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[Encerrado] Clan NPC- Icon System - PDA


Pokerangers

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Boa noite,

Tenho várias duvidas e pedidos, poderiam me ajudar?

 

1º Pedido: Sistema de Clan Rank NPCS.

 

Eu possuo os NPCS e algumas tasks deles, porem não tenho nenhum script deles, gostaria que o player fosse subindo de rank fazendo algumas tasks entregando aos NPCS.

 

Exemplo:

 

Seed Trainer = Rank1

Sprout Trainer = Rank2

Webhead trainer = Rank3

Woodtrunk Trainer = Rank4

Naturia Master = Rank5

 

OBS: Isso com todos os clans, di o exemplo do clan naturia.

 

.Naturia Trainers.lua

 

 

 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
---------------------- Configs ---------------------------
local clanNpcs = {
["Seed Trainer"] = {
task1 = {
["Seed Trainer"] = {{"Graveler", 20}, {"Starmie", 20}, {"Onix", 25}},
},
task2 = {
["Seed Trainer"] = {{"Marowak", 20}, {"Blastoise", 20}, {"Golem", 25}},
},
itens = {{12163, 20}, {12202, 5}, {12183, 10}},
poke = "Tangela",
level = 90,
prevRank = 1,
nextRank = 2,
},
["Sprout Trainer"] = {
task1 = {
["Sprout Trainer"] = {{"Graveler", 20}, {"Starmie", 20}, {"Onix", 25}},
},
task2 = {
["Sprout Trainer"] = {{"Marowak", 20}, {"Blastoise", 20}, {"Golem", 25}},
},
itens = {{12163, 20}, {12202, 5}, {12183, 10}},
poke = "Pinsir",
level = 100,
prevRank = 2,
nextRank = 3,
},
["Webhead Trainer"] = {
task1 = {
["Webhead Trainer"] = {{"Graveler", 20}, {"Starmie", 20}, {"Onix", 25}},
},
task2 = {
["Webhead Trainer"] = {{"Marowak", 20}, {"Blastoise", 20}, {"Golem", 25}},
},
itens = {{12163, 20}, {12202, 5}, {12183, 10}},
poke = "Scyther",
level = 110,
prevRank = 3,
nextRank = 4,
},
["Woodtrunk Trainer"] = {
task1 = {
["Woodtrunk Trainer"] = {{"Graveler", 20}, {"Starmie", 20}, {"Onix", 25}},
},
task2 = {
["Woodtrunk Trainer"] = {{"Marowak", 20}, {"Blastoise", 20}, {"Golem", 25}},
},
itens = {{12163, 20}, {12202, 5}, {12183, 10}},
poke = "Venusaur",
level = 120,
prevRank = 4,
nextRank = 5,
},
}
------------------------------------------------------------------------------
local npc = clanNpcs[getNpcName()]
if msgcontains(msg, 'help') or msgcontains(msg, 'Help') then
if getPlayerLevel(cid) < npc.level or getPlayerClanName(cid) ~= 'Naturia' or getPlayerClanRank(cid) ~= npc.prevRank then
selfSay("I don't need your help!", cid)
talkState[talkUser] = 0
return true
elseif getPlayerStorageValue(cid, 854789) <= -1 then
selfSay("So you want to move up of rank on our clan... So, you need to bring some items to me... Do you wanna do it?", cid)
talkState[talkUser] = 1
return true
elseif getPlayerStorageValue(cid, 854789) == 1 then
selfSay("So you brought to me the items what i asked for?", cid)
talkState[talkUser] = 1
return true
elseif getPlayerStorageValue(cid, 854789) == 2 then
selfSay("The next step is you caught a pokemon to me... Do you wanna do it?", cid)
talkState[talkUser] = 1
return true
elseif getPlayerStorageValue(cid, 854789) == 3 then
selfSay("So you caught the pokemon what i asked for?", cid)
talkState[talkUser] = 1
return true
elseif getPlayerStorageValue(cid, 854789) == 4 then
selfSay("Now you need to do some tasks for me... Do you wanna do it?", cid)
talkState[talkUser] = 1
return true
elseif getPlayerStorageValue(cid, 854789) == 5 then
selfSay("So you finished the first task what i asked for?", cid)
talkState[talkUser] = 1
return true
elseif getPlayerStorageValue(cid, 854789) == 6 then
selfSay("And now comes the last task... Do you wanna to begin it?", cid)
talkState[talkUser] = 1
return true
elseif getPlayerStorageValue(cid, 854789) == 7 then
selfSay("So you finished the last task what i asked for?", cid)
talkState[talkUser] = 1
return true
end
elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 1 then
if getPlayerStorageValue(cid, 854789) <= -1 then
local str = "Ok then, you need bring to me: "
for a = 1, #npc.itens do
str = str..(a == #npc.itens and " and " or a ~= 1 and ", " or "{")..(npc.itens[a][2]).." "..(getItemNameById(npc.itens[a][1]))
end
str = str.."}, come back when you join those items!"
selfSay(str, cid)
setPlayerStorageValue(cid, 854789, 1)
talkState[talkUser] = 0
