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[Modern Aac]- Web Site Poketibia 2.0


Nibelins

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@Cara vc deve está fazendo algo errado em algum parte,porque o site funciona 100% eu mesmo já fiz vários testes e funcionaram, Veja se vc num colocou algo errado, Refaza todos os eu passos anterirores para ver se não editou algo errado

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manow nao quando eu crio uma conta eu coloco a senha e tudo blz mais quando eu vou ver la no jogo diz senha incorreta e quando vou ver no phpadmin tem um bocado de letras ex f2c5bef86c62de892e626820b1f7280ff0894c5e

 

Por favor estou aguniado o meu config lua e esse :

 

Ajuda ai Por favor

 

 

 

 

 

accountManager = false

namelockManager = false

newPlayerChooseVoc = false

newPlayerSpawnPosX = 239

newPlayerSpawnPosY = 345

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 1

newPlayerMagicLevel = 0

generateAccountNumber = false

 

lightInterval = 7500

-- a cada "lightInterval" ms vai passar 1 minuto

lightChange = 1

-- quanto de light ira alterar durante passagem de dia/noite

startupTime = 351

-- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440)

startupLight = 40

-- quanto de light vai estar ao ligar o server

 

limitPokeballs = 6 -- deprecated

happyDropTime = 12 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS

minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

PokemonStageVeryHappy = 215 -- com quanto de happy o poke precisa pra estar muito feliz

PokemonStageHappy = 160 -- ... pra estar feliz

PokemonStageOK = 110 -- ... pra estar normal

PokemonStageSad = 50 -- ... pra estar triste

PokemonStageMad = 0 -- ... pra estar bravo

maximumHunger = 120 -- maior fome possivel

stateHunger = 100 -- 19estagio que precisa estar pra ficar com fome

increaseHunger = 7 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger"

decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime"

decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome

useTeleportWithFly = false

dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false

 

allowBlockSpawn = false

 

 

-- NOTE: *Banishment and *BlackSkull variables are >summed up<

-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

-- *RedSkull equivalents.

-- Auto banishing works only if useBlackSkull set to negative.

-- advancedFragList is not advised if you use huge frags

-- requirements.

redSkullLength = 30 * 24 * 60 * 60

blackSkullLength = 45 * 24 * 60 * 60

dailyFragsToRedSkull = 3

weeklyFragsToRedSkull = 5

monthlyFragsToRedSkull = 10

dailyFragsToBlackSkull = dailyFragsToRedSkull

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = dailyFragsToRedSkull

weeklyFragsToBanishment = weeklyFragsToRedSkull

monthlyFragsToBanishment = monthlyFragsToRedSkull

blackSkulledDeathHealth = 40

blackSkulledDeathMana = 0

useBlackSkull = true

useFragHandler = true

advancedFragList = false

 

 

-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment

-- killsBanLength works only if useBlackSkull option is disabled.

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 5

banLength = 7 * 24 * 60 * 60

killsBanLength = 7 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = true

maxViolationCommentSize = 200

violationNameReportActionType = 2

autoBanishUnknownBytes = false

 

 

-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.

-- loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

worldType = "pvp"

protectionLevel = 1000

pvpTileIgnoreLevelAndVocationProtection = true

pzLocked = 18 * 1000

huntingDuration = 60 * 1000

criticalHitChance = 7

criticalHitMultiplier = 1

displayCriticalHitNotify = false

removeWeaponAmmunition = true

removeWeaponCharges = true

removeRuneCharges = true

whiteSkullTime = 15 * 60 * 1000

noDamageToSameLookfeet = false

showHealingDamage = false

showHealingDamageForMonsters = false

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = false

oldConditionAccuracy = false

loginProtectionPeriod = 10 * 1000

deathLostPercent = 1

stairhopDelay = 0 * 1000

pushCreatureDelay = 1 * 1000

deathContainerId = 0

gainExperienceColor = 215

addManaSpentInPvPZone = true

squareColor = 0

allowFightback = true

 

 

worldId = 0

ip = "25.41.28.30"

bindOnlyConfiguredIpAddress = false

loginPort = 7171

gamePort = 7172

adminPort = 7171

statusPort = 7171

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 50 -- codificado e limitado para 7

motd = "Pokemon Fusão de Mundos!"

displayOnOrOffAtCharlist = false

onePlayerOnlinePerAccount = false

allowClones = true

serverName = "Pokemon Fusão de Mundos"

loginMessage = "Welcome to pokemon server!"

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = true

forceSlowConnectionsToDisconnect = false

loginOnlyWithLoginServer = false

premiumPlayerSkipWaitList = true

 

 

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

sqlType = "mysql"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = "pwolfparasempre"

sqlDatabase = "pokefusao"

sqlFile = "pokefusao.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTimeout = 10

encryptionType = "plain"

 

 

deathListEnabled = true

deathListRequiredTime = 1 * 60 * 1000

deathAssistCount = 19

maxDeathRecords = 10

 

 

ingameGuildManagement = true

levelToFormGuild = 40

premiumDaysToFormGuild = 0

guildNameMinLength = 2

guildNameMaxLength = 25

 

 

highscoreDisplayPlayers = 15

updateHighscoresAfterMinutes = 5

 

 

buyableAndSellableHouses = true

houseNeedPremium = true

bedsRequirePremium = true

levelToBuyHouse = 1

housesPerAccount = 0

houseRentAsPrice = false

housePriceAsRent = false

housePriceEachSquare = 2975

houseRentPeriod = "never"

houseCleanOld = 0

guildHalls = false

 

 

timeBetweenActions = 500

timeBetweenExActions = 500

hotkeyAimbotEnabled = true

 

 

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

mapName = "mastermap"

mapAuthor = "Deep Kill"

randomizeTiles = true

storeTrash = false

cleanProtectedZones = true

mailboxDisabledTowns = "1"

 

 

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"

 

 

optimizeDatabaseAtStartup = true

removePremiumOnInit = true

confirmOutdatedVersion = false

 

 

formulaLevel = 5.0

formulaMagic = 1.0

bufferMutedOnSpellFailure = false

spellNameInsteadOfWords = false

emoteSpells = false

 

 

allowChangeOutfit = true

allowChangeColors = true

allowChangeAddons = true

disableOutfitsForPrivilegedPlayers = false

addonsOnlyPremium = false

 

 

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

dataDirectory = "data/"

bankSystem = true

displaySkillLevelOnAdvance = true

promptExceptionTracerErrorBox = true

separateViplistPerCharacter = false

maximumDoorLevel = 500

maxMessageBuffer = 4

 

 

-- useHouseDataStorage usage may be found at README.

saveGlobalStorage = false

useHouseDataStorage = false

storePlayerDirection = false

 

 

-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)

checkCorpseOwner = true

monsterLootMessage = 3

monsterLootMessageType = 22

 

 

ghostModeInvisibleEffect = false

ghostModeSpellEffects = false

 

 

idleWarningTime = 14 * 60 * 1000

idleKickTime = 15 * 60 * 1000

expireReportsAfterReads = 1

playerQueryDeepness = 2

maxItemsPerPZTile = 0

maxItemsPerHouseTile = 0

 

 

freePremium = true

premiumForPromotion = true

 

 

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessingOnlyPremium = true

blessingReductionBase = 30

blessingReductionDecreament = 5

eachBlessReduction = 8

 

 

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

-- rateExperienceFromPlayers 0 to disable.

experienceStages = true

rateExperience = 10

rateExperienceFromPlayers = 10

rateSkill = 20

rateMagic = 19

rateLoot = 15

rateSpawn = 20

 

 

rateMonsterHealth = 1.0

rateMonsterMana = 1.0

rateMonsterAttack = 1.0

rateMonsterDefense = 1.0

 

 

-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

-- player will gain experience from every lower leveled player.

