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Tudo que Yan Oliveira postou
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Cara coloca em novo link.
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SoulOroshie não tem nada a ver o pokemon ter letra Maiuscula ou Minuscula pq é nome.
- 6 respostas
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- comprador de pokemon
- otserv
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(e 1 mais)
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Eu tenho sistema de task aki + é pra pokemon, se tu quise so pedir.
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dúvida Preciso De Ajuda Com Esse Erro!
pergunta respondeu ao Yan Oliveira de Yan Oliveira em Mapping
Ta mais como vou saber que lugar do mapa fica falt 01 e Area 42? -
poketibia Criando Client Proprio Tibia Poketibia
tópico respondeu ao Gabrieltxu de Yan Oliveira em Lixeira Pública
Cara arruma ae o ip, é 127.0.0.1. -
Param de existir e viram buracos negros, tente explicar melhor seu pedido, ae eu possa te ajudar.
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ramonsos você tem que ter o aura system no seu servidor, veja esse link do xtibia: www.xtibia.com/forum/topic/175561-pokemon-dash-advanced-continuacao-do-dash/page__st__1900s te ajudei REP+
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Bom Flaah como você tem a função do CreateCustomMonster creio que dara certo entao, vamos lá: 1º Crie um arquivo na pasta talkactions/scripts com o nome de clone.lua e coloque em seu conteúdo: local spells = { [1] = {used = 0, text = '<attack name="melee" interval="2000" chance="100" range="5" radius="1" target="0"><attribute key="areaEffect" value="fire"/></attack>'}, [2] = {used = 0, text = '<attack name="melee" interval="1200" chance="100" range="5" radius="1" target="0"><attribute key="areaEffect" value="energyarea"/></attack>'}, [3] = {used = 0, text = '<attack name="melee" interval="700" chance="100" range="5" radius="1" target="0"><attribute key="areaEffect" value="mortarea"/></attack>'} } local spellsNumber = 2 function randomNum(range) local rand = 0 good = false math.randomseed( os.time() ) math.random() math.random() math.random() while (not good) do rand = math.random(range) if (spells[rand].used == 0) then spells[rand].used = 1 good = true else good = false end end return rand end function onSay(cid, words) local attacks = "<a>" local num for i=1,spellsNumber,1 do num = randomNum(table.getn(spells)) attacks = attacks .. spells[num].text end attacks = attacks .. "</a>" doCreateCustomMonster(getCreatureName(cid), getCreaturePosition(cid), getCreatureOutfit(cid), getCreatureMaxHealth(cid), attacks, 6324, 1, 100) for i=1,table.getn(spells),1 do spells[i].used = 0 end attacks = "" return true end Explicando: doCreateCustomMonster(nome, posição, outfit, health, attacks, corpo quando morto, distancia do player, experiencia) 2º Abra o arquivo talkactions.xml e adicione em qualquer lugar: <talkaction words="!clone" event="script" value="clone.lua"/> Te ajudei REP+.
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Criei um mapa mas quando eu ligo o forgotten aparece esse erro [13/08/2012 12:57:57] [Warning - IOMap::loadMap] Movable item in house: 319, item type: 1684, pos 1027/1023/7 [13/08/2012 12:57:59] [Warning - IOMap::loadMap] Movable item in house: 319, item type: 1683, pos 1024/1024/7 [13/08/2012 12:57:59] [Warning - IOMap::loadMap] Movable item in house: 319, item type: 1682, pos 1026/1025/7 [13/08/2012 12:58:01] > Map loading time: 6.579 seconds. [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (136) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (137) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (138) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (139) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (140) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (141) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (142) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (143) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (144) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (145) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (146) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (147) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (148) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (149) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (150) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (151) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (154) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (155) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (156) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (157) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (158) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (159) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (160) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (161) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (162) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (163) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (164) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (165) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (166) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (167) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (168) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (169) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (170) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (203) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (204) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (210) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (211) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (212) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (213) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (214) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (215) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (216) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (220) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (221) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (222) [13/08/2012 12:58:01] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (223) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (224) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (225) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (226) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (227) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (228) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (229) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (230) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (231) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (232) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (233) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (234) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (235) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (238) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (239) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (240) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (241) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (242) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (243) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (244) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (245) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (246) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (247) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (248) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (249) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (250) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (251) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (252) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (253) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (254) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (255) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (256) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (257) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (258) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (259) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (260) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (261) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (262) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (263) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (264) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (265) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (266) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (267) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (268) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (269) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (270) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (271) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (272) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (273) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (274) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (275) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (276) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (277) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (278) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (279) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (280) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (281) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (282) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (283) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (284) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (285) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (286) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (288) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (289) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (290) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (291) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (292) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (293) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (294) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (295) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (296) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (297) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (298) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (299) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (300) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (301) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (302) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (303) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (304) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (305) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (306) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (307) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (308) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (309) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (310) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (311) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (312) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (313) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (314) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (315) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (318) [13/08/2012 12:58:02] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (319) [13/08/2012 12:58:03] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (320) [13/08/2012 12:58:03] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (321) [13/08/2012 12:58:03] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (322) [13/08/2012 12:58:03] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (323) [13/08/2012 12:58:03] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (324) [13/08/2012 12:58:03] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (327) [13/08/2012 12:58:03] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (328) [13/08/2012 12:58:03] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (329) Alguém poderia me explicar que erro é esse. REP + se saber.
