", level = 28, cd = 24, dist = 4, target = 1},

move6 = {name = "Solar Beam", level = 31, cd = 50, dist = 10, target = 0},

move7 = {name = "Sleep Powder", level = 20, cd = 26, dist = 1, target = 0},

move8 = {name = "Stun Spore", level = 18, cd = 17, dist = 1, target = 0},

move9 = {name = "Poison Powder", level = 17, cd = 22, dist = 1, target = 0},

move10 = {name = "Leaf Storm", level = 60, cd = 40, dist = 1, target = 0},

move11 = {name = "Leaf Blade", level = 44, cd = 24, dist = 1, target = 1},

move12 = {name = "Petal Dance", level = 42, cd = 26, dist = 4, target = 0},

},

["Aipom"] = {move1 = {name = "Slash", level = 6, cd = 10, dist = 1, target = 1},

move2 = {name = "Scratch", level = 8, cd = 9, dist = 1, target = 1},

move3 = {name = "Bite", level = 11, cd = 12, dist = 1, target = 1},

move4 = {name = "Pay Day", level = 15, cd = 15, dist = 3, target = 1},

move5 = {name = "Fury Cutter", level = 21, cd = 13, dist = 1, target = 1},

move6 = {name = "Faint Attack", level = 24, cd = 17, dist = 5, target = 1},

},

["Sunkern"] = {move1 = {name = "Absorb", level = 14, cd = 13, dist = 1, target = 1},

move2 = {name = "Leech Seed", level = 16, cd = 20, dist = 3, target = 1},

move3 = {name = "Vine Whip", level = 18, cd = 20, dist = 1, target = 0},

move4 = {name = "Poison Powder", level = 19, cd = 25, dist = 1, target = 0},

move5 = {name = "Stun Spore", level = 19, cd = 25, dist = 1, target = 0},

},

["Sunflora"] = {move1 = {name = "Absorb", level = 14, cd = 13, dist = 1, target = 1},

move2 = {name = "Leech Seed", level = 16, cd = 20, dist = 3, target = 1},

move3 = {name = "Vine Whip", level = 18, cd = 20, dist = 1, target = 0},

move4 = {name = "Poison Powder", level = 19, cd = 25, dist = 1, target = 0},

move5 = {name = "Stun Spore", level = 19, cd = 25, dist = 1, target = 0},

move6 = {name = "Super Vines", level = 25, cd = 25, dist = 1, target = 0},

},

["Yanma"] = {move1 = {name = "Quick Attack", level = 37, cd = 9, dist = 2, target = 1},

move2 = {name = "Slash", level = 39, cd = 11, dist = 1, target = 1},

move3 = {name = "Wing Attack", level = 41, cd = 17, dist = 3, target = 0},

move4 = {name = "Fury Cutter", level = 41, cd = 18, dist = 1, target = 1},

move5 = {name = "Agility", level = 40, cd = 30, dist = 6, target = 0},

move6 = {name = "Razor Wind", level = 43, cd = 17, dist = 3, target = 0},

move7 = {name = "Swords Dance", level = 47, cd = 32, dist = 1, target = 0},

move8 = {name = "X-Scissor", level = 50, cd = 25, dist = 1, target = 1},

},

["Wooper"] = {move1 = {name = "Doubleslap", level = 3, cd = 8, dist = 1, target = 1},

move2 = {name = "Water Pulse", level = 18, cd = 13, dist = 3, target = 1},

move3 = {name = "Water Gun", level = 11, cd = 14, dist = 1, target = 0},

move4 = {name = "Body Slam", level = 19, cd = 13, dist = 1, target = 1},

move5 = {name = "Waterball", level = 19, cd = 15, dist = 4, target = 1},

},

["Quagsire"] = {move1 = {name = "Doubleslap", level = 3, cd = 8, dist = 1, target = 1},

move2 = {name = "Water Pulse", level = 18, cd = 13, dist = 3, target = 1},

move3 = {name = "Water Gun", level = 11, cd = 14, dist = 1, target = 0},

move4 = {name = "Body Slam", level = 19, cd = 13, dist = 1, target = 1},

move5 = {name = "Waterball", level = 19, cd = 15, dist = 4, target = 1},

move6 = {name = "Mega Punch", level = 21, cd = 16, dist = 1, target = 1},

move7 = {name = "Mud Slap", level = 11, cd = 15, dist = 2, target = 1},

move8 = {name = "Earthshock", level = 15, cd = 21, dist = 1, target = 0},

move9 = {name = "Shockwave", level = 29, cd = 26, dist = 1, target = 0},

move10 = {name = "Earth Power", level = 32, cd = 26, dist = 1, target = 0},

},

["Espeon"] = {move1 = {name = "Quick Attack", level = 12, cd = 9, dist = 2, target = 1},

move2 = {name = "Sand Attack", level = 12, cd = 16, dist = 1, target = 0},

move3 = {name = "Bite", level = 14, cd = 12, dist = 1, target = 1},

move4 = {name = "Headbutt", level = 16, cd = 17, dist = 1, target = 1},

move5 = {name = "Iron Tail", level = 18, cd = 18, dist = 1, target = 1},

move6 = {name = "Psybeam", level = 28, cd = 17, dist = 6, target = 0},

move7 = {name = "Meditate", level = 27, cd = 25, dist = 6, target = 0},

move8 = {name = "Psychic", level = 32, cd = 19, dist = 6, target = 0},

move9 = {name = "Reflect", level = 55, cd = 25, dist = 6, target = 0},

},

["Umbreon"] = {move1 = {name = "Quick Attack", level = 12, cd = 9, dist = 2, target = 1},