-- max~Threshold* set to 0 will disable the maximum threshold:

-- player will gain experience from every higher leveled player.

minLevelThresholdForKilledPlayer = 0.9

maxLevelThresholdForKilledPlayer = 1.1

 

 

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is divider of every logged out second, eg:

-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.

-- rateStaminaThresholdGain is divider for the premium stamina.

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 3

rateStaminaThresholdGain = 12

staminaRatingLimitTop = 41 * 60

staminaRatingLimitBottom = 14 * 60

rateStaminaAboveNormal = 1.0

rateStaminaUnderNormal = 1.0

staminaThresholdOnlyPremium = true

 

 

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 200 * 200

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 20

experienceShareActivity = 2 * 60 * 1000

 

 

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = false

globalSaveHour = 8

shutdownAtGlobalSave = true

cleanMapAtGlobalSave = false

 

 

deSpawnRange = 15

deSpawnRadius = 25

 

 

maxPlayerSummons = 1

teleportAllSummons = true

teleportPlayerSummons = true

 

 

ownerName = "World Pokemon v3 Full"

ownerEmail = ""

url = ""

location = "Brazil"

displayGamemastersWithOnlineCommand = false

 

 

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

adminLogsEnabled = false

displayPlayersLogging = true

prefixChannelLogs = ""

runFile = ""

outLogName = ""

errorLogName = ""

truncateLogsOnStartup = false

 

 

 

Editado por PiabetaMan01
adição de spoiler
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@wolfmader 1°Caso você não saiba Existe o Spoiler pra vc colocar coisas que são grandes e não consomi tanto estaço na pag

 

2°Já achei o Error,abra o spoiler e pegue o que eu editei

 

accountManager = false

namelockManager = false

newPlayerChooseVoc = false

newPlayerSpawnPosX = 239

newPlayerSpawnPosY = 345

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 1

newPlayerMagicLevel = 0

generateAccountNumber = false

 

lightInterval = 7500

-- a cada "lightInterval" ms vai passar 1 minuto

lightChange = 1

-- quanto de light ira alterar durante passagem de dia/noite

startupTime = 351

-- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440)

startupLight = 40

-- quanto de light vai estar ao ligar o server

 

limitPokeballs = 6 -- deprecated

happyDropTime = 12 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS

minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

PokemonStageVeryHappy = 215 -- com quanto de happy o poke precisa pra estar muito feliz

PokemonStageHappy = 160 -- ... pra estar feliz

PokemonStageOK = 110 -- ... pra estar normal

PokemonStageSad = 50 -- ... pra estar triste

PokemonStageMad = 0 -- ... pra estar bravo

maximumHunger = 120 -- maior fome possivel

stateHunger = 100 -- 19estagio que precisa estar pra ficar com fome

increaseHunger = 7 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger"

decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime"

decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome

useTeleportWithFly = false

dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false

 

allowBlockSpawn = false

 

 

-- NOTE: *Banishment and *BlackSkull variables are >summed up<

-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

-- *RedSkull equivalents.

-- Auto banishing works only if useBlackSkull set to negative.

-- advancedFragList is not advised if you use huge frags

-- requirements.

redSkullLength = 30 * 24 * 60 * 60

blackSkullLength = 45 * 24 * 60 * 60

dailyFragsToRedSkull = 3

weeklyFragsToRedSkull = 5

monthlyFragsToRedSkull = 10

dailyFragsToBlackSkull = dailyFragsToRedSkull

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = dailyFragsToRedSkull

weeklyFragsToBanishment = weeklyFragsToRedSkull

monthlyFragsToBanishment = monthlyFragsToRedSkull

blackSkulledDeathHealth = 40

blackSkulledDeathMana = 0

useBlackSkull = true

useFragHandler = true

advancedFragList = false

 

 

-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment

-- killsBanLength works only if useBlackSkull option is disabled.

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 5

banLength = 7 * 24 * 60 * 60

killsBanLength = 7 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = true

maxViolationCommentSize = 200

violationNameReportActionType = 2

autoBanishUnknownBytes = false

 

 

-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.

-- loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

worldType = "pvp"

protectionLevel = 1000

pvpTileIgnoreLevelAndVocationProtection = true

pzLocked = 18 * 1000

huntingDuration = 60 * 1000

criticalHitChance = 7

criticalHitMultiplier = 1

displayCriticalHitNotify = false

removeWeaponAmmunition = true

removeWeaponCharges = true

removeRuneCharges = true

whiteSkullTime = 15 * 60 * 1000

noDamageToSameLookfeet = false

showHealingDamage = false

showHealingDamageForMonsters = false

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = false

oldConditionAccuracy = false

loginProtectionPeriod = 10 * 1000

deathLostPercent = 1

stairhopDelay = 0 * 1000

pushCreatureDelay = 1 * 1000

deathContainerId = 0

gainExperienceColor = 215

addManaSpentInPvPZone = true

squareColor = 0

allowFightback = true

 

 

worldId = 0

ip = "25.41.28.30"

bindOnlyConfiguredIpAddress = false

loginPort = 7171

gamePort = 7172

adminPort = 7171

statusPort = 7171

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 50 -- codificado e limitado para 7

motd = "Pokemon Fusão de Mundos!"

displayOnOrOffAtCharlist = false

onePlayerOnlinePerAccount = false

allowClones = true

serverName = "Pokemon Fusão de Mundos"

loginMessage = "Welcome to pokemon server!"

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = true

forceSlowConnectionsToDisconnect = false

loginOnlyWithLoginServer = false

premiumPlayerSkipWaitList = true

 

 

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

sqlType = "mysql"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = "pwolfparasempre"

sqlDatabase = "pokefusao"

sqlFile = "pokefusao.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTimeout = 10

encryptionType = "Sha1"

 

 

deathListEnabled = true

deathListRequiredTime = 1 * 60 * 1000

deathAssistCount = 19

maxDeathRecords = 10

 

 

ingameGuildManagement = true

levelToFormGuild = 40

premiumDaysToFormGuild = 0

guildNameMinLength = 2

guildNameMaxLength = 25

 

 

highscoreDisplayPlayers = 15

updateHighscoresAfterMinutes = 5

 

 

buyableAndSellableHouses = true

houseNeedPremium = true

bedsRequirePremium = true

levelToBuyHouse = 1

housesPerAccount = 0

houseRentAsPrice = false

housePriceAsRent = false

housePriceEachSquare = 2975

houseRentPeriod = "never"

houseCleanOld = 0

guildHalls = false

 

 

timeBetweenActions = 500

timeBetweenExActions = 500

hotkeyAimbotEnabled = true

 