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dúvida Alterando A Versão Do Mapa De Pokemon
pergunta respondeu ao Yan Oliveira de Yan Oliveira em Mapping
Vlw com esse link q vc passou consegui =) REP + -
Parabéns foi o melhor tutorial que vi até agora no Xtibia, merece REP+ =).
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dúvida Alterando A Versão Do Mapa De Pokemon
pergunta respondeu ao Yan Oliveira de Yan Oliveira em Mapping
Pronto ja arrumei. so ler denovo =). -
Alguem saberia se existe a possibilidade de mudar a versão de um mapa de Pokemon, tenhu um mapa 8.50 tem como mudar para 8.54 Vlw!! REP+ se souber
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[Pokemon] Pda By Slicer 1.9/2.9
tópico respondeu ao Slicer de Yan Oliveira em OTServer Alternativo (ATS)
Luizhsantos e verdade o With Level System no começo pra escolher um pokemon inicial está bugado, a diferença do Without Level System é que os pokemon não tem Level que nem nas versões anteriores de PDA. Alguem poderia me explicar por que no meu server não aparece a coldown bar, meu serve é PDA edited by slicer 1.0 without level system. REP+ se souber -
[Encerrado] [Pokemon] Dúvidas? - Pda
tópico respondeu ao lucashgas de Yan Oliveira em Tópicos Sem Resposta
Para deixar o catch mais facil vai em data/lib/configuration, ae você vai achar isso: pokecatches = { ["Bulbasaur"] = {chance = 500, corpse = 5969}, ["Ivysaur"] = {chance = 1200, corpse = 5982}, ["Venusaur"] = {chance = 5000, corpse = 5962}, ["Charmander"] = {chance = 400, corpse = 5983}, ["Charmeleon"] = {chance = 1200, corpse = 5981}, ["Charizard"] = {chance = 5000, corpse = 6005}, ["Squirtle"] = {chance = 400, corpse = 6008}, ["Wartortle"] = {chance = 1200, corpse = 5978}, ["Blastoise"] = {chance = 5000, corpse = 5999}, OBS: não coloquei todos para não ficar muito grande a pagina. Para deixar mais facil os catch em chance coloque os numero menor que 80, se quer mto facil coloque de 10 para menos. Se ajudei de rep + -
poketibia Mapa De Poketibia 8.54 28/12/10
tópico respondeu ao Ammy de Yan Oliveira em Lixeira Pública
Alguem podia postar esse mapa em outro link pq o mega upload foi barrado ¬¬ rep+ pls alguem podria postar esse mapa em outro link e pra versão 8.54 obg rep+ -
Eu prefiro Pokemon Dash Advancedv1.4b (x).