move2 = {name = "Sand Attack", level = 12, cd = 16, dist = 1, target = 0},

move3 = {name = "Bite", level = 14, cd = 12, dist = 1, target = 1},

move4 = {name = "Headbutt", level = 16, cd = 17, dist = 1, target = 1},

move5 = {name = "Iron Tail", level = 18, cd = 18, dist = 1, target = 1},

move6 = {name = "Hypnosis", level = 21, cd = 20, dist = 3, target = 1},

move7 = {name = "Fear", level = 25, cd = 21, dist = 3, target = 1},

move8 = {name = "Nightmare", level = 28, cd = 35, dist = 3, target = 1},

move9 = {name = "Shadow Punch", level = 52, cd = 18, dist = 1, target = 1},

},

["Murkrow"] = {move1 = {name = "Fury Attack", level = 5, cd = 10, dist = 1, target = 1},

move2 = {name = "Wind Blow", level = 9, cd = 9, dist = 2, target = 1},

move3 = {name = "Gust", level = 10, cd = 13, dist = 1, target = 0},

move4 = {name = "Drill Peck", level = 14, cd = 16, dist = 1, target = 1},

move5 = {name = "Faint Attack", level = 24, cd = 17, dist = 5, target = 1},

move6 = {name = "Hurricane", level = 34, cd = 17, dist = 1, target = 0},

move7 = {name = "Air Cutter", level = 38, cd = 20, dist = 1, target = 0},

},

["Slowking"] = {move1 = {name = "Zen Headbutt", level = 41, cd = 15, dist = 1, target = 1},

move2 = {name = "Aqua Tail", level = 8, cd = 10, dist = 1, target = 1},

move3 = {name = "Confusion", level = 13, cd = 9, dist = 1, target = 0},

move4 = {name = "Waterball", level = 16, cd = 15, dist = 4, target = 1},

move5 = {name = "Water Gun", level = 18, cd = 17, dist = 4, target = 0},

move6 = {name = "Amnesia", level = 20, cd = 20, dist = 1, target = 0},

move7 = {name = "Psychic", level = 32, cd = 19, dist = 6, target = 0},

move8 = {name = "Reflect", level = 55, cd = 25, dist = 6, target = 0},

move9 = {name = "Future Sight", level = 56, cd = 20, dist = 6, target = 1},

move10 = {name = "Mind Blast", level = 60, cd = 30, dist = 50, target = 1},

},

["Misdreavus"] = {move1 = {name = "Lick", level = 8, cd = 7, dist = 2, target = 1},

move2 = {name = "Shadow Ball", level = 12, cd = 12, dist = 3, target = 1},

move3 = {name = "Night Shade", level = 14, cd = 15, dist = 3, target = 1},

move4 = {name = "Invisible", level = 16, cd = 23, dist = 3, target = 0},

move5 = {name = "Hypnosis", level = 21, cd = 20, dist = 3, target = 1},

move6 = {name = "Fear", level = 25, cd = 21, dist = 3, target = 1},

move7 = {name = "Nightmare", level = 28, cd = 35, dist = 3, target = 1},

move8 = {name = "Shadow Punch", level = 52, cd = 18, dist = 1, target = 1},

},

["Drowzee"] = {move1 = {name = "Pound", level = 10, cd = 7, dist = 1, target = 1},

move2 = {name = "Headbutt", level = 12, cd = 11, dist = 1, target = 1},

move3 = {name = "Confusion", level = 14, cd = 10, dist = 3, target = 0},

move4 = {name = "Psywave", level = 17, cd = 15, dist = 3, target = 0},

move5 = {name = "Disable", level = 18, cd = 15, dist = 3, target = 1},

move6 = {name = "Hypnosis", level = 20, cd = 19, dist = 3, target = 1},

move7 = {name = "Psyshock", level = 42, cd = 20, dist = 3, target = 0},

},

["Wobbuffet"] = {move1 = {name = "Pound", level = 10, cd = 7, dist = 1, target = 1},

move2 = {name = "Headbutt", level = 12, cd = 11, dist = 1, target = 1},

move3 = {name = "Confusion", level = 14, cd = 10, dist = 3, target = 0},

move4 = {name = "Psywave", level = 17, cd = 15, dist = 3, target = 0},

move5 = {name = "Disable", level = 18, cd = 15, dist = 3, target = 1},

move6 = {name = "Hypnosis", level = 20, cd = 19, dist = 3, target = 1},

move7 = {name = "Psyshock", level = 42, cd = 20, dist = 3, target = 0},

move8 = {name = "Psychic", level = 42, cd = 20, dist = 3, target = 0},

move9 = {name = "Dream Eater", level = 47, cd = 30, dist = 1, target = 1},

},

["Girafarig"] = {move1 = {name = "Confusion", level = 10, cd = 9, dist = 1, target = 0},

move2 = {name = "Restore", level = 10, cd = 20, dist = 3, target = 0},

move3 = {name = "Psy Pulse", level = 12, cd = 14, dist = 4, target = 1},

move4 = {name = "Psycho Shift", level = 20, cd = 15, dist = 8, target = 1},

move5 = {name = "Psybeam", level = 28, cd = 17, dist = 4, target = 0},

move6 = {name = "Meditate", level = 27, cd = 25, dist = 4, target = 0},

move7 = {name = "Psychic", level = 32, cd = 19, dist = 4, target = 0},

},

["Pineco"] = {move1 = {name = "Headbutt", level = 3, cd = 8, dist = 1, target = 1},