 

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

mapName = "mastermap"

mapAuthor = "Deep Kill"

randomizeTiles = true

storeTrash = false

cleanProtectedZones = true

mailboxDisabledTowns = "1"

 

 

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"

 

 

optimizeDatabaseAtStartup = true

removePremiumOnInit = true

confirmOutdatedVersion = false

 

 

formulaLevel = 5.0

formulaMagic = 1.0

bufferMutedOnSpellFailure = false

spellNameInsteadOfWords = false

emoteSpells = false

 

 

allowChangeOutfit = true

allowChangeColors = true

allowChangeAddons = true

disableOutfitsForPrivilegedPlayers = false

addonsOnlyPremium = false

 

 

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

dataDirectory = "data/"

bankSystem = true

displaySkillLevelOnAdvance = true

promptExceptionTracerErrorBox = true

separateViplistPerCharacter = false

maximumDoorLevel = 500

maxMessageBuffer = 4

 

 

-- useHouseDataStorage usage may be found at README.

saveGlobalStorage = false

useHouseDataStorage = false

storePlayerDirection = false

 

 

-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)

checkCorpseOwner = true

monsterLootMessage = 3

monsterLootMessageType = 22

 

 

ghostModeInvisibleEffect = false

ghostModeSpellEffects = false

 

 

idleWarningTime = 14 * 60 * 1000

idleKickTime = 15 * 60 * 1000

expireReportsAfterReads = 1

playerQueryDeepness = 2

maxItemsPerPZTile = 0

maxItemsPerHouseTile = 0

 

 

freePremium = true

premiumForPromotion = true

 

 

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessingOnlyPremium = true

blessingReductionBase = 30

blessingReductionDecreament = 5

eachBlessReduction = 8

 

 

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

-- rateExperienceFromPlayers 0 to disable.

experienceStages = true

rateExperience = 10

rateExperienceFromPlayers = 10

rateSkill = 20

rateMagic = 19

rateLoot = 15

rateSpawn = 20

 

 

rateMonsterHealth = 1.0

rateMonsterMana = 1.0

rateMonsterAttack = 1.0

rateMonsterDefense = 1.0

 

 

-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

-- player will gain experience from every lower leveled player.

-- max~Threshold* set to 0 will disable the maximum threshold:

-- player will gain experience from every higher leveled player.

minLevelThresholdForKilledPlayer = 0.9

maxLevelThresholdForKilledPlayer = 1.1

 

 

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is divider of every logged out second, eg:

-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.

-- rateStaminaThresholdGain is divider for the premium stamina.

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 3

rateStaminaThresholdGain = 12

staminaRatingLimitTop = 41 * 60

staminaRatingLimitBottom = 14 * 60

rateStaminaAboveNormal = 1.0

rateStaminaUnderNormal = 1.0

staminaThresholdOnlyPremium = true

 

 

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 200 * 200

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 20

experienceShareActivity = 2 * 60 * 1000

 

 

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = false

globalSaveHour = 8

shutdownAtGlobalSave = true

cleanMapAtGlobalSave = false

 

 

deSpawnRange = 15

deSpawnRadius = 25

 

 

maxPlayerSummons = 1

teleportAllSummons = true

teleportPlayerSummons = true

 

 

ownerName = "World Pokemon v3 Full"

ownerEmail = ""

url = ""

location = "Brazil"

displayGamemastersWithOnlineCommand = false

 

 

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

adminLogsEnabled = false

displayPlayersLogging = true

prefixChannelLogs = ""

runFile = ""

outLogName = ""

errorLogName = ""

truncateLogsOnStartup = false

 

 

Tinha uma pequena dúvida esse ip que vc colocou é de hamachi é ? mais consertei o seu config.lua

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wolfmader Facil Só vc arrumar seu config.lua asim

 

 

 

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
sqlType = "mysql"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = "pwolfparasempre"
sqlDatabase = "pokefusao"
sqlFile = "pokefusao.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "sha1"

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ai mano quando crio acc no meu e vo logar no jogo a senha muda e fala que ta incorreta e vo ver no localhost/phpadmin ai a senha ta diferente do que botei poderia-me ajudar ? ele e o poketibia world ai o config.lua dele

 

 

-- The Forgotten Server Config

 

-- Account manager

accountManager = false

namelockManager = false

newPlayerChooseVoc = false

newPlayerSpawnPosX = 51

newPlayerSpawnPosY = 74

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 5

newPlayerMagicLevel = 0

generateAccountNumber = false

 

lightInterval = 7500

-- a cada "lightInterval" ms vai passar 1 minuto

lightChange = 1

-- quanto de light ira alterar durante passagem de dia/noite

startupTime = 351

-- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440)

startupLight = 40

-- quanto de light vai estar ao ligar o server

 

limitPokeballs = 6 -- deprecated

happyDropTime = 12 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS

minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

PokemonStageVeryHappy = 215 -- com quanto de happy o poke precisa pra estar muito feliz

PokemonStageHappy = 160 -- ... pra estar feliz

PokemonStageOK = 110 -- ... pra estar normal

PokemonStageSad = 50 -- ... pra estar triste

PokemonStageMad = 0 -- ... pra estar bravo

maximumHunger = 120 -- maior fome possivel

stateHunger = 100 -- 19estagio que precisa estar pra ficar com fome

increaseHunger = 7 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger"

decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime"

decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome

useTeleportWithFly = false

dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false

 

allowBlockSpawn = false

 

-- Unjustified kills

-- NOTE: *Banishment and *BlackSkull variables are >summed up<

-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

-- *RedSkull equivalents.

-- Auto banishing works only if useBlackSkull set to negative.

-- advancedFragList is not advised if you use huge frags

-- requirements.

redSkullLength = 30 * 24 * 60 * 60

blackSkullLength = 45 * 24 * 60 * 60

dailyFragsToRedSkull = 3

weeklyFragsToRedSkull = 5

monthlyFragsToRedSkull = 10

dailyFragsToBlackSkull = dailyFragsToRedSkull

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = dailyFragsToRedSkull

weeklyFragsToBanishment = weeklyFragsToRedSkull

monthlyFragsToBanishment = monthlyFragsToRedSkull

blackSkulledDeathHealth = 40

blackSkulledDeathMana = 0

useBlackSkull = true

useFragHandler = true

advancedFragList = false

 

-- Banishments

-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment

-- killsBanLength works only if useBlackSkull option is disabled.

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 5

banLength = 7 * 24 * 60 * 60

killsBanLength = 7 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = true

maxViolationCommentSize = 200

violationNameReportActionType = 2

autoBanishUnknownBytes = false

 

-- Battle

-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.

-- loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

worldType = "pvp"

protectionLevel = 1000

pvpTileIgnoreLevelAndVocationProtection = true

pzLocked = 18 * 1000

huntingDuration = 60 * 1000

criticalHitChance = 7

criticalHitMultiplier = 1

displayCriticalHitNotify = false

removeWeaponAmmunition = true

removeWeaponCharges = true

removeRuneCharges = true

whiteSkullTime = 15 * 60 * 1000

noDamageToSameLookfeet = false

showHealingDamage = false

showHealingDamageForMonsters = false

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = false

oldConditionAccuracy = false

loginProtectionPeriod = 10 * 1000

deathLostPercent = 1

stairhopDelay = 0 * 1000

pushCreatureDelay = 1 * 1000

deathContainerId = 0

gainExperienceColor = 215

addManaSpentInPvPZone = true

squareColor = 0

allowFightback = true

 

-- Connection config

worldId = 0

ip = "25.192.86.160"

bindOnlyConfiguredIpAddress = false

loginPort = 7171

gamePort = 7172

adminPort = 7171

statusPort = 7171

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 50 -- codificado e limitado para 7

motd = "Welcome to pokétibia world!"

displayOnOrOffAtCharlist = false

onePlayerOnlinePerAccount = false

allowClones = true

serverName = "Pokétibia World"

loginMessage = "Welcome to pokétibia world!"

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = true

forceSlowConnectionsToDisconnect = false

loginOnlyWithLoginServer = false

premiumPlayerSkipWaitList = true

 

-- Database

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

sqlType = "mysql"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = "gabriloko"

sqlDatabase = "poketibia"

sqlFile = "forgottenserver.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTimeout = 10

encryptionType = "plain"

 

-- Deathlist

deathListEnabled = true

deathListRequiredTime = 1 * 60 * 1000

deathAssistCount = 19

maxDeathRecords = 10

 

-- Guilds

ingameGuildManagement = true

levelToFormGuild = 40

premiumDaysToFormGuild = 0

guildNameMinLength = 2

guildNameMaxLength = 25

 

-- Highscores

highscoreDisplayPlayers = 15

updateHighscoresAfterMinutes = 60

 

-- Houses

buyableAndSellableHouses = true

houseNeedPremium = true

bedsRequirePremium = true

levelToBuyHouse = 1

housesPerAccount = 0

houseRentAsPrice = false

housePriceAsRent = false

housePriceEachSquare = 2975

houseRentPeriod = "never"

houseCleanOld = 0

guildHalls = false

 

-- Item usage

timeBetweenActions = 500

timeBetweenExActions = 500

hotkeyAimbotEnabled = true

 

-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

mapName = "mastermap"

mapAuthor = "brun123"

randomizeTiles = true

storeTrash = false

cleanProtectedZones = true

mailboxDisabledTowns = "1"

 

-- Process

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"

 

-- Startup

optimizeDatabaseAtStartup = true

removePremiumOnInit = true

confirmOutdatedVersion = false

 

-- Spells

formulaLevel = 5.0

formulaMagic = 1.0

bufferMutedOnSpellFailure = false

spellNameInsteadOfWords = false

emoteSpells = false

 

-- Outfits

allowChangeOutfit = true

allowChangeColors = true

allowChangeAddons = true

disableOutfitsForPrivilegedPlayers = false

addonsOnlyPremium = false

 

-- Miscellaneous

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

dataDirectory = "data/"

bankSystem = true

displaySkillLevelOnAdvance = true

promptExceptionTracerErrorBox = true

separateViplistPerCharacter = false

maximumDoorLevel = 500

maxMessageBuffer = 4

 

-- Saving-related

-- useHouseDataStorage usage may be found at README.

saveGlobalStorage = false

useHouseDataStorage = false

storePlayerDirection = false

 

-- Loot

-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)

checkCorpseOwner = true

monsterLootMessage = 3

monsterLootMessageType = 22

 

-- Ghost mode

ghostModeInvisibleEffect = false

ghostModeSpellEffects = false

 

-- Limits

idleWarningTime = 14 * 60 * 1000

idleKickTime = 15 * 60 * 1000

expireReportsAfterReads = 1

playerQueryDeepness = 2

maxItemsPerPZTile = 0

maxItemsPerHouseTile = 0

 

-- Premium-related

freePremium = true

premiumForPromotion = true

 

-- Blessings

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessingOnlyPremium = true

blessingReductionBase = 30

blessingReductionDecreament = 5

eachBlessReduction = 8

 

-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

-- rateExperienceFromPlayers 0 to disable.

experienceStages = false

rateExperience = 16

rateExperienceFromPlayers = 0

rateSkill = 10

rateMagic = 1.0

rateLoot = 12

rateSpawn = 1

 

-- Monster rates

rateMonsterHealth = 1.0

rateMonsterMana = 1.0

rateMonsterAttack = 1.0

rateMonsterDefense = 1.0

 

-- Experience from players

-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

-- player will gain experience from every lower leveled player.

-- max~Threshold* set to 0 will disable the maximum threshold:

-- player will gain experience from every higher leveled player.

minLevelThresholdForKilledPlayer = 0.9

maxLevelThresholdForKilledPlayer = 1.1

 

-- Stamina

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is divider of every logged out second, eg:

-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.

-- rateStaminaThresholdGain is divider for the premium stamina.

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 3

rateStaminaThresholdGain = 12

staminaRatingLimitTop = 41 * 60

staminaRatingLimitBottom = 14 * 60

rateStaminaAboveNormal = 1.0

rateStaminaUnderNormal = 1.0

staminaThresholdOnlyPremium = true

 

-- Party

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 200 * 200

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 20

experienceShareActivity = 2 * 60 * 1000

 

-- Global save

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = false

globalSaveHour = 8

shutdownAtGlobalSave = true

cleanMapAtGlobalSave = false

 

-- Spawns

deSpawnRange = 2

deSpawnRadius = 25

 

-- Summons

maxPlayerSummons = 1

teleportAllSummons = true

teleportPlayerSummons = true

 

-- Status

ownerName = "Pokemon Dash Online [Advanced]"

ownerEmail = ""

url = ""

location = "Brazil"

displayGamemastersWithOnlineCommand = false

 

-- Logs

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

adminLogsEnabled = false

displayPlayersLogging = true

prefixChannelLogs = ""

runFile = ""

outLogName = ""

errorLogName = ""

truncateLogsOnStartup = false

 

Editado por gabriloko123456
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@gabriloko123456 O seu error foi o mesmo do lek acima, Ah e quando vc for falar algo grande um texto pro exemplo use o spoiler

 

Tome aki seu config.lua pegue esse e troque pelo o que vc tem :

 

 

-- Account manager

accountManager = false

namelockManager = false

newPlayerChooseVoc = false

newPlayerSpawnPosX = 51

newPlayerSpawnPosY = 74

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 5

newPlayerMagicLevel = 0

generateAccountNumber = false

 

lightInterval = 7500

-- a cada "lightInterval" ms vai passar 1 minuto

lightChange = 1

-- quanto de light ira alterar durante passagem de dia/noite

startupTime = 351

-- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440)

startupLight = 40

-- quanto de light vai estar ao ligar o server

 

limitPokeballs = 6 -- deprecated

happyDropTime = 12 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS

minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

PokemonStageVeryHappy = 215 -- com quanto de happy o poke precisa pra estar muito feliz

PokemonStageHappy = 160 -- ... pra estar feliz

PokemonStageOK = 110 -- ... pra estar normal

PokemonStageSad = 50 -- ... pra estar triste

PokemonStageMad = 0 -- ... pra estar bravo

maximumHunger = 120 -- maior fome possivel

stateHunger = 100 -- 19estagio que precisa estar pra ficar com fome

increaseHunger = 7 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger"

decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime"

decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome

useTeleportWithFly = false

dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false

 

allowBlockSpawn = false

 

-- Unjustified kills

-- NOTE: *Banishment and *BlackSkull variables are >summed up<

-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

-- *RedSkull equivalents.