- 48 respostas
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- brun123
- pokemon dash advance
- (e 4 mais)
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alguem poderia postar em outro link, o megaupload foi barrado ¬¬
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[Encerrado] [Pokemon] Dúvidas? - Pda
tópico respondeu ao lucashgas de Yan Oliveira em Tópicos Sem Resposta
Os moves da Crystal Onix são os mesmo da Onix normal o.0. -
[Encerrado] [Pokemon] Dúvidas? - Pda
tópico respondeu ao lucashgas de Yan Oliveira em Tópicos Sem Resposta
Para quem está querendo saber como escolher o level de todos os poke no PDA. Tem gente que acha que os level fica nessa parte: ["Bulbasaur"] = {offense = 4.9, defense = 4.9, specialattack = 6.5, vitality = 4.5, agility = 0.1, exp = 64, level = 18, type = "grass", type2 = "poison"}, ["Ivysaur"] = {offense = 6.2, defense = 6.3, specialattack = 8, vitality = 6, agility = 0.2, exp = 141, level = 38, type = "grass", type2 = "poison"}, ["Venusaur"] = {offense = 8.2, defense = 8.3, specialattack = 10, vitality = 8, agility = 0.3, exp = 208, level = 75, type = "grass", type2 = "poison"}, ["Charmander"] = {offense = 5.2, defense = 4.3, specialattack = 6, vitality = 3.9, agility = 0.1, exp = 65, level = 18, type = "fire", type2 = "no type"}, ["Charmeleon"] = {offense = 6.5, defense = 5.8, specialattack = 8.5, vitality = 5.8, agility = 0.2, exp = 142, level = 38, type = "fire", type2 = "no type"}, ["Charizard"] = {offense = 8.5, defense = 7.8, specialattack = 11, vitality = 7.8, agility = 0.3, exp = 209, level = 75, type = "fire", type2 = "flying"}, ["Squirtle"] = {offense = 4.8, defense = 6.5, specialattack = 5, vitality = 4.4, agility = 0.1, exp = 66, level = 18, type = "water", type2 = "no type"}, ["Wartortle"] = {offense = 6.3, defense = 8, specialattack = 6.5, vitality = 5.9, agility = 0.2, exp = 143, level = 38, type = "water", type2 = "no type"}, ["Blastoise"] = {offense = 8.3, defense = 10, specialattack = 8.5, vitality = 7.9, agility = 0.3, exp = 210, level = 75, type = "water", type2 = "no type"}, Pois estão errados eles fica no proprio script do pokemon. Para mudar o level basta vir data/monster/pokes/pokemon desejado, depois nessa parte do poke.xml vocês vão encontrar essa parte: head="100" body="100" Explicando: Head é o Level minimo do Pokemon - Body o Level Maximo do Pokemon. Mas isso só funcionará em servers PDA. Se gostou de rep+ -
Pessoal ele Só funcionará no Deragon Server, ou semelhante com função doCreateCustomMonster Server que tem aqui
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[Encerrado] [Pokemon] Dúvidas? - Pda
tópico respondeu ao lucashgas de Yan Oliveira em Tópicos Sem Resposta
O meu cooldown bar não está funfando alguem pode explicar, rep+ -
Aki não funfo não da error
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[Encerrado] [Pokemon] Dúvidas? - Pda
tópico respondeu ao lucashgas de Yan Oliveira em Tópicos Sem Resposta
Para tirar Level System coloque seu pokeexp.lua assim: local balls = {11826, 11828, 11829, 11831, 11832, 11834, 11835, 11837, 11737, 11739, 11740, 11742, 11743, 11745, 11746, 11748} local function playerAddExp(cid, exp) doPlayerAddExp(cid, exp) doSendAnimatedText(getThingPos(cid), exp, 215) end function onDeath(cid, corpse, deathList) if not isCreature(cid) then return true end if isSummon(cid) or not deathList or corpse.itemid == 0 or getCreatureName(cid) == "Evolution" then return true end local givenexp = getWildPokemonExp(cid) local expstring = ""..cid.."expEx" local killer = getItemAttribute(corpse.uid, "corpseowner") if givenexp > 0 then for a = 1, #deathList do local pk = deathList[a] if isCreature(pk) then playerAddExp(pk, math.floor(playerExperienceRate * givenexp * getDamageMapPercent(pk, cid))) local firstball = getPlayerSlotItem(pk, 8) end end end if isNpcSummon(cid) then local master = getCreatureMaster(cid) doSendMagicEffect(getThingPos(cid), getPlayerStorageValue(cid, 10000)) doCreatureSay(master, getPlayerStorageValue(cid, 10001), 1) doRemoveCreature(cid) return false end doItemSetAttribute(corpse.uid, "offense", getPlayerStorageValue(cid, 1011)) doItemSetAttribute(corpse.uid, "defense", getPlayerStorageValue(cid, 1012)) doItemSetAttribute(corpse.uid, "speed", getPlayerStorageValue(cid, 1013)) doItemSetAttribute(corpse.uid, "vitality", getPlayerStorageValue(cid, 1014)) doItemSetAttribute(corpse.uid, "spattack", getPlayerStorageValue(cid, 1015)) doItemSetAttribute(corpse.uid, "level", getLevel(cid)) doItemSetAttribute(corpse.uid, "gender", getPokemonGender(cid)) return true end Com isso os pokemons não iram upar e como deixar de level fixo vamos dizer assim... <look type="373" head="85" body="85" legs="95" feet="113" corpse="11977"/> como podem ver, head que é o level min e body que é o level max, então só vai nascer no level 85. O resto dos scripts configurem como desejar. Se funfo de rep+
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