move2 = {name = "String Shot", level = 4, cd = 8, dist = 3, target = 1},

move3 = {name = "Bug Bite", level = 6, cd = 9, dist = 1, target = 1},

move4 = {name = "Harden", level = 9, cd = 25, dist = 1, target = 1},

},

["Porygon2"] = {move1 = {name = "Confusion", level = 17, cd = 14, dist = 1, target = 0},

move2 = {name = "Super Sonic", level = 18, cd = 25, dist = 3, target = 1},

move3 = {name = "Psycho Shift", level = 24, cd = 25, dist = 8, target = 1},

move4 = {name = "Psychic", level = 26, cd = 24, dist = 1, target = 0},

move5 = {name = "Zap Cannon", level = 27, cd = 30, dist = 5, target = 1},

move6 = {name = "Restore", level = 25, cd = 30, dist = 1, target = 0},

move7 = {name = "Concentration", level = 25, cd = 30, dist = 3, target = 0},

move8 = {name = "Hyper Beam", level = 39, cd = 40, dist = 4, target = 0},

move9 = {name = "Tri-attack", level = 33, cd = 25, dist = 1, target = 1},

},

["Dunsparce"] = {move1 = {name = "Doubleslap", level = 7, cd = 10, dist = 1, target = 1},

move2 = {name = "Pound", level = 7, cd = 9, dist = 1, target = 1},

move3 = {name = "Sweet Kiss", level = 11, cd = 20, dist = 4, target = 1},

move4 = {name = "Sing", level = 16, cd = 25, dist = 1, target = 0},

move5 = {name = "Selfheal", level = 16, cd = 25, dist = 1, target = 0},

move6 = {name = "Metronome", level = 26, cd = 20, dist = 1, target = 0},

move7 = {name = "Healarea", level = 29, cd = 40, dist = 1, target = 0},

move8 = {name = "Multislap", level = 29, cd = 15, dist = 1, target = 1},

},

["Gligar"] = {move1 = {name = "Bite", level = 7, cd = 10, dist = 1, target = 1},

move2 = {name = "Poison Fang", level = 9, cd = 11, dist = 1, target = 1},

move3 = {name = "Sting Gun", level = 11, cd = 12, dist = 1, target = 1},

move4 = {name = "Acid", level = 15, cd = 12, dist = 3, target = 1},

move5 = {name = "Fear", level = 18, cd = 25, dist = 3, target = 1},

move6 = {name = "Iron Tail", level = 28, cd = 14, dist = 1, target = 1},

move7 = {name = "Whirlwind", level = 19, cd = 18, dist = 1, target = 0},

move8 = {name = "Wing Attack", level = 24, cd = 19, dist = 1, target = 0},

},

["Steelix"] = {move1 = {name = "Slam", level = 20, cd = 15, dist = 1, target = 1},

move2 = {name = "Iron Tail", level = 22, cd = 13, dist = 1, target = 1},

move3 = {name = "Rock Throw", level = 23, cd = 10, dist = 3, target = 1},

move4 = {name = "Rock Slide", level = 26, cd = 12, dist = 3, target = 1},

move5 = {name = "Earthshock", level = 27, cd = 16, dist = 3, target = 0},

move6 = {name = "Falling Rocks", level = 34, cd = 24, dist = 3, target = 0},

move7 = {name = "Magnitude", level = 36, cd = 25, dist = 3, target = 0},

move8 = {name = "Harden", level = 25, cd = 25, dist = 3, target = 0},

move9 = {name = "Stone Edge", level = 49, cd = 20, dist = 1, target = 1},

move10 = {name = "Selfdestruct", level = 20, cd = 1, dist = 3, target = 0},

move11 = {name = "Horn Drill", level = 55, cd = 28, dist = 1, target = 1},

},

["Snubbull"] = {move1 = {name = "Quick Attack", level = 4, cd = 8, dist = 2, target = 1},

move2 = {name = "Scratch", level = 4, cd = 10, dist = 1, target = 1},

move3 = {name = "Bite", level = 7, cd = 13, dist = 1, target = 1},

move4 = {name = "Hyper Fang", level = 11, cd = 15, dist = 1, target = 1},

},

["Granbull"] = {move1 = {name = "Quick Attack", level = 4, cd = 8, dist = 2, target = 1},

move2 = {name = "Scratch", level = 4, cd = 10, dist = 1, target = 1},

move3 = {name = "Bite", level = 7, cd = 13, dist = 1, target = 1},

move4 = {name = "Hyper Fang", level = 11, cd = 15, dist = 1, target = 1},

move5 = {name = "Fury Swipes", level = 18, cd = 17, dist = 1, target = 1},

},

["Qwilfish"] = {move1 = {name = "Acid", level = 7, cd = 10, dist = 4, target = 1},

move2 = {name = "Bubbles", level = 9, cd = 8, dist = 3, target = 1},

move3 = {name = "Poison Sting", level = 10, cd = 9, dist = 1, target = 1},

move4 = {name = "Mud Shot", level = 12, cd = 10, dist = 3, target = 1},

move5 = {name = "Super Sonic", level = 15, cd = 20, dist = 3, target = 1},

move6 = {name = "Psy Pulse", level = 22, cd = 14, dist = 3, target = 1},

},

["Scizor"] = {move1 = {name = "Quick Attack", level = 37, cd = 9, dist = 2, target = 1},