-- Auto banishing works only if useBlackSkull set to negative.

-- advancedFragList is not advised if you use huge frags

-- requirements.

redSkullLength = 30 * 24 * 60 * 60

blackSkullLength = 45 * 24 * 60 * 60

dailyFragsToRedSkull = 3

weeklyFragsToRedSkull = 5

monthlyFragsToRedSkull = 10

dailyFragsToBlackSkull = dailyFragsToRedSkull

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = dailyFragsToRedSkull

weeklyFragsToBanishment = weeklyFragsToRedSkull

monthlyFragsToBanishment = monthlyFragsToRedSkull

blackSkulledDeathHealth = 40

blackSkulledDeathMana = 0

useBlackSkull = true

useFragHandler = true

advancedFragList = false

 

-- Banishments

-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment

-- killsBanLength works only if useBlackSkull option is disabled.

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 5

banLength = 7 * 24 * 60 * 60

killsBanLength = 7 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = true

maxViolationCommentSize = 200

violationNameReportActionType = 2

autoBanishUnknownBytes = false

 

-- Battle

-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.

-- loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

worldType = "pvp"

protectionLevel = 1000

pvpTileIgnoreLevelAndVocationProtection = true

pzLocked = 18 * 1000

huntingDuration = 60 * 1000

criticalHitChance = 7

criticalHitMultiplier = 1

displayCriticalHitNotify = false

removeWeaponAmmunition = true

removeWeaponCharges = true

removeRuneCharges = true

whiteSkullTime = 15 * 60 * 1000

noDamageToSameLookfeet = false

showHealingDamage = false

showHealingDamageForMonsters = false

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = false

oldConditionAccuracy = false

loginProtectionPeriod = 10 * 1000

deathLostPercent = 1

stairhopDelay = 0 * 1000

pushCreatureDelay = 1 * 1000

deathContainerId = 0

gainExperienceColor = 215

addManaSpentInPvPZone = true

squareColor = 0

allowFightback = true

 

-- Connection config

worldId = 0

ip = "25.192.86.160"

bindOnlyConfiguredIpAddress = false

loginPort = 7171

gamePort = 7172

adminPort = 7171

statusPort = 7171

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 50 -- codificado e limitado para 7

motd = "Welcome to pokétibia world!"

displayOnOrOffAtCharlist = false

onePlayerOnlinePerAccount = false

allowClones = true

serverName = "Pokétibia World"

loginMessage = "Welcome to pokétibia world!"

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = true

forceSlowConnectionsToDisconnect = false

loginOnlyWithLoginServer = false

premiumPlayerSkipWaitList = true

 

-- Database

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

sqlType = "mysql"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = "gabriloko"

sqlDatabase = "forgottenserver" -- Aki vc tem que colocar o mesmo nome da sqlfile, ps: Retire isso que eu falei dps

sqlFile = "forgottenserver.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTimeout = 10

encryptionType = "Sha1"

 

-- Deathlist

deathListEnabled = true

deathListRequiredTime = 1 * 60 * 1000

deathAssistCount = 19

maxDeathRecords = 10

 

-- Guilds

ingameGuildManagement = true

levelToFormGuild = 40

premiumDaysToFormGuild = 0

guildNameMinLength = 2

guildNameMaxLength = 25

 

-- Highscores

highscoreDisplayPlayers = 15

updateHighscoresAfterMinutes = 60

 

-- Houses

buyableAndSellableHouses = true

houseNeedPremium = true

bedsRequirePremium = true

levelToBuyHouse = 1

housesPerAccount = 0

houseRentAsPrice = false

housePriceAsRent = false

housePriceEachSquare = 2975

houseRentPeriod = "never"

houseCleanOld = 0

guildHalls = false

 

-- Item usage

timeBetweenActions = 500

timeBetweenExActions = 500

hotkeyAimbotEnabled = true

 

-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

mapName = "mastermap"

mapAuthor = "brun123"

randomizeTiles = true

storeTrash = false

cleanProtectedZones = true

mailboxDisabledTowns = "1"

 

-- Process

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"

 

-- Startup

optimizeDatabaseAtStartup = true

removePremiumOnInit = true

confirmOutdatedVersion = false

 

-- Spells

formulaLevel = 5.0

formulaMagic = 1.0

bufferMutedOnSpellFailure = false

spellNameInsteadOfWords = false

emoteSpells = false

 

-- Outfits

allowChangeOutfit = true

allowChangeColors = true

allowChangeAddons = true

disableOutfitsForPrivilegedPlayers = false

addonsOnlyPremium = false

 

-- Miscellaneous

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

dataDirectory = "data/"

bankSystem = true

displaySkillLevelOnAdvance = true

promptExceptionTracerErrorBox = true

separateViplistPerCharacter = false

maximumDoorLevel = 500

maxMessageBuffer = 4

 

-- Saving-related

-- useHouseDataStorage usage may be found at README.

saveGlobalStorage = false

useHouseDataStorage = false

storePlayerDirection = false

 

-- Loot

-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)

checkCorpseOwner = true

monsterLootMessage = 3

monsterLootMessageType = 22

 

-- Ghost mode

ghostModeInvisibleEffect = false

ghostModeSpellEffects = false

 

-- Limits

idleWarningTime = 14 * 60 * 1000

idleKickTime = 15 * 60 * 1000

expireReportsAfterReads = 1

playerQueryDeepness = 2

maxItemsPerPZTile = 0

maxItemsPerHouseTile = 0

 

-- Premium-related

freePremium = true

premiumForPromotion = true

 

-- Blessings

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessingOnlyPremium = true

blessingReductionBase = 30

blessingReductionDecreament = 5

eachBlessReduction = 8

 

-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

-- rateExperienceFromPlayers 0 to disable.

experienceStages = false

rateExperience = 16

rateExperienceFromPlayers = 0

rateSkill = 10

rateMagic = 1.0

rateLoot = 12

rateSpawn = 1

 

-- Monster rates

rateMonsterHealth = 1.0

rateMonsterMana = 1.0

rateMonsterAttack = 1.0

rateMonsterDefense = 1.0

 

-- Experience from players

-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

-- player will gain experience from every lower leveled player.

-- max~Threshold* set to 0 will disable the maximum threshold:

-- player will gain experience from every higher leveled player.

minLevelThresholdForKilledPlayer = 0.9

maxLevelThresholdForKilledPlayer = 1.1

 

-- Stamina

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is divider of every logged out second, eg:

-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.

-- rateStaminaThresholdGain is divider for the premium stamina.

