e tb pode aumentar/diminuir a força de cada atk do poke.. -tb em lib/configuration.lua-
["Gloom"] = {move1 = {name = "Absorb", level = 5, cd = 20, dist = 1, target = 1, f = 40, t = "grass"},
move2 = {name = "Leech Seed", level = 7, cd = 20, dist = 3, target = 1, f = 1, t = "grass"},
move3 = {name = "Acid", level = 7, cd = 10, dist = 4, target = 1, f = 45, t = "poison"},
move4 = {name = "Poison Bomb", level = 10, cd = 20, dist = 4, target = 1, f = 70, t = "poison"},
move5 = {name = "Poison Gas", level = 19, cd = 25, dist = 1, target = 0, f = 5, t = "poison"},
move6 = {name = "Sleep Powder", level = 24, cd = 80, dist = 1, target = 0, f = 0, t = "normal"},
move7 = {name = "Stun Spore", level = 16, cd = 25, dist = 1, target = 0, f = 0, t = "normal"},
move8 = {name = "Poison Powder", level = 16, cd = 20, dist = 1, target = 0, f = 0, t = "normal"},
passive1 = {name = "Mega Drain", level = 1, cd = 0, dist = 6, target = 0, f = 20, t = "grass"},
passive2 = {name = "Spores Reaction", level = 1, cd = 0, dist = 6, target = 0, f = 0, t = "normal"},
},
ali no f = 40,...
e tb pode aumentar o lvl q o poke vai nascer no resp no .xml dele.. no atributo Body dele.. -eu vo mudar isso na proxima atualizaçao e dai vai da pra mudar no configuration.lua tb...-