Primeiro va em talkactions/scripts/move5 la embaixo nas spells de player add isso
elseif pokemon.x.spell == "Healarea" then
doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER)
doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY)
exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd)
doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), healarea, ((num1)+(getPlayerLevel(cid)*(num3))), ((num2)+(getPlayerLevel(cid)*(num3))), 12)
doCreatureAddHealth(getCreatureSummons(cid)[1], ((num2)+((getPlayerLevel(cid))*(num3))))
doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), "+"..((num2)+((getPlayerLevel(cid))*(num3))).."", 12)
return 0
Depois adicione isso no lugar da chansey q ja tava:
[4] = {x = {
pok = chansey,
spell = "Healarea",
minLv = 60,
ex = 1130005,
base1 = 270,
base2 = 340,
dista = 5,
target = "no",
bonus = 4,
type = "normal",
cd = 50
}
},
Ae é so você colocar o looktype da sua chansey