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 3

rateStaminaThresholdGain = 12

staminaRatingLimitTop = 41 * 60

staminaRatingLimitBottom = 14 * 60

rateStaminaAboveNormal = 1.0

rateStaminaUnderNormal = 1.0

staminaThresholdOnlyPremium = true

 

-- Party

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 200 * 200

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 20

experienceShareActivity = 2 * 60 * 1000

 

-- Global save

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = false

globalSaveHour = 8

shutdownAtGlobalSave = true

cleanMapAtGlobalSave = false

 

-- Spawns

deSpawnRange = 2

deSpawnRadius = 25

 

-- Summons

maxPlayerSummons = 1

teleportAllSummons = true

teleportPlayerSummons = true

 

-- Status

ownerName = "Pokemon Dash Online [Advanced]"

ownerEmail = ""

url = ""

location = "Brazil"

displayGamemastersWithOnlineCommand = false

 

-- Logs

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

adminLogsEnabled = false

displayPlayersLogging = true

prefixChannelLogs = ""

runFile = ""

outLogName = ""

errorLogName = ""

truncateLogsOnStartup = false

 

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Tipo O Site Funfou Certinho Mais na Hora de Abrir o Servidor ele naum fica on ajuda ai plx vou manda a config.lua aqui !

 

 

-- The Forgotten Server Config

-- Account manager

accountManager = false

namelockManager = true

newPlayerChooseVoc = false

newPlayerSpawnPosX = 49

newPlayerSpawnPosY = 73

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 5

newPlayerMagicLevel = 0

generateAccountNumber = false

 

lightInterval = 7500

-- a cada "lightInterval" ms vai passar 1 minuto

lightChange = 1

-- quanto de light ira alterar durante passagem de dia/noite

startupTime = 351

-- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440)

startupLight = 40

-- quanto de light vai estar ao ligar o server

 

limitPokeballs = 6 -- deprecated

happyDropTime = 300 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS -- padrao 30

minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

PokemonStageVeryHappy = 215 -- com quanto de happy o poke precisa pra estar muito feliz

PokemonStageHappy = 160 -- ... pra estar feliz

PokemonStageOK = 110 -- ... pra estar normal

PokemonStageSad = 50 -- ... pra estar triste

PokemonStageMad = 0 -- ... pra estar bravo

maximumHunger = 200 -- maior fome possivel -- padrao 120

stateHunger = 150 -- 19estagio que precisa estar pra ficar com fome -- padrao 100

increaseHunger = 0 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger" -- padrao 7

decreaseHappy = 0 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime" --padrao 1

decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome

useTeleportWithFly = false

dropHappyDuringBattles = false -- HAPPINESS vai cair enquanto estiver batalhando ? true / false

 

allowBlockSpawn = true

 

rateGymSpellInterval = 0.68

 

-- Unjustified kills

-- NOTE: *Banishment and *BlackSkull variables are >summed up<

-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

-- *RedSkull equivalents.

-- Auto banishing works only if useBlackSkull set to negative.

-- advancedFragList is not advised if you use huge frags

-- requirements.

redSkullLength = 30 * 24 * 60 * 60

blackSkullLength = 45 * 24 * 60 * 60

dailyFragsToRedSkull = 3

weeklyFragsToRedSkull = 5

monthlyFragsToRedSkull = 10

dailyFragsToBlackSkull = dailyFragsToRedSkull

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = dailyFragsToRedSkull

weeklyFragsToBanishment = weeklyFragsToRedSkull

monthlyFragsToBanishment = monthlyFragsToRedSkull

blackSkulledDeathHealth = 40

blackSkulledDeathMana = 0

useBlackSkull = true

useFragHandler = true

advancedFragList = false

 

-- Banishments

-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment

-- killsBanLength works only if useBlackSkull option is disabled.

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 5

banLength = 7 * 24 * 60 * 60

killsBanLength = 7 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = true

maxViolationCommentSize = 200

violationNameReportActionType = 2

autoBanishUnknownBytes = false

 

-- Battle

-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.

-- loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

worldType = "pvp"

protectionLevel = 1000

pvpTileIgnoreLevelAndVocationProtection = true

pzLocked = 18 * 1000

huntingDuration = 60 * 1000

criticalHitChance = 7

criticalHitMultiplier = 1

displayCriticalHitNotify = false

removeWeaponAmmunition = true

removeWeaponCharges = true

removeRuneCharges = true

whiteSkullTime = 15 * 60 * 1000

noDamageToSameLookfeet = false

showHealingDamage = false

showHealingDamageForMonsters = false

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = false

oldConditionAccuracy = false

loginProtectionPeriod = 10 * 1000

deathLostPercent = 1

stairhopDelay = 0 * 1000

pushCreatureDelay = 1 * 1000

deathContainerId = 0

gainExperienceColor = 215

addManaSpentInPvPZone = true

squareColor = 0

allowFightback = true

 

-- Connection config

worldId = 0

ip = "pokemonud.zapto.org"

bindOnlyConfiguredIpAddress = false

loginPort = 7171

gamePort = 7172

adminPort = 7171

statusPort = 7171

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 50 -- codificado e limitado para 7

motd = "Welcome to pokemon dash!"

displayOnOrOffAtCharlist = false

onePlayerOnlinePerAccount = true

allowClones = true

serverName = "Pokemon Dash"

loginMessage = "Welcome to pokemon dash server!"

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = true

forceSlowConnectionsToDisconnect = false

loginOnlyWithLoginServer = false

premiumPlayerSkipWaitList = true

 

-- Database

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

sqlType = "mysql"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = ""

sqlDatabase = "pokemonud"

sqlFile = "forgottenserver.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTimeout = 10

encryptionType = "sha1"

 

-- Deathlist

deathListEnabled = true

deathListRequiredTime = 1 * 60 * 1000

deathAssistCount = 19

maxDeathRecords = 10

 

-- Guilds

ingameGuildManagement = true

levelToFormGuild = 40

premiumDaysToFormGuild = 0

guildNameMinLength = 2

guildNameMaxLength = 25

 

-- Highscores

highscoreDisplayPlayers = 15

updateHighscoresAfterMinutes = 60

 

-- Houses

buyableAndSellableHouses = true

houseNeedPremium = true

bedsRequirePremium = true

levelToBuyHouse = 1

housesPerAccount = 0

houseRentAsPrice = false

housePriceAsRent = false

housePriceEachSquare = 2975

houseRentPeriod = "never"

houseCleanOld = 0

guildHalls = false

 

-- Item usage

timeBetweenActions = 500

timeBetweenExActions = 500

hotkeyAimbotEnabled = true

 

-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

mapName = "#world pokémon"

mapAuthor = "brun123"

randomizeTiles = true

storeTrash = false

cleanProtectedZones = true

mailboxDisabledTowns = "1"

 

-- Process

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"

 

-- Startup

optimizeDatabaseAtStartup = true

removePremiumOnInit = true

confirmOutdatedVersion = false

 

-- Spells

formulaLevel = 5.0

formulaMagic = 1.0

bufferMutedOnSpellFailure = false

spellNameInsteadOfWords = false

emoteSpells = false

 

-- Outfits

allowChangeOutfit = true

allowChangeColors = true

allowChangeAddons = true

disableOutfitsForPrivilegedPlayers = false

addonsOnlyPremium = false

 

-- Miscellaneous

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

dataDirectory = "data/"

bankSystem = true

displaySkillLevelOnAdvance = false

promptExceptionTracerErrorBox = true

separateViplistPerCharacter = false

maximumDoorLevel = 500

maxMessageBuffer = 4

 

