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Urgente Script M1, Etc


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Olá,

 

TFS: 3.0.6

Protocolo: 8.54

Versão: TheForgottenServer

 

 

Estou precisando muito de um script para criar ataques com talkactions ou spell nas palavras m1,m2,m3,etc...

 

Já peguei diversos scripts aqui no forum mais nenhum funciona corretamente,abaixo o que estou precisando:

 

1 - script deve conter cd para cada monster, exemplo, mosnter rat o ataque m1 sera combat1, com 5 segundos, level minimo para usar, tipo do ataque fire, ice, etc. Ao falar m1 o rata solta certo ataque e é criado um storage para o rat que somente podera soltar novamente este ataque após 5 segundos, já outro monster que também tenha o ataque m1 iqual do rat não seja afetado podendo soltar também com um novo storage, ou seja, cada mosnter com seu CD (storage) de tempo.

 

 

2- Level minimo requerido para soltar o ataque, exemplo: m1 do rat é lvel 1, m1 do demon é lvel 80.

 

3- O ataque (m1) em questão, varia conforme o level do player exemplo: player level 100 usa m1 com um rat hit baixo porem um pouco mais forte que o comum, já um player level 100 usando m1 com um demon vai hitar muito mais alto.

 

Em fim isso seria o mais importante, encontrei aqui no forum este script:

 

Créditos:

 

Apocarai

PeeWee

 

-----------------NORMAL   Quick Attack------------------------------
local combat1 = createCombatObject()  
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)  
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 111)  
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0)  
----------------  Wirlwind -------------------------------          
local combat2 = createCombatObject()  
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)  
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42)  
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0)   


arr2 = {  
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0},  
{0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0},  
{0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
}  

local area2 = createCombatArea(arr2)  
setCombatArea(combat2, area2) 
----------------------------normal Scratch -------------------------  
local combat3 = createCombatObject()  
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)  
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 142)  
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0)   
--------------------------- Dragon Claw----------------------------- 
local combat4 = createCombatObject()  
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 141)  
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)  
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0)      
-------------------------- HeadButt -----------------------------  
local combat5 = createCombatObject()  
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 16)  
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)  
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0)     
-------------------------- String Shot -----------------------------  
local combat6 = createCombatObject()  
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)  
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 137)  
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 23)  
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0)   
------------------------- Horn Attack ------------------------------
local combat7 = createCombatObject()  
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)  
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 59)  
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 23)  
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0)    
--------------------------- Bite  ------------------------------  
local combat8 = createCombatObject()  
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)  
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 138)  
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 138)  
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0)   
-------------------------- Mega Kick --------------------------  
local combat9 = createCombatObject()  
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)  
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 112)  
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0)  
-------------------------- Razor Leaf -----------------------  
local combat10 = createCombatObject()  
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)  
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 79)  
setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 5)  
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0)   
------------------------- Bubbles----------------------------   
local combat11 = createCombatObject()  
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)  
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 68)  
setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, 2)  
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0)    
------------------------ String Shot ------------------------  
local combat12 = createCombatObject()  
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)  
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 137)  
setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, 23)  
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0)   
------------------------ Horn Attack -----------------------  
local combat13 = createCombatObject()  
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)  
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 9)  
setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, 25)  
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0)   
------------------------ Super Sonic -----------------------  
local combat14 = createCombatObject()  
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)  
setCombatParam(combat14, COMBAT_PARAM_EFFECT, 22)  
setCombatParam(combat14, COMBAT_PARAM_DISTANCEEFFECT, 24)  
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0)     
----------------------- Sand Attack -----------------------  
local combat15 = createCombatObject()  
setCombatParam(combat15, COMBAT_PARAM_EFFECT, 122)  
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)  
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0)   


arr15 = {  
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},  
}  

local area15 = createCombatArea(arr15)  
setCombatArea(combat15, area15)  