move2 = {name = "Slash", level = 39, cd = 11, dist = 1, target = 1},

move3 = {name = "Wing Attack", level = 41, cd = 17, dist = 3, target = 0},

move4 = {name = "Fury Cutter", level = 41, cd = 18, dist = 1, target = 1},

move5 = {name = "Agility", level = 40, cd = 30, dist = 6, target = 0},

move6 = {name = "Razor Wind", level = 43, cd = 17, dist = 3, target = 0},

move7 = {name = "Swords Dance", level = 47, cd = 32, dist = 1, target = 0},

move8 = {name = "X-Scissor", level = 50, cd = 25, dist = 1, target = 1},

move9 = {name = "Zap Cannon", level = 40, cd = 26, dist = 4, target = 1},

move10 = {name = "Strangling Tweezers", level = 40, cd = 25, dist = 1, target = 1},

},

["Shuckle"] = {move1 = {name = "Scratch", level = 8, cd = 10, dist = 1, target = 1},

move2 = {name = "Mud Shot", level = 13, cd = 13, dist = 3, target = 1},

move3 = {name = "Sand Attack", level = 12, cd = 10, dist = 1, target = 0},

move4 = {name = "Mud Slap", level = 16, cd = 10, dist = 3, target = 1},

move5 = {name = "Earthshock", level = 24, cd = 17, dist = 3, target = 0},

},

["Heracross"] = {move1 = {name = "Headbutt", level = 24, cd = 15, dist = 1, target = 1},

move2 = {name = "Body Slam", level = 26, cd = 18, dist = 1, target = 1},

move3 = {name = "Bug Bite", level = 26, cd = 15, dist = 1, target = 1},

move4 = {name = "Guillotine", level = 31, cd = 30, dist = 1, target = 1},

move5 = {name = "Focus Punch", level = 20, cd = 14, dist = 1, target = 1},

move6 = {name = "Agility", level = 40, cd = 30, dist = 6, target = 0},

move7 = {name = "Mega Punch", level = 36, cd = 16, dist = 1, target = 1},

move8 = {name = "X-Scissor", level = 50, cd = 34, dist = 1, target = 1},

move9 = {name = "Harden", level = 32, cd = 25, dist = 4, target = 0},

move10 = {name = "Close Combat", level = 33, cd = 27, dist = 3, target = 1},

move11 = {name = "Strangling Tweezers", level = 40, cd = 30, dist = 1, target = 1},

},

["Sneasel"] = {move1 = {name = "Scratch", level = 5, cd = 9, dist = 1, target = 1},

move2 = {name = "Slash", level = 10, cd = 12, dist = 1, target = 1},

move3 = {name = "Bite", level = 11, cd = 12, dist = 1, target = 1},

move4 = {name = "Fury Cutter", level = 21, cd = 13, dist = 1, target = 1},

move5 = {name = "Faint Attack", level = 24, cd = 17, dist = 5, target = 1},

move6 = {name = "Aurora Beam", level = 32, cd = 26, dist = 3, target = 0},

move7 = {name = "Ice Punch", level = 34, cd = 20, dist = 1, target = 1},

move8 = {name = "Ice Beam", level = 37, cd = 30, dist = 6, target = 0},

move9 = {name = "Blizzard", level = 45, cd = 49, dist = 1, target = 0},

move10 = {name = "X-Scissor", level = 34, cd = 24, dist = 1, target = 1},

},

["Teddiursa"] = {move1 = {name = "Doubleslap", level = 9, cd = 10, dist = 1, target = 1},

move2 = {name = "Disable", level = 12, cd = 24, dist = 3, target = 1},

move3 = {name = "Sing", level = 14, cd = 25, dist = 1, target = 0},

move4 = {name = "Rest", level = 18, cd = 30, dist = 1, target = 0},

move5 = {name = "Lovely Kiss", level = 18, cd = 20, dist = 2, target = 1},

move6 = {name = "Focus", level = 17, cd = 25, dist = 1, target = 0},

move7 = {name = "Body Slam", level = 20, cd = 18, dist = 1, target = 1},

},

["Ursaring"] = {move1 = {name = "Doubleslap", level = 9, cd = 10, dist = 1, target = 1},

move2 = {name = "Disable", level = 12, cd = 24, dist = 3, target = 1},

move3 = {name = "Sing", level = 14, cd = 25, dist = 1, target = 0},

move4 = {name = "Rest", level = 18, cd = 30, dist = 1, target = 0},

move5 = {name = "Lovely Kiss", level = 18, cd = 20, dist = 2, target = 1},

move6 = {name = "Focus", level = 17, cd = 25, dist = 1, target = 0},

move7 = {name = "Body Slam", level = 20, cd = 18, dist = 1, target = 1},

move8 = {name = "Mimic", level = 28, cd = 30, dist = 1, target = 1},

move9 = {name = "Hyper Voice", level = 33, cd = 33, dist = 1, target = 0},

},

["Slugma"] = {move1 = {name = "Quick Attack", level = 9, cd = 10, dist = 2, target = 1},

