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Pagar todas as blessings


Marco Oliveira

Pergunta

Eu queria que desse pra comprar todas de uma só vez, e também queria deixar as bençãos com o nome real em vez de "first bless" etc.

A parte de mudança dos nomes das bençãos são fáceis, mas eu não sei qual é qual, exemplo: qual dessas cinco seria a twist of fate ?

 

Esse é meu script de Bless atual:

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)              npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)           npcHandler:onCreatureDisappear(cid)         end
function onCreatureSay(cid, type, msg)      npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                          npcHandler:onThink()                        end

local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 10000 gold?'})
	node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 1, premium = true, cost = 10000})
	node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node2 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 10000 gold?'})
	node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 2, premium = true, cost = 10000})
	node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node3 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 10000 gold?'})
	node3:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 3, premium = true, cost = 10000})
	node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node4 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 10000 gold?'})
	node4:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 4, premium = true, cost = 10000})
	node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node5 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 10000 gold?'})
	node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 5, premium = true, cost = 10000})
	node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

npcHandler:addModule(FocusModule:new())

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