return true
elseif getPlayerStorageValue(cid, 854789) == 1 then
local check = checkItensForTask(cid, npc.itens)
if check == 0 then
selfSay("Ok then, you completed the mission, talk to me again when you want to continue!", cid)
setPlayerStorageValue(cid, 854789, 2)
talkState[talkUser] = 0
return true
else
selfSay(check, cid)
talkState[talkUser] = 0
return true
end
elseif getPlayerStorageValue(cid, 854789) == 2 then
selfSay("Ok then, you need to caught a {"..(npc.poke).."}, and bring it to me... Come back when you do that!", cid)
setPlayerStorageValue(cid, 854789, 3)
setPlayerStorageValue(cid, 854788, npc.poke)
talkState[talkUser] = 0
return true
elseif getPlayerStorageValue(cid, 854789) == 3 then
if getPlayerStorageValue(cid, 854788) == 'done' then
selfSay("Very well, talk to me again when you want to continue!", cid)
setPlayerStorageValue(cid, 854789, 4)
setPlayerStorageValue(cid, 854788, -1)
setPlayerStorageValue(cid, 854787, npc.poke)
talkState[talkUser] = 0
return true
else
selfSay("You didn't caught the pokemon what i asked for! Go do it!", cid)
talkState[talkUser] = 0
return true
end
elseif getPlayerStorageValue(cid, 854789) == 4 then
local sto = getFreeTaskStorage(cid)
local c = 0
if sto == -1 then
selfSay("You can't get more tasks! You are already with the maximum of "..(maxTasks).." tasks!", cid)
talkState[talkUser] = 0
return true
end
local str = "Ok then, now you need to kill: {"
for e, f in pairs(npc.task1) do
for a = 1, #f do
str = str..((a == #f and c ~= 0) and " and " or a ~= 1 and ", " or "")..f[a][2].." "..f[a][1]
c = c+1
end
end
str = str.."} with the {"..(npc.poke).."} which you caught!"
selfSay(str, cid)
setPlayerStorageValue(cid, 854789, 5)
setStorageArray(cid, sto, npc.task1)
talkState[talkUser] = 0
return true
elseif getPlayerStorageValue(cid, 854789) == 5 then
if isMyTaskComplete(cid, getNpcCid()) then
selfSay("Very well, you have done my first task... Talk to me again when you want to continue!", cid)
local sto = getMyTaskSto(cid, getNpcCid())
setPlayerStorageValue(cid, sto, -1)
setPlayerStorageValue(cid, 854789, 6)
talkState[talkUser] = 0
return true
else
selfSay("You didn't complete my task yet... Go end it!", cid)
talkState[talkUser] = 0
return true
end
elseif getPlayerStorageValue(cid, 854789) == 6 then
local sto = getFreeTaskStorage(cid)
local c = 0
if sto == -1 then
selfSay("You can't catch more tasks! You are already with the maximum of "..(maxTasks).." tasks!", cid)
talkState[talkUser] = 0
return true
end
local str = "Ok then, now for your last task you need to kill: {"
for e, f in pairs(npc.task2) do
for a = 1, #f do
str = str..((a == #f and c ~= 0) and " and " or a ~= 1 and ", " or "")..f[a][2].." "..f[a][1]
c = c+1
end
end
str = str.."} with the {"..(npc.poke).."} which you caught!"
selfSay(str, cid)
setPlayerStorageValue(cid, 854789, 7)
setStorageArray(cid, sto, npc.task2)
talkState[talkUser] = 0
return true
elseif getPlayerStorageValue(cid, 854789) == 7 then
if isMyTaskComplete(cid, getNpcCid()) then
---
local storages = {17000, 63215, 17001, 13008, 5700} --alterado v1.8
for s = 1, #storages do
if getPlayerStorageValue(cid, storages) >= 1 then
selfSay("You can't do that while is Flying, Riding, Surfing, Diving or mount a bike!", cid)
talkState[talkUser] = 0
return true
end
end
if #getCreatureSummons(cid) >= 1 then --alterado v1.8
selfSay("Return your pokemon!", cid)
talkState[talkUser] = 0
return true
end
---
if checkPokemonForTask(cid, npc.poke) then
setPlayerClanRank(cid, npc.nextRank)
selfSay("So you complete my last task! Congradulations! Now you move up of rank and become {"..lookClans[getPlayerClanNum(cid)][getPlayerClanRank(cid)].."}!", cid)
setPlayerStorageValue(cid, 854789, -1)
setPlayerStorageValue(cid, 854787, -1)
local sto = getMyTaskSto(cid, getNpcCid())
setPlayerStorageValue(cid, sto, -1)
talkState[talkUser] = 0
return true
else
selfSay("You aren't with the "..(npc.poke).." which you caught before in your pokebag! Go get it!", cid)
talkState[talkUser] = 0
return true
end
else
selfSay("You didn't complete my task yet... Go end it!", cid)
talkState[talkUser] = 0
return true
end
end
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

