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Potion com exhalsted (you are full)


pvjf

Pergunta

Boa tarde Xtibianos, venho hoje humildemente pedir um script.

Eu gostaria que as potions do meu server tivessem uma exaustão (de tempo configurável) após consumir 5 delas(se for configurável melhor ainda). Bem parecido com o sistema convencional de foods.

Tentei configurar o script de potions do meu server com storages, mas ocorreram muitos bugs e n ficou como o esperado.

Informações: TFS 0.3.6
Versão do client: 8.6

Obrigado pela atenção galerinha de Deus, vlw.

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Bom com script você vai ter que configurar todas as potions.

ocorreram bugs com storage ?, que bug ? , usou corretamente ?..

 

local time = 1 -- tempo em segundos

if getPlayerStorageValue(cid, storage) - os.time() <= 0 then
....
   setPlayerStorageValue(cid, storage, os.time() + time)
else
....
end
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local cheio = 96337
local regular = 98337

local config = {
removeOnUse = "yes",
usableOnTarget = "no", -- can be used on target? (fe. healing friend)
splashable = "no",
realAnimation = "no", -- make text effect visible only for players in range 1x1
healthMultiplier = 1.0,
manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8, 11, 12}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 2, health = {450, 550}, level = 80, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 2, health = {860, 890}, level = 130, vocations = {4, 8, 12}, vocStr = "knights"}, -- ultimate health potion

[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 7, mana = {350, 410}, level = 80, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- great mana potion

[8472] = {empty = 7635, splash = 3, health = {360, 450}, mana = {350, 390}, level = 80, vocations = {3, 7, 11}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end

if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
if(not config.splashable) then
return false
end

if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPos(item.uid)
end

doDecayItem(doCreateItem(2016, potion.splash, toPosition))
doTransformItem(item.uid, potion.empty)
return true
end

if getPlayerStorageValue(cid,cheio) == 3 then
doSendMagicEffect(getCreaturePos(cid), 2)
doPlayerSendCancel(cid,"You are full dido.")
return TRUE
end

if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return true
end

if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
return true
end

local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
return false
end

local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
return false
end

doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not realAnimation) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
else
for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
end
end
end

doAddCondition(cid, exhaust)
if(not potion.empty or config.removeOnUse) then
doRemoveItem(item.uid, 1)
setPlayerStorageValue(cid, cheio, (getPlayerStorageValue(cid, cheio)+1))
addEvent(setPlayerStorageValue, 30000, cid, cheio, -1)
doPlayerAddItem(cid, 7636, 1)
return true
end
doRemoveItem(item.uid, 1)
doPlayerAddItem(cid, potion.empty, 1)
setPlayerStorageValue(cid, cheio, (getPlayerStorageValue(cid, cheio)+1))
addEvent(setPlayerStorageValue, 30000, cid, cheio, -1)
doPlayerAddItem(cid, 7636, 1)
return true
end

Ta assim lá mas ja mechi muito nele tentei criar umas coisas q n deram certo, mas v se me da uma ajudinha. ^^

Alguem ai pode corrigir ou criar um melhor?

Conseguimos arrumar. Obrigado pelos comentarios.

Editado por KikimDaPadaria
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