local c = {  
["Bulbasaur"] = {x = {  
                       m1 = combat1, 
                       spell = "Quick Attack",  
                       minLv = 20,
                       distance = 3
                                       }  
                               },
["Ivysaur"] = {x = {  
                       m1 = combat1, 
                       spell = "Quick Attack",  
                       minLv = 40,
                       distance = 3  
                                       }  
                               },    
["Venusaur"] = {x = {  
                       m1 = combat1, 
                       spell = "Quick Attack",  
                       minLv = 85,
                       distance = 3
                                       }  
                               }, 
["Charmander"] = {x = {  
                       m1 = combat3, 
                       spell = "Scratch",  
                       minLv = 20,
                       distance = 3  
                                       }  
                               },
["Charmeleon"] = {x = {  
                       m1 = combat3, 
                       spell = "Scratch",  
                       minLv = 40,
                       distance = 3  
                                       }  
                               }, 
["Charizard"] = {x = {  
                       m1 = combat4, 
                       spell = "Dragon Claw",  
                       minLv = 85,
                       distance = 3  
                                       }  
                               },
["Squirtle"] = {x = {  
                       m1 = combat1, 
                       spell = "Headbutt",  
                       minLv = 20,
                       distance = 3  
                                       }  
                               },
["Wartortle"] = {x = {  
                       m1 = combat1, 
                       spell = "Headbutt",  
                       minLv = 40,
                       distance = 3  
                                       }  
                               },    
["Blastoise"] = {x = {  
                       m1 = combat1, 
                       spell = "Headbutt",  
                       minLv = 85,
                       distance = 3  
                                       }  
                               }, 
["Caterpie"] = {x = {  
                       m1 = combat1, 
                       spell = "Headbutt",  
                       minLv = 1,
                       distance = 3  
                                       }  
                               },
["Metapod"] = {x = {  
                       m1 = combat12, 
                       spell = "String Shot",  
                       minLv = 15,
                       distance = 3  
                                       }  
                               }, 
["Butterfree"] = {x = {  
                       m1 = combat12, 
                       spell = "String Shot",  
                       minLv = 30,
                       distance = 3  
                                       }  
                               },
["Weedle"] = {x = {  
                       m1 = combat7, 
                       spell = "Horn Attack",  
                       minLv = 1,
                       distance = 3  
                                       }  
                               },
["Kakuna"] = {x = {  
                       m1 = combat12, 
                       spell = "String Shot",  
                       minLv = 15,
                       distance = 3  
                                       }  
                               }, 
["Beedrill"] = {x = {  
                       m1 = combat12, 
                       spell = "String Shot",  
                       minLv = 25,
                       distance = 3  
                                       }  
                               },
["Pidgey"] = {x = {  
                       m1 = combat1, 
                       spell = "Quick Attack",  
                       minLv = 1,
                       distance = 3  
                                       }  
                               },
["Pidgeotto"] = {x = {  
                       m1 = combat1, 
                       spell = "Quick Attack",  
                       minLv = 20,
                       distance = 3  
                                       }  
                               }, 
["Pidgeot"] = {x = {  
                       m1 = combat1, 
                       spell = "Quick Attack",  
                       minLv = 65,
                       distance = 3  
                                       }  
                               }, 
["Rattata"] = {x = {  
                       m1 = combat1, 
                       spell = "Quick Attack",  
                       minLv = 1,
                       distance = 3  
                                       }  
                               },
["Raticate"] = {x = {  
                       m1 = combat1, 
                       spell = "Quick Attack",  
                       minLv = 25,
                       distance = 3  
                                       }  
                               }, 
["Spearow"] = {x = {  
                       m1 = combat1, 
                       spell = "Quick Attack",  
                       minLv = 10,
                       distance = 3  
                                       }  
                               }, 
["Fearow"] = {x = {  
                       m1 = combat1, 
                       spell = "Quick Attack",  
                       minLv = 50,
                       distance = 3  
                                       }  
                               },
["Ekans"] = {x = {  
                       m1 = combat8, 
                       spell = "Bite",  
                       minLv = 15,
                       distance = 3  
                                       }  
                               }, 
["Arbok"] = {x = {  
                       m1 = combat8, 
                       spell = "Bite",  
                       minLv = 35,
                       distance = 3  
                                       }  
                               },
["Pikachu"] = {x = {  
                       m1 = combat1, 
                       spell = "Quick Attack",  
                       minLv = 20,
                       distance = 3  
                                       }  
                               },
["Raichu"] = {x = {  
                       m1 = combat9, 
                       spell = "Mega Kick",  
                       minLv = 50,
                       distance = 3  
                                       }  
                               }, 
["Sandshrew"] = {x = {  
                       m1 = combat15, 
                       spell = "Sand Attack",  
                       minLv = 20,
                       distance = 3  
                                       }  
                               },   
["Sandslash"] = {x = {  
                       m1 = combat15, 
                       spell = "Sand Attack",  
                       minLv = 55,
                       distance = 3  
                                       }  
                               }
}    


function onSay(cid, var)  
       local summ = getCreatureSummons(cid) 
       if #summ == 0 then  
               return doPlayerSendCancel(cid, "Sorry, but you need a pokemon.")  
       end 

       for i = 1, #summ do  
               for name, _ in pairs(c) do 
                       if getCreatureName(summ[i]):lower() == name:lower() then 
                               local con = c[name].x 
                               if getPlayerLevel(cid) < con.minLv then  
                                       return doPlayerSendCancel(cid, "Sorry, but you must be level " .. con.minLv .. " or higher to cast.") and doSendMagicEffect(getThingPos(cid), 2)  
                               end 
                               local distance = (not con.distance) and 1 or con.distance  

                               if not isCreature(getCreatureTarget(cid)) or getCreatureTarget(cid) == summ[i] then  
                                       return doPlayerSendCancel(cid, "Invalid target.") and doSendMagicEffect(getThingPos(cid), 2) 
                               end 

                               if getDistanceBetween(getThingPos(summ[i]), getThingPos(getCreatureTarget(cid))) > distance  then 
                                       return doPlayerSendCancel(cid, "Sorry, your pokemon is too far away.") and doSendMagicEffect(getThingPos(cid), 2) 
                               end 

                               if getPlayerStorageValue(cid, 20000) <= os.time() then 
                                       doPlayerSetStorageValue(cid, 20000, os.time()+5) 
                                       doCombat(summ[i], con.m1, numberToVariant(getCreatureTarget(cid)))                                       
                                       doCreatureSay(cid, name .. ", " .. con.spell .. ".")  
                               end 

                               doPlayerSendTextMessage(cid,26,"Tempo para usar M1 denovo: "..(getPlayerStorageValue(cid, 23000)-os.time()).." sec.")  
                           doSendMagicEffect(getThingPos(cid), 2) 
                       end 
               end  
       end  

return true  
end

 

Este script esta perfeito para dar seguimento ao meu projeto, o unico problema nele é que o monster não esta hitando e também o tempo das magias estão incorretos.

 

Abraços a todos.

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