 

 

Eu acho que a alteração teria que ser feita no XML de cada NPC:

 

.Naturia Master.xml

 

 

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Naturia GrandMaster" script=".naturia master.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1">
<health now="150" max="150"/>
<look type="1434" head="114" body="119" legs="114" feet="114" corpse="2212"/>
<parameters>
<parameter key="message_greet" value="Welcome |PLAYERNAME|, you want to join to my {clan}? Or you want to transform you poke in a {shiny}? Or you want to {leave} the clan?"/>
</parameters>
</npc>

.Woodtrunk Trainer.xml

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Woodtrunk Trainer" script=".Naturia Trainers.lua" walkinterval="3000" floorchange="0" access="5" level="1" maglevel="1">
<health now="150" max="150"/>
<look type="1149" head="114" body="119" legs="114" feet="114" corpse="2212"/>
<parameters>
<parameter key="message_greet" value="Welcome |PLAYERNAME|, what you want?"/>
</parameters>
</npc>

.Webhead Trainer

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Webhead Trainer" script=".Naturia Trainers.lua" walkinterval="3000" floorchange="0" access="5" level="1" maglevel="1">
<health now="150" max="150"/>
<look type="1149" head="114" body="119" legs="114" feet="114" corpse="2212"/>
<parameters>
<parameter key="message_greet" value="Welcome |PLAYERNAME|, what you want?"/>
</parameters>
</npc>

.Sprout Trainer

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Sprout Trainer" script=".Naturia Trainers.lua" walkinterval="0" floorchange="3000" access="5" level="1" maglevel="1">
<health now="150" max="150"/>
<look type="1149" head="114" body="119" legs="114" feet="114" corpse="2212"/>
<parameters>
<parameter key="message_greet" value="Welcome |PLAYERNAME|, what you want?"/>
</parameters>
</npc>

.Seed Trainer

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Seed Trainer" script=".Naturia Trainers.lua" walkinterval="3000" floorchange="0" access="5" level="1" maglevel="1">
<health now="150" max="150"/>
<look type="1149" head="114" body="119" legs="114" feet="114" corpse="2212"/>
<parameters>
<parameter key="message_greet" value="Welcome |PLAYERNAME|, what you want?"/>
</parameters>
</npc>

OBS2: Naturia foi usada como exemplo, gostaria de ajuda para fazer com todos os clans!
Se precisarem de mais algum arquivo para me ajudar, estarei enviando.
2º Pedido:
Icon System PDA...
Será possivel fazer? Procurei por tutorais e encontrei este: http://www.xtibia.com/forum/topic/206309-tutorial-como-adicionar-icon-system/
Ele fala que precisa ter instalado o sistema Icon System e que precisa ter esta linha:
-- Icone System
<action itemid="11366" event="script" value="iconSysPortrait.lua"/>
<action itemid="11826-11837;11737-11748" event="script" value="goback.lua"/>
Mas em especial esta linha:
<action itemid="11366" event="script" value="iconSysPortrait.lua"/>
Portando eu não tenho esta linha, muito menos "iconSysPortrait.lua"
Gostaria que ensinasem a instalar este sistema, juntamente com meu pedido anterior, o Clan NPC.
Sei que é bastante coisa, porem se você conseguir me ajudar, ficaria eternamente grato.
Desde já, obrigado pela atenção.
Fico no aguardo :D

 

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  • 2 weeks later...

kra icone system e xato d++ de colocar em um serve aconselho voce ah ver o tuto do stylo e ah baixar um serve que jah possua o systema instalado pq assim vc podera ver quais arquivos vc precisara colocar em seu serve

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  • 4 years later...
A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta.

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* Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado.
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