move2 = {name = "Ember", level = 12, cd = 14, dist = 3, target = 1},

move3 = {name = "Iron Tail", level = 14, cd = 16, dist = 1, target = 1},

move4 = {name = "Fire Spin", level = 18, cd = 20, dist = 1, target = 0},

move5 = {name = "Fireball", level = 20, cd = 18, dist = 4, target = 1},

move6 = {name = "Flame Wheel", level = 24, cd = 26, dist = 4, target = 1},

},

["Magcargo"] = {move1 = {name = "Quick Attack", level = 9, cd = 10, dist = 2, target = 1},

move2 = {name = "Ember", level = 12, cd = 14, dist = 3, target = 1},

move3 = {name = "Iron Tail", level = 14, cd = 16, dist = 1, target = 1},

move4 = {name = "Fire Spin", level = 18, cd = 20, dist = 1, target = 0},

move5 = {name = "Fireball", level = 20, cd = 18, dist = 4, target = 1},

move6 = {name = "Flame Wheel", level = 24, cd = 26, dist = 4, target = 1},

move7 = {name = "Magnitude", level = 36, cd = 25, dist = 3, target = 0},

move8 = {name = "Extreme Speed", level = 48, cd = 25, dist = 5, target = 1},

move9 = {name = "Falling Rocks", level = 34, cd = 24, dist = 3, target = 0},

move10 = {name = "Fire Blast", level = 55, cd = 54, dist = 4, target = 0},

},

["Swinub"] = {move1 = {name = "Mud Bomb", level = 42, cd = 15, dist = 3, target = 1},

move2 = {name = "Mud Slap", level = 16, cd = 10, dist = 3, target = 1},

move3 = {name = "Earthshock", level = 24, cd = 16, dist = 3, target = 0},

move4 = {name = "Ground Shaker", level = 47, cd = 23, dist = 3, target = 0},

move5 = {name = "Earthquake", level = 51, cd = 22, dist = 3, target = 0},

},

["Piloswine"] = {move1 = {name = "Mud Bomb", level = 42, cd = 15, dist = 3, target = 1},

move2 = {name = "Mud Slap", level = 16, cd = 10, dist = 3, target = 1},

move3 = {name = "Earthshock", level = 24, cd = 16, dist = 3, target = 0},

move4 = {name = "Ground Shaker", level = 47, cd = 23, dist = 3, target = 0},

move5 = {name = "Earthquake", level = 51, cd = 22, dist = 3, target = 0},

move6 = {name = "Glaciate", level = 46, cd = 24, dist = 2, target = 0},

move7 = {name = "Aurora Beam", level = 29, cd = 17, dist = 1, target = 0},

move8 = {name = "Icicle Crash", level = 40, cd = 20, dist = 3, target = 1},

move9 = {name = "Ice Beam", level = 45, cd = 26, dist = 1, target = 0},

},

["Corsola"] = {move1 = {name = "Headbutt", level = 5, cd = 11, dist = 1, target = 1},

move2 = {name = "Bubbles", level = 9, cd = 10, dist = 4, target = 1},

move3 = {name = "Water Gun", level = 15, cd = 19, dist = 4, target = 0},

move4 = {name = "Harden", level = 12, cd = 25, dist = 1, target = 0},

move5 = {name = "Waterball", level = 20, cd = 18, dist = 4, target = 1},

move6 = {name = "Rock Throw", level = 7, cd = 10, dist = 4, target = 1},

move7 = {name = "Rock Slide", level = 12, cd = 13, dist = 3, target = 1},

},

["Remoraid"] = {move1 = {name = "Doubleslap", level = 3, cd = 8, dist = 1, target = 1},

move2 = {name = "Bubbles", level = 5, cd = 9, dist = 3, target = 1},

move3 = {name = "Water Gun", level = 11, cd = 14, dist = 1, target = 0},

move4 = {name = "Aqua Tail", level = 12, cd = 12, dist = 1, target = 1},

move5 = {name = "Hypnosis", level = 15, cd = 20, dist = 4, target = 1},

},

["Octillery"] = {move1 = {name = "Doubleslap", level = 3, cd = 8, dist = 1, target = 1},

move2 = {name = "Water Pulse", level = 18, cd = 13, dist = 3, target = 1},

move3 = {name = "Water Gun", level = 11, cd = 14, dist = 1, target = 0},

move4 = {name = "Body Slam", level = 19, cd = 13, dist = 1, target = 1},

move5 = {name = "Waterball", level = 19, cd = 15, dist = 4, target = 1},

move6 = {name = "Mega Punch", level = 21, cd = 16, dist = 1, target = 1},

move7 = {name = "Mud Shot", level = 18, cd = 14, dist = 3, target = 1},

},

["Delibird"] = {move1 = {name = "Doubleslap", level = 30, cd = 11, dist = 1, target = 1},

move2 = {name = "Aurora Beam", level = 32, cd = 26, dist = 3, target = 0},

move3 = {name = "Ice Punch", level = 34, cd = 20, dist = 1, target = 1},

move4 = {name = "Ice Beam", level = 37, cd = 30, dist = 6, target = 0},

move5 = {name = "Blizzard", level = 45, cd = 49, dist = 1, target = 0},

move6 = {name = "Icicle Crash", level = 40, cd = 20, dist = 3, target = 1},

move7 = {name = "Glaciate", level = 46, cd = 24, dist = 2, target = 0},

},

["Mantine"] = {move1 = {name = "Bite", level = 40, cd = 11, dist = 1, target = 1},