-- Saving-related

-- useHouseDataStorage usage may be found at README.

saveGlobalStorage = false

useHouseDataStorage = false

storePlayerDirection = false

 

-- Loot

-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)

checkCorpseOwner = true

monsterLootMessage = 3

monsterLootMessageType = 22

 

-- Ghost mode

ghostModeInvisibleEffect = false

ghostModeSpellEffects = false

 

-- Limits

idleWarningTime = 14 * 60 * 1000

idleKickTime = 15 * 60 * 1000

expireReportsAfterReads = 1

playerQueryDeepness = 2

maxItemsPerPZTile = 0

maxItemsPerHouseTile = 0

 

-- Premium-related

freePremium = false

premiumForPromotion = true

 

-- Blessings

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessingOnlyPremium = true

blessingReductionBase = 30

blessingReductionDecreament = 5

eachBlessReduction = 8

 

-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

-- rateExperienceFromPlayers 0 to disable.

experienceStages = false

rateExperience = 50

rateExperienceFromPlayers = 0

rateSkill = 15

rateMagic = 2.0

rateLoot = 21

rateSpawn = 1

 

-- Monster rates

rateMonsterHealth = 1.0

rateMonsterMana = 1.0

rateMonsterAttack = 1.0

rateMonsterDefense = 1.0

 

-- Experience from players

-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

-- player will gain experience from every lower leveled player.

-- max~Threshold* set to 0 will disable the maximum threshold:

-- player will gain experience from every higher leveled player.

minLevelThresholdForKilledPlayer = 0.9

maxLevelThresholdForKilledPlayer = 1.1

 

-- Stamina

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is divider of every logged out second, eg:

-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.

-- rateStaminaThresholdGain is divider for the premium stamina.

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 3

rateStaminaThresholdGain = 12

staminaRatingLimitTop = 41 * 60

staminaRatingLimitBottom = 14 * 60

rateStaminaAboveNormal = 1.0

rateStaminaUnderNormal = 1.0

staminaThresholdOnlyPremium = true

 

-- Party

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 200 * 200

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 20

experienceShareActivity = 2 * 60 * 1000

 

-- Global save

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = false

globalSaveHour = 8

shutdownAtGlobalSave = true

cleanMapAtGlobalSave = false

 

-- Spawns

deSpawnRange = 2

deSpawnRadius = 25

 

-- Summons

maxPlayerSummons = 1

teleportAllSummons = true

teleportPlayerSummons = true

 

-- Status

ownerName = "Pokemon Dash Online [Advanced]"

ownerEmail = ""

url = ""

location = "Brazil"

displayGamemastersWithOnlineCommand = false

 

-- Logs

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

adminLogsEnabled = false

displayPlayersLogging = true

prefixChannelLogs = ""

runFile = ""

outLogName = ""

errorLogName = ""

truncateLogsOnStartup = false

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Tipo O Site Funfou Certinho Mais na Hora de Abrir o Servidor ele naum fica on ajuda ai plx vou manda a config.lua aqui !

 

Usa spoiler pelo amor de deus!

 

como eu mudo o destinario de download desse sit v2

procura pasta downlods e o arquivo e adiciona o link

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@jvls

 

Tome aki o config.lua que eu consertei

 

Account manager

accountManager = false

namelockManager = true

newPlayerChooseVoc = false

newPlayerSpawnPosX = 49

newPlayerSpawnPosY = 73

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 5

newPlayerMagicLevel = 0

generateAccountNumber = false

 

lightInterval = 7500

-- a cada "lightInterval" ms vai passar 1 minuto

lightChange = 1

-- quanto de light ira alterar durante passagem de dia/noite

startupTime = 351

-- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440)

startupLight = 40

-- quanto de light vai estar ao ligar o server

 

limitPokeballs = 6 -- deprecated

happyDropTime = 300 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS -- padrao 30

minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

PokemonStageVeryHappy = 215 -- com quanto de happy o poke precisa pra estar muito feliz

PokemonStageHappy = 160 -- ... pra estar feliz

PokemonStageOK = 110 -- ... pra estar normal

PokemonStageSad = 50 -- ... pra estar triste

PokemonStageMad = 0 -- ... pra estar bravo

maximumHunger = 200 -- maior fome possivel -- padrao 120

stateHunger = 150 -- 19estagio que precisa estar pra ficar com fome -- padrao 100

increaseHunger = 0 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger" -- padrao 7

decreaseHappy = 0 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime" --padrao 1

decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome

useTeleportWithFly = false

dropHappyDuringBattles = false -- HAPPINESS vai cair enquanto estiver batalhando ? true / false

 

allowBlockSpawn = true

 

rateGymSpellInterval = 0.68

 

-- Unjustified kills

-- NOTE: *Banishment and *BlackSkull variables are >summed up<

-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

-- *RedSkull equivalents.

-- Auto banishing works only if useBlackSkull set to negative.

-- advancedFragList is not advised if you use huge frags

-- requirements.

redSkullLength = 30 * 24 * 60 * 60

blackSkullLength = 45 * 24 * 60 * 60

dailyFragsToRedSkull = 3

weeklyFragsToRedSkull = 5

monthlyFragsToRedSkull = 10

dailyFragsToBlackSkull = dailyFragsToRedSkull

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = dailyFragsToRedSkull

weeklyFragsToBanishment = weeklyFragsToRedSkull

monthlyFragsToBanishment = monthlyFragsToRedSkull

blackSkulledDeathHealth = 40

blackSkulledDeathMana = 0

useBlackSkull = true

useFragHandler = true

advancedFragList = false

 

-- Banishments

-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment

-- killsBanLength works only if useBlackSkull option is disabled.

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 5

banLength = 7 * 24 * 60 * 60

killsBanLength = 7 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = true

maxViolationCommentSize = 200

violationNameReportActionType = 2

autoBanishUnknownBytes = false

 

-- Battle

-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.

-- loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

worldType = "pvp"

protectionLevel = 1000

pvpTileIgnoreLevelAndVocationProtection = true

pzLocked = 18 * 1000

huntingDuration = 60 * 1000

criticalHitChance = 7

criticalHitMultiplier = 1

displayCriticalHitNotify = false

removeWeaponAmmunition = true

removeWeaponCharges = true

removeRuneCharges = true

whiteSkullTime = 15 * 60 * 1000

noDamageToSameLookfeet = false

showHealingDamage = false

showHealingDamageForMonsters = false

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = false

oldConditionAccuracy = false

loginProtectionPeriod = 10 * 1000

deathLostPercent = 1

stairhopDelay = 0 * 1000

pushCreatureDelay = 1 * 1000

deathContainerId = 0

gainExperienceColor = 215

addManaSpentInPvPZone = true

squareColor = 0

allowFightback = true

 

-- Connection config

worldId = 0

ip = "pokemonud.zapto.org"

bindOnlyConfiguredIpAddress = false

loginPort = 7171

gamePort = 7172

adminPort = 7171

statusPort = 7171

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 50 -- codificado e limitado para 7

motd = "Welcome to pokemon dash!"

displayOnOrOffAtCharlist = false

onePlayerOnlinePerAccount = true

allowClones = true

serverName = "Pokemon Dash"

loginMessage = "Welcome to pokemon dash server!"

