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[Action] Colocar Manas So Com 1 Sqr De Distancia


ragazzo

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Pessoal tenho 1 ot de guerra, e tenho 1 problema , quando alguem esta trapado, eles usam mana potions ao longe...

 

eu qeria k so desse para dar mana a outro player se tivesse ao lado dele...

 

ajudem ai plz :S

 

script:

 

ocal config = {
removeOnUse = "no",
splashable = "no",
realAnimation = "no", -- make text effect visible only for players in range 1x1
healthMultiplier = 1.0,
manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
[8704] = {empty = 8704, splash = 2, health = {50, 100}}, -- small health potion
[7618] = {empty = 7618, splash = 2, health = {100, 200}}, -- health potion
[7588] = {empty = 7588, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7591, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 8473, splash = 2, health = {1000, 1500}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

[7620] = {empty = 7620, splash = 7, mana = {70, 130}}, -- mana potion
[7589] = {empty = 7589, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7590, splash = 7, mana = {150, 250}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

[8472] = {empty = 8472, splash = 3, health = {300, 400}, mana = {110, 210}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
	return false
end

if(not isPlayer(itemEx.uid)) then
	if(not config.splashable) then
		return false
	end

	if(toPosition.x == CONTAINER_POSITION) then
		toPosition = getThingPos(item.uid)
	end

	doDecayItem(doCreateItem(2016, potion.splash, toPosition))
	doTransformItem(item.uid, potion.empty)
	return true
end

if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
	doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
	return true
end

if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
	not getPlayerCustomFlagValue(cid, PlayerCustomFlag_GamemasterPrivileges))
then
	doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
	return true
end

local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
	return false
end

local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
	return false
end

doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not realAnimation) then
	doCreatureSay(itemEx.uid, "Aaaah...que bom", TALKTYPE_ORANGE_1)
else
	for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
		if(isPlayer(tid)) then
			doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
		end
	end
end

doAddCondition(cid, exhaust)
if(not potion.empty or config.removeOnUse) then
	doRemoveItem(item.uid)
	return true
end

doTransformItem(item.uid, potion.empty)
return true
end

 

>Se nao souberes, nao flames...obrigado<

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Opa amigo você criou o tópico na área errada, aqui é para você postar seus scripts não para tirar duvidas.

Tome mais cuidado para que o mesmo não se repita.

Tópico reportado.

Até mais.

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