move2 = {name = "Aqua Tail", level = 40, cd = 11, dist = 1, target = 1},

move3 = {name = "Waterball", level = 40, cd = 13, dist = 4, target = 1},

move4 = {name = "Twister", level = 40, cd = 15, dist = 3, target = 1},

move5 = {name = "Dragon Breath", level = 42, cd = 18, dist = 1, target = 0},

move6 = {name = "Water Oath", level = 46, cd = 20, dist = 4, target = 1},

move7 = {name = "Thrash", level = 44, cd = 20, dist = 1, target = 1},

move8 = {name = "Hyper Beam", level = 48, cd = 25, dist = 1, target = 0},

move9 = {name = "Surf", level = 48, cd = 27, dist = 1, target = 0},

move10 = {name = "Hydro Pump", level = 53, cd = 29, dist = 5, target = 1},

},

["Skarmory"] = {move1 = {name = "Wind Blow", level = 9, cd = 9, dist = 2, target = 1},

move2 = {name = "Drill Peck", level = 14, cd = 16, dist = 1, target = 1},

move3 = {name = "Hurricane", level = 34, cd = 17, dist = 1, target = 0},

move4 = {name = "Air Cutter", level = 38, cd = 20, dist = 1, target = 0},

move5 = {name = "Sky Drop", level = 42, cd = 21, dist = 1, target = 1},

move6 = {name = "Wind Vortex", level = 46, cd = 24, dist = 1, target = 0},

move7 = {name = "Quick Attack", level = 4, cd = 8, dist = 2, target = 1},

move8 = {name = "Whirlwind", level = 19, cd = 18, dist = 1, target = 0},

move9 = {name = "Wing Attack", level = 24, cd = 19, dist = 1, target = 0},

move10 = {name = "Tornado", level = 42, cd = 26, dist = 1, target = 0},

move11 = {name = "Windstorm", level = 47, cd = 32, dist = 1, target = 0},

move12 = {name = "Air Slash", level = 52, cd = 22, dist = 1, target = 1},

},

["Houndour"] = {move1 = {name = "Quick Attack", level = 6, cd = 8, dist = 2, target = 1},

move2 = {name = "Ember", level = 8, cd = 10, dist = 3, target = 1},

move3 = {name = "Bite", level = 11, cd = 12, dist = 1, target = 1},

move4 = {name = "Fire Fang", level = 12, cd = 14, dist = 1, target = 1},

move5 = {name = "Fireball", level = 20, cd = 16, dist = 4, target = 1},

move6 = {name = "Flamethrower", level = 30, cd = 19, dist = 4, target = 0},

move7 = {name = "Fire Spin", level = 18, cd = 20, dist = 1, target = 0},

move8 = {name = "Flame Wheel", level = 24, cd = 26, dist = 4, target = 1},

},

["Houndoom"] = {move1 = {name = "Quick Attack", level = 6, cd = 8, dist = 2, target = 1},

move2 = {name = "Ember", level = 8, cd = 10, dist = 3, target = 1},

move3 = {name = "Bite", level = 11, cd = 12, dist = 1, target = 1},

move4 = {name = "Fire Fang", level = 12, cd = 14, dist = 1, target = 1},

move5 = {name = "Fireball", level = 20, cd = 16, dist = 4, target = 1},

move6 = {name = "Flamethrower", level = 30, cd = 19, dist = 4, target = 0},

move7 = {name = "Extreme Speed", level = 52, cd = 17, dist = 5, target = 1},

move8 = {name = "Heat Wave", level = 54, cd = 19, dist = 4, target = 0},

move9 = {name = "Overheat", level = 58, cd = 25, dist = 4, target = 0},

move10 = {name = "Fire Blast", level = 60, cd = 30, dist = 4, target = 0},

move11 = {name = "Lava Plume", level = 46, cd = 38, dist = 1, target = 1},

move12 = {name = "Magma Storm", level = 51, cd = 43, dist = 1, target = 0},

},

["Kingdra"] = {move1 = {name = "Bubbles", level = 4, cd = 10, dist = 3, target = 1},

move2 = {name = "Mud Shot", level = 5, cd = 12, dist = 3, target = 1},

move3 = {name = "Water Pulse", level = 8, cd = 14, dist = 3, target = 1},

move4 = {name = "Water Gun", level = 11, cd = 17, dist = 1, target = 0},

move5 = {name = "Waterball", level = 12, cd = 16, dist = 3, target = 1},

move6 = {name = "Water Spout", level = 34, cd = 27, dist = 3, target = 0},

move7 = {name = "Twister", level = 33, cd = 22, dist = 3, target = 1},

move8 = {name = "Dragon Pulse", level = 36, cd = 25, dist = 3, target = 1},

move9 = {name = "Surf", level = 48, cd = 27, dist = 1, target = 0},

move10 = {name = "Hydro Pump", level = 53, cd = 29, dist = 5, target = 1},

},

["Phanpy"] = {move1 = {name = "Scratch", level = 8, cd = 10, dist = 1, target = 1},

move2 = {name = "Mud Shot", level = 13, cd = 13, dist = 3, target = 1},

move3 = {name = "Sand Attack", level = 12, cd = 10, dist = 1, target = 0},

move4 = {name = "Mud Slap", level = 16, cd = 10, dist = 3, target = 1},

move5 = {name = "Rollout", level = 18, cd = 30, dist = 3, target = 0},

move6 = {name = "Earthshock", level = 24, cd = 17, dist = 3, target = 0},

},

["Donphan"] = {move1 = {name = "Slash", level = 42, cd = 12, dist = 1, target = 1},