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = true

forceSlowConnectionsToDisconnect = false

loginOnlyWithLoginServer = false

premiumPlayerSkipWaitList = true

 

-- Database

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

sqlType = "mysql"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = "Sua Senha da Data base do xamp aki"

sqlDatabase = "forgottenserver"

sqlFile = "forgottenserver.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTimeout = 10

encryptionType = "sha1"

 

-- Deathlist

deathListEnabled = true

deathListRequiredTime = 1 * 60 * 1000

deathAssistCount = 19

maxDeathRecords = 10

 

-- Guilds

ingameGuildManagement = true

levelToFormGuild = 40

premiumDaysToFormGuild = 0

guildNameMinLength = 2

guildNameMaxLength = 25

 

-- Highscores

highscoreDisplayPlayers = 15

updateHighscoresAfterMinutes = 60

 

-- Houses

buyableAndSellableHouses = true

houseNeedPremium = true

bedsRequirePremium = true

levelToBuyHouse = 1

housesPerAccount = 0

houseRentAsPrice = false

housePriceAsRent = false

housePriceEachSquare = 2975

houseRentPeriod = "never"

houseCleanOld = 0

guildHalls = false

 

-- Item usage

timeBetweenActions = 500

timeBetweenExActions = 500

hotkeyAimbotEnabled = true

 

-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

mapName = "#world pokémon"

mapAuthor = "brun123"

randomizeTiles = true

storeTrash = false

cleanProtectedZones = true

mailboxDisabledTowns = "1"

 

-- Process

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"

 

-- Startup

optimizeDatabaseAtStartup = true

removePremiumOnInit = true

confirmOutdatedVersion = false

 

-- Spells

formulaLevel = 5.0

formulaMagic = 1.0

bufferMutedOnSpellFailure = false

spellNameInsteadOfWords = false

emoteSpells = false

 

-- Outfits

allowChangeOutfit = true

allowChangeColors = true

allowChangeAddons = true

disableOutfitsForPrivilegedPlayers = false

addonsOnlyPremium = false

 

-- Miscellaneous

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

dataDirectory = "data/"

bankSystem = true

displaySkillLevelOnAdvance = false

promptExceptionTracerErrorBox = true

separateViplistPerCharacter = false

maximumDoorLevel = 500

maxMessageBuffer = 4

 

-- Saving-related

-- useHouseDataStorage usage may be found at README.

saveGlobalStorage = false

useHouseDataStorage = false

storePlayerDirection = false

 

-- Loot

-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)

checkCorpseOwner = true

monsterLootMessage = 3

monsterLootMessageType = 22

 

-- Ghost mode

ghostModeInvisibleEffect = false

ghostModeSpellEffects = false

 

-- Limits

idleWarningTime = 14 * 60 * 1000

idleKickTime = 15 * 60 * 1000

expireReportsAfterReads = 1

playerQueryDeepness = 2

maxItemsPerPZTile = 0

maxItemsPerHouseTile = 0

 

-- Premium-related

freePremium = false

premiumForPromotion = true

 

-- Blessings

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessingOnlyPremium = true

blessingReductionBase = 30

blessingReductionDecreament = 5

eachBlessReduction = 8

 

-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

-- rateExperienceFromPlayers 0 to disable.

experienceStages = false

rateExperience = 50

rateExperienceFromPlayers = 0

rateSkill = 15

rateMagic = 2.0

rateLoot = 21

rateSpawn = 1

 

-- Monster rates

rateMonsterHealth = 1.0

rateMonsterMana = 1.0

rateMonsterAttack = 1.0

rateMonsterDefense = 1.0

 

-- Experience from players

-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

-- player will gain experience from every lower leveled player.

-- max~Threshold* set to 0 will disable the maximum threshold:

-- player will gain experience from every higher leveled player.

minLevelThresholdForKilledPlayer = 0.9

maxLevelThresholdForKilledPlayer = 1.1

 

-- Stamina

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is divider of every logged out second, eg:

-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.

-- rateStaminaThresholdGain is divider for the premium stamina.

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 3

rateStaminaThresholdGain = 12

staminaRatingLimitTop = 41 * 60

staminaRatingLimitBottom = 14 * 60

rateStaminaAboveNormal = 1.0

rateStaminaUnderNormal = 1.0

staminaThresholdOnlyPremium = true

 

-- Party

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 200 * 200

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 20

experienceShareActivity = 2 * 60 * 1000

 

-- Global save

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = false

globalSaveHour = 8

shutdownAtGlobalSave = true

cleanMapAtGlobalSave = false

 

-- Spawns

deSpawnRange = 2

deSpawnRadius = 25

 

-- Summons

maxPlayerSummons = 1

teleportAllSummons = true

teleportPlayerSummons = true

 

-- Status

ownerName = "Pokemon Dash Online [Advanced]"

ownerEmail = ""

url = ""

location = "Brazil"

displayGamemastersWithOnlineCommand = false

 

-- Logs

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

adminLogsEnabled = false

displayPlayersLogging = true

prefixChannelLogs = ""

runFile = ""

outLogName = ""

errorLogName = ""

truncateLogsOnStartup = false

 

 

O Error foi o seguinte num tem essa parte:

sqlDatabase = "pokemonud" -- Aki vc tem que colocar o mesmo nome da data base Que fica embaixo : Que deve ficar tipo assim forgottenserver

sqlDatabase = "forgottenserver"

sqlFile = "forgottenserver.s3db"

 

Se no sql file tem : forgottenserver

No sql Database vc tem que colocar o mesmo nome

 

E aki : sqlPass = "Sua Senha da Data base do xamp aki"

 

Ns sqlPass: Você tem que colocar a senha que vc colocou no xamp pra o servidor acessar a data base do site

 

 

Ajudei ??? Rep++

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Eu estou a horas tentando fazer td mais não está dando certo!

 

Eu instalo o XAMPP 1.7.7, em seguida eu ligo o Apache e o MySQL, abro o phpmyadmin, vou em Criar novo banco de dados, preencho o nome do meu servidor (betaworld) e coloco a opção collation ao lado e depois em criar, vou em importar e coloco o arquivo sql MySQL localizado dentro da pasta schemas do meu servidor e coloco no conjunto de caracteres utf-8 e aperto em executar.

Feito isso eu extraio o arquivo Web Poketibia 1.0 na htdocs do XAMPP e abro o localhost, preencho o nome do meu servidor, o ip (127.0.0.1), não coloco senha, e preencho a database com o nome do banco de dados do meu servidor (betaworld), e vem o seguinte erro:

 

° Não foi possível conectar ao banco de dados.

° Não foi possível encontrar o banco de dados.

 

Se alguém souber o que eu estou fazendo de errado me ajudem, to ficando louco com essas coisas :/

Obs: já tentei com senha, com outro ip, e tenho internet compartilhada.

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@Felipe o seu problema é o seguinte porque vc está tentando usar a mesma data base, Tipo crie outra database no xamp e dps tenta instalar novamente o site ,já aconteceu isso aki,ai dps crie uma nova data base e usei a nova data base e funciona certinho, cria uma nova data base e usa essa nova database

 

Ajudei ? Rep++

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