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Mage Usa Great Mana Potion Em Knight (Como Corrigir?)


nmaster

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Ae alguem pode fazer com que os mage não possam usar great mana potion no knights e sim cada uma com os devidos potions mesmo usando no outro so poder se o outro puder usar sozinho ... alguem ajuda? acho que é bug :X

 

meu script de pot:

local config = { 
       removeOnUse = "no", 
       usableOnTarget = "yes", -- can be used on target? (fe. healing friend) 
       splashable = "no", 
       realAnimation = "no", -- make text effect visible only for players in range 1x1 
       healthMultiplier = 1.0, 
       manaMultiplier = 1.0 
} 

config.removeOnUse = getBooleanFromString(config.removeOnUse) 
config.usableOnTarget = getBooleanFromString(config.usableOnTarget) 
config.splashable = getBooleanFromString(config.splashable) 
config.realAnimation = getBooleanFromString(config.realAnimation) 

local POTIONS = { 
       [8704] = {empty = 0, splash = 2, health = {50, 130}}, -- small health potion 
       [7618] = {empty = 0, splash = 2, health = {100, 230}}, -- health potion 
       [7588] = {empty = 0, splash = 2, health = {200, 430}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion 
       [7591] = {empty = 0, splash = 2, health = {500, 730}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion 
       [8473] = {empty = 0, splash = 2, health = {800, 1030}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion 
       [7620] = {empty = 0, splash = 7, mana = {70, 160}}, -- mana potion 
       [7589] = {empty = 0, splash = 7, mana = {150, 230}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion 
       [7590] = {empty = 0, splash = 7, mana = {300, 380}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion 
       [8472] = {empty = 0, splash = 3, health = {230, 430}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion 
} 

local exhaust = createConditionObject(CONDITION_EXHAUST) 
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) 

function onUse(cid, item, fromPosition, itemEx, toPosition) 
       local potion = POTIONS[item.itemid] 
       if(not potion) then 
               return false 
       end 
       if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then 
               if(not config.splashable) then 
                       return false 
               end 
               if(toPosition.x == CONTAINER_POSITION) then 
                       toPosition = getThingPos(item.uid) 
               end 
               doDecayItem(doCreateItem(2016, potion.splash, toPosition))  
               return TRUE 
       end 
       if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then 
               doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) 
               return TRUE 
       end 
       if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and 
               not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) 
       then 
               doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) 
               return TRUE 
       end 
       local health = potion.health 
       if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then 
               return false 
       end 
       local mana = potion.mana 
       if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then 
               return false 
       end 
       doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE) 
       if(not realAnimation) then 
               doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1) 
       else 
               for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do 
                       if(isPlayer(tid)) then 
                               doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid) 
                       end 
               end 
       end 
       doAddCondition(cid, exhaust) 
       if(not potion.empty or config.removeOnUse) then 
       return TRUE 
       end 
       doPlayerAddItem(cid, potion.empty) 
       doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
       return TRUE 
end

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        usableOnTarget = "yes", -- can be used on target? (fe. healing friend)  

 

 

 

YES Para poder usar nas pessoas ou monstros (igual no global)

NO Para so ser utilizado em você.

 

 

 

espero ter ajudado,clica rep+ ae :)

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