move2 = {name = "Mud Bomb", level = 42, cd = 15, dist = 3, target = 1},

move3 = {name = "Shockwave", level = 43, cd = 14, dist = 1, target = 0},

move4 = {name = "Mud Slap", level = 16, cd = 10, dist = 3, target = 1},

move5 = {name = "Rollout", level = 18, cd = 25, dist = 3, target = 0},

move6 = {name = "Earthshock", level = 24, cd = 16, dist = 3, target = 0},

move7 = {name = "Ground Shaker", level = 47, cd = 23, dist = 3, target = 0},

move8 = {name = "Earthquake", level = 51, cd = 22, dist = 3, target = 0},

},

["Porygon2"] = {move1 = {name = "Confusion", level = 17, cd = 11, dist = 1, target = 0},

move2 = {name = "Super Sonic", level = 18, cd = 25, dist = 3, target = 1},

move3 = {name = "Psycho Shift", level = 24, cd = 21, dist = 8, target = 1},

move4 = {name = "Psychic", level = 26, cd = 20, dist = 1, target = 0},

move5 = {name = "Zap Cannon", level = 27, cd = 26, dist = 5, target = 1},

move6 = {name = "Restore", level = 25, cd = 30, dist = 1, target = 0},

move7 = {name = "Concentration", level = 17, cd = 30, dist = 3, target = 0},

move8 = {name = "Tri-attack", level = 33, cd = 20, dist = 1, target = 1},

move9 = {name = "Shockwave", level = 40, cd = 24, dist = 1, target = 0},

move10 = {name = "Epicenter", level = 45, cd = 50, dist = 1, target = 0},

},

["Stantler"] = {move1 = {name = "Mega Punch", level = 30, cd = 16, dist = 1, target = 1},

move2 = {name = "Bite", level = 31, cd = 17, dist = 1, target = 1},

move3 = {name = "Headbutt", level = 31, cd = 17, dist = 1, target = 1},

move4 = {name = "Dizzy Punch", level = 32, cd = 25, dist = 1, target = 1},

move5 = {name = "Earthshock", level = 34, cd = 20, dist = 1, target = 0},

move6 = {name = "Double-edge", level = 38, cd = 26, dist = 1, target = 1},

move7 = {name = "Shockwave", level = 40, cd = 24, dist = 1, target = 0},

move8 = {name = "Epicenter", level = 45, cd = 50, dist = 1, target = 0},

},

["Smeargle"] = {move1 = {name = "Headbutt", level = 17, cd = 12, dist = 1, target = 1},

move2 = {name = "Body Slam", level = 18, cd = 14, dist = 1, target = 1},

move3 = {name = "Horn Attack", level = 16, cd = 12, dist = 1, target = 1},

move4 = {name = "Take Down", level = 21, cd = 17, dist = 1, target = 1},

move5 = {name = "Thrash", level = 24, cd = 20, dist = 1, target = 1},

move6 = {name = "Giga Impact", level = 28, cd = 21, dist = 1, target = 1},

move7 = {name = "Hyper Beam", level = 35, cd = 20, dist = 1, target = 0},

},

["Tyrogue"] = {move1 = {name = "Double Kick", level = 40, cd = 20, dist = 1, target = 1},

move2 = {name = "Mega Kick", level = 40, cd = 24, dist = 1, target = 1},

move3 = {name = "Comet Punch", level = 40, cd = 14, dist = 1, target = 1},

move4 = {name = "Mach Punch", level = 40, cd = 18, dist = 6, target = 1},

},

["Hitmontop"] = {move1 = {name = "Double Kick", level = 40, cd = 20, dist = 1, target = 1},

move2 = {name = "Hi Jump Kick", level = 40, cd = 18, dist = 4, target = 1},

move3 = {name = "Reversal", level = 42, cd = 35, dist = 1, target = 1},

move4 = {name = "Omnikick", level = 45, cd = 30, dist = 3, target = 1},

move5 = {name = "Demon Kicker", level = 46, cd = 30, dist = 3, target = 1},

move6 = {name = "Mach Punch", level = 40, cd = 18, dist = 6, target = 1},

move7 = {name = "Focus Punch", level = 43, cd = 25, dist = 4, target = 1},

move8 = {name = "Triple Punch", level = 45, cd = 20, dist = 1, target = 1},

move9 = {name = "Ice Punch", level = 47, cd = 26, dist = 1, target = 1},

},

["Smoochum"] = {move1 = {name = "Doubleslap", level = 30, cd = 11, dist = 1, target = 1},

move2 = {name = "Confusion", level = 30, cd = 16, dist = 1, target = 0},

move3 = {name = "Aurora Beam", level = 32, cd = 26, dist = 3, target = 0},

move4 = {name = "Ice Punch", level = 34, cd = 20, dist = 1, target = 1},

move5 = {name = "Ice Beam", level = 37, cd = 30, dist = 6, target = 0},

move6 = {name = "Sweet Kiss", level = 35, cd = 35, dist = 6, target = 1},

},

["Elekid"] = {move1 = {name = "Quick Attack", level = 32, cd = 9, dist = 2, target = 1},

move2 = {name = "Thunder Punch", level = 36, cd = 16, dist = 1, target = 1},

move3 = {name = "Thunder Shock", level = 35, cd = 10, dist = 3, target = 1},

move4 = {name = "Thunder Bolt", level = 37, cd = 16, dist = 4, target = 1},

},

["Magby"] = {move1 = {name = "Mega Punch", level = 35, cd = 16, dist = 1, target = 1},

move2 = {name = "Fire Punch", level = 36, cd = 18, dist = 1, target = 1},

move3 = {name = "Ember", level = 32, cd = 10, dist = 3, target = 1},

move4 = {name = "Flamethrower", level = 37, cd = 20, dist = 4, target = 0},

},

["Miltank"] = {move1 = {name = "Mega Punch", level = 30, cd = 16, dist = 1, target = 1},

move2 = {name = "Bite", level = 31, cd = 17, dist = 1, target = 1},

move3 = {name = "Headbutt", level = 31, cd = 17, dist = 1, target = 1},

move4 = {name = "Dizzy Punch", level = 32, cd = 25, dist = 1, target = 1},

move5 = {name = "Earthshock", level = 34, cd = 20, dist = 1, target = 0},

move6 = {name = "Double-edge", level = 38, cd = 26, dist = 1, target = 1},

move7 = {name = "Shockwave", level = 40, cd = 24, dist = 1, target = 0},

move8 = {name = "Epicenter", level = 45, cd = 50, dist = 1, target = 0},

},

["Blissey"] = {move1 = {name = "Doubleslap", level = 26, cd = 11, dist = 1, target = 1},

move2 = {name = "Egg Bomb", level = 28, cd = 17, dist = 4, target = 1},

move3 = {name = "Body Slam", level = 26, cd = 18, dist = 1, target = 1},

move4 = {name = "Double-edge", level = 30, cd = 22, dist = 1, target = 1},

move5 = {name = "Selfheal", level = 32, cd = 20, dist = 3, target = 0},

move6 = {name = "Healarea", level = 32, cd = 20, dist = 3, target = 0},

move7 = {name = "Multislap", level = 29, cd = 15, dist = 1, target = 1},

},

["Raikou"] = {move1 = {name = "Headbutt", level = 8, cd = 12, dist = 1, target = 1},

},

["Entei"] = {move1 = {name = "Headbutt", level = 8, cd = 12, dist = 1, target = 1},

},

["Suicune"] = {move1 = {name = "Headbutt", level = 8, cd = 12, dist = 1, target = 1},

},

["Larvitar"] = {move1 = {name = "Rock Throw", level = 7, cd = 10, dist = 4, target = 1},

move2 = {name = "Rock Slide", level = 12, cd = 13, dist = 3, target = 1},

move3 = {name = "Mega Punch", level = 13, cd = 14, dist = 1, target = 1},

move4 = {name = "Earthshock", level = 16, cd = 15, dist = 3, target = 0},

move5 = {name = "Harden", level = 15, cd = 25, dist = 3, target = 0},

move6 = {name = "Selfdestruct", level = 20, cd = 1, dist = 3, target = 0},

},

["Pupitar"] = {move1 = {name = "Rock Throw", level = 7, cd = 10, dist = 4, target = 1},

move2 = {name = "Rock Slide", level = 12, cd = 13, dist = 3, target = 1},

move3 = {name = "Mega Punch", level = 13, cd = 14, dist = 1, target = 1},

move4 = {name = "Earthshock", level = 16, cd = 15, dist = 3, target = 0},

move5 = {name = "Harden", level = 15, cd = 25, dist = 3, target = 0},

move6 = {name = "Rock Tomb", level = 22, cd = 17, dist = 3, target = 0},

move7 = {name = "Falling Rocks", level = 27, cd = 20, dist = 3, target = 0},

move8 = {name = "Selfdestruct", level = 20, cd = 1, dist = 3, target = 0},

},

["Tyranitar"] = {move1 = {name = "Rock Throw", level = 7, cd = 10, dist = 4, target = 1},

move2 = {name = "Rock Slide", level = 12, cd = 13, dist = 3, target = 1},

move3 = {name = "Mega Punch", level = 13, cd = 14, dist = 1, target = 1},

move4 = {name = "Earthshock", level = 16, cd = 15, dist = 3, target = 0},

move5 = {name = "Harden", level = 15, cd = 25, dist = 3, target = 0},

move6 = {name = "Rock Tomb", level = 22, cd = 17, dist = 3, target = 0},

move7 = {name = "Falling Rocks", level = 27, cd = 20, dist = 3, target = 0},

move8 = {name = "Rollout", level = 48, cd = 32, dist = 3, target = 0},

move9 = {name = "Stone Edge", level = 49, cd = 20, dist = 1, target = 1},

move10 = {name = "Selfdestruct", level = 20, cd = 1, dist = 3, target = 0},

},

["Lugia"] = {move1 = {name = "Headbutt", level = 8, cd = 12, dist = 1, target = 1},

},

["Ho-oh"] = {move1 = {name = "Headbutt", level = 8, cd = 12, dist = 1, target = 1},

},

["Celebi"] = {move1 = {name = "Headbutt", level = 8, cd = 12, dist = 1, target = 1},

},

 

 

 

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@uchiha1madara

 

melhor não pois ja foi postado e administração do Pflay pediu pra retirar com todo direito pois os moves são de autoria deles

eu postei o meu moves

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tenho mais e complicado passa pra você so o item.otb pois tem que modificar toda estrutura do servidor

tipo cliente pasta movements, pasta monstro, e na pasta lib alguns arquivos

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